Master cape of Accomplishment
A Master cape of Accomplishment (more commonly known as a master skillcape or 120 cape among players) is a cape that symbolises reaching level 120 in a skill, at 104,273,167 experience (80,618,654 experience for Elite skills). For most skills, this is a virtual level which does not come with an additional perk, instead inheriting the standard cape's perk. Seven capes (Archaeology, Dungeoneering, Farming, Herblore, Invention and Slayer master capes and the master quest cape) come with an additional perk in addition to inheriting the standard cape's perk. This is due to these six skills having a skill cap of 120 as opposed to 99. All master capes share the same stats as their 99 counterparts.
These Capes of Accomplishment cost 120,000 coins and are obtainable from the same sellers as the regular skillcapes, with the exception of the master quest cape which is sold by Curator Haig Halen rather than the Wise Old Man. The NPCs are in locations related to their skills. These capes can only be bought and equipped on a members' server, but once equipped, they may be worn on free-to-play servers (minus the stat adjustments; cape emotes can also be performed). However, if the cape represents a member's skill and is keepsaked, it will not appear on free-to-play servers saying that the player no longer has the requirements to wear it.
Combat stats[edit | edit source]
All Master capes of Accomplishment provide the same stat bonuses.
|120 of the respective skill|
|Armour||33.9||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Emote[edit | edit source]
Each cape comes with a special emote that can only be performed while wearing the master cape. The emotes are meant to represent the cape's respective skills. For skills where the level cap is 99, the cape's emote is shared with the standard Cape of Accomplishment, while for skills with a level cap of 120 the cape gets a new emote.
List of Capes of Accomplishment[edit | edit source]
|Skill||Cape||Image||Location||Seller||Perk of base cape||New Perk||# of 120s|
|Agility master cape||Brimhaven Agility Arena||Cap'n Izzy No-Beard||The base cape's perk prevents the player from failing any Agility obstacles, except for the Agility Pyramid sliding block and the Brimhaven Agility Arena sawblade (both can still deal damage if timed improperly, even whilst cape is equipped).||9,564|
|Archaeology master cape||Archaeology Campus||Acting Guildmaster Reiniger||The base cape's perk provides the ability to access the relic powers interface at banks, and an additional 1% sprite focus is gained whenever some is gained.||The cape gains a new perk that provides 5–15% of progress to the next discovery when discovering an artefact. When the effect triggers, the following message is shown:||46,968|
|Attack master cape||Warriors' Guild||Ajjat||The base cape's perk gives a 2% chance for degradable items not to degrade (this does not apply to augmented items, except those that degrade to dust).||26,615|
|Constitution master cape||Duel Arena||Surgeon General Tafani||The base cape's perk doubles base life point regeneration to 0.2% every 6 seconds, which heals during combat and stacks with Fortitude.||45,652|
|Construction master cape||Varrock, Falador, Seers' Village, Ardougne||Any Estate agent||The base cape's perk has a chance to save planks when building. This perk will activate when training in the player-owned house, during construction contracts, and while using the portable workbench.||8,860|
|Cooking master cape||Cooks' Guild||Head chef||The base cape's perk prevents all food from burning while cooking, making it superior to the cooking gauntlets.||9,590|
|Crafting master cape||Crafting Guild||Master Crafter||The base cape's perk provides unlimited thread and removes the need for thread when crafting leathers, and provides a chance to cut all gems of the same type in the player's inventory at once.||9,201|
|Defence master cape||Lumbridge||Captain Harlan||The base cape's perk provides the effects of a sign of life/portent of life once an hour, and unlike them, it is not destroyed upon activation. It has a 1 hour cooldown, shared with the sign of life, portent of life, sign of death, and the portent of death. It cannot activate in PvP areas, except for Deathmatch.||45,789|
|Divination master cape||South of Draynor Village||Orla Fairweather||The base cape's perk boosts a spring's minimum duration by 30 seconds, one time per spring. This effect does not stack with that of Ethereal Connection.||8,816|
|Dungeoneering master cape||South of Daemonheim||Thok, Master of Dungeoneering||The base cape's perk provides unlimited teleports to any available resource dungeon. The cape can be worn inside Daemonheim (the ability to wear the cape inside Daemonheim does not extend to the support cape, max cape, or completionist cape).||The cape gains a new perk that gives a chance to choose the boss faced on a floor and increases the chance of lore drops inside Daemonheim and elite dungeons.||52,468|
|Farming master cape||Draynor Village||Martin the Master Gardener||The base cape's perk provides a chance to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically.||The cape gains a new perk that automatically treats Farming patches with supercompost and allows the player to increase the health and happiness of all of their player-owned farm animals by 20% once per day.||42,126|
|Firemaking master cape||Forest south of Seers' Village||Ignatius Vulcan||The base cape's perk acts as a light source with level 3 brightness (which also works in the inventory) and increases the chance of receiving clue scrolls from fire spirits.||16,921|
|Fishing master cape||Fishing Guild||Master fisher||The base cape's perk provides a chance to gain an additional catch. No experience is given for the additional catch.||15,381|
|Fletching master cape||Catherby||Hickton||The base cape's perk provides a chance to make extra bolts, arrows, and darts when fletching them.
