Living rock protector

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Living rock creature icon.png

Living rock protectors can be found throughout the Living Rock Caverns. They attack with melee and are inaccurate for their combat level; a player with good armour and a decent Defence level will not find these monsters to be too big of a problem. In addition, they are aggressive, but the player actually has to be right next to them in order to be targeted. Thus, if enough care is taken, a player could navigate around the living rock protectors without being attacked at all.

Upon death they turn into living rock remains which may be mined for living minerals. The minerals are used as bait for fishing rocktails which are also located in the caverns.

Locations[edit | edit source]

Strategies[edit | edit source]

Although the living rock creatures are all high-levelled, they can be killed fairly easily, as they have low max hit, accuracy, defence, and attack speed.

A player with high levelled Magic can easily take these out with the water surge spell and use of the basic ability Combust in very little time, making this a very fast and easy Slayer task.

Players can quite comfortably tank these monsters for trips of at least one hour with a decent set of armour and an inventory of food. These monsters are extremely inaccurate for their combat level, which greatly increases the ease with which a player with a higher defence level can fight them and sustain little to no damage. Using a set of mid-level magic armour negates the need for food almost entirely.

One way to stay here for very long is to bring a Bunyip familiar and lots of swallow whole scrolls and fish either cavefish or rocktail and eat them with the scrolls. However, this requires 85 or 90 Fishing and 88 or 93 Cooking, respectively.

Many players fight these for their average drops, but players with high Mining and Fishing kill these creatures to obtain bait for rocktail, which is one of the best pieces of food in Runescape.

They can be turned non-aggressive by wearing the magic golem outfit or fury shark outfit

Drops[edit | edit source]

100% drop[edit | edit source]

  1. ^ You must mine the Living rock remains to receive living minerals.

Charms[edit | edit source]

Nothing
1Gold charm.png
1Green charm.png
1Crimson charm.png
1Blue charm.png
58–60%10–11%23–25%4–5%1–2%
Represents a 90% confidence range based on a sample of 5,049 kills.
1 item is dropped at a time.
Add data to the log (requires JavaScript).

Main drops[edit | edit source]

Tertiary drops[edit | edit source]

Universal drops[edit | edit source]

Universal drops are dropped by nearly every monster outside of Daemonheim.
These items are dropped alongside main drops.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 19 October 2020 (Update):
    • Living rock creatures now count towards the Kerapac Track task 'Kill Monsters'.
  • patch 26 November 2013 (Update):
    • An issue where players using ranged or magic could not mine Living Rock creatures has been fixed.
  • patch 29 May 2013 (Update):
    • Living rock creatures no longer drop bones.
  • patch 12 February 2013 (Update):
    • Auto retaliate now works as intended with Living Rock creatures.

Trivia[edit | edit source]

  • There is currently a glitch where if you use some damage-over-time abilities (namely Combust) to finish it off, the effect will continue on its corpse after the creature has died. Sometimes when this occurs, the living rock protector will gain a second, smaller health bar before "dying" again, and producing a set of normal bones, leaving no remains to be mined.