Herblore training

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Herblore.png

This guide lists methods and optimizations for training Herblore from 1 to 120. Costs shown are determined by the expected amount of money lost after selling the potions. For players growing their own herbs and gathering their own resources, these losses represent the difference between selling the raw materials and selling the finished potions. Net losses or gains will vary slightly as prices fluctuate between the date of purchase of the raw materials and the date of sale of the finished potions; some potions may sell rather slowly. Always bear in mind that updates, new quests, or other game changes can suddenly and dramatically alter the economics of base resources and finished potions, even so far as rendering resources briefly unavailable or making potions briefly unsellable; be patient and be prepared to change strategies as needed.

Note: The number and cost of the potions you need may vary slightly depending on whether you purchase herbs as grimy, clean, or (where applicable) unfinished .

Useful equipment and abilities[edit | edit source]

Item Description
Portable well.png: RS3 Inventory image of Portable well Portable well Acts as a free water source as well as an infinite supply of vials of water. All types of potions made using a portable well give 10% more Herblore experience along with a 5% chance of creating an extra potion. Combination potions do not have a chance generating an extra potion although 10% more Herblore experience will be gained.
Perfect juju herblore potion (4).png Perfect plus potion (6).png Perfect juju herblore potion / Perfect plus potion 5% more experience from making combination potions for one/four hours. Only applies to 6-dose combination potions.
Botanist's mask.png: RS3 Inventory image of Botanist's mask Botanist's top.png: RS3 Inventory image of Botanist's top Botanist's trousers.png: RS3 Inventory image of Botanist's trousers Botanist's gloves.png: RS3 Inventory image of Botanist's gloves Botanist's boots.png: RS3 Inventory image of Botanist's boots Botanist's outfit Each piece of the Botanist's outfit increases Herblore experience by 1%. Wearing a full set will give an extra 1% bonus experience, for 6% bonus experience in total.
Modified botanist's mask.png: RS3 Inventory image of Modified botanist's mask Modified botanist's mask In addition to granting a 1% Herblore experience bonus, gives a 5% chance to duplicate potions the player is making. This bonus stacks with the boost given by portable wells.
Factory mask.png: RS3 Inventory image of Factory mask Factory top.png: RS3 Inventory image of Factory top Factory trousers.png: RS3 Inventory image of Factory trousers Factory gloves.png: RS3 Inventory image of Factory gloves Factory boots.png: RS3 Inventory image of Factory boots Factory outfit Wearing 3/5 parts of the outfit gives a 10% chance of creating 4-dose potions instead of 3-dose. Stacks with bonuses from Morytania legs 4 and Desert amulet 4.

Wearing all 5 parts will give bonus experience making unfinished potions equivalent to cleaning the relevant herb. The full set costs 12,000 Brianpoints, or 1,200 thaler.

Scroll of cleansing.png: RS3 Inventory image of Scroll of cleansing Scroll of cleansing Gives the player the Wasteless Herblore ability, which grants a 10% chance that:
  • the player will make a potion twice as fast as usual and
  • when adding a herb to a vial of water or coconut milk, or secondary ingredient to an unfinished potion, it will not be used up, leaving the player with an extra ingredient. This effect also works with juju potions, combination potions, and extreme potions.

Requires 49 Herblore and 49 Dungeoneering. Costs 20,000 Dungeoneering tokens.

Ring of Whispers.png: RS3 Inventory image of Ring of Whispers Necklace of Shadows.png: RS3 Inventory image of Necklace of Shadows Combined Catalyst fragment.png: RS3 Inventory image of Combined Catalyst fragment Shadow-touched training The set effect spawns Manifested knowledge every 4 minutes, which can grant 10% of a small experience lamp's experience.
Torstol incense sticks.png: RS3 Inventory image of Torstol incense sticks Torstol incense sticks Each potency level of torstol incense sticks provides a 0.5% increase to base XP gain. The potency level will increase every 10 minutes and will reach its maximum at level 4 (+2% to base XP). Overloading consumes 6 sticks but instantly provides the maximum potency.
Brooch of the Gods.png: RS3 Inventory image of Brooch of the Gods Brooch of the Gods Doubles the likelihood that a Portable well will create two potions.
Wise.png: RS3 Inventory image of Wise Wise The wise perk on a weapon or tool in the main or off-hand slot can give up to 4% more experience.
Inspire Genius.png Inspire Genius Players with level 118 Archaeology can activate the Inspire Genius relic power at the mysterious monolith for a 2% experience increase to Herblore.
Botanist's amulet.png: RS3 Inventory image of Botanist's amulet Botanist's amulet 5% chance to create 4-dose potions instead of 3-dose. 5 charges.
Morytania legs 4.png: RS3 Inventory image of Morytania legs 4 Morytania legs 4 20% chance of creating a 4-dose prayer renewal instead of 3-dose while mixing them in Morytania.
Desert amulet 4.png: RS3 Inventory image of Desert amulet 4 Desert amulet 4 20% chance to create a 4-dose super antifire instead of 3-dose, while in the desert.
Feral_dinosaur_(player-owned_farm).png: RS3 Inventory image of Feral_dinosaur_(player-owned_farm) Venomous_dinosaur_(player-owned_farm).png: RS3 Inventory image of Venomous_dinosaur_(player-owned_farm) Ripper_dinosaur_(player-owned_farm).png: RS3 Inventory image of Ripper_dinosaur_(player-owned_farm) Hypnotic_dinosaur.png: RS3 Inventory image of Hypnotic_dinosaur Envenomed perk 10% chance to create 4-dose potions when mixing Weapon Poison or Antipoison potion variants instead of 3-dose.
Meilyr Clan.png Voice of Seren During Meilyr Hour, 20% more herblore experience from making combination potions in Meilyr District.

