Kharid-et Dig Site

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The Kharid-et Dig Site is an Archaeology dig site where a former Zarosian fortress once stood. It is located east of where Al Kharid stands today, near the border between the Zarosian Empire and the Kharidian Lands.[1] It was there that, after witnessing their ability in battle, Zaros met with the Mahjarrat and convinced them to join his empire and betray Icthlarin and the Menaphite Pantheon. At one point the Kharid-ib was brought to Kharid-et by Bilrach and Lucien following the Heriditas Expedition.

History[edit | edit source]

Located at the fringe of Zarosian territory, the Kharid-et was a fortress that overlooked the Kharidian Desert to inform the Empire of any incoming attacks from the desert peoples.

The Kharid-et deployed groups of Zarosians out for expeditions, either small groups of venators (scouts) or larger armies. A magical barrier was erected to protect the fortress from intruders, with those who bore a special seal could enter and leave the fortress, and it was further protected by several pylons that charged an impenetrable shield. The fort was not entirely occupied by a military garrison; civilians also lived inside, although they were typically the soldiers' family members.

Following Zaros' downfall by Zamorak, Azzanadra returned to Kharid-et, knowing that it would be in imminent danger due to its position. The fort commander at the time was Prefect Livia Drusilla, who was surprised by Azzanadra's arrival, having been told that Zaros himself was coming for an inspection. Azzanadra arrived with the praetor Trindine, and left her and her squad of praetorians as reinforcements for the fort's garrision as he continued to travel to other fortresses to inform their commanders.

Like Ghorrock, the fortress was generally obscure due to not holding any significant importance. However, the Zamorakians soon learned of the secrets it held and sent a massive Avernic army to raze the fortress and take its secrets. Due to the lack of discipline and ingenuity by the Avernic demons, the Zarosian garrision was able to withstand the siege, although a last ditch effort was required to rout the army completely, with the Prefect and her commanders luring the demons into a funnel trap. The Zarosians ultimately emerged victorious, although the Prefect, her officers and soldiers were all killed. The civilians had been evacuated safely during the siege, leaving only a few pontifices and praetorians.

Knowing that they needed to protect the secrets of Kharid-et with their very lives, a pater devised a plan to lure an Icyene force into the fortress, where they would be set upon by reanimated soldiers and demons. The plan worked, and a massive battle took place that left no survivors, making it forsaken that no one dared set foot inside for thousands of years.

It was later engulfed in sand where it was buried for millennia. However, it would later be rediscovered in the Sixth Age. Azzanadra, who assumed the guise of an archaeologist named Dr. Nabanik, would lead an expedition to excavate the remains of the fortress. He was mostly curious about finding out Trindine's fate (referring to her as a "trusted loyalist"), and tasked the World Guardian to uncover the secrets, having decided against doing it himself. The World Guardian was able to find several items of importance to unlock more of the fortress, discovering an imprisoned tsutsaroth demon and the "trusted loyalist", who was later revealed to be Trindine.

Points of interest[edit | edit source]

Main entrance[edit | edit source]

Outside the Kharid-et is a small, excavated area already done by the archaeologists. Dr Nanabik will give players a damaged centurion's seal, which must be repaired at an archaeologist's workbench to access the fortress interior. Players may find the remains of three Zarosian venators outside the entrance, along with three nodes of samite silk overseeing the excavated pit.

The main gate can be cleared of debris with level 12 Archaeology. Once all the debris is cleared, use the restored centurion's seal on the barrier, which will unlock access to the fortress interior.

There is an archaeologist's workbench, a bank chest, and a material storage container near Dr Nabanik.

Inner fortress[edit | edit source]

Kharid-et main fortress

Shadow anchors[edit | edit source]

Main article: Shadow anchor

There are eight shadow anchors scattered around the main fortress area. These can each be powered with 10 pylon batteries to make the Shadow Realm more visible in the nearby area. Powering a shadow anchor will immediately reward some one-time experience, and in the barracks, administrative office, right outside the chapel and inside will cause a ghost legionary to appear and give rewards.

See the main article for the locations and map.

Powering up all the anchors will complete the achievement Light and Shadow and make all four ghost legionaries visible without wearing a ring of visibility or having Sliske's gift. Two additional legionaries will appear, one near the mess hall and another outside the chapel wall if a ring of visibility is worn or Sliske's gift is possessed.

Pylons[edit | edit source]

Main article: Pylon (Archaeology)

There are several pylons scattered in the main area, which may be charged with pylon batteries. This charge is globally shared between all worlds, including ironman accounts. When fully charged, the pylon provides the Protection of Zaros buff, which grants an additional 10% Archaeology experience, 5% mattock precision, and an extremely rare chance of finding inquisitor staff pieces, or a 10% drop rate increase when excavating from the praetorium building.

This allows you to claim the reward from the ghost legionary without needing a ring of visibility or Sliske's gift, as long as the anchor it is next to is powered up. Each pylon battery adds 0.001% to the total charge. The pylon batteries cannot be banked, but the experience given scales with the player's Archaeology level and amount handed in.

Prison door[edit | edit source]

Located near Liam is a door leading to the prison section of the Kharid-et. Liam may be spoken to about the door, and players will find pages from a custodian's log as they excavate finds. When the first and second pages have been found, speak with Liam and he will give the player the missing dial to be placed on the right side vertical set of buttons, allowing the door to function properly. All four pages are required for completion of the Prison Break mystery.

