Impetuous Impulses
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Impetuous Impulses | |
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Release date | 11 June 2007 (Update) |
Members | Yes |
Location | Puro-Puro |
Participants | 1 |
Skills | Hunter |
Currency | None |
Spotlight | No |
HiScores | No |
Tutorial | No |
Custodians | Immenizz |
Music | Impetuous |
Developers | Frédérique G |
Infobox • Talk page |
Impetuous Impulses is a solo minigame in which the objective is to capture implings, flying imp-like creatures that have been stealing trinkets and treasures all over RuneScape. Players begin the game by speaking with Elnock Inquisitor. The game works in two different ways: The player can either track the Implings to their home world of Puro-Puro, via crop circle portals and can capture them in a mystical wheat field, or can search for them throughout RuneScape. For greater success in this minigame a combination of high Hunter, Strength, Agility, and Thieving is a must.
Players having a Magic box in their inventory will be denied entrance to the minigame; instead, a message will appear in a chatbox: "Something prevents you from entering. You think the portal is offended by your imp boxes. They are not popular on imp and impling planes."
In a Developers' Blog by Mod Maylea on 28 October 2009, it was suggested that Impeteuous Impulses was going to receive an update in the near future. This proved true with the Impetuous Impulses update on 22 February 2010, which saw the release of three new implings (Spirit, Zombie, and Kingly) and more experience for catching implings.
Getting there[edit | edit source]
- There is a permanent crop circle in the Zanaris wheat field.
- Random wheat fields may spawn a crop circle to teleport the player. Certain fields are favoured by players owing to their proximity to banks and skilling areas. Additionally, the Farmer's Affinity bonus can make it easier to catch imps, and generally speeds up the game. Perhaps the most popular wheat fields would be those in Catherby and Yanille.
Requirements[edit | edit source]
Skills[edit | edit source]
The only requirement to participate in a game of Impetuous Impulses is a Hunter level of 17 or above. However a high Hunter level will allow the player to catch different implings with better treasures, while high Strength will make travelling through the wheat easier. Pushing through the wheat will earn strength experience.
A higher Thieving level will also help to prevent the imp defenders from freeing your trapped implings; level 80+ Thieving seem to make the impling defender nearly unable to do so.
Equipment[edit | edit source]
You do not need any equipment to start playing Impetuous Impulses, as it is all supplied by Elnock Inquisitor. The impling jars that he gives you are special; you cannot use butterfly jars to hold implings. Use of a Magic butterfly net may help too.
After running out of jars, buy or make one. Then fill that with a random imp, trade Elnock and swap it for 3 jars. Do that again until you have 6 jars and then catch the required imps for a jar generator. The jar generator gives 33 jars before it runs out. Make sure you save some though to get another.
Although time-consuming, players can make their own impling jars from butterfly jars. This is helpful if you run out of jars before you return to Puro Puro to trade Elnock. You can make it using anchovy oil, some flowers, and the lamp oil still, at the Chemist in Rimmington.
Strength boosts will also be helpful, as the increased strength will help you get through the wheat field faster. Binding spells are also useful in preventing implings from trying to escape. The normal spellbook must be used for this, as ice spells will not work.
Overview[edit | edit source]
The easier of the two options is catching the implings on their home world: Puro-Puro. The player can either travel through a stable portal on Zanaris, or randomly appearing portals in wheat fields. Those who have access to Zanaris can talk to the Wandering impling near the crop circle to see where the random crop circle is located at that time. Once in Puro-Puro talk to Elnock Inquisitor, who will give the player a run down of the game, the maze and the implings. He will also give the player a butterfly net, some magical impling jars and an Impling scroll containing the number of implings the player has caught. There is no time limit for this minigame.
The maze[edit | edit source]
The maze is made of magical wheat. To enter the maze the player needs to select Push-through magical wheat which will, depending on the player's Strength level, take a long or short time to enter the maze. The minimap, due to the magical nature of Puro-Puro, will not display anything. Also the maze is constantly changing, new walls and passages appearing every few minutes. There is also a glitch, when a player uses a teleport to get out, the map will flash for around a second and then switch to the teleport location. This has yet to be fixed.
Farmer's affinity[edit | edit source]
The Farmer's affinity bonus is a blessing that can allow faster movement through wheat. One must enter a "swirl" or teleportal in a wheat field, that occurs randomly. To receive a hint about which wheat fields give the bonus at the moment, click on check-gates on the Wandering Impling in the southern part of the Zanaris wheat field. Even when active, the bonus to movement speed may fail, in which case the player is informed that moving through the wheat is "hard work." This bonus lasts for 30 minutes upon entering Puro-Puro via a crop circle from a wheat field in Gielinor. The timer continues to run after leaving Puro-Puro, so it is possible to enter a crop circle to get the bonus, leave, then re-enter via the Zanaris wheatfield and benefit from whatever bonus time remains. The timer will not be consumed while some interfaces are open, such as a store interface or dialogue with an NPC. The bonus was added to the game on 22 February 2010 with the update to Impetuous Impulses.
