Strategies for Legiones

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
Invasion plans.png
This article is a strategy guide for Legiones.
Information on mechanics, setups, and tactics is on this page.

The Legiones are the strongest unit in the Monastery of Ascension, each requiring one of their own respective Ascension keystone needed to kill them once each time. They are hunted for their signets which are in turn used to create the expensive ascension crossbow and its off-hand counterpart. Signets do not need to be obtained in any order.

A Slayer level of 95 is required to enter the Legiones' chambers. It is not required for fighting them. This requirement can also be boosted, with the lowest possible Slayer level required being 89 (with a Wilder Pie).

Overview[edit | edit source]

As ascension members, Legiones can only be efficiently harmed with ranged, as they have extremely low affinity against magic and melee attacks.

Power armour is highly recommended when killing the Legiones, as tank armour does not do much against their lightning orb attacks (which have 100% accuracy), even though it may allow the player to survive a potentially fatal hit. If cost and balancing is an issue, pernix armour is highly recommended as it is cheaper than sirenic in the long-term and provides both attack and health boosts.

The Legiones have level 85 defence with 70 affinity towards ranged attacks. A tier 90 weapon will have near 100% accuracy when combined with a super ranging potion or overload. On-task, a tier 90 weapon, tier 95 curse and the slayer helmet will provide players with 100% accuracy, making such potions optional as the Legiones can go down fairly quickly even without using them.

Luck does not affect the drop rate of the signets, though Hazelmere's signet ring can double drops.

Instead of a farsight sniper necklace and Soul Split, Protect from Magic along with Rigour can be used in combination with an amulet of zealots for faster kills and slower prayer drain overall compared to using Soul Split and ranged turmoil. However, this will require more food if the player is hit too much from their lightning attacks.

Recommendations[edit | edit source]

Levels[edit | edit source]

Action bar[edit | edit source]

The preferred action bar for duel-wield ranged: (manual thresholds)

  • Needle Strike.png
  • Tuska's Wrath.png
  • Sacrifice.png
  • Fragmentation Shot.png
  • Snipe.png
  • Corruption Shot.png
  • Ricochet.png
  • Piercing Shot.png
  • Devotion.png
  • Snap Shot.png
  • Shadow Tendrils.png
  • Bombardment.png
  • Rapid Fire.png
  • Death's Swiftness.png


The preferred action bar for 2-handed ranged: (manual thresholds)

  • Greater Dazing Shot.png
  • Tuska's Wrath.png
  • Sacrifice.png
  • Fragmentation Shot.png
  • Snipe.png
  • Corruption Shot.png
  • Ricochet.png
  • Piercing Shot.png
  • Devotion.png
  • Snap Shot.png
  • Shadow Tendrils.png
  • Bombardment.png
  • Rapid Fire.png
  • Death's Swiftness.png

Equipment[edit | edit source]

