Ironman Mode and Hardcore Ironman Mode are account-types that encourage the player to be entirely self-sufficient. Both types of Ironman mode are locked out of most forms of interactions with other players such as trading, the Grand Exchange, most group minigames, PvP, Treasure Hunter and almost all other group activities. The modes were released on 13 October 2014. They are accessible only via the Play Mode button on the character creation screen.
Once character creation is complete, these modes may only be turned off using in-game items such as the jar of divine light and the book of diplomacy, to turn off Hardcore and regular Ironman modes respectively. Both items are sold by Mr Ex, and neither action can be undone. He also offers the option to never sell the book to the player, which effectively makes ironman mode permanent.
Hardcore players have the added challenge of only having one "life". As soon as they die, their account is switched to normal Ironman Mode. There is also an option to buy an extra life (divine coin) at total levels 1000 and 1600 for 100,000 and 10,000,000 coins respectively. This is so that people who have already progressed far into the game are able to avoid becoming a regular Ironman Mode player due to lag, bugs, etc. The number of lives the player has left can be checked in the Items Kept on Death menu by clicking on the 'Death Information' button on the lower right.
Hardcore Ironmen deaths do not affect the Old School RuneScape game in any way.
An update on 13 July 2020 changed the way Hardcore Ironman deaths work. Previously, a Hardcore Ironman mode player that died on their last life would have their account locked and would only be able to access the in-game lobby. After this update, their accounts switch to normal Ironman mode, regardless of whether they bought a jar of divine light.
Benefits[edit | edit source]
Ironmen 'benefits' are entirely cosmetic in nature, or otherwise don't impact gameplay directly. A few are quality-of-life focused.
Examining a tradeable item while in Ironman Mode will display the high alchemy price instead of its Grand Exchange value. The price checker will also function this way, however loot beams are still based on Grand Exchange value.
Ironmen are identifiable by a dark grey dumbbell chat badge () and Hardcore Ironmen are identified by a red skull chat badge (). These cannot be disabled and the Premier club chat badge cannot be enabled, the Player moderator crown, however, will override the chat badge and disable ironman and hardcore ironman specific broadcasts for an account, regular broadcasts will appear without the skull in front of their name.
Ironmen have access to the titles:
- Ironman [Name]
- Ironwoman [Name]
- [Name] the Ironman
- [Name] the Ironwoman
- [Name] the Ironman Btw
- [Name] the Ironwoman Btw
Hardcore Ironmen can use the titles:
- Hardcore Ironman [Name]
- Hardcore Ironwoman [Name]
- [Name] the Hardcore Ironman
- [Name] the Hardcore Ironwoman
- [Name] the Hardcore Ironman Btw
- [Name] the Hardcore Ironwoman Btw
Ironmen and Hardcore Ironmen affected by the 2021 server login issues can use the titles:
These can be changed to any other unlocked title, however.
Two separate hiscores exist, one for each of the two types of ironman. When a hardcore ironman account loses its hardcore status, that account is not removed from the hardcore hiscores. Rather, their hiscores at the time of downgrading are kept, and their name is struck out with a tooltip message displaying how they died.
A global announcement is broadcast whenever a hardcore ironman dies with a total level of at least 1000.
Ironmen have access to the Ironman Armour override, and hardcore ironmen to the Ironman (Hardcore) Armour override. A gold-trimmed variant can be unlocked five years after account creation by talking to Mr Ex.
Ironman mode restrictions[edit | edit source]
Both Ironman and Hardcore Ironman modes restrict mainly player-to-player interaction in the following ways:
- Trading is disabled, with a few exceptions:
- Items dropped by other players and the monsters they kill cannot be picked up, except special items such as:
- The Grand Exchange can only be used to purchase bonds.
- Daemonheim cannot be entered with other players.
- Co-op Slayer is disabled.
- The assist system is disabled.
- Grouping system can only be used for the Liberation of Mazcab raid, Shifting Tombs, Temple of Aminishi, Dragonkin Laboratory and The Shadow Reef with other ironmen. Croesus is an exception to this restriction and the grouping system can be used with all account modes.
- Group buffs, such as clan avatars and or any such buffs from Treasure Hunter, are disabled.
- Skilling in the Clan Citadel will only provide 25% of the experience normally earned.
