Jackal
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Jackal | |||||||||||
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Release | 26 April 2005 (Update) | ||||||||||
Members | Yes | ||||||||||
Actions | Attack, Examine | ||||||||||
Race | Dog | ||||||||||
Examine | |||||||||||
He has had his day. | |||||||||||
Combat info | |||||||||||
Level | LP | ![]() | ![]() | ||||||||
49 | 3,500 | 124.6 | 41.1 | ||||||||
Equipment XP (2H/MH & Armour/OH) | |||||||||||
7 / 4 / 2 | |||||||||||
Aggressive | Poisonous | ||||||||||
![]() | ![]() | ||||||||||
Slayer | |||||||||||
Level | XP | Category | |||||||||
1 | 43.2 | Dogs | |||||||||
Assigned by | |||||||||||
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Offensive | |||||||||||
Max hit | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
140 | 0 | 0 | 0 | ||||||||
Style | Rate | ||||||||||
![]() | 4 ticks (2.4s) | ||||||||||
Combat levels | |||||||||||
![]() | ![]() | ![]() | |||||||||
35 | 0 | 0 | |||||||||
Accuracy | |||||||||||
![]() | ![]() | ![]() | |||||||||
536 | 0 | 0 | |||||||||
Defensive | |||||||||||
Armour | ![]() | Weakness | Susceptible | ||||||||
536 | 35 | ![]() | ![]() | ||||||||
Affinities | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
90 | 55 | 45 | 65 | ||||||||
Immunities | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
Not immune | Not immune | Not immune | Not immune | ||||||||
Advanced data | |||||||||||
NPC ID | 1994 | ||||||||||
Links | bestiary • MRND | ||||||||||
FAQ • doc |
Jackals are a species of small, dog-like creatures native to the Kharidian Desert. Jackals are commonly found in the desert's lower reaches, near the cities of Nardah and Sophanem.
Jackals travel in large packs. These packs use their numbers to take down prey much larger than themselves, including humans that have often been weakened by the desert heat. They count as "dogs" for slayer tasks.
Locations[edit | edit source]
Location | Levels | Members | Spawns | Map |
---|---|---|---|---|
North of Menaphos | 49 | ![]() | 13 | Maplink |
North of Sophanem | 49 | ![]() | 13 | Maplink |
West of Nardah | 49 | ![]() | 11 | Maplink |
South-west of Pollnivneach | 49 | ![]() | 7 | Maplink |
North of Nardah | 49 | ![]() | 11 | Maplink |
Drops[edit | edit source]
100% drops[edit | edit source]
Item | Quantity | Rarity | GE Price | High Alch | |
---|---|---|---|---|---|
![]() | Bones | 1 | Always | 260 | 1 |
Tertiary drops[edit | edit source]
Item | Quantity | Rarity | GE Price | High Alch | |
---|---|---|---|---|---|
![]() | Jackal bone | 1 | Common[1] | 1![]() | 1 |
Universal drops[edit | edit source]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These items are dropped alongside main drops.
Item | Quantity | Rarity | GE Price | High Alch | |
---|---|---|---|---|---|
![]() | Key token | 1 | Rare | Not sold | Not alchemisable |
![]() | Mimic kill token (m) | 1 | 1/10000 | 36,519 | Not alchemisable |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- patch 5 June 2017 (Update):
- Camels, crocodiles, giant lizards, vultures, jackals, locusts and scarabs have been graphically updated.
Trivia[edit | edit source]
- Its examine text is a reference to the phrase "every dog has its day" and may also allude to "The Day of the Jackal" by Frederick Forsyth.
- Unlike most canine enemies, the jackal sound effects were not updated.