Recommended equipment for Ranged
SlotItem (most effective → least effective)
HeadSirenic mask.png: RS3 Inventory image of Sirenic maskSirenic mask /
Corrupted slayer helmet.png: RS3 Inventory image of Corrupted slayer helmetCorrupted slayer helmet (if on task)
Pernix cowl.png: RS3 Inventory image of Pernix cowlPernix cowlAnima core helm of Zamorak.png: RS3 Inventory image of Anima core helm of ZamorakAnima core helm of ZamorakArmadyl helmet.png: RS3 Inventory image of Armadyl helmetArmadyl helmetDeath Lotus hood.png: RS3 Inventory image of Death Lotus hoodDeath Lotus hood
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amuletAmulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of soulsFarsight sniper necklace.png: RS3 Inventory image of Farsight sniper necklaceFarsight sniper necklaceSaradomin's murmur.png: RS3 Inventory image of Saradomin's murmurSaradomin's murmurDragon Rider amulet.png: RS3 Inventory image of Dragon Rider amuletDragon Rider amulet
BackTokHaar-Kal-Xil.png: RS3 Inventory image of TokHaar-Kal-XilTokHaar-Kal-XilMax cape.png: RS3 Inventory image of Max capeMax cape / Completionist cape.png: RS3 Inventory image of Completionist capeCompletionist capeAva's alerter.png: RS3 Inventory image of Ava's alerterAva's alerterCape of Accomplishment.png: RS3 Inventory image of Cape of AccomplishmentCape of AccomplishmentSuperior reefwalker's cape.png: RS3 Inventory image of Superior reefwalker's capeSuperior reefwalker's cape
BodySirenic hauberk.png: RS3 Inventory image of Sirenic hauberkSirenic hauberkPernix body.png: RS3 Inventory image of Pernix bodyPernix bodyAnima core body of Zamorak.png: RS3 Inventory image of Anima core body of ZamorakAnima core body of ZamorakArmadyl chestplate.png: RS3 Inventory image of Armadyl chestplateArmadyl chestplateDeath Lotus chestplate.png: RS3 Inventory image of Death Lotus chestplateDeath Lotus chestplate
LegsSirenic chaps.png: RS3 Inventory image of Sirenic chapsSirenic chapsPernix chaps.png: RS3 Inventory image of Pernix chapsPernix chapsAnima core legs of Zamorak.png: RS3 Inventory image of Anima core legs of ZamorakAnima core legs of ZamorakArmadyl chainskirt.png: RS3 Inventory image of Armadyl chainskirtArmadyl chainskirtDeath Lotus chaps.png: RS3 Inventory image of Death Lotus chapsDeath Lotus chaps
Main handAscension crossbow.png: RS3 Inventory image of Ascension crossbowAscension crossbowShadow glaive.png: RS3 Inventory image of Shadow glaiveShadow glaiveDeath Lotus dart.png: RS3 Inventory image of Death Lotus dartDeath Lotus dartChaotic crossbow.png: RS3 Inventory image of Chaotic crossbowChaotic crossbowN/A
Two-handed weaponEldritch crossbow.png: RS3 Inventory image of Eldritch crossbowEldritch crossbowSeren godbow.png: RS3 Inventory image of Seren godbowSeren godbowNoxious longbow.png: RS3 Inventory image of Noxious longbowNoxious longbowDecimation.png: RS3 Inventory image of DecimationDecimationWyvern crossbow.png: RS3 Inventory image of Wyvern crossbowWyvern crossbow
Off-hand weaponOff-hand ascension crossbow.png: RS3 Inventory image of Off-hand ascension crossbowOff-hand ascension crossbowOff-hand death lotus dart.png: RS3 Inventory image of Off-hand death lotus dartOff-hand death lotus dartOff-hand shadow glaive.png: RS3 Inventory image of Off-hand shadow glaiveOff-hand shadow glaiveOff-hand chaotic crossbow.png: RS3 Inventory image of Off-hand chaotic crossbowOff-hand chaotic crossbowN/A
Off-hand weaponDark bow.png: RS3 Inventory image of Dark bowDark bowVengeful kiteshield.png: RS3 Inventory image of Vengeful kiteshieldVengeful kiteshieldEagle-eye kiteshield.png: RS3 Inventory image of Eagle-eye kiteshieldEagle-eye kiteshieldElysian spirit shield.png: RS3 Inventory image of Elysian spirit shieldElysian spirit shieldN/A
GlovesNightmare gauntlets.png: RS3 Inventory image of Nightmare gauntletsNightmare gauntletsAscension grips.png: RS3 Inventory image of Ascension gripsAscension gripsPernix gloves.png: RS3 Inventory image of Pernix glovesPernix glovesArmadyl gloves.png: RS3 Inventory image of Armadyl glovesArmadyl glovesSwift gloves.png: RS3 Inventory image of Swift glovesSwift gloves
FeetFlarefrost boots.png: RS3 Inventory image of Flarefrost bootsFlarefrost bootsPernix boots.png: RS3 Inventory image of Pernix bootsPernix bootsArmadyl boots.png: RS3 Inventory image of Armadyl bootsArmadyl bootsGlaiven boots.png: RS3 Inventory image of Glaiven bootsGlaiven bootsSpined boots.png: RS3 Inventory image of Spined bootsSpined boots / Ranger boots.png: RS3 Inventory image of Ranger bootsRanger boots
RingAsylum surgeon's ring.png: RS3 Inventory image of Asylum surgeon's ringAsylum surgeon's ringRing of death.png: RS3 Inventory image of Ring of deathRing of deathArchers' ring (i).png: RS3 Inventory image of Archers' ring (i)Archers' ring (i)Onyx ring (i).png: RS3 Inventory image of Onyx ring (i)Onyx ring (i)Sixth-Age circuit.png: RS3 Inventory image of Sixth-Age circuitSixth-Age circuit
AuraReckless aura.png: RS3 Inventory image of Reckless auraReckless auraSharpshooter aura.png: RS3 Inventory image of Sharpshooter auraSharpshooter auraPenance aura.png: RS3 Inventory image of Penance auraPenance auraReverence aura.png: RS3 Inventory image of Reverence auraReverence auraN/A
PocketSuperior scrimshaw of cruelty.png: RS3 Inventory image of Superior scrimshaw of crueltySuperior scrimshaw of crueltySuperior scrimshaw of ranging.png: RS3 Inventory image of Superior scrimshaw of rangingSuperior scrimshaw of rangingN/AN/AN/A

