Land of the Goblins - Quick guide
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Overview[edit | edit source]
Start point | ![]() | |||
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Member requirement | ![]() | |||
Official length | Long | |||
Requirements |
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Items required | Items from the tool belt are not listed unless they do not work or are not automatically added.
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Recommended |
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Enemies to defeat |
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Land of the Goblins[edit | edit source]
- Talk to Grubfoot in the Dorgeshuun Mines.
- Dismiss any familiar or Grubfoot won't follow you.
Yu'biusk[edit | edit source]
- With Grubfoot following, enter Dorgesh-Kaan using the door to the south and head north-west where Oldak is.
- In the north-west room, talk to Zanik.
You not a Goblin![edit | edit source]
- If you forgot to bring the toadflax potion, make sure to proceed until Zanik has entered into the temple; otherwise, you will need to meet her again at Oldak, and provide him two law runes and a molten glass.
- Once you and Zanik teleport, head north to the temple entrance blocked by two goblin guards.
- Pick and grind a black mushroom into an empty vial if you don't already have black mushroom ink.
- Talk to the guards as they will allow Zanik to pass.
- Talk to the Makeover Mage south-west of Falador.
- Use the pharmakos berries on an unfinished toadflax potion.
- Head to the goblin cave (just north of the Ardougne lodestone).
Transmogrification[edit | edit source]
Items needed: Enough free inventory spaces to unequip all items
- Unequip any items and dismiss any followers.
- In front of the goblin guards, drink the goblin potion (pick any goblin appearance).
- Climb down the entrance.
- North, sitting on his throne, talk to the High Priest.
- Take the quiz.
- After the quiz, ask about Yu'biusk.
- Dye your goblin mail black with the mushroom ink.
- Wear the black goblin mail and go in the north-east room by talking to the goblin in the passage.
- Pickpocket the priest for a key. Keep this key. You will need it later.
- Talk to Zanik in the prison cell.
- Search the crate in the room, talk to Zanik.
Whitefish[edit | edit source]
- Leave the cave.
- You can equip a piece of equipment to be thrown out of the cave, then you can teleport.
- Talk to Aggie in Draynor Village.
- Or, if Vampyre Slayer is complete.
- Teleport to Seers' Village and head south-west to the Fishing Contest area in Hemenster.
- Catch a whitefish.
- Return to Aggie and use the goblin mail on her.
Macabre crypt[edit | edit source]
Items needed: Blue dye, yellow dye, purple dye, orange dye, enough free inventory spaces to unequip all items
- Unequip any items and dismiss any followers.
- Go back to the goblin temple entrance, take a sip of your goblin potion, and equip your white goblin mail.
- Enter the temple.
- Steal the white key from the priest in the room west of the temple.
- Remove the goblin mail to leave the room quicker.
- Repeat the operation of stealing keys, dying your mail in the following order:
- Yellow (north-west)
- Purple (south-west)
- Orange (south-east)
- Blue (east)
Prepare for battle[edit | edit source]
In the event your character interrupts dialogue with any of the goblins, simply enable "Always On" or switch your action bar to one without any usable abilities.
- Enter the crypt (large door north of the temple).
- Prepare for battle by equipping weapons and armour.
- Use the Say-name option on each of the graves. After killing them, talk to them.
- South-west: Snothead
- South-east: Snailfeet
- North-west: Mosschin
- North-east: Redeyes
- North: Strongbones (ignore his skeleton minions)
- Talk to Strongbones after defeating him
- Leave the room (you will be thrown out).
Home portal[edit | edit source]
- Return to Dorgesh-Kaan and speak with Zanik in the north-west (Oldak's lab).
- With a light source, head to the south end of Dorgesh-Kaan to the agility course, and go down the ladder. Follow the path east.
- Head to the fairy ring under the agility course, or use the code AJQ.
- Talk to Oldak.
- Click on the machines next to Oldak, use combination 9-4-1, activate the machine.
- Open the strange box in the north-western part of Yu'biusk for a cutscene.
- Continue dialogue with Oldak.
- Quest complete!
Rewards[edit | edit source]
- 1 quest point
- 3,000
experience
- 3,000
experience
- 3,000
experience
- 3,000
experience
- 3,000
experience
- 2,000
experience
- Access to the Goblin Temple (with an altar to recharge prayer points).
- Access to Yu'biusk, using fairy rings.
- Ability to buy moving-over-distance spheres (Plain of Mud Sphere) that transports you to the goblin cave.
- Ability to make goblin potions.
- Access to the Bandos gravestone (talk to Blasidar the sculptor in Keldagrim).
- Ability to access the beacon located near the Goblin Village, west of Ice Mountain.
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Music unlocked
- Catacombs and Tombs (Catacombs of a Goblin Temple)
- Dusk in Yu'biusk (Yu'biusk)
- Temple of Tribes (Goblin temple)
- Zanik's Theme (Goblin Cave)
- Dorgeshuun Deep (Dorgesh-Kaan South Dungeon)
Required for completing[edit | edit source]
Land of the Goblins is directly required for the following quests/miniquests:
It is therefore an indirect requirement for the following quests and miniquests:
- Aftermath
- Azzanadra's Quest
- Battle of the Monolith
- Children of Mah
- City of Senntisten
- Full comprehension of Curse of the Black Stone
- Desperate Creatures
- Desperate Measures
- Full comprehension of Desperate Times
- Dishonour among Thieves
- Full comprehension of Evil Dave's Big Day Out
- Extinction
- Eye of Het I
- Eye of Het II
- Fate of the Gods
- Full comprehension of Heart of Stone
- Full comprehension of Hero's Welcome
- Kindred Spirits
- Mahjarrat Memories (miniquest)
- Full comprehension of Missing, Presumed Death
- Nomad's Elegy
- Once Upon a Time in Gielinor: Finale
- Full comprehension of Once Upon a Time in Gielinor: Fortunes
- One of a Kind
- Sins of the Father
- Sliske's Endgame
- Tales of Nomad (miniquest)
- The Light Within
- The Mighty Fall
- Full completion of The World Wakes
- Full comprehension of The World Wakes
- Twilight of the Gods
It is also a requirement for the Contract Claws mystery and achievement.
Part 4 of the Cave Goblin quest series | |||||||
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Scenery | |||||||
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Music | |||||||
Miscellaneous |