Devices

From the RuneScape Wiki, the wiki for all things RuneScape
(Redirected from Invention devices)
Jump to: navigation, search
Headless arrow detail.png
This section or article is incomplete and could do with improvement.
Reason: Ancient devices
You can discuss this issue on the talk page or edit this page to improve it.

This is a list of devices created using the Invention skill, as well as their requirements, components, and purpose. Devices can be created at any workbench in RuneScape, such as the one in the Invention Guild north of Falador. Players learn how to discover blueprints during the Invention tutorial.

Functional devices[edit | edit source]

Race Level Device Components Function GE Price
Human 1 Charge pack.png Charge pack Stores Divine charges, which are consumed when using augmented equipment. N/A
Human 2 Augmentor.png Augmentor Augmentors can be applied to a variety of tier 70+ weapons, shields, and armour. Augmented items can hold gizmos with perks applied to them, lending attributes, buffs, and debuffs to the item. Augmented equipment can also be trained through combat and then either siphoned or disassembled for Invention experience. For a list of items that can be augmented, refer to this page. 367,433
Human 3 Weapon gizmo shell.png Weapon gizmo shell An empty shell which can be filled with materials to create perks, and then installed into an augmented weapon. Different materials can create different perks, of which some are useful (such as increased weapon accuracy), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). Up to two shells can be installed on a two-handed weapon, while single-handed weapons can only hold one. N/A
Human 4 Divine charge.png Divine charge A consumable item which adds 3,000 charges to the Charge pack. Charges are used while using augmented equipment in a similar way to how regular equipment degrades through use.

Any tier of Divine energy can be used to manufacture a charge pack, though the amount of energy needed is inversely related to its tier (e.g., 350 tier-11 energy or 225 tier-12 energy can be used to create one pack).