Familiar[edit | edit source]

Players can choose between two familiars; beast of burden or combat familiars.

  • Nihils: If accuracy is a problem, one can bring a shadow nihil, as when off-task with a nihil and a super ranging potion, a player will have almost 100% accuracy. However in most cases, their defence is usually not high enough to warrant a nihil so players bring the steel titan instead to deal additional damage.
  • Beast of burdens: should only be used for inexperienced players to carry emergency food. Typically they are required at Tertius and Quintus due to their mechanics, though experienced players who are seeking to get the most kills out of their trip can carry additional keystones inside instead. If placing keystones in a beast of burden familiar, players should have a ring of death as the yak will drop all of its carried items in the instance if you die without it.

Invention perks[edit | edit source]

Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.

This has a level requirement of Invention Invention 85, or Invention Invention 68+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 85.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Precise 6 1,722,564 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 639,474 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Crackling.png Crackling 4 943,539 for 0.5 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless.png Relentless 5 943,539 for 0.5 x Large crate (vintage) Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Absorbative.png Absorbative 4 608,830 for 2 x Ganodermic gloves Absorbative gives a 20% chance of reducing damage by 5% per rank.
Mobile.png Venomblood.png Mobile + Venomblood 366,558 for 100 x Powerburst of vitality (4) Mobile allows you to Surge twice as often.
Venomblood makes you immune from all poison-damage.
Total cost per set 5,042,313

This has a level requirement of Invention Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,722,564 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 639,474 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Biting.png Mobile.png Biting 2 + Mobile 1,651,834 for 84 x Huge blunt adamant salvage Biting forces a +2% chance per rank to critically hit opponents.
Mobile allows you to Surge twice as often.
Crackling.png Relentless.png Crackling 4 + Relentless 3 4,288,963 for 3 x Hand cannon and 1 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Devoted.png Impatient 4 + Devoted 4
(Devoted is optional)
1,766,037 for 0.2 x Virtus wand (level 9+)
2,207,924 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Devoted has a chance each hit of replicating the Devotion ability for 3 seconds.
Enhanced Devoted.png Enhanced Devoted 4 3,080,758 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 15,357,555

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,089,720 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Planted Feet 4,444,074 for 0.5 x Orb of the Cywir elders (level 9+) The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 2,700,106 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,469,426 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Aftershock.png Aftershock 4 57,260,283 for 1.5 x Anima core legs of Zaros (level 9+) After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies.
Torso slot.png Body Biting.png Biting 4 45,188,637 for 0.3 x Noxious longbow (level 9+) Biting forces a +2% chance per rank to critically hit opponents.
Relentless.png Crackling.png Relentless 5 + Crackling 4 16,291,277 for 9 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Mobile.png Impatient 4 + Mobile 10,601,796 for 1.5 x Virtus wand (level 9+)
2,207,924 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Mobile allows you to Surge twice as often.
Enhanced Devoted.png Enhanced Devoted 4 3,080,758 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 136,100,102