Affordable and fast methods (1-99)[edit | edit source]

The following methods are the fastest methods to get from level 1 to 81, and features affordable and fast methods to get from 81 to 99 while creating super potions useful for overloads. These are recommended for new players as they don't require heavy initial investment to get from level 81 to 99.

  • Always brew these potions on Portable well.png: RS3 Inventory image of Portable wellPortable wells found at Lumbridge Bank on World 84, for a chance at creating extra potions and 20% additional XP (10% from well + 10% from pulse cores).
  • Always decant your resulting potions from 3-doses to 4-doses using War's decant interface at War's Retreat, and then sell the 4-dose potions.
  • Always discover the actual trading price of a potion by attempting to instantly buy one at a higher price, and sell your results at that higher price instead.

Quest points.png

The following quests will get you from level 1 to level 19:

Guam potion (unf).pngGuam potion (unf).pngGuam potion (unf).pngGuam potion (unf).png
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Guam potion (unf).pngGuam potion (unf).pngEye of newt.pngEye of newt.png
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Vial of water.pngVial of water.pngVial of water.pngVial of water.png
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Vial of water.pngVial of water.pngClean guam.pngClean guam.png
Clean guam.pngClean guam.pngClean guam.pngClean guam.png
Clean guam.pngClean guam.pngClean guam.pngClean guam.png
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Make Attack potion.png: RS3 Inventory image of Attack potionAttack potions. Inventory setups on the right show the bank presets required for each step.

Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

It is best to do this if you don't have the requirements for The Dig Site.

These give 25 experience each. It will take 25 Attack potions to get level 12.

Some people choose to use Chaos druids to lessen their costs of herblore. They provide plenty of guam Herbs.

Additionally to save some cash, combine the potions together so you make 4 doses, instead of 3, to save money on buying vials.

Assuming you buy all of the items on the Grand Exchange, clean herbs are used, and all potions are sold at the end, you will spend (-) or earn (+):

9,150 in total or 14.64 per experience point.

If decanting potions to 4 doses, 7,162.5 in total or 11.46 per experience point.

Tarromin potion (unf).pngTarromin potion (unf).pngTarromin potion (unf).pngTarromin potion (unf).png
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Tarromin potion (unf).pngTarromin potion (unf).pngLimpwurt root.pngLimpwurt root.png
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Vial of water.pngVial of water.pngClean tarromin.pngClean tarromin.png
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Make Strength potion.png: RS3 Inventory image of Strength potionStrength potions. Inventory setups on the right show the bank presets required for each step.

Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

To lessen the cost, kill Hill giants (Level 44) for their fairly common limpwurt drop or grow Limpwurt (farming) in a patch in the Wilderness specifically for Limpwurts. There's also a resource dungeon with Limpwurt spawns (needs at least level 20 Dungeoneering to enter). The safest, cheapest, quickest, way to obtain Limpwurt roots, is to grow them in a flower patch; which yields 3 roots per seed.

An alternative to this is to kill Hobgoblins. They have a more likely chance to drop Limpwurt roots. They can be found west of the Crafting Guild or in Rellekka where the Rock crabs are.

These give 40 experience each. It will take 144 Strength potions to get level 26.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all 3-dose potions are sold at the end, you will spend (-) or earn (+):

3,600 in total or 0.63 per experience point.

If decanting potions to 4 doses, 11,304 in total or 1.96 per experience point.

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Harralander potion (unf).pngHarralander potion (unf).pngChocolate dust.pngChocolate dust.png
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Vial of water.pngVial of water.pngVial of water.pngVial of water.png
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Vial of water.pngVial of water.pngClean harralander.pngClean harralander.png
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Make Energy potion.png: RS3 Inventory image of Energy potionEnergy potions. Inventory setups on the right show the bank presets required for each step.

Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 67.5 experience each. It will take 322 Energy potions to get level 38.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all 3-dose potions are sold at the end, you will spend (-) or earn (+):

−695,606 in total or −32 per experience point.

If decanting potions to 4 doses, −611,966.5 in total or −28.16 per experience point.

Ranarr potion (unf).pngRanarr potion (unf).pngRanarr potion (unf).pngRanarr potion (unf).png
Ranarr potion (unf).pngRanarr potion (unf).pngRanarr potion (unf).pngRanarr potion (unf).png
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Ranarr potion (unf).pngRanarr potion (unf).pngSnape grass.pngSnape grass.png
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Vial of water.pngVial of water.pngVial of water.pngVial of water.png
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Vial of water.pngVial of water.pngClean ranarr.pngClean ranarr.png
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Make Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potions. Inventory setups on the right show the bank presets required for each step.

Items needed:

Clean the herb if it's grimy (grimy may be more or less expensive than clean), use the herb on the vial of water, and then add the secondary.

These give 87.5 experience each. It will take 1,066 Prayer potions to get level 52.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions are sold at the end, you will spend (-) or earn (+):

1,140,620 in total or 12.23 per experience point.

This cost can be significantly reduced by combining the prayer potion (3)s into prayer potion (4); 1,066 3-dose potions will make 799.5 4-dose potions. By referencing the price of each dosage regards to prayer potions, the latter usually offers a higher price per dosage in the Grand Exchange thus saving you money.

