Keldagrim Trading

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Titles icon.png
This article's name is not canonical.
While the name or title of this topic is not officially recognised by Jagex, the information contained on this page is still considered to be canon and is based on official sources.
Empty box.png
This article contains information obtained from the game APIs or cache.
The content may not be currently accessible in game, or may be reserved for use in a future update.
Roddeck's pipe.png
This article's subject does not appear in game.
It may be involved in an upcoming update, or its development and release may have been cancelled entirely.
The Keldagrim Trade Octagon, where the minigame would have taken place.

Keldagrim Trading was an unreleased minigame developed by Mod Vincent, planned for the Trade Octagon on the first floor of Keldagrim Palace. The minigame would have focused on merchanting, and involved speculating on the fluctuating prices of the items sold by the dwarven traders.[1][2]

History[edit | edit source]

At some point in 2005, Mod Vincent began work on the minigame. Implementation of the minigame didn't get past the prototype stage, with Vincent saying that he "wasn't able to get this activity to work after all", and he subsequently resigned from Jagex later that year.[3] Assets relating to the minigame would manage to find their way into the game in subsequent years.

With the release of Rat Catchers on 28 November 2005, a minigame minimap icon was accidentally added to the Trade Octagon. The icon was subsequently removed at some point between 12 December 2005 and 16 January 2006. In response to a post on the RuneScape Official Forums regarding the icon, a Jagex Moderator responded that a minigame was indeed intended for the area, but it kept being pushed to the bottom of his work pile.[source needed]

The music track The Trade Parade and two jingles composed for the minigame were added to the live game files on 27 September 2005, alongside an updated version of Tale of Keldagrim, which the music track and jingles were based on. The Trade Parade was updated alongside all other songs with the 6 March 2007 audio update, and then reworked and released on 26 November 2007 as the music for the Grand Exchange. Unlike the later Grand Exchange version, the original versions used instruments similiar to Tale of Keldagrim.

Some of the models intended for the minigame were added to the live game files on 13 June 2006, alongside the Warriors' Guild. These included papers which would presumably serve as backgrounds for an interface, numbers from 0 to 9 in green, yellow, and red, an exclamation mark, symbols of the nine Trade Octagon companies, and two models for the octagon itself. Interestingly, the Orange Flame is included as one of the companies, despite not appearing in-game until the release of RuneScape High Detail on 1 July 2008, when banners representing them replaced those of the Red Axe after completion of The Giant Dwarf quest.

With the release of Forgiveness of a Chaos Dwarf on 9 September 2009, players were given the ability to pickpocket the dwarven traders at the Trade Octagon with level 90 Thieving. Mod John A subsequently confirmed in a forum post that the ability to pickpocket the traders served as the replacement for the minigame as a piece of content in the area.[source needed]

Gallery[edit | edit source]

Audio[edit | edit source]

Models[edit | edit source]

Numbers[edit | edit source]

Company symbols[edit | edit source]

Other[edit | edit source]

References[edit | edit source]

  1. ^ Jagex. Mod Ash's Twitter account. 30 September 2021. (Archived from the original on 4 November 2021.) Mod Ash: "Mod Vincent prototyped it. 'The Trade Parade' was originally composed for it, I gather, but was then rearranged to sound less dwarven when the GE came along. Most likely the icon would have accidentally been uploaded during other map work in the vicinity, but I don't recall it."
  2. ^ Jagex. Mod Ash's Twitter account. 11 September 2019. (Archived from the original on 29 May 2020.) Mod Ash: "The idea was to make a sort of merching minigame, where players would speculate on fluctuating prices of ores, bars, etc. The dev didn't get very far on implementing it, and resigned to work elsewhere."
  3. ^ Jagex. Mod Ash's Twitter account. 9 October 2021. (Archived from the original on 4 November 2021.) Mod Ash: "Yes, I do. The dev had done an amazing job with the first two Keldagrim quests, and I liked his Mountain Daughter too, but he said he wasn't able to make this activity work after all. Then he quit. 'The Trade Parade' was originally written for it, but got rearranged for the GE."