Perks

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This article is about Invention gizmo perks. For other uses, see Perks (disambiguation).
For a guide on the best PvM perks, see Optimal PvM perk setup.
For a guide on the best Skilling perks, see Optimal skilling perk setup.
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Perks are effects added to weapons, armour, or tools with Invention. They are created by combining materials inside a gizmo shell. The resulting gizmo is attached to an item that has been augmented with an augmentor.

Perks are created within three types of gizmo shells (weapon, armour and tool). Perks can be specific to a gizmo shell type or can be used in two or more gizmo shell types. For example, the Mobile perk is only used in a weapon or armour gizmo shell and not in a tool gizmo shell.

Certain perks such as Efficient (a perk used to affect the drain rates of augmented armour, weapon, or tool items) are used in all gizmo shell types. Each item worn with an Efficient perk is affected individually. Most perks provide a general effect instead of affecting a specific item. These perks do not stack with themselves, and the gizmo with the highest rank will take priority. For example, if a player is wearing an augmented top with Crackling 3 and an augmented bottom with Crackling 2, they will only receive the benefits of Crackling 3.

Creating perks[edit | edit source]

Adding materials to a gizmo
Creating a perk successfully

Perks are created in gizmo shells using materials from the Bag of materials. Gizmos can hold up to 5 slots of items. Common materials require 5 materials to occupy a slot. All other materials (including junk) take 1 material to occupy a slot.

Each material has a set of perks it can give along with a weighting for each perk. For example, the following table describes the available ranks of Lucky when using Silent components or Fortunate components:

Silent Fortunate Mixed
Materials Rank Materials Rank Materials Rank
Silent Fortunate
1 1 1 1 1 4 2–5
2 2 2 1–2 2 3 2–5
3 3 3 1–3 3 2 3–5
4 4–5 4 1–5 4 1 4–5
5 5 5 1–5

Different perk weights from different materials stack as well. For example, combining 3 Silent components with 1 or 2 Fortunate components gives the possibilities of 3–5 for Lucky. From this example it's evident that a component's perk weighting affects both the minimum and maximum rank, and that the sum total does as well.

It is possible for perk production to fail; this is also dependent on perk weighting. Having more components lowers the chance of failure, with having 2 or 3 component slots generally guaranteeing success. Some materials, however, cannot ever guarantee success by themselves; e.g. 5 Fungal components can still fail. When perk creation fails, no materials are lost nor is the gizmo. After either success or failure, the same materials can be attempted again (assuming enough are owned) or the process can be started from scratch.

When trying to obtain a particular perk, it can improve one's chances to use different materials that all give the same perk. For example, 3 Imbued components plus 2 Magic parts gives a better chance of the Crackling perk than 5 Imbued components, which can be seen in the list of possible perks.

A higher invention level[1] improves the chance of making better non-guaranteed perks such as Precise 4, Equilibrium 2. However this effect does not apply to guaranteed perks such as Precise 5.

List of all perks[edit | edit source]


Tool perks[edit | edit source]

While any tool perk can be fitted into a tool gizmo and placed in any augmented tool, not every perk will work with every skill. The chart below details which skills are affected by each perk. For further details, see the perk's page.

Icon Perk Archaeology Firemaking Fishing Mining Smithing Woodcutting
Antitheism.png Antitheism Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Brassican.png Brassican Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Breakdown.png Breakdown Yes check.svg
Butterfingers.png Butterfingers Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Cautious.png Cautious Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Charitable.png Charitable Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Cheapskate.png Cheapskate Yes check.svg Yes check.svg Yes check.svg
Committed.png Committed Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Confused.png Confused Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Efficient.png Efficient Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Enhanced Efficient.png Enhanced Efficient Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Enlightened.png Enlightened Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Fatiguing.png Fatiguing Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Fortune.png Fortune[t 1] Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Furnace (perk).png Furnace[t 2] Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Glow Worm.png Glow Worm Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Hallucinogenic.png Hallucinogenic Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Hoarding.png Hoarding Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Honed.png Honed Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Imp Souled.png Imp Souled Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Mysterious.png Mysterious Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Polishing.png Polishing Yes check.svg Yes check.svg Yes check.svg
Prosper.png Prosper Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Pyromaniac.png Pyromaniac Yes check.svg
Rapid.png Rapid[t 3] Yes check.svg Yes check.svg
Refined.png Refined[t 2] Yes check.svg Yes check.svg Yes check.svg
Talking.png Talking Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
Tinker.png Tinker[t 3] Yes check.svg Yes check.svg
Wise.png Wise Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg Yes check.svg
  1. ^ This perk has a lower success rate when used with Firemaking or Smithing
  2. ^ a b This perk has a unique effect when used with Mining.
  3. ^ a b This perk has a unique effect when used with Firemaking or Smithing.

Common perks[edit | edit source]

Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.

