Managing Miscellania

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Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.
The interface for Managing Miscellania.

Managing Miscellania is a repeatable reward from the Throne of Miscellania quest, in which the player is the regent of the nation Miscellania. The activity may be started by speaking with Advisor Ghrim on the 1st floor[UK]2nd floor[US] of the Miscellania Castle. The player is in charge of the subjects on the island and assigns them to collect resources. If the player maintains high popularity with the citizens and invests a considerable number of coins, the subjects will share a portion of their resources with the player. Because many of these resources are valuable, this quest reward is considered to be highly profitable. After the completion of the quest Royal Trouble, players gain more subjects from Etceteria and can increase their profits at the expense of an increased cost.

Managing the subjects[edit | edit source]

The idea is to manage the island in a way that is most profitable to the player. Players have control over three factors that influence productivity: what the subjects collect, the salary of the subjects, and the approval of the subjects. Controlling what the subjects collect and the salary of the subjects is done through Advisor Ghrim in Miscellania castle. Talking to him brings up an interface with all of the options. Players can also speak to him via the Lunar spell NPC Contact without having to visit Miscellania, but they can only ask about their approval rating and collect resources. Using the contact spell does not allow players to change the amount of coins they would like to invest.

Factors of productivity[edit | edit source]

Players have control over three factors that influence productivity:

  • The approval of the subjects
  • The investment of coins in the coffers (the salaries of the subjects)
  • The resources that the subjects collect

The approval rating and coffers are drained every 24 hours at the time you've completed Throne of Miscellania. Completing Royal trouble doesn't affect that timing.

Completing Royal trouble not only gives player increased amount of workers (15 up from 10), but also gives 50% increase in resources gained by workers per gp spent. Therefore, completing Royal trouble is highly recommended, because even if you wish to gather single type of resource, you will get same amount of that resource from spending same amount of money daily (plus whatever other 5 workers collect for no additional cost). For example, before Royal trouble completion, having 10 workers gathering maple and 500k in coffers (and spending 50k for a day) will get you 594 maple logs. After Royal trouble completion, if you put 5 extra workers to gather coal, but still have 500k in coffers (still spending 50k for a day), it means 2/3 of your money is spent on maple and 1/3 on coal, but since gathering resources is 50% more efficient, you will still get 594 maple logs (plus 91 coal).

Approval rating[edit | edit source]

The approval rating, ranging from 0% (bad) to 100% (good), depicts the feelings of the subjects towards the player. A high approval rating increases the number of resources players obtain, so it is recommended that players return every day to keep their approval rating at 100% or else the subjects collect fewer resources for the same money. The approval rating falls by 2.5% per day (or 1% per day if Royal Trouble has been completed), to a minimum of 49% unless the player steals from or kills their subjects. The approval rating can be checked by speaking to one of the several NPC subjects on the island or by talking to Advisor Ghrim.

Players can increase their approval rating by helping the subjects around Miscellania in various tasks. These tasks have a level requirement and some also require the use of tools such as a hatchet. Fremennik sea boots 2 (or higher) increase the percentage of approval gained per task (see table below) which can speed up trips to Miscellania. The player does not need to be wearing the boots to get the rating boost, but does need to wear them for the agility shortcut. Once the approval rating reaches 100%, the subjects will prevent the player from performing the task again. These tasks do yield experience, but it is not recommended that players use them to train skills due to the negligible amounts.

Two actions on the island actually decrease the approval rating and those are killing the subjects and stealing from market stalls. Since attacking is the default left-click for many citizens, care must be taken to avoid attacking them. High-level players can kill them in one hit, compounding the problem of accidental clicks. Players may wish to make themselves unable to attack by wielding a bow without arrows or a "fun" weapon, as it deals no damage when attacking. Alternatively, players can use the minimap to click where to go.

The amount of resources collected is determined by your approval rating multiplied by the amount of money withdrawn out of the coffers as a salary that day. For example, if your approval rating is 95% and 75,000 coins is withdrawn that day, 71,250 coins (0.95 times 75,000) will be spent on gathering resources for that day, and 3750 coins will be wasted.