If decanting potions to 4 doses, 1,295,524 in total or 13.89 per experience point.

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Kwuarm potion (unf).pngKwuarm potion (unf).pngLimpwurt root.pngLimpwurt root.png
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Vial of water.pngVial of water.pngVial of water.pngVial of water.png
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Vial of water.pngVial of water.pngClean kwuarm.pngClean kwuarm.png
Clean kwuarm.pngClean kwuarm.pngClean kwuarm.pngClean kwuarm.png
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Make Super strength.png: RS3 Inventory image of Super strengthSuper strengths. Inventory setups on the right show the bank presets required for each step.

Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 125 experience each. It will take 1616 super strength potions to get to level 63.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):

2,085,867 in total or 7.91 per experience point.

If decanting potions to 4 doses, 4,798,021.5 in total or 18.2 per experience point.

Snapdragon potion (unf).pngSnapdragon potion (unf).pngSnapdragon potion (unf).pngSnapdragon potion (unf).png
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Snapdragon potion (unf).pngSnapdragon potion (unf).pngSnapdragon potion (unf).pngSnapdragon potion (unf).png
Snapdragon potion (unf).pngSnapdragon potion (unf).pngRed spiders' eggs.pngRed spiders' eggs.png
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Vial of water.pngVial of water.pngVial of water.pngVial of water.png
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Vial of water.pngVial of water.pngClean snapdragon.pngClean snapdragon.png
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Make Super restore.png: RS3 Inventory image of Super restoreSuper restores. Inventory setups on the right show the bank presets required for each step.

Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 142.5 experience each. It will take 3,724 Super restores to get level 72.

Assuming you buy all of the items on the Grand Exchange, and clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):

607,012 in total which is about 1.1 per experience point.

If decanting potions to 4 doses, 753,179 in total which is about 1.4 per experience point.

Dwarf weed potion (unf).pngDwarf weed potion (unf).pngDwarf weed potion (unf).pngDwarf weed potion (unf).png
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Dwarf weed potion (unf).pngDwarf weed potion (unf).pngDwarf weed potion (unf).pngDwarf weed potion (unf).png
Dwarf weed potion (unf).pngDwarf weed potion (unf).pngWine of Zamorak.pngWine of Zamorak.png
Wine of Zamorak.pngWine of Zamorak.pngWine of Zamorak.pngWine of Zamorak.png
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Wine of Zamorak.pngWine of Zamorak.pngWine of Zamorak.pngWine of Zamorak.png
Vial of water.pngVial of water.pngVial of water.pngVial of water.png
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Vial of water.pngVial of water.pngClean dwarf weed.pngClean dwarf weed.png
Clean dwarf weed.pngClean dwarf weed.pngClean dwarf weed.pngClean dwarf weed.png
Clean dwarf weed.pngClean dwarf weed.pngClean dwarf weed.pngClean dwarf weed.png
Clean dwarf weed.pngClean dwarf weed.pngClean dwarf weed.pngClean dwarf weed.png

Make Super ranging potion.png: RS3 Inventory image of Super ranging potionSuper ranging potions. Inventory setups on the right show the bank presets required for each step.

Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 162.5 experience each. It will take 7,961 Super ranging potions to get level 81.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):

2,300,729 in total or 1.78 per experience point.

If decanting potions to 4 doses, 9,425,824 in total or 7.29 per experience point.

Make any of the following types of potion depending on your budget. All of these potions can be sold for return on investment.
You can alternatively use some of the super potions to create extreme potions used for overloads.

Level
required
Product Ingredients XP per potion Potions needed
from 81-99
Total profit/loss
from 81-99
81 Herblore Saradomin brew.png: RS3 Inventory image of Saradomin brewSaradomin brew Clean toadflax.png: RS3 Inventory image of Clean toadflaxClean toadflax, Crushed nest.png: RS3 Inventory image of Crushed nestCrushed nest 180 60,232 62,099,192
76 Herblore Super magic potion.png: RS3 Inventory image of Super magic potionSuper magic potion Clean lantadyme.png: RS3 Inventory image of Clean lantadymeClean lantadyme, Potato cactus.png: RS3 Inventory image of Potato cactusPotato cactus 172.5 62,850 41,103,900
72 Herblore Super ranging potion.png: RS3 Inventory image of Super ranging potionSuper ranging potion Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weedClean dwarf weed, Wine of Zamorak.png: RS3 Inventory image of Wine of ZamorakWine of Zamorak 162.5 66,718 19,281,502
66 Herblore Super defence.png: RS3 Inventory image of Super defenceSuper defence Clean cadantine.png: RS3 Inventory image of Clean cadantineClean cadantine, White berries.png: RS3 Inventory image of White berriesWhite berries 150 72,278 108,633,834
55 Herblore Super strength.png: RS3 Inventory image of Super strengthSuper strength Clean kwuarm.png: RS3 Inventory image of Clean kwuarmClean kwuarm, Limpwurt root.png: RS3 Inventory image of Limpwurt rootLimpwurt root 125 86,733 68,605,803
45 Herblore Super attack.png: RS3 Inventory image of Super attackSuper attack Clean irit.png: RS3 Inventory image of Clean iritClean irit, Eye of newt.png: RS3 Inventory image of Eye of newtEye of newt 100 108,417 142,785,189

View Calculator:Herblore/Potions for cost and cost/experience for each potion.