- Divine locations owned by other players cannot be used. Buffs from others using the player's own divine location are also disabled.
- Elite training dummies and portable skilling stations placed by other players cannot be used (and, as Treasure Hunter exclusive items, cannot be earned) by ironmen.
- Features in other players' player-owned houses and personal slayer dungeons are disabled. Regular accounts can still enter and use an ironman players' house/dungeon but guests can not light incense burners while visiting.
- Vic the trader and Nic the trader are disabled.
- Double XP Live is disabled.
- During events such as winter weekends, the double experience and reputation in Artisans' Workshop is disabled.
- Limited time events (usually) do not award items such as experience lamps, bonus experience stars, cash bags, Dungeoneering token boxes etc.
Minigames[edit | edit source]
- Various minigames and D&Ds are completely disabled, including Blast Furnace, Demon Raids, Fishing Trawler, Fist of Guthix, Heist, Sinkholes, Trouble Brewing, and Wilderness Warbands.
- Music for disabled minigames can be obtained by trying to enter the minigame.
- Several activities are otherwise limited, such as Clan Wars, Dominion Tower, and Vinesweeper.
- Group rumble matches in the Tower are disabled.
- Experience rewards and certain item rewards are restricted or disabled in many minigames and D&Ds, such as Barbarian Assault, Clan Wars, Conquest, Pest Control, Great Orb Project, Soul Wars, Stealing Creation, and the TzHaar Fight Pit.
- Great Orb Project restrictions include only being able to purchase cosmetic items such as the Runecrafting outfit. Talismans, teleport tablets (except one Blood tablet for Morytania achievements), and essence cannot be purchased.
- The zeal reward from Nomad's Requiem can be spent on experience.
- The Artisan's outfit and Fletcher's outfit can be purchased within Stealing Creation, however all other rewards are disabled.
- Thaler can be obtained from minigames that are accessible to Ironmen, however it can only be spent on rewards that are otherwise available to Ironmen, with some exceptions.
- All pieces of minigame hybrid armour can be bought.
- Barbarian Assault recolours and Diviner's outfit cannot be bought, but they can be obtained elsewhere.
- Both the Duel Arena and Conquest have staking disabled.
Achievements[edit | edit source]
Several achievements are replaced with ironman-only versions, as they involve content that ironmen cannot access:
- Ardougne achievements:
- Daemonheim achievements:
- It's Dangerous to go Alone: Instead of doing a dungeon of 2 or more players, ironmen must complete a medium dungeon in complexity 6.
- Kitchen Aid: Instead of feeding a teammate, ironmen must attempt to feed a familiar.
- Sinking Fast: Instead of completing a sinkhole, ironmen must simply click on the entrance of one.
- Totem Pole Position: Instead of handing in 20 items in a sinkhole, ironmen must enter 6 resource dungeons of level 35 and below in 6 minutes.
- Wilderness achievements:
There are also a few achievements that only award RuneScore, but cannot be completed and have no alternatives:
- Cops and Robbers ( 15): Cannot be completed because ironmen cannot participate in Heist.
- Going Down With The Ship ( 20): Cannot be completed because ironmen cannot participate in Fishing Trawler.
Combat and bosses[edit | edit source]
- Any NPCs killed will award experience depending on how much damage the player has done to it, not the full experience set on the monster.
- Ironmen have to deal over 50% damage to regular monsters or they won't get the drops. A tag is not enough.
- All PvP activities will neither award experience nor loot.
- Bosses can be fought only with other ironmen, with the only exception being Croesus. Ironmen can only use instances for bosses that have them and cannot enter boss instances or groups with regular accounts.
- Instances set to "Standard" spawn speed are free, however instances with the "Fast" and "Fastest" spawn speeds are still paid for.
- Ironmen can only join ironman boss instances.
- Araxxor can still be fought outside an instance.
- Amount of players allowed in boss instances is limited further than regular accounts. Limit is 5 for most bosses, exceptions are:
- LootShare and CoinShare can only be used inside boss instances. It is immediately turned off if a non-boss monster is killed (boss minions don't count).
- "Group" and "Other" spells (e.g. cure-, tele-, heal-, and Vengeance Other) as well as Boost Potion Share don't work when used on an ironman.
