List of Battlefield elements

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This is a list of elements that can be used on the Battlefield of a Clan Citadel. Green is neutral, and blue/red is for teams. Even though 200 can be set, you can make more than 200 then holding the mouse and clicking on the place you want. For example, if you were to make a large amount of small walls, a player would click on one corner to another corner, removing anything in its path. So if a player wanted to make a cross, made the horizontal row as one element, and make the vertical row as one element, the horizontal row would be removed.

You can also delete elements by right clicking then within the editor, and pressing "delete". You can also see an example by hovering the mouse over that square.

Note:
Yes check.svg = This option can be set for this element
X mark.svg = This option cannot be set

Architecture[edit | edit source]

Image Name Notes Level
Requirement
Can be
Overcome
Resilience
to Damage
Respawn
Time
Climbing Frame.png Climbing Frame All sides, north side, east side, south side or west side. Agility ranges from none to 100. Yes check.svg X mark.svg X mark.svg X mark.svg
Climbing block.png Climbing block All sides, north side, east side, south side or west side. This element blocks Ranged and Magic attacks. Agility ranges from none to 100. Yes check.svg X mark.svg X mark.svg X mark.svg
Green portal.pngRed portal.pngBlue portal (battlefield).png Portals Neutral, red or blue. Players enter the Battlefield through a portal of their team's colour. Each team may have multiple portals on the Battlefield, but only one active portal at a time.At the start of every game, one portal will automatically activate for each team. The red portal closest to the south-west corner will automatically activate at the start of every game. The blue portal automatically activates at the north-east, and the closest neutral portal to the centre will automatically activate X mark.svg X mark.svg X mark.svg X mark.svg
Short red door.pngShort blue door.pngTall red door.pngTall blue door.png Doors Short or tall, red or blue. Players cannot pass through the opposing team's door. Tall doors block Ranged and Magic attacks. X mark.svg X mark.svg X mark.svg X mark.svg
Barrier tall.pngBarrier short.pngBlue barrier tall.pngBlue barrier short.pngRed barrier tall.pngRed barrier short.png Barriers Short or tall. Neutral, red, or blue. Players can immediately destroy their own team's barriers. The barriers will either need a key, or the use of Mining, Woodcutting, Strength, or Thieving. Health varies, from very low to elite. X mark.svg Yes check.svg Yes check.svg Yes check.svg
Tall block.pngShort block.png Blocks Short or tall. Tall blocks block Ranged and Magic attacks. Small blocks can be used as safespotting for Battlefield Warriors. X mark.svg Yes check.svg Yes check.svg Yes check.svg

Toys[edit | edit source]

Image Name Notes Item Respawn
Time
Movement
Restrictions
Can use
Agility
Obstacles
Actions
Allowed
Team
pick up
Item spawn.pngItem spawn (battlefield key).pngItem spawn (healing potion).pngItem spawn (clan hatchet).pngItem spawn (clan pickaxe).pngItem spawn (runes).pngItem spawn (clan bronze arrows).pngItem spawn (clan rune arrows).png Item spawn Item spawns can dispense clan battlefield keys, healing potions, clan hatchets, clan pickaxes, 2500 elemental runes and 500 catalytic runes, 500 clan bronze arrows or 500 clan rune arrows, depending on the type placed on the Battlefield. Items obtained from these spawns may only be used on the Battlefield. Yes check.svg Yes check.svg X mark.svg X mark.svg X mark.svg X mark.svg
Ball spawn.png Ball spawn Balls may be passed to teammate who are within range. Players on the opposing team can tackle ball-carriers to get the ball for their own team. Some players are harder to tackle than others. It is unknown why this is. X mark.svg X mark.svg Yes check.svg Yes check.svg Yes check.svg X mark.svg
Flag spawn Allows for neutral, red, or blue flags to be spawned. Like the ball spawn, other players may tackle flag-carriers to get the flags for their own team. 'Can Use Agility Obstacles' can be toggled on and off. X mark.svg X mark.svg Yes check.svg Yes check.svg X mark.svg Yes check.svg

Targets[edit | edit source]

Image Name Notes Reward Vanish
After
Effect Respawn
Time
Tag marker.png Tag marker These markers can be tagged for points. Yes check.svg Yes check.svg X mark.svg X mark.svg
Neutral goal.pngRed goal.pngBlue goal.png Goal Neutral, red, or blue. Teams are rewarded for bringing a flag or ball to goals. Yes check.svg X mark.svg X mark.svg X mark.svg
Power-up.png Powerup (stats) Increases a certain stat by a certain amount. These power ups can be used to obtain the highest Summoning and Agility boosts in the game, boosting your level by 10. The Summoning and Agility boosts are commonly used by clan members for opening effigies. X mark.svg X mark.svg Yes check.svg Yes check.svg
Power-up.png Powerup (other) Increases or decreases a certain stat by a certain amount. X mark.svg X mark.svg Yes check.svg Yes check.svg

Hazards[edit | edit source]

Image Name Notes Damage
Spikes (battlefield).png Spikes Visible or invisible. Damages players who step on them. Damage varies from 5-1000, or can be done by percentages from very little to 100%. This can be avoided if a player is running and clicks over the spikes. Yes check.svg
Conveyor (battlefield).png Conveyor North, east, south, or west. Players who step on a conveyor skid helplessly in the specified direction. X mark.svg
Water tile.png Water tile Acts as a barrier to players and monsters. Ranged and magic attacks can still be used. X mark.svg
Ice tile.png Ice tile Causes players to skid helplessly in the direction they were last travelling until they hit an obstacle or a patch of floor with no ice. Does not affect players who clicked over the ice. X mark.svg
Sticky tile.png Sticky tile Players cannot start running while on these tiles. Does not affect players who clicked over the sticky tile. X mark.svg

Monsters[edit | edit source]

Monsters spawned also have a combat option:

  • A combat level of 30, 60, 90, 120 or 150.

The number of monsters or flags/balls at any given moment on the clan battlefield seems to be related to the number of players. It is unknown if this is a bug or not. This may hinder battlefields as a smaller amount of people may not be able to truly score points without certain pieces that were intended to be put in by the battlefield creator.

Image Name Notes Respawn
Time
Reward
Red warrior.png Warrior Neutral, red-aligned, or blue-aligned. Team-aligned warriors will attack members of the opposing team, while neutral warriors attack anyone. They can hit often sometimes, and have a very low max hit with low life points. From none to next goal. Several[1]
Red mage.png Mage Neutral, red-aligned, or blue-aligned. Team-aligned mages will attack members of the opposing team, while neutral mages attack anyone. They have life points, but hit the highest out of all three, around 210. From none to next goal. Several[1]
Red ranger.png Ranger Neutral, red-aligned, or blue-aligned. Team-aligned rangers will attack members of the opposing team, while neutral rangers attack anyone.They have low life points and hits semi-often. There is a glitch where if it spawns and is not attacked, it will keep spawning until it attacks someone or someone attacks it. From none to next goal. Several[1]
  1. ^ a b c Possible rewards from defeating monsters:
    • Nothing
    • A key
    • 1-5, 7, 10, 12, or 15 points