Hydrix bakriminel bolts (e)

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Hydrix bakriminel bolts (e) detail.png

Hydrix bakriminel bolts (e) are hydrix bakriminel bolts that are enchanted via the Enchant Bakriminel Bolt (Hydrix) spell, which requires level 99 Magic.

Combat stats[edit | edit source]

Passive effect[edit | edit source]

Ascendri bolts (e) and Hydrix bakriminel bolts (e) have a 10% chance of triggering the Deathmark effect, which instantly grants the player 10% adrenaline and additional 1% from basic abilities for 15 seconds. Subsequent activations while under the effect of Deathmark will refresh the effect. The effect of Deathmark will remain active after switching ammunition or even switching weapons.

There is a bug, however, where using ascendri bolts (e) outside of a quiver (Tirannwn or Pernix) will cause the effect of Deathmark to fade upon switching bolts. This is negated simply by putting them in a quiver.

This effect can be triggered with auto attacks and abilities, with abilities consuming one bolt per activation. Multi-target abilities such as Ricochet can trigger the effect separately on secondary targets. Abilities that hit multiple times such as Rapid Fire have a chance to trigger it on each hit separately.

The abilities Fragmentation Shot, Corruption Shot, Incendiary Shot, and the bleed effect of Deadshot can not trigger the passive effect of bakriminel bolts.

Onslaught can trigger the effect, although adrenaline gained after the 1st recoil hit will be immediately drained and doesn't stop its self-harm effect despite gaining adrenaline.

Bolt trigger chance[edit source]

The chance of an enchanted bolt triggering is increased with the Ranged cape perk active and the completion of the Elite Seers' Village achievements.

Perks Bolt trigger chance
Opal / Jade / Pearl / Topaz / Sapphire
Ruby[note 1] / Diamond / Dragon
Emerald Onyx / Hydrix
Default 5% 55% 10%
Ranged cape perk active 6% 66% 12%
Elite Seers' Village achievements 7% 57% 12%
Ranged cape & Elite Seers' Village achievements 8.4% 68.4% 14.4%
  1. ^ Though the default chance of ruby bolts (e) and ruby bakriminel bolts (e) falls under this column, the proc chance lowers for each 1,000,000 life points the target has. More information about Blood Forfeit can be found on either page.

Creation[edit | edit source]

Hydrix bakriminel bolts (e).png Hydrix bakriminel bolts (e) ×10
Magic-Make-X hourglass icon.pngMake-X GE icon.png
131.6 XP-4 (2.4s) / 1 (0.6s) [r 1]89,710
Requirements
Magic Magic level99
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Hydrix bakriminel bolts.pngHydrix bakriminel bolts107,99879,980
Cosmic rune.pngCosmic rune1245245
Blood rune.pngBlood rune11,2051,205
Death rune.pngDeath rune1313313
Fire rune.pngFire rune201112,220
Total price83,963
Profit5,747
  1. ^ When enchanting the first set of bolts

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!