- Group Seren spells and prayers are disabled including prisms, excluding Shield Dome, Prism of Dowsing and Intercept.
- Ironmen can only benefit from their own Ice Asylum ability.
- Ironman players cannot attack the WildyWyrm (except by using a deathtouched dart) or Demon Flash Mobs.
Microtransactions[edit | edit source]
- Treasure Hunter is completely disabled.
- This includes non-cosmetic items (such as silverhawk boots) which are sometimes obtainable outside Treasure Hunter (like in the Thaler shop or Advent calendar).
- Many Treasure Hunter promotions with free aspects are partially completable by ironmen, for example Attack of the Zombie Sprouts allowed ironmen to do the 200 daily fatigue (for experience and to unlock one set of wings) but they could not obtain the additional sprays needed to fully complete the promotion
- Wicked pouches, challenge gems and clan citadel boosters cannot be purchased (or used) from Solomon's General Store.
- Some Legendary pet features cannot be used: life saver, slayer finisher, repair and fertiliser.
- Recruit a Friend does not provide any bonuses to Ironmen (however, those recruited will still get their bonus).
- Dwarven instinct aura rewards are reduced.
- Mahjarrat aura's 50% monthly boost cannot be used.
- Some Desert pantheon aura effects cannot be used: Scabaras, Apmeken.
- VIP chat badge cannot be toggled on.
- Premier artefact cannot be used to gain 10% increased XP.
Hardcore deaths[edit | edit source]
Items kept on death[edit | edit source]
Hardcore Ironmen keep their three most valuable items when dying. Other items carried will be lost permanently without a gravestone or option to reclaim from Death. Items in the Bank are not lost on death.
It's important to note that items kept on death may differ from ones that are shown as protected in Items Kept on Death dialogue.
Death announcements[edit | edit source]
If a Hardcore account has at least a total level of 1,000, a description of their cause of death is globally broadcasted when they have no lives left. The message is different depending on whether or not the player bought a jar of divine light.
|Message||Cause of death|
|to an unknown power||Default message, for any reason besides the ones listed below|
|burnt by dragonfire||From Gorvek's fire, being flambeed during Recipe for Disaster, fireballs on Mos Le'Harmless during Ritual of the Mahjarrat|
|by breaking the rules of Ironman mode||Killed by a Jagex Moderator for rule breaking|
|by failing at Agility||Killed by failing a regular agility course obstacle|
|by failing to swim||Killed by failing a water agility shortcut (e.g. stepping stones)|
|by insulting the elder god Jas||Killed by Jas after insulting her via dialogue choices during Sliske's Endgame|
|by playing with fireworks||Dying via Smoke Tendrils self-damage at training dummies in Lumbridge|
|by provoking some bees||Bee hives near Seers' Village|
|by standing in the fire||Being caught in the flames during The World Wakes|
|by succumbing to poison||Killed by poison|
|by succumbing to the power of Yakamaru||Being reflected damage during the stun pool or triggering the attack when going out of combat during the fight|
|by trusting Zamorak||By taking most of the damage from Zamorak brews|
|falling victim to ghasts||Killed by damage from ghasts, by not having Druid pouches or an Ouroboros pouch|
|fighting against: [NAME OF NPC]||Killed in combat by an NPC|
|in a PVP battle with [NAME OF KILLER]||Killed in the Wilderness by another player|
|in a train cart||Killed during Haunted Mine|
|playing with fire||Killed during Heart of Stone in the Ful chamber in Karamja Volcano|
|setting off a trap||Killed by traps in Tirannwn, thieving traps (such as chests), etc.|
|standing too close to an exploding boiler||Killed by an exploding boiler in the Lava Flow Mine|
|succumbing to the heat of the desert||Killed by the desert heat effect|
|to skittering insects in the dark||Killed by having no light source in a dark location|
|via electrocution||Killed by a lightning strike on Freneskae, killed by the electrified water during The Curse of Arrav|
|with their hand in someone else's pocket||Killed by failing a pickpocket|
"Safe" Deaths in Hardcore Mode[edit | edit source]
Deaths will not remove a player's Hardcore status if they are counted as "safe death" in the regular game. In general, if the player would keep all of their items as a non-hardcore account, the death is safe for hardcore ironmen. This notably does not include the ring of death, which will remove a player's Hardcore status as any other unsafe death would.
