|Release||14 June 2013 (Update)|
|Destroy||Are you sure you wish to destroy this lamp? It cannot be reclaimed and its component parts will be lost.|
|Backpack||Rub, Combine, Destroy|
|On death||Always kept outside Wild|
|Grants experience in Attack, Dungeoneering, Farming, Fishing and Thieving.|
|Links||MRID • recipe|
|FAQ • doc|
A marid lamp is a special type of XP lamp that requires you to join a lamp pot, lamp handle, and spout of the same type. You cannot mix and match other genie lamps. When combining the parts, players will be notified that the process is irreversible and the lamp will become untradeable. If the lamp parts are combined, the lamp will be unbankable, and the lamp must be used or kept in inventory. Players will gain experience in Attack, Dungeoneering, Farming, Fishing and Thieving when they rub the Marid lamp.
Experience from this lamp is roughly 25% more than the experience of a medium XP lamp in your chosen skill, and roughly 50% of a small XP lamp's experience in the other 4 skills. Parts for all 5 base lamp types are findable while skilling or in combat. While the parts for these lamps are not sellable or tradeable in the normal sense, they were made exchangeable in a face-to-face trade with other players for an equivalent number of lamp parts. To trade them there must be an equal number of lamp parts on both sides of the trade, and no money or other items in the trade at all.
Update history[edit | edit source]
Trivia[edit | edit source]
- The word "Marid" could be a reference the two Arabic words "مارد" and "مريض", which are pronounced as "Marid" and "Mareed" respectively. The word "مارد" in Arabic is a name of a "جن" (Djinn, which is the race of Satan) according to Islamic views while the word "مريض" in Arabic simply means "ill".
Lamp of the Djinn