Discovery

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For the previous version of this mechanic, see Inspiration.
Discovery interface (step 1).png

Discovery is a mechanic of the Invention skill, in which players research blueprints of materials, devices, and machines used in Invention. Discovery is done at an Inventor's workbench, and involves an optimisation puzzle to maximise experience gained by discovering the blueprint.

Discovering blueprints is affected by bonus experience, the Wise perk, and Double XP Weekend. Malcolm cannot be obtained from discovery.

Puzzle[edit | edit source]

The discovery process is a 2-step puzzle. The puzzle is randomised when started. Switching to another blueprint or closing the interface results in a new solution.

Part 1[edit | edit source]

The five materials need to be selected from the 10 presented. Click the icons to add them into the slots. Once the 5 slots are filled, click the "Prototype" button to check. At this point, some of the materials will be rejected and removed. Repeat until all 5 slots contain the correct materials.

This part can always be completed in 3 prototypes:

  1. Add any 5 materials to the board and click "Prototype".
  2. Remove all materials from the board, then add the other 5 (that have not been tested) and prototype again.
  3. Re-add the correct ones from step 1 and prototype.

Part 2[edit | edit source]

The second part is about finding the correct order of materials in the row. The materials can be moved around by dragging them or clicking one then clicking another one to swap with.

Each configuration results in an optimisation level, ranging from poor, satisfactory, good, very good, excellent, and perfect. This determines how much experience is granted by researching, from 20% to 100% of the maximum experience (values listed in the table below). Poor configuration results in 20% of the perfect experience, satisfactory 40%, good 60%, very good 70%, and excellent 80%.

Top: All materials are in the right place
Middle: Materials 4&5 are adjacent and ordered, materials 1&2 are adjacent but not ordered
Bottom: Only materials 3&4 are adjacent, but they are not ordered

A hidden score is assigned to each configuration, which corresponds to the optimisation level. Points are given for how many of the materials are correctly adjacent, as well as if they are in contact in the correct left-right arrangement. See image to the right for an example of this.

A perfect score can be achieved by following this process:

  1. Place all parts in any order to begin with. Ignore the initial optimisation level you get. This order of parts is your baseline.
  2. Swap part 1 with part 2. If this does not improve the optimisation level, swap the parts back so it's the same as the baseline.
  3. Continue swapping part 1 with parts 3, 4, and 5. Swap them back to their original positions if there is no improvement.
  4. If swapping part 1 with all other parts does not result in an improvement, repeat the process with part 2, then 3 and 4 if still no improvement.
  5. Once you find an improvement, this order of materials is your new baseline. You will then go back and repeat steps 2–4 until you achieve another improvement. When you achieve the next improvement, you then have a new baseline. Continue this method until a perfect optimisation level is achieved.

Blueprints[edit | edit source]