- Any death in which a player is resurrected by a sign of life, sign of death, portent of life, portent of death, or the Immortality ability
- Dying in a Player-owned house
- Dying inside a Dungeoneering floor
- Dying to the parasites on Tuska's back during the Tuska Comes world event
- Dying to the Giant Mimic
- Dying to the Arch-Glacor in normal mode
- Most combat-related minigames, e.g.:
- Some quest-specific deaths:
- Falling off the pathway in Demon Slayer
- Dying to Agoroth or a Crassian warrior during A Shadow over Ashdale
- Dying to Dawn during The Death of Chivalry
- Dying to Drakan during Lord of Vampyrium
- Dying to Sharathteerk or Zemouregal during Dimension of Disaster: Curse of Arrav
- Getting hit with a dragonkin fireball in Missing, Presumed Death or Ritual of the Mahjarrat
- Dying in the mansion in Broken Home
- Dying to the fourth stage of Koschei the deathless during The Fremennik Trials
- Dying against TokHaar-Hok during The Brink of Extinction
- Dying to Safalaan during River of Blood
- Dying while retrieving the wards during City of Senntisten
High risk situations in Hardcore mode[edit | edit source]
- Some bosses prevent the player from teleporting out, forcing them to complete the kill or be killed by the boss. This currently includes Telos, the Warden and the Arch-Glacor in hard mode.
- The boss Lol, fought during The Mighty Fall, prevents the use of armour, auras, pocket items, and jewellery. Non-combat items are also forbidden. Teleportation runes however are allowed. The boss also has the potential to 1-hit the player with his special attack.
- When fighting Kamil during the Desert Treasure quest, stats are constantly drained by the freezing cold. As a result teleportation might not be available. In addition, Kamil's magic attacks can periodically stun the player, preventing both teleportation and consumption of food. It is recommended to have a one-click teleport such as an ectophial or teletabs.
- Glarial's Tomb has restrictions for armour, runes, and weapons. Low level players must be wary when entering the tomb.
- Acheron mammoths have a "dishonourable conduct" mechanic, which on rare occasions can stack three times resulting in instant death.
- During the "Aftermath" section at the end of The World Wakes. In this location there are many ways to receive high damage that must be physically dodged, however you may be frozen in place and be unable escape the damage. Teleports (including the ring of life) do not work during this part of the quest.
First to achievements[edit | edit source]
Global announcements are broadcast for various firsts, including the first hardcore death, the first to achieve a total level of 500 and 1000, the first to reach level 99 in a skill, and the first to complete various quests. Players can check some of these achievements at the Ironman plaque in Edgeville.
Beta[edit | edit source]
These accounts have usernames in the format "irontrial###" ranging from 1 to 130; however, all players were allowed to change their name.
When Ironman Mode was officially released, the beta accounts could still be played, but they would not appear on the Hiscores.
Update history[edit | edit source]
- hotfix 9 August 2021 (Update):
- hotfix 27 July 2021:
- ninja 12 July 2021 (Update):
- The terminology used for the entrances to boss fights is now more consistent and will be labelled either 'instanced encounter' or 'uninstanced encounter'.
- The term 'custom encounter' has been removed.
- Messaging has been added to various places informing Ironmen that they may only enter an instanced encounter.
- The terminology used for the entrances to boss fights is now more consistent and will be labelled either 'instanced encounter' or 'uninstanced encounter'.
- hotfix 25 May 2021 (Update):
- The 10% XP boost from Battle of the Monolith now expires correctly and no longer applies to Ironmen.
- patch 8 February 2021 (Update):
- Ironman players can no longer convert any of the weapons bought from the Oddments Store above Tier 1 stats. Any higher-tiered variants will be automatically converted back To Tier 1.
- hotfix 18 January 2021 (Update):
- patch 23 November 2020 (Update):
- patch 28 September 2020 (Update):
- patch 21 September 2020 (Update):
- Ironman accounts that have been invited to become a player moderator will now correctly show their respective ironman icons in broadcasts.
- patch 13 July 2020 (Update):
- Hardcore Ironman accounts will automatically be downgraded to Ironman accounts upon death. This will happen regardless of whether the account owns additional life items, such as the Jar of Divine Light.
