Machines are built in the initially blocked off back portion of the Invention Guild. Upon reaching 60 Invention, Doc will offer a short optional tutorial on machines (which can be skipped at any time after starting).
Mechanics[edit | edit source]
Generator and charge[edit | edit source]
The first machine built is the generator. Only one generator can be built, though it can be upgraded twice. The generator converts divine charges into 'machine charge' and distributes this to all the other machines in the guild.
The generator also has a maximum power allotment, and each machine uses some amount of this allotment. Upgrading the generator provides more power, and upgraded versions of the other machines require more power. New machines can only be built if there is still enough power available for them; you can check this by hovering over the energy icon in the building interface or checking the generator. Having all 5 tier 2 machines would require a total of 260 power, and since the Jumbo generator only provides 160 power, it is not possible to have all 5 tier 2 machines built at once.
Downgrading machines give experience as the lower tier version again, but will use additional materials.
Building[edit | edit source]
Machines are built on hotspots in the Invention Guild basement. There are 6 hotspots and any of the machines can be built in any of the hotspots. One can build multiple copies of a single machine. Building machines costs a significant number of materials.
Once built, machines can be upgraded (using more materials) to a more powerful version that processes more, but also costs more power allotment and machine charge to run.
Usage[edit | edit source]
Machines perform their associated action automatically at every hour, on the hour - the 'machine tick'. They run even when the player is offline. Each machine processes a different amount of actions per hour, at a specific cost of machine charge (and sometimes extra items). The inputs are processed into outputs at the machine tick.
Machines will continue to process for as long as they have machine charge and input items available, and as long as there is space in the output slots.
Interfaces[edit | edit source]
The generator shows how much machine charge and power allotment is used and available. Machine charge can be replenished with divine charges - 3000 machine charge per divine charge.
Machines have three input slots, which accept all items relevant to the machine - though items of over 500,000 Grand Exchange value each cannot be input, nor can augmented items. Items are processed from left to right, signified by a highlighted square around the item that will be processed at the next machine tick.
The bar in the center shows the total machine charge available in the generator, with the small marking showing how much the machine will require to fully process all of the inputs.
There are three output slots, where the processed items will be placed, with an estimation of how long it will take to process everything (until either charge or inputs run out).
Machines[edit | edit source]
Generators[edit | edit source]
Machines[edit | edit source]
|Automatic hide tanner||93||2,950||25||10,000||225 machine charge per hour||45||Tans all types of hides (excluding Yak-hide) into leather with no coin cost.|
|Optimised hide tanner||111||6,800||50||30,000||840 machine charge per hour||140|
|Partial potion producer||90||2,875||20||3,750||75 machine charge per hour
1 per herb
|13||Turns clean herbs into unfinished potions.|
Does not benefit from the scroll of cleansing.
|Partial potion producer DX||114||6,950||50||13,000||210 machine charge per hour
1 per herb
|Plank maker||99||3,100||30||2,500||225 machine charge per hour||13||Turns logs into planks with no coin cost.|
|High capacity plank maker||117||7,100||65||7,500||600 machine charge per hour||40|
|Alchemiser||72||2,425||20||1,500||45 machine charge per hour
5 per item
1 per item
|8||Casts High Level Alchemy on inputs.|
|Alchemiser mk. II||108||6,650||55||5,000||150 machine charge per hour
1 per item
|Auto disassembler||60||4,250||30||7,500||180 machine charge per hour||35||Disassembles input items.|
Uses the player's current junk reduction.
|Auto disassembler mk. II||81||5,300||40||13,000||230 machine charge per hour||60|
Analysis[edit | edit source]
Cumulative requirements[edit | edit source]
The material requirements to build both tiers of a machine (three tiers for generator) at once.
|Jumbo generator||100 , 100 , 30 , 100 , 80 |
80 , 100 , 100 , 15 , 80
|Optimised hide tanner||50 , 100 , 100 , 100 |
100 , 10 , 13
|Partial potion producer DX||100 , 500 , 250 |
125 , 30 , 45
|High capacity plank maker||10 , 450 , 150 , 10 |
30 , 20 , 20
|Alchemiser mk. II||10 , 250 , 125 , 250 |
100 , 15 , 10
|Auto disassembler mk. II||100 , 200 , 200 , 200 |
200 , 5 , 10
Output and maintenance[edit | edit source]
A divine charge costs 110,574 coins and provides 3,000 machine charge, so each machine charge costs the same as a single charge: 36.86 coins. The output and cost of each machine (including secondary ingredients such as vials of water, nature runes, and fire runes) are listed below:
|Machine||Items per hour||Machine charge||Secondary ingredient(s)||Cost|
|Per item||Hourly||Per item||Hourly||Per item||Hourly|
|Automatic hide tanner||45||5||225||-||-||184||8,293|
|Optimised hide tanner||140||6||840||-||-||221||30,961|
|Partial potion producer||13||5.77||75||1||13||312||4,051|
|Partial potion producer DX||40||5.25||210||1||40||293||11,700|
|High capacity plank maker||40||15||600||-||-||553||22,115|
|Alchemiser||8||5.63||45||1 , 5||8 , 40||1,387||11,099|
|Alchemiser mk. II||25||6||150||1||25||621||15,529|
|Auto disassembler mk. II||60||3.83||230||-||-||141||8,477|
Update history[edit | edit source]
- patch 28 August 2018 (Update):
- The Auto Disassembler and Auto Alcher should no longer hold reclaimable items such as rune pouches, which was effectively allowing players to receive multiples of these items.
- hotfix 22 September 2017 (Update):
- Machine batch disassembly now does multiple batches per machine tick.
- hotfix 19 September 2017 (Update):
- An issue where machines were not running correctly was fixed.
- An issue with the 'withdraw products' option on a machine was fixed.