Expensive and fast methods (88-120)[edit | edit source]

The following methods are the fastest known methods to train Herblore, at the cost of upwards of 100 million coins to get to level 99, or billions of coins to get to level 120. They consist of creating extreme potions whose only use is in overloads. They are not recommended for new players as new players do not require 40,000 overloads for any activity.

Extreme attack (4) detail.png

Make Extreme attack.png: RS3 Inventory image of Extreme attackExtreme attacks.

Items needed:

Use the clean avantoe on the super attack potion (3).

Extreme attack potions give 220 experience each. It will take 39,313 extreme attacks to reach 99. It will take 2,076 extreme attacks to reach 89.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

−2.1 per experience point for a total of −957,036 for level 89 or −18,123,293 for level 99.

Extreme strength (4) detail.png

Make Extreme strength.png: RS3 Inventory image of Extreme strengthExtreme strengths.

Items needed:

Use the Clean dwarf weed on the super strength potion (3).

Extreme strength potions give 230 experience each. It will take 35,618 extreme strengths to reach 99. It will take 5,180 extreme strengths to reach 91.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

−1.38 per experience point, for a total of −1,647,240 for level 91 or −11,326,524 for level 99.

Extreme magic (4) detail.png

Make Extreme magic.png: RS3 Inventory image of Extreme magicExtreme magics.

Items needed:

Use the Ground mud runes on the Super magic potion (3).

Extreme magic potions give 250 experience each. It will take 28,527 Extreme magics to reach 99.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend: −76,851,738 in total or −10.78 per experience point.

Alternatively, it will take 7,397 extreme magics to reach level 94 at a cost of −19,927,518.

Extreme magics are one of the fastest and cheapest methods for training Herblore at high levels if you have the patience to grind mud runes.

Prayer renewal detail.png

Make Prayer renewal.png: RS3 Inventory image of Prayer renewalPrayer renewals.

Items needed:

Prayer renewal potions give 190 experience each. It will take 24,354 Prayer renewals to reach 99.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

3.49 per experience point, for a total of 16,146,702 for level 99.

Poison bomb detail.png

Make Poison bomb.png: RS3 Inventory image of Poison bombPoison bombs.

Items needed:

Poison bombs give 950 experience each. It will take 3,005 Poison bombs to reach 101.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

−139,885,755 in total or −49 per experience point.

Sticky bomb detail.png

Make Sticky bomb.png: RS3 Inventory image of Sticky bombSticky bombs.

Items needed:

Sticky bombs give 1,000 experience each. It will take 7,722 Sticky bombs to reach 105. It will take a further 5,172 Sticky bombs from 105-107.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend: −124,370,532 for 105 or −16.11 per experience point.

From 105-107 you will spend:

−53,980,164 in total or −10.44 per experience point.

Vulnerability bomb detail.png

Make Vulnerability bomb.png: RS3 Inventory image of Vulnerability bombVulnerability bombs.

Items needed:

Vulnerability bombs give 1,100 experience each. It will take 51,598 Vulnerability bombs to reach 118.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

−232,448,990 in total or −4.1 per experience point.

Powerburst of feats detail.png

Make Powerburst of feats.png: RS3 Inventory image of Powerburst of featsPowerburst of feats.

Items needed:

Powerburst of feats give 1,600 experience each. It will take 11,709 Powerburst of feats to reach 120.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

−271,976,652 in total or −14.52 per experience point.

Training tips[edit | edit source]

  • It is recommended to train Herblore during Double XP Live events as this not only saves time, but also halves the cost of this skill.
  • Daily challenges are also useful. They give the same Herblore XP as a huge XP lamp and only ask you to make 2 potions of your choice. Highly recommended to extend.
  • It's possible to train Herblore with Slayer as many of the creatures drop a range of ingredients, however it may take a lot of time to gather the relevant herbs and ingredients required. Higher-levelled monsters that drop herbs tend to drop lower level ones more frequently than high level herbs.
  • If making unfinished potions, buy Vials of water packs to save more money. You can buy over 6000 vials of water a week, saving at least 216,000 coins. This is enough vials of water to make potions nonstop for around 2.5 hours
  • Players can choose to continue with certain potions for longer than stated in this guide if the net value of making them is much higher than alternatives.
  • A really effective, free, but very dangerous method of training Herblore is taking part in the Wilderness Warbands. Up to level 66, you are guaranteed to get one or more levels per camp raided (25 supplies). There are many Warband Friend Chats to join in order to complete Wilderness Warbands daily and safely.
  • Bank presets can save time when training by making potions. Instead of repeatedly withdrawing e.g. 14 vials and 14 herbs, do that once and store it as a quick preset. Then store 14 unfinished potions & 14 secondaries as the second quick preset.
  • Here is an advanced method to make more than 14 three-dose potions per inventory which uses Beasts of Burden (BoB). Let's suppose that a one has a war tortoise. One can withdraw 23 unfinished potions and 5 secondaries in their inventory and 18 secondaries in their BoB. It is suggested to do this with a bank preset which has a BoB linked. When one makes potions, the production interface will show the option to make 23 potions, but one will not actually make potions with ingredients in one's BoB. The game says that the player has run out of ingredients. Instead, one can click the "Take Beast of Burden items" button to get more ingredients without interrupting production. At maximum efficiency, this method saves 39% of banking time, but it requires more constant clicking. The player does not have the usual 16.8 second period of no actions. This method also works with making unfinished potions and combination potions. BoB's are particularly useful when making overloads as these require many ingredients. Without the use of a BoB one can make up to 4 overloads per inventory, while with a Mammoth BoB one can make up to 10 overloads without banking.
  • If concerned about the cost of making potions, many potions that incur low enough losses can break even or become profitable by using the Scroll of Cleansing, Portable Well, 3 pieces of the Factory outfit, the Modified Botanist's Mask, and Botanist's Amulets.

