The keep is the central structure of a Clan Citadel. In it, clan members can hold meetings and celebrations in a large senate room surrounding a central podium.
Party Room[edit | edit source]
From tier three and above, a party room can be found in the keep. There is a dancefloor, places to sit, and a lever which will drop balloons (with party items such as fireworks and confetti). Unlike the Party Room in Falador, it cannot be used for drop parties.
Meeting Rooms[edit | edit source]
There are four meeting rooms inside a citadel:
- A large tent in the welcome area
- Two small meeting rooms next to the party room
- A senate on the ground floor of the keep
10 visitors can enter the small meeting rooms and tents. Meetings can be set to public or private; public meetings allow any clanmate to enter and talk, while private areas restrict access.
The first member to set up the private meeting will be able to decide which ranks enter, although they may not restrict access to those with higher ranks then themselves. There is also a ballot box where clan members may vote. If all clan members leave, the meeting will end.
The player who started the meeting may invite others to it, using the master invitation which expires after 15 minutes. To invite them, use the master invitation on them, and they will receive a meeting invitation, used to access the meeting. While any number of players may be invited to the meeting, only ten may be inside at any given time. These players do not have to be members of the clan, but they must have membership.
The senate is a place for big public meetings, with rows of benches and a podium for a speaker. Players may come and go as they wish.
Other[edit | edit source]
The Head Guard resides inside the keep, near the doors, and offers players access to their bank. There may also be a prayer altar located in the same room as him.
Costs[edit | edit source]
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