Living Rock Caverns
|Living Rock Caverns|
|Release date||17 September 2009 (Update)|
|Location||north part of the Dwarven mine|
|Monsters||Living rock creatures|
|Main music||Living Rock|
|Infobox • Talk page|
There are no quest or skill requirements necessary to enter this area. However, it is a dangerous area, as aggressive level 92 living rock creatures guard the resources, so training skills here may very well be interrupted regularly and dangerous. Wearing the magic golem outfit or fury shark outfit (or any of the component shark sets) will cause the creatures to be tolerant.
For players who have low combat levels or plan to spend a long time in the cavern, it may be advised to train with other players on the official Living Rock Cavern, world 83.
Getting there[edit | edit source]
The Living Rock Caverns are found below the Dwarven Mine beneath Ice Mountain, near Falador. Defensive armour is recommended for players who do not own a magic golem outfit, fury shark outfit, or any of the component outfits, as the living rock creatures are aggressive and high-levelled. There are several main ways to get there:
- Dungeoneering cape teleport to the Dwarven Mine resource dungeon and then running north and west to the cavern entrance.
- Through a directed skilling portal in the Max Guild of Prifddinas. Requires Plague's End and at least one 99 or a Quest Point Cape.
- The Lassar Teleport from the Ancient Spellbook, the Edgeville Monastery teleport from the combat bracelet, or the Body altar teleport all teleport close to this entrance of the Dwarven Mine. Then run south to the cavern entrance.
- Through the entrance in the north-east corner of Falador or the Mining Guild and then run north and then west to the entrance to the Living Rock Caverns.
- Take the mine cart from Keldagrim to Ice Mountain. From the cart station, go south to the second passage way east. From here, first go east and then north around a chasm. At the top end of this chasm, climb a rope down to the Living Rock Caverns. Players can also travel to the Grand Exchange and White Wolf Mountain on the mine cart system, as well as Dorgesh-Kaan through the Dorgesh-Kaan - Keldagrim Train System (if the player has completed Another Slice of H.A.M.). Jagex has also pointed out that players can smelt and smith their ore at the Blast Furnace near the cart station in Keldagrim.
- Using the scan option on the Disk of returning (Gower Quest) and then returning using the scan option again. Run north east to the Living Rock Caverns entrance.
Features[edit | edit source]
Farli's Camp[edit | edit source]
In the central part of the cavern, Farli has set up camp. There is also a handy pulley lift. Players can use this device to deposit items directly into their bank, kind of like a deposit box. Players can deposit all of an item quickly by using an item with Farli's lift and pressing the 'all' option in the chatbox or four on their keyboard.
Mining[edit | edit source]
Mining in the Living Rock Caverns requires levels 70, 73, and 80 Mining for concentrated coal deposits, living rock remains, and concentrated gold deposits, respectively. The concentrated gold and coal deposits are special rocks that yield five ores at a time or ten if using the corresponding stone spirits. Prior to the Mining & Smithing rework, deposits would collapse, making it temporarily impossible to mine from it and forcing players to move to another deposit. This no longer happens, and a single deposit can be mined for as long as desired.
The official world for mining here is world 83. This can be useful for avoiding taking too much damage from the various creatures that live in the dungeon, especially for lower level players. However, the large number of players moving about can make the world unplayable for those with lower-end bandwidth due to lag and game stuttering. Mining with graphics at Minimum or Low settings is advisable (see Graphic options).
Other "rocks" found in the cavern are the remains of the living rock creatures. These are found directly after killing creatures. The remains are minable by the player who killed the creature immediately and by other players after a one minute delay. The remains contain between five and 20 living minerals, which are used as bait for fishing rocktails.
Fishing[edit | edit source]
Cavefish[edit | edit source]
Cavefish require a fishing level of 85 and give 300 Fishing experience per catch using a fishing rod (in the inventory or tool belt) and fishing bait (unless the tier 1 prawnbroker perk for baitless fishing has been unlocked). Cavefish heal 2,200 life points each (up to a player's maximum life points) and give a +2 boost to either Attack, Strength, Defence, Ranged, or Magic. Cavefish require a Cooking level of 88 to cook for 214 Cooking experience.
Rocktail[edit | edit source]
Rocktail require a fishing level of 90 and gives 380 Fishing experience per catch using a fishing rod (in the inventory or tool belt) and living minerals. Rocktails heal 2,300 life points and can heal up to 10% higher than a player's maximum life points, making it among the best single-bite foods in the game. Rocktail requires a Cooking level of 93 to cook for 225 Cooking experience. Eating the fish raw using the Bunyip's Swallow Whole scroll does not currently give the special bonuses.
Rocktail are an ingredient in rocktail soup.
Monsters[edit | edit source]
The caverns are home to the living rock creatures. The caverns are populated with living rock protectors and living rock strikers, both level 92 monsters who use melee, along with ranged for the latter. They can be assigned as a potential slayer assignment by Kuradal. In addition, a level 95 living rock patriarch spawns erratically every two hours, which can be killed for a small range of guaranteed loot.
Unlike other monsters, the living rock creatures only start their spawn timer when their remains are successfully mined. However, due to the low price of living minerals, it is typically not worth mining their remains and more profitable to instead simply kill more living rock creatures, since they will automatically despawn after a set time.
Update history[edit | edit source]
- hotfix 12 September 2016 (Update):
Trivia[edit | edit source]
- This area has unusual fishing spot sizes. Cavefish fishing spots are 1x1 like most other fishing spots throughout the game, while the rocktail fishing spots are 2x2.
- If the remains are left unmined, the living rock protectors and strikers have the longest respawn times for non-boss monsters.
Music unlocked[edit | edit source]
|Critter • Brawler • Protector • Striker • Patriarch|