Acquiring ingredients[edit | edit source]

Acquiring vials of water[edit | edit source]

Vial of Water Pack Stores
Store Location Packs Available Total Vials
Meilyr Clan Store Meilyr Clan

(Prifddinas)

40 2000
Jatix's Herblore Shop Taverley

(East of River)

40 2000
General Store East Ardougne

(South of Lodestone)

6 300
General Store Shilo Village 20 1000
Sigmund the Merchant Rellekka 6 300
Jossik Lighthouse 20 1000

In addition to this, a Modified Botanist's Mask will give 150-200 noted vials of water per day.

Acquiring herbs[edit | edit source]

  • If a player's Farming skill is sufficiently high enough, they can easily farm their own herbs and be self-sufficient regarding them in that point. Most herb seeds give good yields, enough to do more than break even.
  • The Macaw summoning familiar is very useful for gathering herbs if a player chooses to not go via the farming route for herb-acquisition, as it greatly increases the chance that enemies will drop herbs. It requires level 41 Summoning. A Macaw pouch is made using Green Charms, Clean guam herbs, and 78 Spirit shards per pouch. Guam is already common and cheap, so the Macaw more than makes up for the herb being it's tertiary cost.
  • Herblore can be a very expensive skill since the ingredients usually cost more than the finished product. However, if the player does not mind taking their time, they can grab the herbs and ingredients from slaying monsters while in combat. Most monsters tend to drop one herb, but stronger monsters will more likely drop a large number of herbs. Some monsters are also good for gaining their secondary ingredients, though some of them can be gained without having to kill monsters. Try to aim for one or two potions at a time however to maximise the experience gained per hour.
  • Unfinished potions can be purchased from the Grand Exchange in bulk, this will save a lot of time, but cost more coins.
  • The Chaos Druid Tower is one of the places high levelled thieves use to train their herblore. It is a good idea to clean herbs and occasionally make Prayer potions and Fishing potions, bank and repeat this process until you earn 2,000-3,000 experience. After that, make the majority potions that require second ingredients.
  • Primal fruits can be gathered through a bush, fruit tree, and cacti harvest run. These plants may take up to 6 hours to fully replenish. Each harvest run may provide up to 60,000 - 100,000 Herblore xp in fruits for converting into primal extracts.

Most efficient methods[edit | edit source]

This shows the best methods for those who can make under 5m, 5-10m, 10-20m, 20-50m, or over 50m gp per hour. These suggestions are based on current Grand Exchange prices. Be very cautious of a method if the items don't trade near the Grand Exchange prices. These are subject to change as prices change. Refer to the efficiency page for more information.

Outside of DXP Live[edit | edit source]

Levels Make
9-40 Defence potion
40-112 Summoning potion
112+ Primal extract

Levels Make
9-38 Defence potion
38-40 Prayer restore potions
40-55 Summoning potion
55-72 Super strength potions
72-76 Super ranging potions
76-104 Super magic potions
104-107 Extreme cooking potions
107+ Vulnerability bombs

Levels Make
9-26 Defence potion
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-52 Summoning potion
52-55 Summoning potion or

Super energy potions

55-72 Super strength potions
72-76 Super ranging potions
76-87 Super magic potions
87-95 Super magic or

Super invention potions

95-101 Super magic,

Super invention potions, or

Extreme invention potions

101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107+ Vulnerability bombs

Levels Make
9-22 Defence potion
22-26 Restore potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-52 Summoning potion
52-55 Super energy potions
55-64 Super strength potions
64-66 Super hunter potions
66-72 Super defence potions
72-76 Super ranging potions
76-87 Super magic potions
87-95 Super invention potions
95-99 Extreme invention potions
99-101 Poison bombs
101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107+ Vulnerability bombs

Levels Make
9-22 Defence potion
22-26 Restore potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-43 Summoning potion
43-45 Summoning potion or

Divination potions

45-48 Super attack potions
48-52 Super antipoison
52-54 Super energy potions
54-55 Super energy or

Runecrafting potions

55-63 Super strength potions
63-64 Super restore potions
64-66 Super hunter potions
66-72 Super defence potions
72-76 Super ranging potions
76-81 Super magic potions
81-87 Super magic potions or

Saradomin brews

87-95 Super invention potions
95-99 Extreme invention potions
99-103 Poison bombs
103-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions or

Sticky bombs

105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107-118 Vulnerability bombs
118+ Powerburst of feats

During DXP Live[edit | edit source]

This shows the best methods for those who can make under 5m, 5-10m, 10-20m, 20-50m, or over 50m gp per hour. These suggestions are based on current Grand Exchange prices. Be very cautious of a method if the items don't trade near the Grand Exchange prices. These are subject to change as prices change. Refer to the efficiency page for more information.

Note, this only takes gp/xp and xp/hr into account and not the usefulness of the potions. If you need overloads, then it's advised to start making extreme attacks at level 88 and make as many overloads as you need.

For levels 1-9 complete Druidic Ritual and Jungle Potion.