Discovery Level Experience[1] Cumulative experience
Device: Charge pack 1 200 200
Research: Apply Augmentor to weapons 2 250 450
Device: Gizmo 3 400 850
Research: Augmented item maximum level 5 4 107 957
Research: Divine charge 1,064
Device: Gizmo dissolver 8 161 1,225
Device: Equipment dissolver 16 628 1,853
Research: Augmented armour 2,481
Device: Augmentation dissolver 3,109
Research: Gemstone golem outfit pieces 20 1,198.1 4,307.1
Research: Rune ethereal outfit pieces 5,505.2
Research: Shark outfit pieces 6,703.3
Research: Camouflage outfit pieces 7,901.4
Research: Divination outfit pieces 9,099.5
Research: Dungeoneering outfit pieces 10,297.6
Research: Master farmer outfit piece 11,495.7
Research: Sentinel outfit pieces 12,693.8
Research: Trapper outfit pieces 13,891.9
Device: Junk refiner 22 1,541 15,432.9
Research: Maximum charge improvement 1 16,973.9
Material: Refined components 18,514.9
Research: Augmented hatchet 20,055.9
Research: Augmented pickaxe 21,596.9
Device: Fishing rod-o-matic 23,137.9
Device: Pyro-matic 24,678.9
Device: Hammer-tron 26,219.9
Device: Tool gizmo 27,760.9
Research: Augmented mattock 800 28,560.9
Device: Urn enhancer [reqs 1] 24 1,541 30,101.9
Device: Soul-in-a-box[reqs 1] 31,642.9
Device: Equipment siphon 27 2,675 34,317.9
Research: Augmented item maximum level 10 36,992.9
Research: Charge drain reduction 1 34 5,446.3 42,439.2
Research: Junk chance reduction 1 47,885.5
Material: Knightly components 53,331.8
Research: Maximum charge improvement 2 40 9,184.4 62,516.2
Material: Corporeal components[reqs 2] 71,700.6
Material: Pestiferous components[reqs 3] 80,885
Device: Spring cleaner and tight springs 43 11,221.0 92,106
Material: Harnessed components 45 12,726 104,832
Research: Augmented leg armour 117,558
Material: Culinary components 130,284
Research: Junk chance reduction 2 49 16,114.4 146,398.4
Material: Dragonfire components 162,512.8
Material: Explosive components 178,627.2
Research: Charge drain reduction 2 194,741.6
Device: Sprinkler MK1[reqs 2] 50 18,257 212,998.6
Device: Mining accumulator[reqs 2] 231,255.6
Device: Woodcutting accumulator[reqs 3] 249,512.6
Device: Mechanised chinchompa[reqs 3] 267,769.6
Material: Brassican components 54 22,600 290,369.6
Material: Fortunate components 312,969.6
Material: Undead components 335,569.6
Material: Fungal components 358,169.6
Device: Crystal tool siphon[reqs 4] 380,769.6
Material: Clockwork components 55 23,779 404,548.6
Material: Faceted components 428,327.6
Research: Augmented item maximum level 15 60 32,284.5 460,612.1
Device: Fishing accumulator 492,896.6
Device: B.A.N.K. Stander[reqs 3] 525,181.1
Device: Calorie bomb[reqs 2] 557,465.6
Device: Monkey mind-control helmet[reqs 3] 589,750.1
Device: Book switcher[reqs 2] 622,034.6
Machine: Simple generator 654,319.1
Machine: Auto disassembler 686,603.6
Research: Maximum charge improvement 3 64 38,610.8 725,214.4
Research: Charge drain reduction 3 763,825.2
Research: Junk chance reduction 3 802,436
Device: Auto-screener v1.080 67 21,500 823,936
Device: Discover the Lab coat outfit 69 47,562.9 871,498.9
Research: Junk chance reduction 4 919,061.8
Research: Charge drain reduction 4 966,624.7
Material: Shifting components 1,014,187.6
Device: Auto-sanctifier[reqs 2] 70 52,591 1,066,778.6
Device: Dungeoneering lock melter[reqs 2] 1,119,369.6
Device: Dungeoneering party simulator[reqs 3] 1,171,960.6
Device: Electrified box trap[reqs 3] 1,224,551.6
Device: Kinetic cyclone[reqs 2] 1,277,142.6
Device: Oldak coil[reqs 3] 1,329,733.6
Machine: Alchemiser 72 56,862 1,386,595.6
Material: Zamorak components 74 61,347.7 1,447,943.3
Material: Saradomin components 1,509,291
Material: Armadyl components 1,570,638.7
Material: Bandos components 1,631,986.4
Device: Small gizmo bag 75 63,672 1,695,658.4
Device: Mechanised siphon 77 68,489 1,764,147.4
Research: Charge drain reduction 5 78 70,981.7 1,835,129.1
Research: Junk chance reduction 5 1,906,110.8
Machine: Large generator 80 80,618 1,986,728.8
Machine: Auto disassembler mk. II 81 83,441 2,070,169.8
Research: Junk chance reduction 6 83 89,273.4 2,159,443.2
Research: Charge drain reduction 6 2,248,716.6
Material: Third-age components 2,337,990
Material: Seren components 2,427,263.4
Material: Zaros components 2,516,536.8
Material: Historic components 85 21,000 2,537,536.8
Material: Classic components 2,558,536.8
Device: Ancient gizmos[reqs 5] 42,500 2,601,036.8
Device: Discover the Lightbulb hat item 87 101,703.5 2,702,740.3
Research: Maximum charge improvement 4 2,804,443.8
Material: Oceanic components 2,906,147.3
Material: Silent components 3,007,850.8
Material: Resilient components 3,109,554.3
Research: Undead Slayer ability codex[reqs 6] 88 104,973 3,214,527.3
Research: Demon Slayer ability codex[reqs 6] 3,319,500.3
Research: Dragon Slayer ability codex[reqs 6] 3,424,473.3
Material: Avernic components[reqs 7] 89 108,310 3,532,783.3
Material: Cywir components[reqs 8] 3,641,093.3
Material: Ilujankan components[reqs 9] 3,749,403.3
Material: Shadow components[reqs 10] 3,857,713.3
Machine: Partial potion producer 90 117,921 3,975,634.3
Research: Charge drain reduction 7 91 121,584.8 4,097,219.1
Research: Junk chance reduction 7 4,218,803.9
Device: Pogo stick 4,340,388.7
Device: Spirit tree re-rooter 92 125,320 4,465,708.7
Machine: Automatic hide tanner 93 129,127.5 4,594,836.2
Device: Ancient enhanced tools[reqs 11] 65,000.0 4,659,836.2
Device: Portable fairy ring 94 133,008.5 4,792,844.7
Materials: Vintage components 66,000 4,858,844.7
Research: Charge drain reduction 8 95 136,962.6 4,995,807.3
Research: Maximum charge improvement 5 5,132,769.9
Research: Junk chance reduction 8 5,269,732.5
Research: Professor title 5,406,695.1
Device: Medium gizmo bag 5,543,657.7
Device: Herb protector 96 140,990.5 5,684,648.2
Research: Enchanted notepaper[reqs 6] 97 145,093 5,829,741.2
Device: Energy barrel 98 149,272 5,979,013.2
Research: Augmented item maximum level 20 99 153,526.2 6,132,539.2
Material: Noxious components 6,286,065.2
Material: Rumbling components 6,439,591.2
Material: Ascended components 6,593,117.2
Machine: Plank maker 6,746,643.2
Device: Whetstone 100 166,167 6,912,810.2
Device: Divine-o-matic vacuum and divine charge (empty) 101 170,806.7 7,083,616.9
Machine: Jumbo generator 102 175,528 7,259,144.9
Material: Timeworn components 103 90,000 7,349,144.9
Device: Miraculous treatment 104 185,218.5 7,534,363.4
Research: Charge drain reduction 9 105 190,188.8 7,724,552.2
Research: Junk chance reduction 9 7,914,741
Device: Alchemical onyx 107 200,382.3 8,115,123.3
Machine: Alchemiser mk. II 108 205,606.9 8,320,730.2
Device: Flatpack depacker 109 210,917.4 8,531,647.6
Device: Teleportation compactor 110 216,314.6 8,747,962.2
Machine: Optimised hide tanner 111 221,798.8 8,969,761
Device: Potion reservoir 112 227,370.9 9,197,131.9
Device: Combat dummy MKII 113 233,031.4 9,430,163.3
Research: Ingenuity of the Humans ability codex 114 238,780.8 9,668,944.1
Machine: Partial potion producer DX 9,907,724.9
Device: Equipment separator 115 244,619.8 10,152,344.7
Machine: High capacity plank maker 117 256,568.9 10,408,913.6
Research: Alchemical hydrix 10,665,482.5
Research: Passage of the Abyss 118 262,680.1 10,928,162.6
Device: Large gizmo bag 11,190,842.7
  1. ^ The experience shown in this table is the amount a 'Perfect' optimization awards.

