Malevolent armour

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Not to be confused with Malevolence.
For the kiteshield, see malevolent kiteshield.
Malevolent armour equipped (male).png

Malevolent armour is tier 90 melee power armour from Barrows – Rise of the Six, requiring level 90 Defence to wear. It is smithed at an anvil using malevolent energy and reinforcing plates. It is the melee equivalent of tectonic and sirenic armour. The reinforcing plates can be purchased at a cost of 500,000 coins each from Saro in Keldagrim in the Quality Armour Shop directly south-west of the Keldagrim bank, or from the Grand Exchange, .

Malevolent armour degrades after 100,000 charges of combat before falling apart and vanishing completely ('degrades to dust'). It cannot be repaired normally, but two Malevolent armour pieces can be combined to consolidate the charges. The armour is tradeable until it is first worn, and partially worn parts are not tradeable. Once it is worn it is no longer augmentable even if not used. Augmentation dissolvers cannot be used on these items.

Dyed equipment instead turns into a broken state when fully degraded - simply adding malevolent energy to the broken piece will repair it.

Retrieving unprotected parts from a gravestone will cause the part to lose 10% of its charges. Dying in dangerous PvP will drop a fraction of the malevolent energy used to create the part, based on how degraded it was, rounded down - e.g. a helm with 52% charges remaining will drop 7 malevolent energy.

The armour set may be paired with razorback gauntlets, which are level 90 melee power gloves, and with emberkeen boots, which are level 90 melee power boots.

Masterwork equipment acts similarly to malevolent armour but is far superior with a far lower maintenance cost, possessing a degrade-to-broken mechanic along with accompanying gloves and boots. Trimmed masterwork equipment is even more powerful but much more expensive, and has a far higher maintenance cost as well.

The armour may be broken down at the Dragon Forge, located in the Ancient Cavern into malevolent essence, which is required alongside praesulic essence (melee) and an elder rune bar in order to create masterwork trim, a component required in creating trimmed masterwork equipment. This requires completion of While Guthix Sleeps.

Components[edit | edit source]

Attack.png
Item
AttributeStyle bonusPrice
DefenceConstitutionPrayerAttack-icon.pngRanged-icon.pngMagic-icon.png
Malevolent helm.pngMalevolent helm435-223--6,911,878
Malevolent cuirass.pngMalevolent cuirass500-334--19,854,399
Malevolent greaves.pngMalevolent greaves479-229--14,406,115
Totals1414-786--41,172,392

Normal armour[edit | edit source]

Unaugmented Malevolent armour cannot be repaired and degrades to dust, and is automatically destroyed when it reaches 0% charge.

Other players can assist you to craft these items if you don't have the Crafting levels.

Item Smithing Malevolent energy Reinforcing plate Material price GE Price
Lv XP
Malevolent helm.png: RS3 Inventory image of Malevolent helmMalevolent helm 91 500 Malevolent energy.png: RS3 Inventory image of Malevolent energy 14 Reinforcing plate.png: RS3 Inventory image of Reinforcing plate 1 6,125,144 6,911,878
Malevolent cuirass.png: RS3 Inventory image of Malevolent cuirassMalevolent cuirass 93 1,500 Malevolent energy.png: RS3 Inventory image of Malevolent energy 42 Reinforcing plate.png: RS3 Inventory image of Reinforcing plate 3 18,375,432 19,854,399
Malevolent greaves.png: RS3 Inventory image of Malevolent greavesMalevolent greaves 92 1,000 Malevolent energy.png: RS3 Inventory image of Malevolent energy 28 Reinforcing plate.png: RS3 Inventory image of Reinforcing plate 2 12,250,288 14,406,115
Totals 3,000 Malevolent energy.png: RS3 Inventory image of Malevolent energy 84 Reinforcing plate.png: RS3 Inventory image of Reinforcing plate 6 36,750,864 41,172,392

Augmented armour[edit | edit source]

Creation[edit | edit source]

Augmented Malevolent armour does not lose its perks when it runs out of charge. In order to create it, players must:

  1. Buy or craft a new set of Malevolent armour pieces
  2. Augment the body and legs at an invention workbench with additional materials (listed below)
Item Augmentor Divine charge Material price Item price Augmented price
Malevolent helm.png: RS3 Inventory image of Malevolent helmMalevolent helm Augmentor.png: RS3 Inventory image of Augmentor 0 Divine charge.png: RS3 Inventory image of Divine charge 0 0 6,911,878 6,911,878
Augmented malevolent cuirass.png: RS3 Inventory image of Augmented malevolent cuirassAugmented malevolent cuirass Augmentor.png: RS3 Inventory image of Augmentor 1 Divine charge.png: RS3 Inventory image of Divine charge 36 3,115,149 19,854,399 22,969,548
Augmented malevolent greaves.png: RS3 Inventory image of Augmented malevolent greavesAugmented malevolent greaves Augmentor.png: RS3 Inventory image of Augmentor 1 Divine charge.png: RS3 Inventory image of Divine charge 36 3,115,149 14,406,115 17,521,264
Totals Augmentor.png: RS3 Inventory image of Augmentor 2 Divine charge.png: RS3 Inventory image of Divine charge 72 6,230,298 41,172,392 47,402,690