53,821
Human 8 Gizmo dissolver.png Gizmo dissolver A single-use item which can be used to destroy a weapon or armour gizmo that has been applied to an augmented item. 44,965
Human 16 Equipment dissolver.png Equipment dissolver A single-use item which destroys an augmented item, returning the attached gizmos. The item and the augmentor are not returned. 39,641
Human 16 Armour gizmo shell.png Armour gizmo shell An empty shell which can be filled with materials to create perks, and then installed into an augmented shield or piece of armour. Different materials can create different perks, of which some are useful (such as a 20% chance to reduce incoming damage by 5%), some are harmful (such as skulling the player), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). N/A
Human 16 Augmentation dissolver.png Augmentation dissolver A single-use item which removes an augmentor from a piece of equipment. If the item is degradable, it will be returned in a fully degraded state. 15,829
Human 22 Junk refiner.png Junk refiner Transforms 100 junk into 1 Refined component. Has a total of 11 uses before being destroyed itself. 23,213
Human 22 Tool gizmo shell.png Tool gizmo shell An empty shell which can be filled with materials to create perks, and then installed into an augmented tool. Different materials can create different perks, of which some are useful (such as an increased chance of obtaining resources), some are harmful (such as a 3% chance of dropping the resource the player just gathered), and some are merely curious attributes (such as receiving an occasional humorous private message from the augmented item). N/A
Human 22 Fishing rod-o-matic.png Fishing rod-o-matic Functions as an augmented version of a regular Fishing rod, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Fishing rod-o-matic to grant perks. N/A
Human 22 Pyro-matic.png Pyro-matic Functions as an augmented version of a regular Tinderbox, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Pyro-matic to grant perks. N/A
Human 22 Hammer-tron.png Hammer-tron Functions as an augmented version of a regular Hammer, meaning that it uses divine charges, levels up through training, and can be either disassembled or siphoned for Invention experience (with the same experience rates as a tier-70 item). Tool gizmo shells can be installed into the Hammer-tron to grant perks. N/A
Human 24 Soul-in-a-box.png Soul-in-a-box An item which can be operated to summon a Distracting Soul, which reduces the chance of being caught while pickpocketing. Souls last for 1 minute, and operation will consume 100 charges from the charge pack. The blueprints to discover the Soul-in-a-box are a reward from the Nomad's Elegy quest. N/A
Human 24 Urn enhancer.png Urn enhancer An item which, while in the inventory, will increase the experience gained by teleporting urns by 25%, consuming 20 divine charges per urn. The blueprints to discover the Urn enhancer are a reward from the Nomad's Elegy quest. N/A
Human 27 Equipment siphon.png Equipment siphon Resets the experience on an augmented item to zero, granting Invention experience roughly equivalent to disassembling an item of two levels lower. For instance, siphoning a level 10 item gives experience equivalent to disassembling a level 8 item. However, the same amount of experience is granted by disassembling a level 10 item as is granted by siphoning a level 12+ item. 189,325
Human 43 Spring cleaner.png Spring cleaner Automatically breaks down certain Smithing, Crafting and Fletching drops received from monsters into raw materials or experience. N/A
Human 43 Tight spring.png Tight spring Charges the Spring cleaner. N/A
Human 54 Crystal tool siphon.png Crystal tool siphon It allows players to extract the equipment experience from an augmented crystal tool without destroying it, in the same way as an equipment siphon. However, siphoning augmented crystal equipment with a crystal tool siphon gives Invention experience as if they were tier 90 items instead of tier 70. 823,271
Human 60 Fishing accumulator.png Fishing accumulator The Fishing accumulator is essentially an inverse fishing urn - while an urn fills up through successfully catching fish, the accumulator gains charge every time the player fails to catch whatever they are fishing for. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 fishing experience. 77,686
Human 75 Small gizmo bag.png Small gizmo bag A small-sized gizmo bag that can store up to 10 weapon, armour or tool gizmo shells. N/A
Human 77 Mechanised siphon.png Mechanised siphon Can be customised to automatically siphon your weapons or armour, granted it has charges. N/A
Human 87 Lightbulb hat.png Lightbulb hat A piece of headgear which acts as a light source and is permanently lit. N/A
Human 91 Pogo stick.png Pogo stick A level 1 two-handed melee item. Wielding the item outside of combat replaces the standing/walking/running animations with bouncing versions. N/A
Human 92 Spirit tree re-rooter.png Spirit tree re-rooter A portable spirit tree. N/A
Human 94 Portable fairy ring.png Portable fairy ring A portable fairy ring. N/A
Human 95 Medium gizmo bag.png Medium gizmo bag A medium-sized gizmo bag that can store up to 15 weapon, armour or tool gizmo shells. N/A
Human 96 Herb protector.png Herb protector Can be used in place of compost to make sure a Farming patch doesn't die. 13,442
Human 97 Enchanted notepaper.png Enchanted notepaper Untradeable version of Magic notepaper. When an item from inventory is used on magic notepaper, it will instantly convert that item (and any identical items in inventory) into notes, thus allowing the items to stack. N/A
