Jungle demon

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The jungle demon is a quest monster fought during the Monkey Madness quest, given to Awowogei by Glough to kill the 10th Squad. The demon would kill the 10th squad when they arrived, as their sigils were rigged to teleport to the demon. However, Garkor managed to manipulate the sigil to think that the player was part of the squad. The demon later attacked the squad when they arrived, and was killed by the player.

It uses extremely strong magic attacks and a halberd-like melee attack. It rarely hits below 150, and its spells rarely splash. It is possible to let the gnome guards around it take it to low life (about one quarter life points left), then range it from near a bridge to defeat it.

Another way to weaken the demon is with silverlight or darklight, though the demon will use melee if the player is within melee distance. The player must deal the finishing blow, however, as the demon will heal to 10% of its full health if the 10th squad does all the work.

The jungle demon can also be fought as a class C boss monster in the Dominion Tower minigame if the player has completed Monkey Madness.

Attacks[edit | edit source]

The 10th Squad slaughtering the demon.

The jungle demon alternates between all four blast spells for its magic attacks, and its melee attack is like a halberd (which means that it can hit over a tile). Both types of attacks can hit up to 785 damage.

Recommended equipment[edit | edit source]

The recommended equipment to bring when fighting the jungle demon would probably be 2-3 four dose prayer potions depending on the player's Prayer level (37 for Protect from Magic makes the fight considerably easier). Without Protect from Magic, a high magic defence and lots of food may be required. The remainder of the player's inventory should have monkfish or better, as well as magic or ranging equipment, depending on the chosen method of attack.

Strategy[edit | edit source]

The demon dying.

For weaker players with less than 37 Prayer, it is possible to run to a safe spot and let strong basic abilities cool down.

The demon has no weakness, but if attacked from a distance it will only fight with magic. If the player gets within melee distance of the demon, it will fight with both magic and melee. These attacks can both hit consistently into the 500s, so it is recommended to stay as far away as physically possible and fight with Ranged or Magic.

However, if you plan to fight with melee anyway, you'll need plenty of food and a strong weapon (at least a godsword or a barrows weapon should be used). An abyssal whip also works well if used with a dragon off-hand weapon (the off-hand dragon dagger is cheap and effective). Another possible melee weapon to use is a TzHaar-Ket-Om if you have high Strength or a rune scimitar can also work well. Make sure you have rune armour or better. Keep Protect From Magic on at all times, as it hits more often against melee armour with magic attacks.

If you plan to use magic, bring a high-level magic weapon and armour and use a strong spell (Ahrim's staff works nicely with Earth Wave for the battle).

If ranging, wear the best dragonhide armour you can afford and bring a high-level ranged weapon with suitable ammunition. The crystal bow, Karil's crossbow, and the black salamander all work nicely, although at lower levels the red salamander and magic shortbow are decent alternatives.

One method is just to stand right where you are teleported to for the fight (make sure to turn auto-retaliate off), the demon will only use magic if you don't move from that spot, so just turn on Protect from Magic, and use range or magic attacks until it's dead. A few prayer potions would be useful to ensure that you don't run out of prayer points.

There are bridges on the sides of the platform you can stand on but you cannot range the demon there. If you try, you will just run out and shoot where the demon can reach you. The demon cannot reach you when you are on the bridge though.

Try to lure the demon to where most of the 10th squad is so that they would do the most damage. However, the 10th squad will only do around 1-10 damage for each member, so do not rely solely on them, as it would take a very long time. The player must make the last attack against the demon or it will regenerate.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 19 August 2019 (Update):
    • The Jungle Demon, during the Monkey Madness quest will now deal damage through Protect from magic prayers.
  • ninja 8 February 2016 (Update):
    • Jungle Demon (Monkey Madness) had its max hit and lifepoints increased.
  • patch 1 September 2014 (Update):
    • Some stretching issues have been fixed. These include Agrith Naar in the Shadow of the Storm quest, Nezikchened in Legends' Quest, the Jungle demon in Monkey Madness, and Kolodion in Mage Arena.

Trivia[edit | edit source]

  • The jungle demon was the highest level quest monster in RuneScape upon release, losing the title on 15 May 2007 when Dream Mentor was released.
  • When active, the QuestHelp for Monkey Madness jokingly stated that the jungle demon's gender was unknown and that "ignorance may be bliss in this matter".