Machines

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Machines are a branch of the Invention skill, serving as counterparts to devices. Machines were introduced with an update on 18 September 2017.

Machines are built in the initially blocked off back portion of the Invention Guild. Upon reaching 60 Invention, Doc will offer a short optional tutorial on machines (which can be skipped at any time after starting).

Mechanics[edit | edit source]

A machine hotspot.

Generator and charge[edit | edit source]

The first machine built is the generator. Only one generator can be built, though it can be upgraded twice. The generator converts divine charges into 'machine charge' and distributes this to all the other machines in the guild.

The generator also has a maximum power allotment, and each machine uses some amount of this allotment. Upgrading the generator provides more power, and upgraded versions of the other machines require more power. New machines can only be built if there is still enough power available for them; you can check this by hovering over the energy icon in the building interface or checking the generator. Having all 5 tier 2 machines would require a total of 260 power, and since the Jumbo generator only provides 160 power, it is not possible to have all 5 tier 2 machines built at once.

Downgrading machines give experience as the lower tier version again, but will use additional materials.

Building[edit | edit source]

Machines are built on hotspots in the Invention Guild basement. There are 6 hotspots and any of the machines can be built in any of the hotspots. One can build multiple copies of a single machine. Building machines costs a significant number of materials.

Once built, machines can be upgraded (using more materials) to a more powerful version that processes more, but also costs more power allotment and machine charge to run.

Usage[edit | edit source]

Machines perform their associated action automatically at every hour, on the hour - the 'machine tick'. They run even when the player is offline. Each machine processes a different amount of actions per hour, at a specific cost of machine charge (and sometimes extra items). The inputs are processed into outputs at the machine tick.

Machines will continue to process for as long as they have machine charge and input items available, and as long as there is space in the output slots.

Interfaces[edit | edit source]

Generator

The generator shows how much machine charge and power allotment is used and available. Machine charge can be replenished with divine charges - 3000 machine charge per divine charge.

Machines
The Machine hotspot interface

Machines have three input slots, which accept all items relevant to the machine - though items of over 500,000 Grand Exchange value each cannot be input, nor can augmented items. Items are processed from left to right, signified by a highlighted square around the item that will be processed at the next machine tick.

The bar in the center shows the total machine charge available in the generator, with the small marking showing how much the machine will require to fully process all of the inputs.

There are three output slots, where the processed items will be placed, with an estimation of how long it will take to process everything (until either charge or inputs run out).

Machines[edit | edit source]

Generators[edit | edit source]

Generator Level XP Power
allotment
Materials
required
Simple generator 60 4,250 100

30 Connector parts.png: RS3 Inventory image of Connector parts
100 Smooth parts.png: RS3 Inventory image of Smooth parts
100 Simple parts.png: RS3 Inventory image of Simple parts
30 Metallic parts.png: RS3 Inventory image of Metallic parts

Large generator 80 5,250 125

30 Precious components.png: RS3 Inventory image of Precious components
100 Delicate parts.png: RS3 Inventory image of Delicate parts
100 Clear parts.png: RS3 Inventory image of Clear parts
100 Base parts.png: RS3 Inventory image of Base parts

Jumbo generator 102 6,350 160

15 Powerful components.png: RS3 Inventory image of Powerful components
50 Precious components.png: RS3 Inventory image of Precious components
50 Metallic parts.png: RS3 Inventory image of Metallic parts
80 Magic parts.png: RS3 Inventory image of Magic parts

Machines[edit | edit source]

Machine Level XP Power
required
Materials
required
Capacity Running
costs
Hourly
production
Description
Automatic hide tanner 93 2,950 25

50 Needle.png: RS3 Inventory image of Needle
3 Protective components.png: RS3 Inventory image of Protective components
100 Deflecting parts.png: RS3 Inventory image of Deflecting parts
100 Padded parts.png: RS3 Inventory image of Padded parts

10,000 225 machine charge per hour 45 Tans all types of hides (excluding Yak-hide) into leather with no coin cost.
Optimised hide tanner 111 6,800 50

100 Thread.png: RS3 Inventory image of Thread
10 Protective components.png: RS3 Inventory image of Protective components
10 Evasive components.png: RS3 Inventory image of Evasive components
100 Cover parts.png: RS3 Inventory image of Cover parts