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,089,720 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 25,297,483 for 0.5 x Anima core legs of Zaros (level 9+)
and 1 x Orb of the Cywir elders (level 9+)
The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 2,700,106 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png 2-handed Precise.png Ruthless.png Precise 6 + Ruthless 1 22,737,348 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed.
Aftershock.png Equilibrium.png Aftershock 4 + Equilibrium 2 171,796,175 for 4.5 x Anima core legs of Zaros (level 9+) Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage.
Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Total cost per weapon 194,533,523

Cape perks[edit source]

If players own a max cape and/or the Anachronia cape stand, the following capes have the best passive perks for this activity:

Skillcape Combat styles Perk category Perk
Defence cape (t).png Defence cape All Lifesaving ability The cape's perk provides the effects of a sign of life once an hour.
Ranged cape (t).png Ranged cape Ranged only Damage enhancement Increases the special effect chance of ranged ammunition by 20%.
Strength cape (t).png Strength cape Melee only Damage enhancement Causes Dismember's damage over time to last an extra 3.6 seconds.
Attack cape (t).png
Invention master cape.png
Attack cape or
Invention master cape
All Cost saving Attack: Gives a 2% chance for degradable items not to degrade.
Invention: Provides bonus charge drain rate reduction.

Archaeology relics[edit source]

Requires Archaeology Archaeology 97. The set below provides 500 more healthpoints, more damage (only if health is kept low) and more adrenaline.

Requires Archaeology Archaeology 98. The set below provides more adrenaline, automatic adrenaline stalling between phases, ability to enter the fight with 100% adrenaline, and permanent LOTD (eliminates ring switching).

Requires Archaeology Archaeology 120 and Mysterious City mystery. The set below provides more defence, more damage (if health is kept low) and more adrenaline.

Strategy[edit | edit source]

General mechanics[edit | edit source]

Each Legio possesses a combat level of 304 with 30,000 health each, along with a Defence level of 85 and Ranged affinity of 70. Compared to a Scutarius, Legiones have less effective defence because the Scutarius has a Ranged affinity of 50, but their high defence level means that it attacks can still miss on Legiones without the proper accuracy bonuses. Legiones have four "phases" - the initial setup of 30,000 health, and then small "phases" of 7,500 health which serve as a hard cap for their mechanics - this health can't be bypassed over, so if the Legio has 23,000 health, then the next hit will deal a maximum of 500 damage regardless of its strength.

The Legiones use a standard magic attack which is slightly stronger than the other members. Legiones attack with a default lightning strike attack. With the exception of Secundus and Sextus, all Legiones perform this attack twice before using a magic auto-attack.

These lightning strikes are not to be underestimated; they can deal incredibly high damage based on the player's position, and always hit with 100% accuracy regardless of the player's armour rating. The player's position on the lightning strike determines the frequency and strength of the damage taken - on the rims, damage is incurred every 2 ticks, and deals roughly 1,400 damage. The closer the player is to the middle, the more frequent and damaging the attack becomes - one step from the center deals damage every 1.5 ticks, and deals roughly 1,800 to 1,900 damage. Standing in the direct center is incredibly dangerous as the attack deals damage every tick, and deals 2,200-2,400 damage. If the player is caught in the middle of a freshly spawned lightning attack then they'll take damage instantly, along with rim damage when they attempt to leave.

The pattern of the lightning can be somewhat controlled: the Legio will use one lightning strike on the player's current spot and the second on the first place the player clicked from their current standing spot. As such, if the player clicks on one spot and then detours to another, the lighting attacks can be completely avoided.

Legiones also benefit from a passive damage reduction aura, in which the further the player is, the less damage an attack will deal. Players only deal full damage when directly under a Legio, but standing within 3 spaces of them deals sufficient damage.