The table below outlines the actions that can be performed that influence approval rating. The approval rating will only increase if the subject recognises the player's work by saying "Thanks!" The player may have to perform between 0 and 5 actions without being recognised. The percentage values in the table marked with an (*) need to be checked for accuracy.

Action Requirement Rating change Rating change with boots 2 Rating change with boots 4
Rating drops automatically by 2.5% (or 1% if Royal Trouble has been completed) every day. None −1% or −2.5% per day −1% or −2.5% per day −1% or −2.5% per day
Kill one of the civilians. Skraelings in Etceteria do not drop rating. None −5% per civilian* −5.15% per civilian −5.15% per civilian
Steal from a stall in the marketplace. The stalls in Etceteria do not drop rating. None −2% per loot* −3.15% per loot −3.15% per loot
Rake the weeds from the herbs and flax plots just outside the palace walls, south of the city gates. Level 10 Farming Farming +1% per 1.285 weeds* +2.363% per weed +4.726% per weed
Mine coal on the north shore of Miscellania, just north of the gates. It is possible to find gems and give these to Miner Magnus; they give around 5% (depending on the gem). Level 30 Mining Mining +1% per 1.285 coal* +2.363% per coal +4.726% per coal
Chop maple trees in the grove in the centre of Miscellania. Level 45 Woodcutting Woodcutting +1% per 1 maple log +2.363% per maple log +4.726% per maple log
Fish tuna, lobsters, or swordfish off the docks of Miscellania. The type of fish does not affect the amount of rating gained. Level 40 Fishing Fishing +1% per 1.285 fish* +2.363% per fish +4.726% per fish
Etceteria (requires Royal Trouble)
Cut teak trees. Level 35 Woodcutting Woodcutting +1% per 0.43 teak logs* +2.363% per teak log +4.726% per teak log
Cut mahogany trees. Level 50 Woodcutting Woodcutting +1% per 0.43 mahogany logs* +2.363% per mahogany log +4.726% per mahogany log
Weed a farming patch. Level 10 Farming Farming +1% per 1.285 weeds* +2.363% per weed +4.726% per weed
Compost a farming patch. Level 10 Farming Farming Unknown +2.363% per compost +4.726% per compost
Supercompost a farming patch. Level 10 Farming Farming +1% per supercompost* +2.363% per supercompost +4.726% per supercompost
Water a farming patch. Level 10 Farming Farming Unknown +2.363% per water +4.726% per water

While doing an action such as raking a weedy patch, each time you stop your percentage will be rounded, so each patch can give +3%, by clicking off and the back for each set of weeds.

Coffers[edit | edit source]

The coffers is an investment of coins that the player uses to pay the subjects for their work. The completion of the quest Throne of Miscellania allows for a maximum of 5,000,000 coins in the treasury. This amount increases to 7,500,000 coins after the completion of Royal Trouble.

The salaries are paid out to the subjects every day at midnight Universal Time. The amount withdrawn from the coffers is equivalent to 10% of the balance in the coffer up to a maximum of 50,000 coins (75,000 coins after Royal Trouble). Players are advised to keep the coffers full in order to receive the most resources from the subjects. This means that players need at least 500,000 coins (750,000 coins after Royal Trouble) in the coffers to get the maximum deduction. To go one week without adding to the coffers, players would need 800,000 coins (1,200,000 coins after Royal Trouble) in the coffers to get the maximum amount of resources (since to get maximum resources it also requires the maximum salary to be withdrawn from the coffers daily). If the player deposits the maximum of 5,000,000 or 7,500,000 coins, 90 maximum withdrawals (91 days) will be made without having to add to the coffers. If players reached the maximum amount of resources stored, subsequent days will not deduct any coins from the coffers nor will the approval rating go down.