30,000 840 machine charge per hour 140
Partial potion producer 90 2,875 20

15 Living components.png: RS3 Inventory image of Living components
125 Smooth parts.png: RS3 Inventory image of Smooth parts
250 Clear parts.png: RS3 Inventory image of Clear parts
250 Organic parts.png: RS3 Inventory image of Organic parts

3,750 75 machine charge per hour
1 Vial of water.png: RS3 Inventory image of Vial of water per herb
13 Turns clean herbs into unfinished potions.
Does not benefit from the scroll of cleansing.
Partial potion producer DX 114 6,950 50

30 Healthy components.png: RS3 Inventory image of Healthy components
30 Living components.png: RS3 Inventory image of Living components
100 Base parts.png: RS3 Inventory image of Base parts
250 Clear parts.png: RS3 Inventory image of Clear parts

13,000 210 machine charge per hour
1 Vial of water.png: RS3 Inventory image of Vial of water per herb
40
Plank maker 99 3,100 30

10 Saw.png: RS3 Inventory image of Saw
10 Direct components.png: RS3 Inventory image of Direct components
150 Crafted parts.png: RS3 Inventory image of Crafted parts
150 Simple parts.png: RS3 Inventory image of Simple parts

2,500 225 machine charge per hour 13 Turns logs into planks with no coin cost.
High capacity plank maker 117 7,100 65

20 Precise components.png: RS3 Inventory image of Precise components
20 Sharp components.png: RS3 Inventory image of Sharp components
30 Living components.png: RS3 Inventory image of Living components
300 Crafted parts.png: RS3 Inventory image of Crafted parts

7,500 600 machine charge per hour 40
Alchemiser 72 2,425 20

5 Imbued components.png: RS3 Inventory image of Imbued components
125 Delicate parts.png: RS3 Inventory image of Delicate parts
250 Clear parts.png: RS3 Inventory image of Clear parts
250 Magic parts.png: RS3 Inventory image of Magic parts

1,500 45 machine charge per hour
5 Fire rune.png: RS3 Inventory image of Fire rune per item
1 Nature rune.png: RS3 Inventory image of Nature rune per item
8 Casts High Level Alchemy on inputs.
Alchemiser mk. II 108 6,650 55

10 Fire battlestaff.png: RS3 Inventory image of Fire battlestaff
10 Imbued components.png: RS3 Inventory image of Imbued components
10 Pious components.png: RS3 Inventory image of Pious components
100 Spiritual parts.png: RS3 Inventory image of Spiritual parts

5,000 150 machine charge per hour
1 Nature rune.png: RS3 Inventory image of Nature rune per item
25
Auto disassembler 60 4,250 30

5 Direct components.png: RS3 Inventory image of Direct components
100 Base parts.png: RS3 Inventory image of Base parts
100 Head parts.png: RS3 Inventory image of Head parts
200 Simple parts.png: RS3 Inventory image of Simple parts

7,500 180 machine charge per hour 35 Disassembles input items.
Uses the player's current junk reduction.
Auto disassembler mk. II 81 5,300 40

10 Sharp components.png: RS3 Inventory image of Sharp components
100 Head parts.png: RS3 Inventory image of Head parts
200 Tensile parts.png: RS3 Inventory image of Tensile parts
200 Flexible parts.png: RS3 Inventory image of Flexible parts

13,000 230 machine charge per hour 60

Analysis[edit | edit source]

Cumulative requirements[edit | edit source]

The material requirements to build both tiers of a machine (three tiers for generator) at once.