Unlike most monsters, protection prayers/curses will not reduce the damage of the lightning attacks by 50%. It will only shave 200-300 damage from these attacks instead; their auto-attacks are still reduced by 50%. All Legiones are both poison and reflect immune. They are still affected by leech curses.

Techniques[edit | edit source]

Players should engage the Legiones using the hit-and-run tactic - where they attack the Legiones while they keep running around, which will make them avoid the lightning orb attacks most of the time and help conserve food. Each Legio has their own unique special attack which will activate when they reach 75%, 50% and 25% life points. Despite this, the hit-and-run tactic should still be used as normal, except for Legio Quartus and Legio Quintus (see their respective sections below).

Soul Split should be the primary overhead curse; if this is not applicable, then Protect/Deflect Magic should be used as the second priority. Avoid the lightning orb attacks as much as possible for every Legio; Rapid Fire and Unload will hold the player in place until they manually cancel it, which can subject them to prolonged lightning exposure which can result in severe damage or death. Snipe also has the same issue as Rapid Fire and Unload, though wearing Nightmare gauntlets will prevent this from occurring.

With good experience and high-levelled weaponry, one can expect to kill the Legiones in 15-40 seconds.

Legios[edit | edit source]

Each Legio has his own unique ability which intensifies or is performed again when they reach 75%, 50% and 25% life points respectively.

Legio Primus.png

Legio Primus

Key required: Ascension Keystone Primus.png: RS3 Inventory image of Ascension Keystone PrimusAscension Keystone Primus

Chance to drop: Ascension signet I.png: RS3 Inventory image of Ascension signet IAscension signet I

Signet cost:36,241,400 (assuming one signet every 50 kills)

Unique ability: the lower life points he has, the more damage he will deal - akin to that of Dharok the Wretched. For every 25% life points that Primus loses, his lightning orb attacks gain 200 extra damage. Using the hit-and-run tactic as normal nullifies this ability, however it is best to eat up as being caught in the middle of a lightning attack can cause massive damage.

Legio Secundus.png

Legio Secundus

Key required: Ascension Keystone Secundus.png: RS3 Inventory image of Ascension Keystone SecundusAscension Keystone Secundus

Chance to drop: Ascension signet II.png: RS3 Inventory image of Ascension signet IIAscension signet II

Signet cost:15,353,400 (assuming one signet every 50 kills)

Unique ability: using the lightning orb attack more frequently as his life points lower. At 75% health, he will use three orb attacks, then one basic magic attack. At 50%, he uses a simple magic attack every four orbs, and at 25% he will exclusively attack with lightning. This is generally not a problem as using the hit-and-run tactic as normal will nullify this ability, however the lightning orbs will be more frequent so having high life points is advantageous when most of his are depleted.

Legio Tertius.png

Legio Tertius

Key required: Ascension Keystone Tertius.png: RS3 Inventory image of Ascension Keystone TertiusAscension Keystone Tertius

Chance to drop: Ascension signet III.png: RS3 Inventory image of Ascension signet IIIAscension signet III

Signet cost:11,925,050 (assuming one signet every 50 kills)

Unique ability: Summons Monastery of Ascension units as his health lowers - 3 Rorarii, 1 Gladius and 1 Capsarius when he reaches 75, 50 and 25% of his health respectively.

The ascended spawn under Tertius, so they will can be damaged easily with Corruption Shot and Bombardment. The Gladius can be somewhat problematic, but since Legiones take increased damage the closer the player is to them, the Gladius is unlikely to move out from Corruption Shot and Bombardment will only force him to move away from the pile. Should he be able to land a stun, immediately use Freedom and quickly move away before the lightning attack strikes.

The Capsarius can be much more problematic than the Gladius, as it will heal the wounded Ascended, which will almost always be Tertius, though she may focus her attention on the wounded Rorarii or Gladius if they have been struck with AoE abilities. The most effective and successful tactic is to simply use Binding Shot or Tight Bindings on the Capsarius as soon as Tertius summons her, to ensure she doesn't move out and start healing him. It's possible to take Tertius out before the Capsarii heals him, but can be hard to pull off consistently.