This has a level requirement of Invention Invention 103, or Invention Invention 86+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 103.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Precise 6 1,999,908 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 725,898 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Crackling.png Crackling 4 1,092,108 for 0.5 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless.png Relentless 5 1,092,108 for 0.5 x Large crate (vintage) Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Absorbative.png Absorbative 4 598,882 for 2 x Ganodermic gloves Absorbative gives a 20% chance of reducing damage by 5% per rank.
Mobile.png Venomblood.png Mobile + Venomblood 396,936 for 100 x Powerburst of vitality (4) Mobile allows you to Surge twice as often.
Venomblood makes you immune from all poison-damage.
Total cost per set 5,709,631

This has a level requirement of Invention Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,999,908 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 725,898 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Biting.png Mobile.png Biting 2 + Mobile 2,661,744 for 84 x Huge blunt adamant salvage Biting forces a +2% chance per rank to critically hit opponents.
Mobile allows you to Surge twice as often.
Crackling.png Relentless.png Crackling 4 + Relentless 3 4,918,663 for 3 x Hand cannon and 1 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Devoted.png Impatient 4 + Devoted 4
(Devoted is optional)
1,859,152 for 0.2 x Virtus wand (level 9+)
2,168,512 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Devoted has a chance each hit of replicating the Devotion ability for 3 seconds.
Enhanced Devoted.png Enhanced Devoted 4 3,917,236 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 18,251,113

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,269,266 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Planted Feet 4,207,097 for 0.5 x Orb of the Cywir elders (level 9+) The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,051,840 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,707,651 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Aftershock.png Aftershock 4 62,047,661 for 1.5 x Anima core legs of Zaros (level 9+) After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies.
Torso slot.png Body Biting.png Biting 4 53,788,207 for 0.3 x Noxious longbow (level 9+) Biting forces a +2% chance per rank to critically hit opponents.
Relentless.png Crackling.png Relentless 5 + Crackling 4 19,098,850 for 9 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Mobile.png Impatient 4 + Mobile 11,365,682 for 1.5 x Virtus wand (level 9+)
2,168,512 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Mobile allows you to Surge twice as often.
Enhanced Devoted.png Enhanced Devoted 4 3,917,236 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 154,093,799

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,269,266 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 26,532,869 for 0.5 x Anima core legs of Zaros (level 9+)
and 1 x Orb of the Cywir elders (level 9+)
The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 3,051,840 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png 2-handed Precise.png Ruthless.png Precise 6 + Ruthless 1 26,429,780 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed.
Aftershock.png Equilibrium.png Aftershock 4 + Equilibrium 2 186,188,952 for 4.5 x Anima core legs of Zaros (level 9+) Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage.
Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Total cost per weapon 212,618,732

Optimal perk setup[edit | edit source]

Trivia[edit | edit source]

RuneFest 2015 - Invention perks.png
  • In RuneFest 2015's Invention presentation, a list of perks were shown that differs drastically from the perks available at the launch of Invention:
    • Over a hundred perks were shown that weren't implemented in-game at all:
      • Accurate, Altering, Anti-Dragon, Atheist's
      • Backstabbing, Bazaar, Blinding, Blinking, Bloodlusting, Boiling, Booby-Trapped, Breadnought, Bug Bait, Bug Slayer
      • Calling, Chaining, Challenging, Charged, Charging, Chest Pounding, Clumsy, Complex
      • Darking, Debilitating, Dessicated, Diver's
      • Electrified, Elysian, Enfuriating, Engulfing, Enraging, Establishing, Exposing, Extracting
      • Fading, Faithful, Feigning, Flailing, Flashing, Flickering, Following, Foolhardy, Fortunate, Frenzied, Frozen, Furious
      • Gambling, Gaseous, Grenadier
      • Hamstringing, Hardened, Hasty, Hot Headed, Howling, Hunter's
      • Ill-Fitting, Imbued, Impious, Impractical, Inertial, Inervating, Inspired
      • Jagged, Juggernaut's
      • Keen-eyed
      • Learning, Lifelinking, Lucky Seven
      • Magnetic, Martyr's, Masterwork, Mending, Miserly, Moist, Momentous, Mort Myre's, Muddy
      • Nomadic, Numbing
      • Opportunistic, Overcharged, Overpowered
      • Patient, Penitent, Penny-Pinching, Pious, Plated, Precise Slaying
      • Random, Razor-sharp, Reaching, Reactive, Realising, Reckless, Recovering, Reflecting, Reflective, Refreshing, Rending, Replenishing, Reserved, Reverent, Reversing, Runesaving, Runic Flux
      • Sacrificial, Samid's, Scrabbling, Sergeant's, Sharpened, Sherpa's, Shielding, Slow Time, Soul Duelling, Soulfed, Sparking, Sparkling, Specialised, Spectral Power, Spirit-linked, Staunch, Stimulating, Stout, Suturing, Swinging
      • Tagging, Taskmaster's, Teaching, Timid, Training, Transmuting, Transported, Treasure Hunting, Tumbling
      • Ultimate, Undoing, Unfortunate, Unprotected
      • Vengeful, Vulnerable
      • Weakened, Weird, Woeful, Wrathful
    • Several perks available at the launch of Invention (Antitheism, Brief Respite, Bulwark, Clear Headed, Dragon Slayer, Energising, Hallucinogenic, Invigorating, Mobile, Preparation, Reflexes, Shield Bashing, Trophy-taker's, Turtling, and Ultimatums) were absent from the list of perks presented in RuneFest, or were renamed at some point after being show-cased at RuneFest.
    • The spelling of some of the perks were different from the launch: Demon Slayer and Undead Slayer were written as Demonslayer and Undeadslayer, Demon Bait, Dragon Bait and Undead Bait were written as Demonbait, Dragonbait and Undeadbait, Glow Worm was spelled as Glow-Worm, and Spendthrift was spell as Spendthrift's.
    • Charitable, Confused, Fortune and Honed were listed among the planned perks despite not being included on the release of the skill.

References[edit | edit source]