Machine Material
Jumbo generator 100 Base parts.png: RS3 Inventory image of Base parts, 100 Clear parts.png: RS3 Inventory image of Clear parts, 30 Connector parts.png: RS3 Inventory image of Connector parts, 100 Delicate parts.png: RS3 Inventory image of Delicate parts, 80 Magic parts.png: RS3 Inventory image of Magic parts
80 Metallic parts.png: RS3 Inventory image of Metallic parts, 100 Simple parts.png: RS3 Inventory image of Simple parts, 100 Smooth parts.png: RS3 Inventory image of Smooth parts, 15 Powerful components.png: RS3 Inventory image of Powerful components, 80 Precious components.png: RS3 Inventory image of Precious components
Optimised hide tanner 50 Needle.png: RS3 Inventory image of Needle, 100 Thread.png: RS3 Inventory image of Thread, 100 Cover parts.png: RS3 Inventory image of Cover parts, 100 Deflecting parts.png: RS3 Inventory image of Deflecting parts
100 Padded parts.png: RS3 Inventory image of Padded parts, 10 Evasive components.png: RS3 Inventory image of Evasive components, 13 Protective components.png: RS3 Inventory image of Protective components
Partial potion producer DX 100 Base parts.png: RS3 Inventory image of Base parts, 500 Clear parts.png: RS3 Inventory image of Clear parts, 250 Organic parts.png: RS3 Inventory image of Organic parts
125 Smooth parts.png: RS3 Inventory image of Smooth parts, 30 Healthy components.png: RS3 Inventory image of Healthy components, 45 Living components.png: RS3 Inventory image of Living components
High capacity plank maker 10 Saw.png: RS3 Inventory image of Saw, 450 Crafted parts.png: RS3 Inventory image of Crafted parts, 150 Simple parts.png: RS3 Inventory image of Simple parts, 10 Direct components.png: RS3 Inventory image of Direct components
30 Living components.png: RS3 Inventory image of Living components, 20 Precise components.png: RS3 Inventory image of Precise components, 20 Sharp components.png: RS3 Inventory image of Sharp components
Alchemiser mk. II 10 Fire battlestaff.png: RS3 Inventory image of Fire battlestaff, 250 Clear parts.png: RS3 Inventory image of Clear parts, 125 Delicate parts.png: RS3 Inventory image of Delicate parts, 250 Magic parts.png: RS3 Inventory image of Magic parts
100 Spiritual parts.png: RS3 Inventory image of Spiritual parts, 15 Imbued components.png: RS3 Inventory image of Imbued components, 10 Pious components.png: RS3 Inventory image of Pious components
Auto disassembler mk. II 100 Base parts.png: RS3 Inventory image of Base parts, 200 Flexible parts.png: RS3 Inventory image of Flexible parts, 200 Head parts.png: RS3 Inventory image of Head parts, 200 Simple parts.png: RS3 Inventory image of Simple parts
200 Tensile parts.png: RS3 Inventory image of Tensile parts, 5 Direct components.png: RS3 Inventory image of Direct components, 10 Sharp components.png: RS3 Inventory image of Sharp components

Output and maintenance[edit | edit source]

A divine charge costs 110,574 coins and provides 3,000 machine charge, so each machine charge costs the same as a single charge: 36.86 coins. The output and cost of each machine (including secondary ingredients such as vials of water, nature runes, and fire runes) are listed below:

Machine Items per hour Machine charge Secondary ingredient(s) Cost
Per item Hourly Per item Hourly Per item Hourly
Automatic hide tanner 45 5 225 - - 184 8,293
Optimised hide tanner 140 6 840 - - 221 30,961
Partial potion producer 13 5.77 75 1 Vial of water.png: RS3 Inventory image of Vial of water 13 Vial of water.png: RS3 Inventory image of Vial of water 312 4,051
Partial potion producer DX 40 5.25 210 1 Vial of water.png: RS3 Inventory image of Vial of water 40 Vial of water.png: RS3 Inventory image of Vial of water 293 11,700
Plank maker 13 17.31 225 - - 638 8,293
High capacity plank maker 40 15 600 - - 553 22,115
Alchemiser 8 5.63 45 1 Nature rune.png: RS3 Inventory image of Nature rune, 5 Fire rune.png: RS3 Inventory image of Fire rune 8 Nature rune.png: RS3 Inventory image of Nature rune, 40 Fire rune.png: RS3 Inventory image of Fire rune 1,387 11,099
Alchemiser mk. II 25 6 150 1 Nature rune.png: RS3 Inventory image of Nature rune 25 Nature rune.png: RS3 Inventory image of Nature rune 621 15,529
Auto disassembler 35 5.14 180 - - 190 6,634
Auto disassembler mk. II 60 3.83 230 - - 141 8,477

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 28 August 2018 (Update):
    • The Auto Disassembler and Auto Alcher should no longer hold reclaimable items such as rune pouches, which was effectively allowing players to receive multiples of these items.
  • hotfix 22 September 2017 (Update):
    • Machine batch disassembly now does multiple batches per machine tick.
  • hotfix 21 September 2017 (Update):
    • Several checks for machine charge usage were fixed.
  • hotfix 19 September 2017 (Update):
    • An issue where machines were not running correctly was fixed.
    • An issue with the 'withdraw products' option on a machine was fixed.
  • hotfix 18 September 2017 (Update):
    • The checks behind creating a tier 2 machine to ensure the tier 1 is already built were tightened.