Masterwork armour is a full set of degradable power armour that requires 90 Defence to be worn. It requires 99 Smithing and completion of the It Should Have Been Called Aetherium achievement to create. It is the second-strongest smithable melee armour outside of Daemonheim.
Each piece of masterwork armour has 100,000 charges of combat, which lasts approximately 55 hours in average combat. Once augmented, Masterwork equipment does not degrade and can be used infinitely unlike Trimmed masterwork equipment, and is the only non-degrade-to-dust tier 90 equipment in the game. It is used as a component to create Trimmed masterwork equipment.
Masterwork armour is superior to Torva equipment as it offers tier 90 bonuses over Torva's tier 80, and is cheaper and far superior in terms of both defense and attack bonuses.
- 1 Components
- 2 Augmented
- 3 Creation
- 4 Material cost analysis
- 5 Degradation and repair
- 6 Gallery
- 7 Update history
- 8 References
Components[edit | edit source]
Augmented[edit | edit source]
The creation cost for Augmented masterwork equipment is as follows:
|Item||Augmentor||Material price||Item price||Augmented price|
|Augmented Masterwork platebody||1||396,535||24,037,072||24,433,607|
|Augmented Masterwork platelegs||1||396,535||15,105,889||15,502,424|
Creation[edit | edit source]
Total items required[edit | edit source]
Making the full set requires:
|Item||Amount||Cost each||Cost for all|
This table shows the required materials to make the entire Masterwork set from scratch.
Unlocking masterwork[edit | edit source]
Masterwork armour can only be made after completing the achievement It Should Have Been Called Aetherium - making a full set of elder rune equipment + 5. Upgrading all single pieces from +4 to +5 will unlock this achievement. The achievement is a requirement for the completionist cape.
|Item||Elder rune bars required|
|Elder rune full helm + 5||64|
|Elder rune platebody + 5||160|
|Elder rune platelegs + 5||96|
|Elder rune gauntlets + 5||32|
|Elder rune armoured boots + 5||32|
|Total bars required||384|
|Cost of bars||6,169,728|
|Value of full set||6,903,601|
|Profit after selling back to G.E||733,873|
Alloy bars[edit | edit source]
The first step in the creation of masterwork armour is smelting concentrated alloy bars. It takes one bronze, iron, steel, mithril, adamant, rune, orikalkum, necronium, bane and elder rune bar to produce one concentrated alloy bar. A total of 600 of each are required to make a set of masterwork armour. If smelting bars from scratch, 1200 rune bars are needed as 600 of those are a required ingredient for elder rune bars.
The next step is creating enriched alloy bars. Five concentrated alloy bars are required to produce one enriched alloy bar. Once ten enriched alloy bars are made, they can be used to forge an immaculate alloy bar. Twelve immaculate alloy bars are required to make the masterwork armour set.
1 Elder Rune
|4||1 Concentrated alloy bar|
|5 Concentrated alloy bars||8||1 Enriched alloy bar|
|10 Enriched alloy bars||16||1 Immaculate alloy bar|
After smithing an immaculate alloy bar, it must be folded at any anvil to start a partially folded alloy bar which must be folded 1001 times. The bar appears in the inventory and may be stored in the bank or dropped; it cannot be deposited in the metal bank. Moving the mouse pointer over the bar shows the Folding progress: number/1001. The next few steps are the longest parts of smithing masterwork equipment. The smithing process does only 60 folds at a time at 2 game ticks per fold. Once the alloy bar has been folded 1001 times, it turns into a glorious bar.
|Immaculate alloy bar||2||Folded alloy bar (0)|
|Folded alloy bar (X)||2||Folded alloy bar (X+1)|
|Folded alloy bar (0)||2,000||Folded alloy bar (1000)|
|Folded alloy bar (1000)||2||Glorious bar|
|Total for set||24,048||4.008 (hours)|
Masterwork materials[edit | edit source]
Glorious bars then go through five more long smithing processes to make a lined masterwork armour piece needed to make the final armour item.
|Armour piece||Steps per piece|
|Curved masterwork plate||10,000|
|Untempered masterwork armour piece||10,000|
|Masterwork armour piece||1,000|
|Lined masterwork armour piece
(requiring one leather)
If the unfinished smithing item is at 100% heat, each hammer strike adds 20 progress. As heat is lost at 66% and 33%, your progress reduces to 16 or 13 per strike, respectively. At 0% heat each strike adds 10 progress; see heat mechanics.