Flatpacks[edit | edit source]

After completing all of the Fremennik Province hard tasks, Advisor Ghrim accepts flatpack items as payment into the coffers. Only un-noted flatpacks are currently accepted. Players may purchase flatpacks from the Grand Exchange for incredibly small sums and convert them to make varying profit. Alternatively, those training Construction can use this to regain some of the lost coins. See flatpack for information on prices. This is not very popular because it takes a huge amount of time to run un-noted flatpacks from the bank. Thanks to the Ring of Wealth update on 15 March 2011, it is now much easier to invest your flatpacked furniture in the coffers as one of the teleport destinations is the throne room of Miscellania. Teleporting to the throne room requires a Ring of Wealth with at least one charge. Alternatively, a Ring of Fortune or Luck of the Dwarves can be used for infinite teleports to both Miscellania and the Grand Exchange.

Subject distribution[edit | edit source]

There are 10 subjects (15 after Royal Trouble) available to gather resources. The subjects can be split any way among the six resource categories, but a maximum of 10 subjects can be assigned to each resource. Suggestions on how to distribute the subjects can be found within the descriptions of each resource below.

The game only records the histories of the coffers and the approval rating. This means that just before claiming the rewards, players can switch the subject distribution, which then applies to the entire period.

Resources[edit | edit source]

There are many different resources that a player can assign their subjects to. However, some resources have larger profitability than others. The Miscellania Management calculator provides up-to-date information on the profitability of resources. The rest of the subjects (if Royal Trouble has been completed) can be assigned to whatever resources the player desires. Each resource also rewards the player with bonus items such as gems from mining, birds nests from woodcutting, or caskets from fishing.

For exact calculations and the current most profitable area to assign subjects to, see here.

Harvesting[edit | edit source]

Herb farming is often profitable. Players may gain herbs from tarromin to dwarf weed.

Flax farming uses the same slot of subjects as herb farming and usually gives a smaller return. The bonus items for this resource option include the regular herb seeds between guam and fellstalk, not including wergali or spirit weed.

Fishing[edit | edit source]

Raw fish is a frequently chosen option. See the calculator tables for estimated profits using current GE prices. Players may choose this option to train Cooking without the need to spend time Fishing. Ironmen may benefit from using this option to help feed dragons at the Player-Owned Farm.

Cooked fish is an option that really only makes sense if players need food for training combat, although the price of cooked fish fluctuates and can exceed the price of raw fish. It is usually more sensible to choose anything else and sell it for money to buy cooked fish.

Players receive caskets, uncut gems (sapphire through diamond), and clue scroll (easy) as bonus items when choosing this resource.

Mining[edit | edit source]

Coal mining also covers the cost of the kingdom. Players may choose this option as a good alternative to purchasing coal to train Smithing, since the cost to collect coal is cheaper than buying it from the Grand Exchange.

Players receive gems (sapphire through diamond) as bonus items when choosing this resource.

Woodcutting[edit | edit source]

Maple woodcutting is an option if players need to obtain logs for training Firemaking or Fletching bows without spending the time Woodcutting. They can also be used for Invention, as maple logs have a fairly high chance for simple parts when disassembled. This can be profitable taking into account bird's nests as a bonus item.

Bird's nests are very commonly given as bonuses in quantities of 1 nest per 100 logs cut (if you have 100% working on Maple trees, you will get 892 logs in one day -> 8 nests.) The profits from seeds can be very large, but are highly variable depending on what seeds are received from the bird's nests. Bird's nests themselves can be crushed to obtain Crushed nests which players require for Saradomin brews, and so a steady profit is obtained from these even when the seeds are not valuable. Another option is to fletch the maple logs into unstrung maple longbows due to the fact that they often sell on the Grand Exchange for a profit.

If multiple high value seeds are obtained, maple can become one of the most profitable options.

Hardwood woodcutting[edit | edit source]

Both Teak woodcutting and Mahogany woodcutting provides high profit, though the amount logs you gain is significantly lower compared to maple woodcutting. For the sole purpose of profit, workers should be assigned to cut mahogany trees, and not teak, since teak logs are worth 236 coins each while mahogany logs are worth 375 coins each.

