Strategies for Ironman Mode
Smithing as a skill primarily serves as support for melee. Early on it can provide weapons and armour, later on masterwork armour and armour spikes.
Contents
Equipment[edit | edit source]
This is a condensed version of Pay-to-play Smithing training#Useful items. Note that improving progress speed will also improve experience per hour.
Image | Item | Explanation | Obtaining | Category |
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Blacksmith's outfit | Each piece of the blacksmith's outfit increases Smithing experience by 1%. Wearing a full set will give an extra 1% bonus experience, for 6% bonus experience in total. The helmet add-on also gives a 1% chance to get double bars while smelting and adds a teleport option to the Artisan's Workshop. | Respect (Artisans' Workshop). XP-wise this is the best investment per respect. | Experience, resources |
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Varrock armour | Gives a chance for bonus bars while smelting and double progress while smithing. 1 unlocks a 4% bonus for bronze, iron and steel. 2 unlocks a 3% bonus for mithril and adamant. 3 unlocks a 2% bonus for rune, orikalkum and necrite. 4 unlocks a 1% bonus for bane and elder rune. With the New Varrock achievements these effects can be provided without needing to wear the armour as well as doubling the effectiveness. | Varrock achievements, New Varrock achievements | Resources, progress |
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Smelting gauntlets | Smelted bars are automatically sent to the metal bank. | Family Crest reward | Other |
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Scroll of efficiency | For every bar used while smithing this gives a 2% chance to return it. | Bought for 20,000 ![]() ![]() ![]() |
Resources |
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Crystal hammer | Gives a 1% chance for double progress while smithing. | Sing a crystal tool seed with 80 ![]() |
Progress |
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Invention perks | Requires a hammer-tron or an augmented crystal hammer. Tinker perk is an all around boost to progress, the rapid perk makes progress a lot faster but also makes smithing more active, and the breakdown perk provides some free components while smithing.
Additionally, |
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Superheat Form | Makes smelting speed 1 tick faster (reducing the time per bar from 2.4/1.8 seconds to 1.8/1.2 seconds) and heat levels impact smithing speed less, making smithing less active. The ![]() |
The Light Within and 91 ![]() |
Other |
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Perfect juju smithing potion | Gives a 5% chance to double progress for 1 hour per dose (4 hours per dose of perfect plus potion). | 82 ![]() ![]() |
Progress |
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Powerburst of masterstroke | Multiplies progress by 10 for the next 4 swings (30 second limit) on a 2 minute cooldown. | 108 ![]() ![]() |
Progress |
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Smithing autoheater/Advanced smithing autoheater | Adds 30%/60% heat when heat runs out at the cost of 5/50 coal. Useful for smithing with minimal inputs. | Bought for 4,000/40,000 ![]() ![]() ![]() | |
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Urns | Provide 20% extra smithing experience, or 25% with an urn enhancer, but only for smelting bars or corrupted ore. Smelting is a very small percentage of experience while making burial sets so this is primarily useful for corrupted ore. | 4, 17, 35, 49, 80 ![]() |
Experience |
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Smithing cape | Gives double progress whenever at full heat. | 99 ![]() |
Progress |
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Orthen furnace core | Gives free resources, makes ![]() |
Made at 99 ![]() ![]() ![]() ![]() ![]() |
Resources, experience |
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Inspire Genius | Players with level 118 Archaeology can activate the Inspire Genius relic power at the mysterious monolith for a 2% experience increase to experience in smithing. | 118 ![]() |
Experience |
Training the skill[edit | edit source]
The smithing skill is straightforward to train. Making the highest level armour and turning it into burial armour is generally the best way to gain experience. Always train at the Artisan's Workshop for the respect and possibly the luminite injector buff (often active on world 70).
When smithing, it is possible to stock up multiple items in a row to smith by right-clicking the forge.
1-10 Bronze[edit | edit source]
It does not matter which item is smithed in terms of experience, so smith 73 sets of bronze arrowheads to help with fletching.
10-30 Iron and steel[edit | edit source]
Smith 79 iron bars and 114 steel bars worth of items. It does not matter for bar efficiency what item is made, but making iron/steel platebody + 1s requires the least activity or make arrowheads for fletching.
Alternatively, complete The Knight's Sword to skip most of this.
30-40 Mithril[edit | edit source]
Smith 191 mithril bars worth of items. Again, mithril platebody + 2 will require the least activity.
40-99 Burial sets[edit | edit source]
At this point the eastern half of the Artisan's Workshop opens up, where burial armour can be made. Making burial items improves the experience per bar by 50%. Making burial sets improves the experience per bar by a further 1.67%-3.33% (depending on the number of solemn smith upgrades bought). Besides orikalkum it is always the most efficient to do the highest level bar.
Levels | Bars needed | Burial sets | Other burial items |
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40-50 | 248 ![]() |
5 ![]() |
1 ![]() |
50-70 | 1744 ![]() |
18 ![]() |
1 ![]() |
70-80 | 1648 ![]() |
8 ![]() |
7 ![]() |
80-90 | 3152 ![]() |
16 ![]() |
1 ![]() |
90-99 | 5056 ![]() |
13 ![]() |
1 ![]() |
Making elder rune from 90 to 99 is slightly faster than making bane from 90 to 99, including time to mine, which would require 7216 bane bars (37 sets plus 7 gauntlets).
Note that due to experience boosts these numbers will likely be too much, use Calculator:Smithing to get a better approximation for the number of bars needed. In general, the optimal strategy is to make the displayed number of burial sets minus 1, and then use other burial items to fill up the rest of the experience to the next metal type.
In the past, corrupted ore provided a decent alternative to bane and elder rune. However, due to nerfs this is no longer the case and it is around half as efficient as bane or elder rune in terms of smithing experience per hour after taking mining into account.
Spending respect[edit | edit source]
The following order gives the biggest experience boost per respect available:
- Start with the blacksmith's outfit, including the headgear. This gives extra experience and also extra bars, reducing time mining. This costs 300% respect or 3,000,000 experience.
- Get the solemn smith upgrades, increasing experience per bar by 0.33%. This costs 300% respect or 3,000,000 experience.
- Get quick repairs and repair expert for some additional experience. This costs 20% respect or 200,000 experience.
- Get ceremonial sword orders for 10% additional experience from ceremonial sword random events. This costs 100% respect or 1,000,000 experience.
- Get ceremonial swordsmith I-V for 1% additional experience from ceremonial sword random events (multiplicative with the orders upgrade). This costs 150% respect or 1,500,000 experience.
- Finally, the remaining upgrades do not affect experience. They are in no particular order:
- The dwarven cannon upgrades, which also affect the Oldak coil and kinetic cyclone. This costs 250% respect or 2,500,000 experience.
- The dwarven instinct aura, which gives some free resources. This costs 200% respect or 2,000,000 experience.
- The cosmetic armour sets which are required for the trimmed completionist cape. This costs 300% respect or 3,000,000 experience.
The total cost for all smithing upgrades is 870% respect or 8,700,000 experience. The remaining articles cost 750% respect for a total of 16,200,000 experience to get everything, not counting bonus and reward experience.
Milestone rewards[edit | edit source]
Every level will also improve smithing rate.
Level | Reward |
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10,20,...,90 | ![]() |
90 | ![]() |
99 | ![]() |
99 | ![]() |