Discovering all blueprints would result in a total experience gain of 11,190,842.7 if no bonus experience was used (13.5% of level 120).

Additional requirements
  1. ^ a b Requires completion of Nomad's Elegy.
  2. ^ a b c d e f g h Requires unlocking the dwarven tech tree. Unlocked by exchanging dwarven currency.
  3. ^ a b c d e f g h Requires unlocking the cave goblin tech tree. Unlocked by exchanging goblin currency.
  4. ^ The ability to make this item has to be unlocked with chimes and taijitu from Boni (rewards).
  5. ^ The ability to discover these devices has to be unlocked by studying either 'Ancient gizmos' blueprint or 'Ancient gizmos' blueprint (untradeable).
  6. ^ a b c d The ability to make this item has to be unlocked with dungeoneering tokens from Bryll Thoksdottir.
  7. ^ Also requires 2,500 Zamorakian reputation in the Heart of Gielinor.
  8. ^ Also requires 2,500 Serenist reputation in the Heart of Gielinor.
  9. ^ Also requires 2,500 Zarosian reputation in the Heart of Gielinor.
  10. ^ Also requires 2,500 Sliskean reputation in the Heart of Gielinor.
  11. ^ The ability to discover these devices has to be unlocked by studying either 'Ancient tools' blueprint or 'Ancient tools' blueprint (untradeable).

Trivia[edit | edit source]