High priest orb
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This article is about the restored variant. For the damaged variant, see High priest orb (damaged).
![]() | |
High priest orb | |
---|---|
Release | 30 March 2020 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Equipable | No |
Stackable | No |
Disassembly | Yes |
Destroy | You will have to find another through Archaeology. |
Actions [?] | |
Backpack | Inspect, Destroy |
Values | |
Value | 44,500 coins |
Alchemy | Not alchemisable |
On death | Always kept outside Wild |
Weight | 0.001 kg |
Examine | |
A fully restored high priest orb. | |
Advanced data | |
Item ID | 49699 |
Links | MRID • recipe |
Calcval parsed | 325312 |
Calcval smw | {{GETotalqty|name1=Mark of the Kyzaj|qty1=26|name2=Malachite green|qty2=24|name3=Goldrune|qty3=28}} |
FAQ • doc |
A high priest orb is a Bandosian artefact which is made by restoring the damaged variant at an archaeologist's workbench after the damaged variant is excavated from the Big High War God shrine excavation hotspot at the Warforge Dig Site with level 89 Archaeology.
Artefact info[edit | edit source]
High priest orb | |
---|---|
Chronotes[art 1] | 724 (289) |
Alignment | ![]() |
Dig site | ![]() |
Excavation hotspot | Big High War God shrine |
Collections | |
Description | While more of a ritual item, this orb, with a small Kyzaj symbol atop it, could have been used to channel magic spells. |
Restoration[edit | edit source]
![]() | - | ![]() | ![]() | |
---|---|---|---|---|
10,500 XP | - | 10 (6s) / 8 (4.8s) [r 1] | - | |
Requirements | ||||
![]() | 89 | |||
![]() | ||||
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Materials | ||||
Item | Quantity | Price | Total | |
![]() | High priest orb (damaged) | 1 | N/A | - |
![]() | Mark of the Kyzaj | 26 | 3,428 | 89,128 |
![]() | Malachite green | 24 | 7,237 | 173,688 |
![]() | Goldrune | 28 | 2,232 | 62,496 |
Total price | 325,312 |
- ^ When wearing the master archaeologist's outfit.
Disassembly[edit | edit source]
High priest orb | |
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Disassembly category | Magic off-hand weapons |
Disassembly XP | 26.7 |
Item quantity required | 1 |
Material count | 10 |
Base junk chance | 0.3% |
Special materials | |
2 × ![]() | 1/2 |
OR | |
2 × ![]() | 1/2 |
Common materials | |
![]() | 35/101 |
![]() | 30/101 |
![]() | 30/101 |
Rare materials | |
![]() | 3/101 |
![]() | 2/101 |
![]() | 1/101 |
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
Categories:
- Items
- Members' items
- Items that can be disassembled
- Items that are always kept outside the Wilderness on death
- Untradeable items
- Items that cannot be alchemised
- Items that disassemble into Delicate parts
- Items that disassemble into Magic parts
- Items that disassemble into Smooth parts
- Items that disassemble into Enhancing components
- Items that disassemble into Ethereal components
- Items that disassemble into Faceted components
- Items that disassemble into Timeworn components
- Items that disassemble into Vintage components
- Disassemble category/orb
- Items that can disassemble into special materials
- Bandosian artefacts
- Artefacts
- Archaeology