Unfinished masterwork[edit | edit source]
One or more lined masterwork armour pieces are needed to make any single piece of masterwork armour. Once the process is started, an unfinished masterwork armour piece is made for the respective slot. Once an unfinished masterwork armour piece is made, it must be riveted with masterwork rivets (requiring 120 rivets for a full set), made from steel bars. Once riveted, it can be made into the final masterwork armour piece.
Trimmed masterwork[edit | edit source]
Masterwork equipment can be upgraded into trimmed masterwork equipment, which is tier 92 power armour. This is done by combining masterwork equipment parts with masterwork trim, made from elder rune bars, malevolent essence (made from malevolent armour) and praesulic essence (melee) (made from Torva armour).
A full set of trimmed masterwork consumes 12 trim, which requires the equivalent of a set of torva and a set of malevolent.
Trimmed masterwork is repaired using a piece of untrimmed masterwork. It additionally has a set effect (turning some incoming damage into a damage-over-time effect instead of a lump sum) and the ability to custom-fit (making the armour permanently untradeable but degrade much more slowly).
Material cost analysis[edit | edit source]
Ore costs[edit | edit source]
|Total ore cost||29,952,168|
|Full set worth||59,269,091|
Bar costs[edit | edit source]
Original bars[edit | edit source]
Concentrated alloy bars[edit | edit source]
|Concentrated alloy bar||5,609,500||14,023,750||8,414,250||2,804,750||2,804,750||33,657,000|
|Profit per bar||46,226||40,053||44,611||42,953||42,737||42,687|
Enriched alloy bars[edit | edit source]
|Enriched alloy bar||5,549,040||13,872,600||8,323,560||2,774,520||2,774,520||33,294,240|
|Profit per bar||234,154||203,289||226,078||217,790||216,707||216,457|
Immaculate alloy bars[edit | edit source]
|Immaculate alloy bar||5,523,414||13,808,535||8,285,121||2,761,707||2,761,707||33,140,484|
|Profit per bar||2,354,354||2,045,707||2,273,589||2,190,708||2,179,887||2,177,384|
Glorious bars[edit | edit source]
|Profit per bar||1,622,149||1,313,502||1,541,384||1,458,503||1,447,682||1,445,179|
Degradation and repair[edit | edit source]
Augmented masterwork equipment does not degrade and uses the divine charge drain system instead.
Masterwork armour degrades as it is used. Equipment smithed is fully repaired and can be used for 100,000 charges of combat until it degrades completely and requires repair before it can be used again; it does not suffer in performance as it degrades from fully repaired to fully degraded. Additionally, Masterwork armour may only be traded if fully repaired or fully degraded. Items lose 20% charge if reclaimed from a gravestone after dying.
There are two ways to repair Masterwork armour. Players can talk to any of the NPCs listed below and they will repair the items for a price, or repair the pieces themselves using an armour stand in any player-owned house for a reduced cost based on their Smithing level. The equipment can be repaired at any stage, and the cost will be adjusted according to how much it has degraded. The repair costs below are as if the equipment has fully degraded.
The following NPCs can repair the armour:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
|Costs to repair
|NPC||POH Armour Stand|
|Level 1 Smithing||Level 99 Smithing|
|The price is exactly 50% when boosted to 100 Smithing|
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 6 July 2020 (Update):
- Augmenting masterwork armour now correctly states which version of the armour you have augmented.
- update 29 June 2020 (Update):
- Augmented Masterwork armour will now drop the corresponding broken piece of armour upon death in the Wilderness instead of dropping nothing.
- patch 14 January 2019 (Update):
- An error that allowed Masterwork to be repairable at an anvil was causing issues, this has now been resolved and can no longer be repaired at an anvil - instead you should repair your used masterwork armour at Bob in Lumbridge or at an armour repair stand in your PoH.
References[edit | edit source]