Levels Make
9-38 Defence potions
38-40 Prayer restore potions
40-55 Summoning potions
55-72 Super strength potions
72-76 Super ranging potions
76-107 Super magic potions
107+ Super magic potions or

Vulnerability bombs

Levels Make
9-26 Defence potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-52 Summoning potions
52-55 Super energy potions
55-72 Super strength potions
72-76 Super ranging potions
76-87 Super magic potions
87-101 Super invention potions
101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107+ Vulnerability bombs

Levels Make
9-22 Defence potion
22-26 Energy potions
26-36 Combat potions
36-40 Prayer restore potions
40-52 Summoning potion
52-55 Super energy potions
55-64 Super strength potions
64-66 Super hunter potions
66-72 Super strength potions
72-76 Super ranging potions
76-87 Super magic
87-95 Super invention potions
95-99 Extreme invention potions
99-101 Extreme invention potions or

Sticky bombs

101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107+ Vulnerability bombs

Levels Make
9-22 Defence potion
22-26 Restore potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-45 Summoning potion
45-52 Super antipoison
52-54 Super energy potions
54-55 Super energy or

Runecrafting potions

55-63 Super strength potions
63-64 Super restore potions
64-66 Super hunter potions
66-72 Super strength potions
72-76 Super ranging potions
76-81 Super magic potions
81-87 Super magic potions or

Saradomin brews

87-95 Super invention potions
95-99 Extreme invention potions
99-101 Poison bombs
101-104 Sticky bombs

(calculated at 1,000 gp per bomb)

104-105 Extreme cooking potions
105-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107-118 Vulnerability bombs
118+ Vulnerability bombs or

Powerburst of feats

Levels Make
9-13 Defence potion
13-22 Antipoison
22-26 Restore potions
26-36 Energy potions
36-38 Combat potions
38-40 Prayer restore potions
40-43 Summoning potion
43-45 Divination potions
45-48 Super attack potions
48-52 Super antipoison
52-54 Super energy potions
54-55 Runecrafting potions
55-63 Super strength potions
63-64 Super restore potions
64-66 Super hunter potions
66-72 Super defence potions
72-76 Super ranging potions
76-79 Super magic potions
79-81 Super cooking potions
81-87 Saradomin brews
87-95 Super invention potions
95-96 Extreme invention potions
96-99 Overloads

(make extremes prior to DXP)

99-103 Poison bombs
103-107 Sticky bombs

(calculated at 1,000 gp per bomb)

107-112 Vulnerability bombs
112-118 Vulnerability bombs or

Powerburst of masterstroke

118+ Powerburst of feats

Profitable methods[edit | edit source]

Harralander tar[edit | edit source]

After level 44 players may make 15 harralander tar 372, using clean harralander 1,777 and 15 swamp tar 228. This grants 72.5 experience, and is often profitable. Currently, this generates a profit of 383 per action. The Grand Exchange trading cap on swamp tar is 20,000.

Super defence[edit | edit source]

After level 66 players may make Super defence (3) 8,794, using Cadantine potion (unf) 4,016 and white berries 4,130. This grants 150 experience, and is often profitable. Currently, this generates a profit of 648 per action.

Charming potions[edit | edit source]

After level 102 players may make Charming potions 1,988, using primal extract 896, spark chitin 1,645 and 4 of each type of Summoning charm, granting 1,000 experience per potion made. Currently, this generates a profit of −553 per action. Charms are untradeable and players may prefer to use them for Summoning training instead. This method is only recommended for players with no interest in gaining further Summoning experience.

Efficient Herblore Profits[edit | edit source]

A guide/calculator for other efficient Herblore profits can be found here: Calculator:Herblore/Efficient Profit

Other methods[edit | edit source]

Making Primal Extracts[edit | edit source]

Main article: Primal extract

Primal extract are potions made by combining primal fruit pulp with empty vials at 90 herblore. These can be farmed by the player without needing new seeds every run. 4 lychee fruits can be picked from each of the 5 bushes, 6 Carambola fruits can be picked from each of the 7 fruit trees, 3 golden dragonfruit fruits can be picked from each of the 4 cacti. This amounts to 140, 252, and 96 primal fruit pulps, respectively. This is a total of 488 primal fruit pulps, amounting to 70,760 Herblore xp when creating primal extracts. The harvested fruits can be increased using wolpertinger pouches for double bush fruits and giant ent pouches and the legendary greenfinger aura for increased fruit yield resulting in 100,000+ Herblore xp when creating primal extracts. Buying the same fruit would cost 346,655 (a run with no boosts) - 558,919.65 (744 pulp, or an average run with both familiars, master farmer outfit and a legendary greenfingers aura) and the fruit can be sold for that amount instead. A full run can be done every 6 hours, but the cactus and fruit trees grow back their produce every 2 hours.

