|Release||30 November 2015 (Update)|
|Stacks in bank||Yes|
|Destroy||Your item will be permanently destroyed. You will not be able to reclaim it!|
|Backpack||Wield, Check charges, Destroy|
|A defensive weapon that can parry attacks, reducing damage and increases the accuracy of your next hit.|
|Links||MRID • recipe|
|FAQ • doc|
The kalphite defender is the most powerful defender in the game, and requires level 90 Attack and 90 Defence to equip. It can be created by combining perfect chitin with a new or fully-repaired off-hand drygore mace, rapier, or longsword. Like all defenders, it allows the use of both dual-wielding and shield abilities, and provides a 3% accuracy boost. It also has a 1/15 chance to deflect a hit, reducing it by 50%-100% damage and providing +20% accuracy for the next attack.
All defenders have style and defence bonuses equal to that of half their tier, which means the Kalphite defender has a tier-45 attack and defence rating.
The defender will degrade to a broken state after 100,000 charges of combat. It can be fixed by Repair NPCs, or at an armour stand in a player-owned house. A full repair, without discounts, costs 1,500,000 coins. Upon death in the Wilderness, the defender is converted to 200,000 coins.
Combat stats[edit | edit source]
|90 , 90||100,000 charges|
|Armour||245.8||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Creation cost[edit | edit source]
The creation cost of the Kalphite defender varies based on the weapon used to create it.
|Off-hand drygore mace||33,391,333|
|Off-hand drygore rapier||33,776,118|
|Off-hand drygore longsword||38,307,281|
Repair cost[edit | edit source]
This item costs at most 1,500,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 375,000 coins). It may be repaired through a variety of methods.
These methods cost more as they do not consider player's Smithing level for a repair discount.
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Improved methods[edit source]
These methods provide a repair cost discount of 0.5% per Smithing level (including boosts).
- An armour stand in a player-owned house
- A whetstone which can be used anywhere
- The item repair ability of a legendary pet can be used once per hour
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|1500000|hidden|||
|The result will appear here when you submit the form.|
Usage cost[edit | edit source]
|Method||Repair NPC, armour stand, whetstone|
|Item(s) consumed||1,500,000 × Coins[uc 1]|
|Total GE Price||1,500,000|
|Average rate[uc 2]||27,000|
|High rate[uc 3]||54,000|
|Maximum rate[uc 4]||90,000|
Disassembly[edit | edit source]
|Disassembly category||Defenders, reprisers, and rebounders|
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Rumbling components||Always|
Update history[edit | edit source]
- patch 8 February 2016 (Update):
- The right-click drop option has been changed to destroy on the new defenders, to match the actual functionality.
Defenders, reprisers, and rebounders