Ice nihil (familiar)

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This article is about the summoning familiar. For the monster, see Ice nihil.
Ice nihil (familiar) chathead.png

Ice nihil are level 87 Summoning familiars. They belong to the Nihil group of familiars, and currently share the special move, Annihilate, with three other nihil familiars: shadow nihil, blood nihil, and smoke nihil. Ice nihil give a 5% accuracy boost to Magic like smoke nihil, and they also have the ability to apply a 5% accuracy and defence reduction to non-player targets; the accuracy and defence debuffs only apply to the damage caused and received by other familiars (including those of other players) such as the steel titan, and not players themselves (making the ice nihil a more viable option for group PvM than the smoke nihil). Unlike most other familiars with no weakness, they are specifically weak to ranged.

There is a bug where Ice nihil can cause non-player targets to change their aggression towards it instead of the owner of the nihil. This is especially noticeable when fighting Scopulii as they tend to shift their attacks towards the nihil very often thus it should not be used by bomb tanks at Vorago.

Nihil familiars attack at double the speed of all other familiars, meaning that though their maximum hit is a little low, they excel in damage overall.

Ice nihil pouch[edit | edit source]


Ice nihil pouch is made by using a Summoning pouch on a Summoning obelisk with 150 Elder energy, an Elder charm, and an Icyene feather in the inventory.

Annihilate scroll[edit | edit source]

A player activates the scroll. (Applies to ALL nihil)

Annihilate scroll enables the use of the Annihilate special move for all nihil familiars. Using any of the pouches on a Summoning obelisk creates 10 scrolls.

Annihilate[edit | edit source]

Annihilate is the special move for the ice nihil, which deals up to 768 magic damage and stuns monsters. The stun is not guaranteed however.

The special move costs 20 special points.

Dialogue[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 20 July 2015 (Update):
    • The animations played on pets overriding nihil familiars have been corrected.