Kurask

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Kurask icon.png

Kurask are large, green, armoured monsters that can be found in the second to last chamber of the Fremennik Slayer Dungeon and on the lower level of the Pollnivneach Slayer Dungeon. They require 70 Slayer to kill. Kurasks, like turoths, must be killed with certain weapons (listed below).

Locations[edit | edit source]

Strategy[edit | edit source]

Items to bring[edit | edit source]

Kurasks must be killed with one of these weapons:

Biology and nature[edit | edit source]

Kurask are somewhat similar to gorillas, although they share some traits with other animals such as their large horns which are similar to a bull's. They are grey to pale green in colour and have rows of hooked horns protruding from their back. They have three stomachs, the third of which has a special stomach lining that prevents food from being digested. Within the stomach a ceremonial fruit is stored for the duration of the kurask's life. Their lifespan is of an unknown length, but surpasses that of humans. They ideally come of age at 80 years. There is also evidence that they can breathe underwater.

It was revealed in issue 23 of Postbag from the Hedge that kurask are somewhat intelligent, and have their own rites of passage and language[1]. Kurask society dictates that individuals should not come in contact with other races unless they are hunting. Those that disobey this are generally shunned or even banished.

At age 80 kurask partake in a coming-of-age ritual called Kurisk. This generally kills one-third of those that attempt it. The kurask are sent "over a plain" and then "under the sea" to retrieve a fruit from the human lands (this is thought to mean through northern Kandarin, under the Southern Sea, and onto Karamja). Those that return are treated as adults.

To become a kuraski, at the age of 80, a kura must leave the cave and complete the rite of Kurisk [...] a kura must then pluck a fruit from a tree and bring it back to Kuriskia.

Then they become kuraski and the fruit is ingested whole, held in a third stomach until death and preserved by our stomach lining. You did not, by any chance, eat it, did you?

— Skuhavi[1]

Since the discovery of the Slayer Dungeon beneath the Kharidian settlement Pollnivneach, kurask society's origins and schisms have been called into greater question. The nature of the Pollnivneach Slayer Dungeon is still largely unknown, although its workings are obviously artificial; it possesses constructed portals to the Fremennik caves, amongst other slayer-related locations. It is unknown whether kurask originated in the Kharidian Desert or Fremennik Province, if either.

The idea of living in solitude and isolation that governs kurask society is very similar in nature to that of the scabarite race which follows Scabaras's ideologies. If the kurask race originated in the Kharidian Desert, it is possible that they were influenced by the scabarites, who were very active (although at the time probably all humans) during the Third Age, roughly when the dungeon is believed to have been created and active.

Language[edit | edit source]

Kurask in the Fremennik dungeon.

Kurask possess a basic language. Little is known of it, and only a few words have been translated; most by Skuhavi, a kurask banished for his interest in humans. Below is a list of known words in the kurask language[1].

  • Skutask - Interest.
  • Shallask - Alas, or an expression of anger/regret.
  • Skarooom - Dooom!
  • Kuraski - A kurask that has completed Kurisk, an adult. Must be at least 80 years old.
  • Kura - A child, or one who has not completed Kurisk.
  • Kurisk - Rite performed by Kura. Named after a legendary kurask hero that first performed the travel to Karamja.
  • Kuriskia - A kurask city.

Strengths and weaknesses[edit | edit source]

Players must use a leaf-bladed weapon, broad arrows, broad-tipped bolts, royal bolts, ascension bolts, or the Slayer Dart spell when fighting these. Using any other weapon is completely ineffective. The dwarf multicannon does not work, and the deflect curses will reflect damage although not much. (familiars do work)

After the Evolution of Combat, the best way to kill these is with the Slayer Dart. It is possible to kill them in 2 or 3 hits with this method.

Drops[edit | edit source]

The average Kurask kill is worth 5,121.53 coins.

100% drop[edit | edit source]

Charms[edit | edit source]

Nothing
1Gold charm.png
1Green charm.png
1Crimson charm.png
1Blue charm.png
56–57%8–9%27%6–7%1%
Represents a 90% confidence range based on a sample of 28,845 kills.
1 item is dropped at a time.
Add data to the log (requires JavaScript).

Main drop[edit | edit source]

  1. ^ Estimated based on 16,138 kills from the RuneMetrics drop logging project.
  2. ^ Drop rate calculated with data on and off of slayer assignment. Drop chance is increased if the player is on a slayer assignment for Kurask.

Tertiary drops[edit | edit source]

  1. ^ Estimated based on 16,138 kills from the RuneMetrics drop logging project.
  2. ^ When wearing the Mask of the Kura or the Helm of the Kuraski the droprate for this item is 1/1500

Universal drops[edit | edit source]

Universal drops are dropped by nearly every monster outside of Daemonheim.
These items are dropped alongside main drops.

Achievement[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • ninja 26 October 2020 (Update):
    • Monsters with multiple variants will now consistently spawn as those variants when newly placed in the Personal Slayer Dungeon.
      • This includes kurasks.
  • ninja 26 August 2014 (Update):
    • All Kurask models and animations have been updated.

Trivia[edit | edit source]

References[edit | edit source]

  1. ^ a b c Jagex. Postbag 23 - "Transcript:Wise old musings and demonic drills", Letter 5, by Skuhavi. RuneScape Postbags from the Hedge.