Catching the implings[edit | edit source]
Capturing implings requires an empty impling jar in the inventory and a butterfly net (normal or magical) in the player's hand. The player clicks on the Implings, which, depending on the Hunter level, will be easy or hard to catch. The player can either claim a reward from the captured Impling by clicking on the jar, in which the grateful Impling will leave an item behind, or can trade the Implings with Elnock for minigame rewards, like more Impling jars.
Note: The imps feel some kinship towards the Implings and an Impling defender will try to free the lowest levelled of their captured brethren, though a high Thieving level will decrease their chances at freeing them. Carrying a jar containing an unwanted baby impling protects against the rescue of higher levelled implings. The player can leave at any time via the crop circle in the centre of the maze.
Gielinor[edit | edit source]
The implings are also scattered throughout RuneScape; however due to the size of RuneScape, they will be harder to find. The player cannot access Elnock, but it does not matter because no net/jars are needed here as the implings are exhausted from their trip to Gielinor. However, barehand catching has a significantly lower success rate.
Implings in RuneScape have a large wandering area, but generally have certain areas where they are located. Implings can be frequently found in Mos Le'Harmless, while spawns are guaranteed in the Al Kharid and Gorajo resource dungeons. Higher-leveled implings tend to have a higher spawn chance in Gielinor compared to Puro-Puro. The crystal impling is specifically unique to Prifddinas and the Gorajo resource dungeon only.
Implings[edit | edit source]
Impling | Image | Hunter level | Experience in Puro-Puro | Experience in RuneScape |
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Baby impling | ![]() |
17 | 20 | 25 |
Young impling | ![]() |
22 | 48 | 65 |
Gourmet impling | ![]() |
28 | 82 | 113 |
Earth impling | ![]() |
36 | 126 | 177 |
Essence impling | ![]() |
42 | 160 | 225 |
Eclectic impling | ![]() |
50 | 205 | 289 |
Spirit impling | ![]() |
54 | 227 | 321 |
Nature impling | ![]() |
58 | 250 | 353 |
Magpie impling | ![]() |
65 | 289 | 409 |
Ninja impling | ![]() |
74 | 339 | 481 |
Pirate impling[notes 1] | ![]() |
76 | 350 | 497 |
Divine impling | ![]() |
79 | 375 | 520 |
Dragon impling | ![]() |
83 | 390 | 553 |
Zombie impling | ![]() |
87 | 412 | 585 |
Kingly impling | ![]() |
91 | 434 | 617 |
Crystal impling | ![]() |
95 | 520 | 820 |
- ^ You must complete Rocking Out to be able to catch Pirate implings.
Rewards[edit | edit source]
After capturing several implings the player can trade the implings with Elnock. Jars aside different Impling combinations will grant the player different items that will increase their success in this minigame.
Elnock's Exchange | |
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Trade these implings | for this |
3 Baby, 2 Young, 1 Gourmet | Imp repellent |
3 Gourmet, 2 Earth, 1 Essence | Magic butterfly net |
3 Essence, 2 Eclectic, 1 Nature | Jar generator |
1 Any impling type | 3 Impling jars |
The player can also loot captured implings, rather than trade with Elnock. Different implings carry different items, from minor trinkets to powerful treasures, like dragon arrowtips.
Jar | Impling | GE price |
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Baby impling | 1,282 |
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Young impling | 1,200 |
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Gourmet impling | 13,360 |
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Earth impling | 8,680 |
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Essence impling | 8,168 |
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Eclectic impling | 3,999 |
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Nature impling | 5,898 |
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Spirit impling | 15,157 |
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Magpie impling | 13,570 |
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Ninja impling | 18,642 |
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Pirate impling | 945,100 |
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Divine impling | 50,244 |
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Dragon impling | 222,592 |
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Zombie impling | 68,517 |
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Kingly impling | 305,699 |
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Crystal impling | 1,014,166 |
Music[edit | edit source]
The following music is unlocked with this minigame:
Update history[edit | edit source]
- patch 5 January 2015 (Update):
- Elnock will now remember that he's taken your butterfly/magic butterfly net when exchanging with him.
- patch 14 January 2013 (Update):
- The hint arrow in Impetuous Impulses no longer persists when leaving the game.
Trivia[edit | edit source]
- When you go to the permanent crop circle in Zanaris, the music for Impetuous Impulses will be playing, but if you look in the music player tab, it will show no song playing. If you go anywhere else, the music will stop playing and the normal Zanaris music, Faerie will play instead. If a player teleports, the music will not reset to normal. This can also occur in random places across Gielinor, but the song will be softer and more sinister-sounding.
- In the first ever Development Diary, zombie and pirate imps were hinted at in Mod Chihiro's quote: "If this were Mod Wilson's content, there would have been pirate implings! Zombie ninja pirate implings! (laughs)...but I don't want to get into the whole pirate/ninja debate."
Implings | |
Impling jars | |
Equipment | |
NPCs | |
Locations | |
Music |