Between 1600 and 2200 primal fruit can be turned into extract per hour depending on level, including the time to make the pulp from fruit, for 237,378.9-312,109.3 herblore experience per hour. The gp cost of pulp depends on the cost of the fruit used, as pulp has a buy limit of 100 and is rarely directly traded. See Primal fruit pulp for the cheapest sources of pulp. Using the above run with no boost, one primal fruit pulp costs 747.1. Since one primal extract can be sold for 896 the following profit or loss can be expected, assuming 12 ticks of banking between inventories:

Range Profit per pulp gp per xp expected extract/hour xp/hour gp per hour
90-101 147.9 1.02 2,130 312,109.3 315,024.25
102-111 1,043.9 7.2 3,640 266,684.9 1,899,895.65
112-120 1,939.9 13.38 4,860 237,378.9 3,142,635.91

If pulp is purchased directly from other players for 1,111, the following values can be expected:

Range Profit per pulp gp per xp expected extract/hour xp/hour gp per hour
90-101 −216 −1.49 2,450 355,250 −529,200
102-111 679 4.68 4,100 297,250 1,391,950
112-120 1,574 10.86 5,400 261,000 2,833,200

This method is also useful for ironmen, as the seeds only need to be obtained once per patch and vials can be obtained easily by decanting 4-dose potions into 1-dose potions, decanting them back into 4-dose potions and then banking the empty vials.

Deployable herb burner[edit | edit source]

Deployable herb burner is a very rare drop from ghost variants. However once it is obtained, it can be used indefinitely to train herblore without making any potions and therefore has no concern of reselling them. Using a clean herb on the Deployable herb burner results in the herb being destroyed, providing 10 times the Herblore experience given for cleaning herbs, as well as Firemaking experience. Currently the most cost-effective herbs to be used on burner are tarromin and harralander.

Overloads from super potions[edit | edit source]

Players who wish to do any late-game Slayer or bossing should consider using overload potions; these are incredibly powerful stat-boosting potions, but are untradeable, and as such it is most efficient to make the overloads en route to 99 Herblore. Overloads are made by combining the five extreme potions together with a clean torstol, starting at level 88 with the extreme attack.

To level from 88 to 99 requires 8,648,655 xp, which equates to 3,573 overloads, made from the super variants. This requires 3,573 each of clean torstol,  super attack (3), super strength (3), super defence (3), super magic potion (3), super ranging potion (3), clean avantoe, clean dwarf weed, clean lantadyme, and mud runes, and 17,865 grenwall spikes. This will cost a total of −328,826,763 coins. To bring this cost down it is recommended to use a portable well, a scroll of cleansing and a botanist's amulet. To make the expensive overload potions go further, it is recommend to create combination potions from them, with holy overloads being the most economic. This brings down the required number of overloads to reach 99.

It is worth noting that the number of extremes made from level 88 will not be sufficient to reach level 96, where you unlock the ability to make overloads, and as such the use of temporary boosts such as that from a god banner or from advanced pulse core will be required.

Combination potions[edit | edit source]

After completion of Plague's End, the option to create combination potions to train herblore is unlocked. Combination potions require a crystal flask as well as two or more four-dose potions to be made. Combination potions are usually slower experience than other high-level potions since only nine or fewer potions can be made per inventory. Since they use potions as their ingredients, and since players usually prefer to make other potions for faster experience, combinations potions often cost nothing to train with or can even make a small profit. However, it should certainly be noted that these potions have more ingredients used in their production stage than the two characteristics of almost every other potion, making each inventory produce fewer potions and finish production faster. This means that they are much more click-intensive than traditional training and require constant focus for the best experience rates.

Combinations potions such as grand ranging potions, grand magic potions, grand strength potions, grand defence potions, and super prayer renewal potions can be made with recipes that do not have to be unlocked in Daemonheim, and with constant focus can produce over 350,000 experience per hour. Super melee potions and super warmaster's potions require recipes that need to be unlocked by finding unreadable pages, which require long amounts of time and high dungeoneering levels to be unlocked. However, both of these potions can make over 450,000 experience per hour and 720,000 experience per hour, respectively. Most of these potions are on high demand, due to their stronger boosts and oftentimes cheaper usage than super potions.

While untradeable combination potions can often make more experience, the fact that money cannot be got back makes them unfeasibly expensive potions to make for training (more expensive and slower than extreme ranging and magic potions).

All combination potions have very unstable prices, so checking prices carefully and selling quickly is recommended when making them for profit. All of them, especially faster experience-making potions such as super warmaster's potions, are sometimes profitable, sometimes mildly expensive and sometimes almost completely unaffordable to train with and hard to sell, so players are warned to be cautious of these fluctuations if they decide to make large investments.

It should also be noted that combination potions are not affected by the portable well's ability to make an extra potion 10% of the time, although they do receive the 10% experience bonus. For potions that require the most ingredients, notably super warmaster's potions, an inventory can be finished in under 5 seconds of production. This means that the split second it takes to walk a step to the well can actually slow down experience rates by more than the 10% it boosts them (although when the method costs money it still reduces cost/xp). Compared to traditional training, the benefit of the portable well is vastly reduced for combination potions. However, the scroll of cleansing considers all of the potions used to make these to be secondary ingredients, which means that each potion has a 10% chance to not be used up when making combination potions. Therefore, this item is most powerful when making combination potions compared to traditional ones (in terms of cost per item, reducing it by 10% of all ingredients rather than 10% of just the secondary one). This 10% can mean the difference between free, profitable and very expensive experience when making combination potions, and players should note that it is almost a requirement to reasonably train using this method.

Shades of Mort'ton[edit | edit source]

After Shades of Mort'ton (minimum Herblore level: 15), make Serum 207. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 50 experience each and are therefore a slow training method compared to the higher-level alternatives. If you make the Tarromin unfinished potions and add the ashes you can reach around 50,000 experience an hour. You can make a maximum of around 150k experience an hour if you buy Tarromin unfinished potions and add the ashes. They cannot be sold, but the cheap secondary ingredient makes them cost-effective compared to other potions, depending on the current price for Tarromin and the economic situation surrounding the other potions. There are usually plenty of ashes to be had free on the grounds around the Grand Exchange since it is a popular spot to practice Firemaking. However, with the release of Bonfires, there are fewer ashes on the ground.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend -8.54 coins per experience point.