- patch 21 October 2019 (Update):
- Fixed an issue with the chat where ironman players weren't being informed that they can't pick up certain items.
- patch 14 October 2019 (Update):
- patch 7 October 2019 (Update):
- The tooltips for Ironman-Only achievements whilst in Ironman mode will now display the correct information.
- patch 9 September 2019 (Update):
- Upon dying as a Hardcore Ironman above 1,000 total level a broadcast will now fire out informing all players if the account was lost forever or just downgraded to Ironman status.
- patch 19 August 2019 (Update):
- patch 12 August 2019 (Update):
- patch 29 April 2019 (Update):
- patch 14 January 2019 (Update):
- patch 5 February 2018 (Update):
- The Ironman achievements board has been updated to contain the latest achievements attained by some legendary Ironmen. Btw.
- patch 18 December 2017 (Update):
- Ironmen can now access the Premier Club Vault with their own drop table.
- patch 23 October 2017 (Update):
- patch 19 June 2017 (Update):
- patch 20 March 2017 (Update):
- patch 24 October 2016 (Update):
- Ironman legs will no longer stretch when performing certain animations.
- patch 17 October 2016 (Update):
- patch 12 September 2016 (Update):
- Ironmen can no longer use portable skilling locations under certain circumstances.
- patch 6 July 2015 (Update):
- Mr Ex now offers players an option to never remove Ironman mode.
- Players now need to wait 7 days to remove Ironman mode, in case a player has been hijacked. This can be bypassed by registering an authenticator to the account.
- patch 22 June 2015 (Update):
- Hardcore Ironman deaths will now broadcast only for total level of 1000 or greater.
- Updated the @JagexAuto feed to include how Hardcore Ironman accounts die.
- patch 15 June 2015 (Update):
- A typo displayed when Ironman accounts attempted to mine meteors has been fixed.
- patch 30 March 2015 (Update):
- patch 16 March 2015 (Update):
- patch 26 January 2015 (Update):
- patch 19 January 2015 (Update):
- Ironman players are no longer able to mine living rock creatures that were killed by other players.
- patch 5 January 2015 (Update):
- patch 10 November 2014 (Update):
- Ironman drops can now be picked up when a matching item owned by someone else is on the same spot.
- patch 24 November 2014 (Update):
- Players dying in Hardcore mode will now have their cause of death broadcasted and saved in the Hardcore hiscore table.
- patch 20 October 2014 (Update):
- A typo in the warning text when making Hardcore Ironman accounts has been fixed.
- The Hardcore Ironman authenticator warning has been altered to have a single 'Continue' button, as players were clicking 'no' and not realising that this creates a non-Ironman account.
Trivia[edit | edit source]
- There is currently a glitch where the armour dropped by revenants (such as corrupt dragon equipment and Ancient Warriors' equipment), when degraded, will refund the player with the Grand Exchange price instead of the High Level Alchemy price.
- The warning for when you are about to drop an item worth over 500,000 coins is still based on the Grand Exchange price.
- It is possible for Ironman and Hardcore Ironman accounts to receive a 10 year or 15 year veteran cape but only if the character creation process was never completed in the past.
- Since 13 October 2019, it is now possible for Ironman to receive a 5 year cape.
- It will be possible for Ironman and Hardcore Ironman accounts to get a 10 year and a 15 year cape on 13 October 2024 and 13 October 2029 respectively.
- On 25 September 2017, quick chat messages for "I am a (Hardcore) Ironman" and "I am a (Hardcore) Ironman btw" were added with that day's Patch Notes. Latter referring to the ironman community often noting their achievements as more worthy due to their Ironman mode status.
- Prior to the 13 July 2020 update, permanent Hardcore Ironman deaths broadcast the message:
References[edit | edit source]
- ^ Jagex. "Elder God Wars Dungeon: The Glacor Front Survival Guide." 27 August 2021. RuneScape News.
- ^ Jagex. Mod Luma's Twitter account. 27 July 2021. (Archived from the original on 27 July 2021.) Mod Luma: "Ironmen will now get Slayer XP, KC, and loot when using abandoned siege engines. Everyone will now also get combat XP. Loot from Nodon will no longer drop under siege engines (causing loot to be unobtainable in specific cases)"