Malevolent armour

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Not to be confused with Malevolence.
For the kiteshield, see malevolent kiteshield.
Malevolent armour set equipped.png

Malevolent armour is tier 90 melee power armour from Barrows – Rise of the Six, requiring level 90 Defence to wear. It is smithed at an anvil using malevolent energy and reinforcing plates. It is the melee equivalent of tectonic and sirenic armour. The reinforcing plates can be purchased at a cost of 500,000 coins each from Saro in Keldagrim or from the Grand Exchange, in the Quality Armour Shop directly south-west of the Keldagrim bank.

Malevolent armour degrades after 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two partially used parts (of the same type) can be combined to consolidate the charges - e.g. using a 90% charged helm on a 2% charged helm will result in a 92% charged helm. The armour is tradeable until it is first worn - a warning message is given when attempting to first wear a tradeable part - and partially worn parts are not tradeable.

Dyed equipment instead turns into a broken state when fully degraded - simply adding malevolent energy to the broken piece will repair it.

To augment malevolent armour a new, fully charged item (do not wear the item), an augmentor, and 36 divine charges are needed to manufacture the armour at the Inventor's workbench. It cannot be made from a partially used component. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the malevolent energy used to create the part, based on how degraded it was, rounded down - e.g. a helm with 52% charges remaining will drop 7 malevolent energy.

Of this set the cuirass and greaves can be augmented to create an augmented malevolent cuirass and an augmented malevolent greaves. For how to augment these items, see their respective page.

The armour set may be paired with razorback gauntlets, which are level 90 melee power gloves, and with emberkeen boots, which are level 90 melee power boots.

Masterwork equipment acts similarly to malevolent armour but is far superior, possessing a degrade-to-broken mechanic along with accompanying gloves and boots.

The armour may be broken down at the Dragon Forge, located in the Ancient Cavern into malevolent essence, which is required alongside praesulic essence and an elder rune bar in order to create masterwork trim, a component required in creating trimmed masterwork equipment. This requires completion of While Guthix Sleeps.

Creation and price[edit | edit source]

Item Smithing Malevolent energy Reinforcing plate Material price GE Price
Lv XP
Malevolent helm.png: Inventory image of Malevolent helmMalevolent helm 91 500 Malevolent energy.png: Inventory image of Malevolent energy 14 Reinforcing plate.png: Inventory image of Reinforcing plate 1 4,612,024 4,942,820
Malevolent cuirass.png: Inventory image of Malevolent cuirassMalevolent cuirass 93 1,500 Malevolent energy.png: Inventory image of Malevolent energy 42 Reinforcing plate.png: Inventory image of Reinforcing plate 3 13,836,072 14,916,353
Malevolent greaves.png: Inventory image of Malevolent greavesMalevolent greaves 92 1,000 Malevolent energy.png: Inventory image of Malevolent energy 28 Reinforcing plate.png: Inventory image of Reinforcing plate 2 9,224,048 9,709,882
Totals 3,000 Malevolent energy.png: Inventory image of Malevolent energy 84 Reinforcing plate.png: Inventory image of Reinforcing plate 6 27,672,144 29,569,055

Bonuses[edit | edit source]

Attack.png
Item
AttributeStyle bonusPrice
DefenceConstitutionPrayerAttack-icon.pngRanged-icon.pngMagic-icon.png
Malevolent helm.pngMalevolent helm4350223--4,942,820
Malevolent cuirass.pngMalevolent cuirass5000334--14,916,353
Malevolent greaves.pngMalevolent greaves4790229--9,709,882
Totals14140786--29,569,055

Dyed[edit | edit source]

Using dyes from Treasure Trails, malevolent armour can be recoloured.

Dyed malevolent armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using malevolent energy.

Part Creation cost Repair Repair value
Barrows Shadow Third-age Blood Ice
Helm (dyed) 205,446,940 725,290,137 2,139,222,301 2,062,079,757 984,386,459 malevolent energy.png: Inventory image of malevolent energy 15 4,405,740
Cuirass (dyed) 215,420,473 735,263,670 2,149,195,834 2,072,053,290 994,359,992 malevolent energy.png: Inventory image of malevolent energy 50 14,685,800
Greaves (dyed) 210,214,002 730,057,199 2,143,989,363 2,066,846,819 989,153,521 malevolent energy.png: Inventory image of malevolent energy 34 9,986,344
Totals 631,081,415 2,175,017,186 6,432,407,498 6,200,979,866 2,967,899,972 malevolent energy.png: Inventory image of malevolent energy 99 29,077,884

Gallery[edit | edit source]