If killing ascension monsters as part of a slayer task, avoid using AoE abilities as Tertius's summoned ascended count towards the task, which will quickly speed up the task (6 members per kill if all summoned ascended are killed).

Any remaining minions after Tertius is killed with die off as of the 29 June 2015 update.

Legio Quartus.png

Legio Quartus

Key required: Ascension Keystone Quartus.png: RS3 Inventory image of Ascension Keystone QuartusAscension Keystone Quartus

Chance to drop: Ascension signet IV.png: RS3 Inventory image of Ascension signet IVAscension signet IV

Signet cost:15,307,900 (assuming one signet every 50 kills)

Unique ability: Teleports the player next to him when he reaches 75%, 50% and 25% life points and launching an additional lightning attack at/around the spot he teleported the player, on top of his regular attacks.

Quartus is the only Legio where damage should be dealt carefully, as his ability can punish fast DPS players. If the player damages him too fast, then Quartus will pull the player back to the same spot when he first triggers his ability, resulting in two immediate lightning strikes dead-center which will quickly shred a player's health if Devotion is not used. Quartus' drag is unique compared to other monsters - Freedom and Anticipation do not work, as it isn't classified as a stun attack. The pull also grants him a second of invulnerability, and any channeled abilities used when he drags the player are simply put on hold for the same time, after which it is cast as normal again.

Legio Quintus.png

Legio Quintus

Key required: Ascension Keystone Quintus.png: RS3 Inventory image of Ascension Keystone QuintusAscension Keystone Quintus

Chance to drop: Ascension signet V.png: RS3 Inventory image of Ascension signet VAscension signet V

Signet cost:13,619,500 (assuming one signet every 50 kills)

Unique ability: Summoning "Lines of Ascension" in the laboratory when he reaches 75%, 50% and 25% life points. This is very dangerous makes Quintus the most dangerous of the Legiones, as accidental running into lines and getting caught by orb attacks can easily kill a player regardless of experience. The first and third lines he summons will run horizontally, while the second line runs vertically.

Stepping on one of these lines will deal incredibly heavy damage (more than the lighting strike in terms of individual damage) - however, it only hits once each time the player runs into a line, but due to the lightning orb attacks, you'll be forced to move regardless.

It is worth noting that the player can "force" the lines to spawn as when he reaches 75%, 50% and 25% life points respectively, a line will spawn wherever the player is currently. Doing this near the edges of the laboratory will effectively nullify them if they perform the hit-and-run tactic while keeping away from them completely - however, players should note that he will take less damage the further you are from him, so this is only recommended for inexperienced players.

Tip: The "Lines of Ascension" are extremely similar to the Queen Black Dragon's fire walls - if you stand next to a line, then run over it, you will not take any damage from the line itself. This can allow for easier maneuverability around him to deal maximum damage without having to bring him closer.

Legio Sextus.png

Legio Sextus

Key required: Ascension Keystone Sextus.png: RS3 Inventory image of Ascension Keystone SextusAscension Keystone Sextus

Chance to drop: Ascension signet VI.png: RS3 Inventory image of Ascension signet VIAscension signet VI

Signet cost:12,555,500 (assuming one signet every 50 kills)

Unique ability: Lightning attacks; unlike the other Legiones, his attacks are not modified as his health decreases. Sextus' lightning attacks last significantly longer than his fellow Legiones, as they only start to dissipate once three strikes are on the field. In addition to the increased duration of these attacks, their AoE is increased from 4x4 to 5x5.

This should be kept in mind while running around; doing so in an erratic way is not advised as the larger radius and prolonged duration can potentially slow down kills, though his laboratory is fairly large to avoid these attacks while dealing as much damage as possible. Sextus is fairly easy to kill, much like Primus and Secundus. An aggressive familiar can keep Sextus off the player, in which he simply uses a magic auto-attack on them, but is generally not recommended as he will kill them quickly.