Repair[edit | edit source]

In order to repair it, players must:

  1. Buy or craft a new set of Malevolent armour pieces
  2. Augment the new body and legs at an invention workbench with additional materials (listed below)
  3. Combine the new body and legs with their existing perked armour. Doing so consumes the new armour pieces and retains all perks of the augmented version.
Item Repair cost Notes
Malevolent helm.png: RS3 Inventory image of Malevolent helmMalevolent helm 6,911,878 Cannot be repaired. Requires purchasing/crafting a new one.
Augmented malevolent cuirass.png: RS3 Inventory image of Augmented malevolent cuirassAugmented malevolent cuirass 22,969,548 Can be repaired. Perks are preserved.
Augmented malevolent greaves.png: RS3 Inventory image of Augmented malevolent greavesAugmented malevolent greaves 17,521,264 Can be repaired. Perks are preserved.
Totals 47,402,690

Dyed[edit | edit source]

Creation[edit | edit source]

Using dyes from Treasure Trails, malevolent armour can be recoloured.

It can also be augmented, either by taking the dyed armour pieces to a workbench with additional materials, or by dyeing augmented armour pieces.

Creation cost
Barrows Shadow Third-age Blood Ice
Image Malevolent armour (barrows) equipped (male).png Malevolent armour (barrows) equipped (female).png Malevolent armour (shadow) equipped (male).png Malevolent armour (Third Age) equipped (male).png Malevolent armour (blood) equipped (male).png Malevolent armour (ice) equipped (male).png
Helm (dyed) Malevolent helm (barrows).png: RS3 Inventory image of Malevolent helm (barrows) 173,382,749 Malevolent helm (shadow).png: RS3 Inventory image of Malevolent helm (shadow) 897,697,897 Malevolent helm (Third Age).png: RS3 Inventory image of Malevolent helm (Third Age) 2,154,395,496 Malevolent helm (blood).png: RS3 Inventory image of Malevolent helm (blood) 2,154,395,520 Malevolent helm (ice).png: RS3 Inventory image of Malevolent helm (ice) 1,464,374,336
Cuirass (dyed) Augmented malevolent cuirass (barrows).png: RS3 Inventory image of Augmented malevolent cuirass (barrows) 186,325,270 Augmented malevolent cuirass (shadow).png: RS3 Inventory image of Augmented malevolent cuirass (shadow) 910,640,418 Augmented malevolent cuirass (Third Age).png: RS3 Inventory image of Augmented malevolent cuirass (Third Age) 2,167,338,017 Augmented malevolent cuirass (blood).png: RS3 Inventory image of Augmented malevolent cuirass (blood) 2,167,338,041 Augmented malevolent cuirass (ice).png: RS3 Inventory image of Augmented malevolent cuirass (ice) 1,477,316,857
Greaves (dyed) Augmented malevolent greaves (barrows).png: RS3 Inventory image of Augmented malevolent greaves (barrows) 180,876,986 Augmented malevolent greaves (shadow).png: RS3 Inventory image of Augmented malevolent greaves (shadow) 905,192,134 Augmented malevolent greaves (Third Age).png: RS3 Inventory image of Augmented malevolent greaves (Third Age) 2,161,889,733 Augmented malevolent greaves (blood).png: RS3 Inventory image of Augmented malevolent greaves (blood) 2,161,889,757 Augmented malevolent greaves (ice).png: RS3 Inventory image of Augmented malevolent greaves (ice) 1,471,868,573
Totals 540,585,005 2,713,530,449 6,483,623,246 6,483,623,318 4,413,559,766

Repair[edit | edit source]

Dyed malevolent armour also has 100,000 charges of combat, but degrades to a broken state instead. It can be repaired using malevolent energy.

Item Materials Repair cost
Malevolent helm.png: RS3 Inventory image of Malevolent helmMalevolent helm malevolent energy.png: RS3 Inventory image of malevolent energy 15 6,026,940
Malevolent cuirass.png: RS3 Inventory image of Malevolent cuirassMalevolent cuirass malevolent energy.png: RS3 Inventory image of malevolent energy 50 20,089,800
Malevolent greaves.png: RS3 Inventory image of Malevolent greavesMalevolent greaves malevolent energy.png: RS3 Inventory image of malevolent energy 34 13,661,064
Totals malevolent energy.png: RS3 Inventory image of malevolent energy 99 39,777,804

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 18 March 2020 (Update):
    • Fixed an issue that prevented various pieces of dyed malevolent armour from being equipped using the action bar.
  • patch 17 February 2014 (Update):
    • Malevolent armour now degrades into the correct amount of energy when dropped via a PvP kill in the Wilderness, instead of only one energy.