List of Battlefield elements
This is a list of elements that can be used on the Battlefield of a Clan Citadel. Green is neutral, and blue/red is for teams. Even though 200 can be set, you can make more than 200 then holding the mouse and clicking on the place you want. For example, if you were to make a large amount of small walls, a player would click on one corner to another corner, removing anything in its path. So if a player wanted to make a cross, made the horizontal row as one element, and make the vertical row as one element, the horizontal row would be removed.
You can also delete elements by right clicking then within the editor, and pressing "delete". You can also see an example by hovering the mouse over that square.
= This option can be set for this element
= This option cannot be set
Architecture[edit | edit source]
Toys[edit | edit source]
|Item spawn||Item spawns can dispense clan battlefield keys, healing potions, clan hatchets, clan pickaxes, 2500 elemental runes and 500 catalytic runes, 500 clan bronze arrows or 500 clan rune arrows, depending on the type placed on the Battlefield. Items obtained from these spawns may only be used on the Battlefield.|
|Ball spawn||Balls may be passed to teammate who are within range. Players on the opposing team can tackle ball-carriers to get the ball for their own team. Some players are harder to tackle than others. It is unknown why this is.|
|Flag spawn||Allows for neutral, red, or blue flags to be spawned. Like the ball spawn, other players may tackle flag-carriers to get the flags for their own team. 'Can Use Agility Obstacles' can be toggled on and off.|
Targets[edit | edit source]
|Tag marker||These markers can be tagged for points.|
|Goal||Neutral, red, or blue. Teams are rewarded for bringing a flag or ball to goals.|
|Powerup (stats)||Increases a certain stat by a certain amount. These power ups can be used to obtain the highest Summoning and Agility boosts in the game, boosting your level by 10. The Summoning and Agility boosts are commonly used by clan members for opening effigies.|
|Powerup (other)||Increases or decreases a certain stat by a certain amount.|
Hazards[edit | edit source]
Monsters[edit | edit source]
Monsters spawned also have a combat option:
- A combat level of 30, 60, 90, 120 or 150.
The number of monsters or flags/balls at any given moment on the clan battlefield seems to be related to the number of players. It is unknown if this is a bug or not. This may hinder battlefields as a smaller amount of people may not be able to truly score points without certain pieces that were intended to be put in by the battlefield creator.
|Warrior||Neutral, red-aligned, or blue-aligned. Team-aligned warriors will attack members of the opposing team, while neutral warriors attack anyone. They can hit often sometimes, and have a very low max hit with low life points.||From none to next goal.||Several|
|Mage||Neutral, red-aligned, or blue-aligned. Team-aligned mages will attack members of the opposing team, while neutral mages attack anyone. They have life points, but hit the highest out of all three, around 210.||From none to next goal.||Several|
|Ranger||Neutral, red-aligned, or blue-aligned. Team-aligned rangers will attack members of the opposing team, while neutral rangers attack anyone.They have low life points and hits semi-often. There is a glitch where if it spawns and is not attacked, it will keep spawning until it attacks someone or someone attacks it.||From none to next goal.||Several|