This option is good for ironmen, since they would otherwise have to chop down the trees themselves for Construction. However, as the amount of logs gained per day is reasonably slow, it's still recommended to chop trees elsewhere while your workers are busy doing part of the job for you. The rate of bird's nests from hardwood tree cutting is also lower, around a third as often when compared to maple woodcutting.

Farming[edit | edit source]

Farming seeds is a recommended option because of the very high prices of the seeds that are commonly received. It is common to receive 1.5 to 2 million coins a week in seeds if the maximum seed choice is selected. The bonus items for this resource include all tree and fruit tree seeds.

Rewards[edit | edit source]

Managing Miscellania reward.png

Players can collect the rewards by talking to Advisor Ghrim. Because the items go directly to the bank and not the inventory, players need to have enough room in their bank in order to collect their rewards. Collecting can be done at any time, but a player will gain more resources by collecting less often. For example, a player with 10 subjects on maple woodcutting with 100% approval rating will get 595 maple logs and 5 bird's nests with completion of Throne of Miscellania only and 892 maple logs and 8 bird's nests with completion of Throne of Miscellania AND Royal Trouble. This is because one bird nest is received for every 100 logs round down. If the player collects once a week, they will receive 6244 maple logs and 62 bird's nests instead of just 56 nests if collected every day. However, a total of only 1000 bird's nests (of any type) may be collected, else any extra nests earned will not be part of the rewards, which for 10 subjects on maple woodcutting would be approximately 4 months of work at 100% approval.

Collection rewards are calculated when the player requests to collect, with whatever collection settings are currently active. This means it is possible to have subjects set to collect coal for days, even weeks at a time, but if for example, the settings are changed to herbs before the player requests their rewards from Ghrim, they will collect herbs instead at the time of collection. However, as described earlier, approval rating is accounted for daily, thus meaning the average approval rating over the period is what count for the amount of rewards, not the on-collection approval rating.

The table below indicates the maximum daily reward for each resource. It assumes 10 workers on the tasks with an approval rating at 100% and with sufficient funds in the coffers to support the workers at 100%, which is 50,000 coins per day with one quest or 75,000 coins per day with both quests. Ten workers produce essentially the same amount at full capacity independent of the number of quests completed.

There is a maximum limit to time you can go without collecting your rewards. This requires not collecting for 228 days (approximately 7.5 months) while keeping approval rating near 100%. This is accompanied by the statement "The storerooms are full, your Highness. You should talk to Advisor Ghrim to collect what we've gathered for you" although it does not appear if you have an approval rating of 100%.

For a calculator to determine profits from kingdom management, see Calculator:Other/Miscellania with live data from the Grand Exchange Market Watch.
Activity Reward
Mining 546 coal and 3 gems
Wood 892 maple logs and 8[1] bird's nests
Flax/Herbs 1250 flax and 2 herb seeds

61 grimy herbs: 10-17 tarromin, 8-20 harralander, 1-6 ranarr, 5-13 irit, 7-12 avantoe, 1-9 kwuarm, 2-5 cadantine, 1-5 lantadyme, 1-6 dwarf weed, or a similar mix, plus one seed (from guam to fellstalk)

Fishing 440 tuna, 131 swordfish, 4 caskets, 4 gems, and assorted extras (such as Clue scroll (easy)[2], green Fremennik gloves, green Fremennik boots, tooth half of a key, loop half of a key)

(cooked fish is the same amount as raw fish)

Hardwood 301 teak logs
or 223 mahogany logs
or 121 teak logs and 121 mahogany logs
Farming 248-250 allotment seeds: 92-95 potato seeds, 67-71 onion seeds, 34-35 cabbage seeds, 30-40 tomato seeds, 10-16 sweetcorn seeds, 2-3 strawberry seeds, 1-2 watermelon seeds

