|Release||5 June 2017 (Update)|
|Removal||19 August 2019 (Update)|
|Stacks in bank||Yes|
|Destroy||If destroyed the sigil cannot be reclaimed.|
|On death||Always kept outside Wild|
|Activate this sigil and you will no longer be required to reach 50% adrenaline before using threshold abilities.|
|Links||MRID • recipe|
|FAQ • doc|
On 19 August 2019, the sigil slot was removed and all sigils were refunded (sometimes partially). The limitless sigil was refunded 1 vital spark per charge remaining on the sigil (thus a fully charged sigil was fully refunded), and the item itself had all functionality removed (should one somehow still be owned). The sigil was replaced with the Limitless ability.
Historical information[edit | edit source]
When activated, the player is able to use threshold abilities without needing to have 50% adrenaline for 6 seconds, as long as 15% adrenaline for each ability is available. The sigil cannot be activated if the player has 61% adrenaline or higher. This effect has a 90 second cooldown and does not work in the Wilderness.
The sigil begins with a maximum of 1,000 charges, losing one charge per activation. It can be recharged at a cost of 1 vital spark per charge, which is 111,919 coins according to the current Grand Exchange price.
Based on the GE prices of vital sparks, a limitless sigil costs 111,919,000 to create.
As long as you have 45% adrenaline, you can fire off 3 thresholds within that 6 seconds period.
Combat stats[edit | edit source]
|Accuracy||-||-||PvM: 0%||PvP: 0%|
|Style||? (edit)||Style bonuses|
|FAQ • docs|
Update history[edit | edit source]
- update 19 August 2019 (Update):
- Refunded all sigils owned. Replaced sigil functionality with abilities and codices.
- Removed all functionality from the item, should any be left over.
- patch 7 August 2017 (Update):