|Release||30 November 2015 (Update)|
|Stacks in bank||Yes|
|Destroy||Your item will be permanently destroyed. You will not be able to reclaim it!|
|A defensive weapon that can parry attacks, reducing damage and increases the accuracy of your next hit.|
|Links||MRID • recipe|
|FAQ • doc|
The kalphite defender is the most powerful defender in the game, and requires level 90 Attack and 90 Defence to equip. It can be created by combining perfect chitin with a new or fully-repaired off-hand drygore mace, rapier, or longsword. Like all defenders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
All defenders have style and defence bonuses equal to that of half their tier, which means the Kalphite defender has a tier-45 attack and defence rating.
The defender will degrade to a broken state after 100,000 charges of combat. It can be fixed by Repair NPCs, or at an armour stand in a player-owned house. A full repair, without discounts, costs 1,500,000 coins. Upon death in the Wilderness, the defender is converted to 200,000 coins.
Combat stats[edit | edit source]
|90 , 90||100,000 charges|
|Armour||245.8||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Creation cost[edit | edit source]
The creation cost of the Kalphite defender varies based on the weapon used to create it.
|Off-hand drygore mace||54,651,115|
|Off-hand drygore rapier||53,884,526|
|Off-hand drygore longsword||68,984,311|
Repair cost[edit | edit source]
The base repair cost of the Kalphite defender when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|1500000|hidden|||
|The result will appear here when you submit the form.|
Disassembly[edit | edit source]
|Disassembly category||Defenders, reprisers, and rebounders|
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Rumbling components||Always|
Update history[edit | edit source]
- patch 8 February 2016 (Update):
- The right-click drop option has been changed to destroy on the new defenders, to match the actual functionality.
Defenders, reprisers, and rebounders