Human 100 Whetstone (device).png Whetstone A portable whetstone used to repair broken or degraded weapons or armour. 17,644
Human 101 Divine-o-matic vacuum.png Divine-o-matic vacuum Charges up to create Divine charges using empty ones while training Divination. N/A
Human 101 Divine charge (empty).png Divine charge (empty) An empty divine charge used create the filled version using a divine-o-matic vacuum. 16,823
Human 104 Miraculous treatment.png Miraculous treatment Used to revive any dead farming patch apart from regular or fruit trees. 16,305
Human 109 Flatpack depacker.png Flatpack depacker Used to automatically note or disassemble flatpacks while creating them in your Player-owned house. N/A
Human 110 Teleportation compactor.png Teleportation compactor Used to compact any form of teleport jewellery to hold infinite charges. N/A
Human 112 Potion reservoir.png Potion reservoir Used to automatically drink potions that are placed into it. N/A
Human 113 Combat dummy MKII.png Combat dummy MKII Used to generate or stall adrenaline before or during a boss encounter. N/A
Human 115 Equipment separator.png Equipment separator Used to remove gizmos from augmented items without destroying either one. N/A
Human 118 Large gizmo bag.png Large gizmo bag A large-sized gizmo bag that can store up to 20 weapon, armour or tool gizmo shells. N/A
Cave Goblin 50 Mechanised chinchompa.png Mechanised chinchompa Mechanised chinchompas are a stackable level 75 Ranged weapon. 50 Mechanised chinchompas are made at a time. 9,375
Cave Goblin 50 Woodcutting accumulator.png Woodcutting accumulator The Woodcutting accumulator is essentially an inverse woodcutting urn - while an urn fills up through successfully chopping a tree, the accumulator gains charge every time the player fails to chop down whatever they are trying to cut. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 woodcutting experience. 55,467
Cave Goblin 60 B.A.N.K. Stander.png B.A.N.K. Stander It will accumulate charges while being one space away from a bank and held in the inventory. It will charge until 100% at which point it will explode, giving 5 sets of 25 random common parts (excluding crystal) and 4 sets of 1 uncommon component (excluding refined). In addition, it will also have a 1% chance of producing 1 rare material.  N/A
Cave Goblin 60 Monkey mind-control helmet.png Monkey mind-control helmet It allows the player to acquire a mind-controlled monkey butler as a servant for their player-owned house. N/A
Cave Goblin 70 Dungeoneering party simulator.png Dungeoneering party simulator It is a consumable device that increases the Dungeoneering experience gained for completing Dungeoneering floors in parties of four or fewer players. N/A
Cave Goblin 70 Electrified trap.png Electrified trap It is a consumable variant of a box trap with a very high rate of successful catches. It has 25 charges and charges will not be consumed for failed attempts to catch a creature. N/A
Cave Goblin 70 Oldak coil.png Oldak coil It is a Magic variant of the dwarf multicannon capable of frequently hitting small groups of enemies at medium range. N/A
Dwarven 50 Sprinkler MK1.png Sprinkler MK1 It can be placed in a flower patch to keep the adjacent allotment patches watered. N/A
Dwarven 50 Mining accumulator.png Mining accumulator The Mining accumulator works similarly to a mining urn; however, while an urn fills up while mining rocks for xp, the accumulator gains charge every time the player lands a critical strike while mining. Once full, the accumulator can be "studied", which destroys the accumulator and awards 2500 mining experience. 44,890
Dwarven 60 Book switcher.png Book switcher A single-use item which allows the player to switch their prayer book between the Standard Prayers and the Ancient Curses. It can only be used in "safe" areas, such as banks. N/A
Dwarven 60 Calorie bomb (empty).png Calorie bomb (empty) It can be filled with 5 of a chosen fish to charge it and then thrown to heal players in an area of effect. N/A
Dwarven 70 Auto-sanctifier.png Auto-sanctifier It is a consumable device with 50 charges that increases the Prayer experience gained from burying bones and scattering ashes by 250%, giving the same experience as a gilded altar with both burners lit. N/A
Dwarven 70 Kinetic cyclone.png Kinetic cyclone It is a melee variant of the dwarf multicannon capable of hitting multiple targets within melee range. N/A
Dwarven 70 Dungeoneering lock melter.png Dungeoneering lock melter It allows the player to unlock any non-key Dungeoneering dungeon door that they do not meet the requirement to open. N/A
Ancient 85 Ancient weapon gizmo shell.png Ancient weapon gizmo shell N/A
Ancient 85 Ancient armour gizmo shell.png Ancient armour gizmo shell N/A
Ancient 85 Ancient tool gizmo shell.png Ancient tool gizmo shell N/A
Ancient 93 Enhanced fishing rod-o-matic.png Enhanced fishing rod-o-matic N/A
Ancient 93 Enhanced pyro-matic.png Enhanced pyro-matic N/A
Ancient 93 Enhanced hammer-tron.png Enhanced hammer-tron N/A
Ancient 106 XP Capacitor 5000 (Inactive).png XP Capacitor 5000 (Inactive) 2,042,294[n 2]
  1. ^ a b Quantity depends on type of energy.
  2. ^ Only tradeable once fully charged.

Cosmetic devices[edit | edit source]

Level Device Components Function
69 Lab coat top.png Lab coat top The top half of the cosmetic lab coat outfit.
69 Lab coat legs.png Lab coat legs The bottom half of the cosmetic lab coat outfit.
98 Energy barrel.png Energy barrel A cosmetic backpack full of divine energy.