104-106 hops seeds: 17-18 barley seeds, 22-35 hammerstone seeds, 15-18 asgarnian seeds, 18-23 jute seeds, 6-16 yanillian seeds, 5-8 krandorian seeds, 4-5 wildblood seeds
58-62 flower seeds: 23-31 marigold seeds, 7-12 rosemary seeds, 10-14 nasturtium seeds, 2-7 woad seeds, 7 limpwurt seeds
19-24 herb seeds: 5-8 guam seeds, 6-8 marrentill seeds, 3 tarromin seeds, 1-3 irit seeds, 0-2 ranarr seeds, 1 avantoe seed, 0-1 snapdragon seeds, 0-1 torstol seeds
38-40 bush seeds: 15-24 redberry seeds, 11-12 cadavaberry seeds, 3-7 dwellberry seeds, 1-4 jangerberry seed, 0-1 poison ivy seed
3-4 special seeds: 1-2 mushroom spores, 0-1 cactus seeds, 1-2 cave nightshade seeds
1 tree seed: Willow seed, maple seed, yew seed, or magic seed
1 fruit tree seed: Apple tree seed or orange tree seed
1 spirit tree seed: Spirit seed

Idle Nothing
  1. ^ Nests gained are 1:100 maple logs since last visit, rounded down; e.g., assuming 100% rating, 1 day gives 8 nests, but 2 days gives 17 nests (892 and 1784 logs, respectively).
    The most efficient way to collect nests is using 9 workers, generating 803 logs (and 8 nests) per day at 100%. This allows another worker to be placed elsewhere. This option only works if 100% rating is maintained and resources are collected every day.
  2. ^ Easy clues will be generated as long as you do not already have 25+ (or 50+ after purchasing the upgrade from the Treasure Trails Reward Shop) easy clues. If left for a long enough time, more than 25 easy clues can be generated when collecting.

The total value of the collected resources was added on 16 May 2016. However, since bird nests are untradeable until crushed, and the contents within are random, the value of bird nests in this total value indicator is 1 coin.

Achievement[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • ninja 1 March 2021 (Update):
    • The Managing Miscellania Reward interface has been brought in line with the standard Reward interface found across the game.
      • This means that you can bank, take, or abandon items as you see fit.
  • patch 11 March 2019 (Update):
    • Players can now mine coal rocks in Miscellania for approval rating with a full inventory.
  • ninja 3 April 2018 (Update):
    • The amount of money stored in the Kingdom of Miscellania coffers is now displayed in the on screen the overlay.
    • The Kingdom of Miscellania will now provide additional resources at midnight game time instead of 24 hours since your last collection.
  • ninja 16 May 2016 (Update):
    • A total reward value has been added to the Miscellania Kingdom interface.
  • patch 7 March 2016 (Update):
    • Miscellania approval rating will no longer be initialised to 25% after the player has visited Miscellania once.
  • patch 6 May 2014 (Update):
    • Players should now be able to correctly deposit coins in their kingdom's coffers.
  • patch 22 April 2014 (Update):
    • The Kingdom Management interfaces have been given a graphical overhaul.
  • patch 14 December 2010 (Update):
    • Advisor Ghrim now understands what "No" means when deciding not to collect resources.

patch 10 August 2010 (Update):

    • There is now a chance for your subjects to find raven eggs in birds’ nests on Miscellania.

Trivia[edit | edit source]

  • If there is money in the coffers and the player's membership ends, the workers in Miscellania (and Etceteria, if Royal Trouble is completed) still continue gathering resources and deducting money from the coffers accordingly.
  • It is possible to obtain a big swordfish while fishing for Fisherman Frodi and yields the message "Sorry Frodi, but I'm keeping this one" when caught.
  • On 4 August 2010, the day of the Treasure Trails update, there was a glitch which allowed people to get 100 times the resources collected. Players who exploited this glitch did not have any action taken against them, because they did not have a choice to abuse the glitch or not (when you see the collected resources you gain them, there is no way back). The option to talk to Advisor Ghrim was briefly disabled. This has since been fixed.
  • Attempting to chop trees on the islands for approval while carrying an augmented hatchet in the backpack causes the player to not chop the tree and produces the message: "You do not have a hatchet that you have the Woodcutting level to use". Equipping or banking the augmented hatchet fixes this.