A small puzzle must be solved in order to open the door, using the four horizontal Ancient Magicks buttons on the left side. The solution to open the door is: Shadow, Blood, Smoke, Ice. Once opened, the prison block area becomes accessible, leading to a level 47+ excavation hotspots.

In front of the prison door is one of two material depositors, along with three castra debris.

Barracks[edit | edit source]

The barracks is the first building players will see when they enter the interior. There are three legionary remains in the barracks, along with one imperial steel material cache and two Zarosian insignia material caches right outside the barracks.

Administrative building[edit | edit source]

The administrative building is where high-ranking Zarosian officials lived. There are three administratum debris in the accessible wing. The other wing can be accessed by traversing a crumbled wall leading underneath the staircase, though it contains nothing but a shadow anchor and a ghost legionary.

War table[edit | edit source]

West of the mess hall is a ruined building containing a praetorium war table. This table can be interacted with, provided that the player has powered all eight shadow anchors (if the pylon is not active), or the pylon is currently active (regardless of how many anchors are powered). This will bring players into the praetorium building which contains ancient magick munitions, praetorian remains and war table debris.

Players can obtain inquisitor staff pieces in this area even when the pylon is not active, with a 10% drop rate increase if the pylon is active.

The praetorium also contains the final dial for the Vault of Shadows mystery, which can be activated by casting the 'Animate Dead' spell scroll.

Prison block[edit | edit source]

Once this area is unlocked and visited for the first time, when players enter Kharid-et, they will be asked if they would like to visit the main or prison area.

The prison area entrance consists of three praesidio remains, including an inactive dial, locked doors, and a barrier.

  • By wearing or holding a legatus pendant, players are able to walk through the Legatus barrier and access the carcerem debris, which requires level 58 Archaeology to excavate. The barrier won't be dispelled, so you need to keep a pendant to access this part of the floor. The pendant may be added to toolbelt.
  • Inserting the ancient timepiece artefact into the mechanism, allows access to solitary confinement.
  • Solitary confinement contains a maximum security barrier to the north, which can be accessed by having both a legatus pendant and pontifex signet ring worn, on the toolbelt or in the inventory. Completing dialogue with the strange device starts The Forgotten Prisoner mystery.
  • Heading south, near the ice dial and casting the 'Incite fear' spell scroll will bring players to the western wing of the Vault of Shadows. Completing the puzzle starts The Vault of Shadows mystery.

Chapel[edit | edit source]

A chapel can be found in the main area. In order to access this area, the player must have a pontifex signet ring worn, in their inventory or on their tool belt. Outside the chapel are several Kharid-et chapel debris excavation hotspots requiring level 74 Archaeology. Inside contains several pontifex remains and Orcus altar excavation hotspots requiring level 81 and 86 Archaeology respectively, along with two material caches of Blood of Orcus.

To the east of the northern ghost legionary is an inactive blood dial, which can be activated by casting the 'Exsanguinate' spell scroll.

There is a hand of glory (Kharid-et) to be found on the altar.

Kitchens[edit | edit source]

The kitchens are where the fortress' occupants would eat during their spare time. Armarium debris and culinarum debris excavation hotspots can be found here, along with two ancient vis material caches.

Another dial can be found in the kitchen, which can be activated by casting the 'Smoke Cloud' spell scroll.

Outside the kitchens is another material depositor.

Vault[edit | edit source]

The most secure area in Kharid-et, the vault, can be accessed by entering the door in eastern prison block after solving the Time Served mystery.

In the north-western vault there is a strange device behind a maximum security barrier requiring a legatus pendant and a pontifex ring to pass that can be interacted with to start the The Forgotten Prisoner mystery.

In the south-eastern part of the vault is the Vault of Shadows which is investigated in The Vault of Shadows mystery.

Excavation hotspots[edit | edit source]

Material caches[edit | edit source]

Research[edit | edit source]

Mysteries[edit | edit source]

Name Requirements Rewards
Breaking the Seal
  • 900 Archaeology experience
  • Access to the Main Fortress
Prison Break
  • 900 Archaeology experience
  • Access to the prison block
Time Served
  • 2,800 Archaeology experience
  • Partial access to the Vault
The Forgotten Prisoner

54,000 Archaeology experience

The Cult of Orcus

11,000 Archaeology experience

Shadow Fall

54,000 Archaeology experience

Decimation

54,000 Archaeology experience

The Vault of Shadows
  • 2,500 Archaeology experience (Ice button with 58 Archaeology Archaeology)[B]
  • 5,000 Archaeology experience (Blood button with 86 Archaeology Archaeology)[B]
  • 7,500 Archaeology experience (Smoke button with 100 Archaeology Archaeology)[B]
  • 10,000 Archaeology experience (Shadow button with 107 Archaeology Archaeology)[B]
  • 25,000 Divination experience
  • 30,000 Archaeology experience

Personalities[edit | edit source]

Music unlocked[edit | edit source]

Gallery[edit | edit source]

Transcript[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 27 April 2020 (Update):
    • Corrected a Zarosian insignia material cache in Kharid-et that was floating.
    • A floating bibliotheke debris excavation point has been lowered.
    • Fixed a light in Kharid-et that was causing material caches to appear as two separate colours.

Trivia[edit | edit source]

  • The player le me was the first player who fully completed this dig site on 6 April 2020 which was shown in-game with the announcement: Game announcement.png News: le me is the first to master the Kharid-et Dig Site by fully exploring the site's history!

References[edit | edit source]

  1. ^ Archaeology Journal: Kharid-Et.. 14 February 2020.