When feathering bolts, the effect has an unknown chance of triggering, and when it does, the following message is shown:
When tipping bolts, the effect has approximately 0.75% chance of triggering, and when it does, the following message is shown:
|Herblore master cape||Taverley||Kaqemeex||The base cape's perk instantly cleans all grimy herbs in your inventory. No experience will be gained for doing this.||The cape gains a new perk that enables the creation of overload, supreme overload, and elder overload potions in batches of five, using 20% fewer ingredients.||41,462|
|Hunter master cape||Feldip Hills||Hunting expert||The base cape's perk allows the player to place the next box trap, marasamaw plant or tortle trap instantly.||13,323|
|Invention master cape||Invention Guild||Doc||The base cape's perk provides a 2% charge drain reduction, which stacks multiplicatively with other reductions.||The cape gains a new perk that increases the chance of receiving uncommon and rare components when disassembling by 20%.||98,826|
|Magic master cape||Wizards' Guild||Robe Store Owner||The base cape's perk provides the ability to change your spellbook at banks, which is the same as an unlimited book switcher.||36,106|
|Mining master cape||Mining Guild (Falador entrance)||Gadrin||The base cape's perk provides a 5% double ore chance on all core rocks. Whenever double ore is received, bonus XP equal to the level requirement to mine that rock is awarded.||17,580|
|Prayer master cape||Monastery of Saradomin||Brother Jered||The base cape's perk provides the effect of having two lit incense burners without having to light them, when offering bones on an altar in a player-owned house, and also acts like a first age cape if the player owns one.||10,473|
|Ranging master cape||Ranging Guild||Armour salesman||The base cape's perk increases the special effect chance of ranged ammunition by 20% of its current chance.||35,964|
|Runecraft master cape||Runecrafting Guild||Larriar||The base cape's perk reveals the third random rune slot for the Rune Goldberg Machine when activated.||6,272|
|Slayer master cape||Kuradal's Dungeon||Kuradal||The base cape's perk provides the ability to teleport to available Slayer Masters.||The cape gains a new perk that gives a 20% chance to choose what a new task will be from a Slayer master.||45,766|
|Smithing master cape||Mudskipper Point||Thurgo||The base cape's perk provides the effect of whenever an unfinished Smithing item is reheated, the next strike generates +5 base progress. This works with the Autoheater item and the Superheat spell, providing the same bonus.||12,368|
|Strength master cape||Warriors' Guild||Sloane/Yadech Strongarm||The base cape's perk causes Dismember's damage over time to last an extra 3.6 seconds (an extra 3 hits for a total of 8).||23,828|
|Summoning master cape||Taverley||Pikkupstix||The base cape's perk provides a 2% chance to not consume a charm when infusing Summoning pouches, which stacks with spirit gems and the modified shaman's headdress.||17,401|
|Thieving master cape||Rogues' Den||Martin Thwait||The base cape's perk automatically notes all Thieving loot from pickpocketing, and acts like an Ardougne cloak if the player owns one.||22,407|
|Woodcutting master cape||Forest north of Falador||Wilfred||The base cape's perk provides an increased chance of receiving a bird's nest or crystal geode.||8,870|
|Master quest cape||Varrock Museum ground floor[UK]1st floor[US]||Curator Haig Halen||The base cape's perk adds 30 seconds onto the player's Tears of Guthix time.||The cape gains a new perk that brings together a variety of lore-related teleports into one item.||N/A|
Update history[edit | edit source]
- patch 18 May 2020 (Update):
- Ice drygore longswords will no longer stretch and attach to 120 capes on a female character while in combat.
- ninja 11 April 2016 (Update):
Gallery[edit | edit source]
References[edit | edit source]
- ^ Mod Oliver. "Master Cape Poll - FAQ." 25 Feb 2014. RuneScape Forums. Would there be new emotes for each of the Master capes? No; there would not be new emotes with the capes, they would be released with the ability to perform the related 99 skillcape emote.
- ^ This is the number of players currently on the hiscores with the required experience for level 120 in a skill, both members and non-members.
- ^ Mod Erator. Patch Notes Teasers - 3rd August. (Archived from the original on 19 June 2019.) "[How much does the cape increase it by?] 20%"
|Non-combat, quest- and minigame-related capes|