As of an update on 14 January 2013, Serum 207 can now be withdrawn from the bank as a note, and can be disposed of very quickly. The serum cannot be sold, but it can be alchemised. While not worth the runes to do this, players who have the Explorer's ring can use its low-alchemy ability or high-alchemy (if ring is 4) on the serum and earn enough coins to purchase new vials to replace the ones lost when the serum is alchemised.

Alternatively, the serum can be used on the afflicted townspeople of Mort'ton to temporarily cure them. As thanks, they will give a reward of either coins, vials (with or without water), logs, or grimy tarromin. Most of these can then be used to make even more serum. This can continue indefinitely, as only one dose is used on a villager at a time. It should be noted that using Serum 208 often yields better/more rewards.

Dungeoneering[edit | edit source]

Another free method of training herblore is to enter a solo Dungeoneering floor, go through a few rooms, gather some money and find some farming patches. One should switch between growing herbs, making potions, and possibly selling to the Smuggler to buy more. Although this is slow experience per hour, it is free of cost, with experience rates varying from 25k-40k per hour, depending on the players Herblore and Farming level. One can train several other skills (such as Woodcutting) at the same time to somewhat increase the overall efficiency and reduce repetitiveness at the cost of getting lower experience rates in individual skills.

Herbicide[edit | edit source]

Herblore can be trained by using herbicide, acquired for 34,000 Dungeoneering tokens from Dungeoneering. Herbicide destroys the herb drop but gives double the experience you would get for cleaning it. Some good monsters to kill are chaos druids, and turoths, with 55 Slayer. This is quite a slow way to train the skill, but is free, if you would not usually pick up the herbs. However, some herbs are expensive (such as grimy dwarf weed) and players who pick up the herb, clean it and use it in a potion will gain much more experience than having the herbicide cleaning it up. However, the herbicide does clean up low-level herbs players would generally avoid. This has the benefit of also granting combat experience, and could be used on slayer assignments to passively train herblore.

Herb cleaning[edit | edit source]

Cleaning grimy herbs can reward fairly good experience and often results in a profit. To find out if money will be lost or gained, look at the cost of the grimy herb and compare it to the cost of the clean herb.

This method is tedious. However, making potions generally returns small profit or large losses, so many players find herb cleaning worthwhile.

The following rates assume you are cleaning 5,000 herbs per hour. This is much easier if you use bank presets and the action bar.

Herblore Level Herb Grimy Clean Herblore Clean XP Coins.png: RS3 Inventory image of Coins Profit XP/Hour Profit/Hour
Icon Coins.png: RS3 Inventory image of Coins Price Icon Coins.png: RS3 Inventory image of Coins Price
1 Guam Grimy guam.png: RS3 Inventory image of Grimy guam 449 Clean guam.png: RS3 Inventory image of Clean guam 460 2.5 11 12,500 55,000
5 Tarromin Grimy tarromin.png: RS3 Inventory image of Grimy tarromin 188 Clean tarromin.png: RS3 Inventory image of Clean tarromin 212 3.8 24 19,000 120,000
9 Marrentill Grimy marrentill.png: RS3 Inventory image of Grimy marrentill 5,094 Clean marrentill.png: RS3 Inventory image of Clean marrentill 6,038 5 944 25,000 4,720,000
20 Harralander Grimy harralander.png: RS3 Inventory image of Grimy harralander 1,319 Clean harralander.png: RS3 Inventory image of Clean harralander 1,777 6.3 458 31,500 2,290,000
25 Ranarr Grimy ranarr.png: RS3 Inventory image of Grimy ranarr 5,468 Clean ranarr.png: RS3 Inventory image of Clean ranarr 5,867 7.5 399 37,500 1,995,000
30 Toadflax Grimy toadflax.png: RS3 Inventory image of Grimy toadflax 4,835 Clean toadflax.png: RS3 Inventory image of Clean toadflax 5,603 8 768 40,000 3,840,000
35 Spirit weed Grimy spirit weed.png: RS3 Inventory image of Grimy spirit weed 11,285 Clean spirit weed.png: RS3 Inventory image of Clean spirit weed 11,719 7.8 434 39,000 2,170,000
40 Irit Grimy irit.png: RS3 Inventory image of Grimy irit 628 Clean irit.png: RS3 Inventory image of Clean irit 922 8.8 294 41,000 1,470,000
41 Wergali Grimy wergali.png: RS3 Inventory image of Grimy wergali 11,675 Clean wergali.png: RS3 Inventory image of Clean wergali 11,783 9.5 108 47,500 540,000
48 Avantoe Grimy avantoe.png: RS3 Inventory image of Grimy avantoe 1,475 Clean avantoe.png: RS3 Inventory image of Clean avantoe 1,815 10 340 50,000 1,700,000
54 Kwuarm Grimy kwuarm.png: RS3 Inventory image of Grimy kwuarm 1,329 Clean kwuarm.png: RS3 Inventory image of Clean kwuarm 1,750 11.3 421 56,500 2,105,000
57 Bloodweed Grimy bloodweed.png: RS3 Inventory image of Grimy bloodweed 29,487 Clean bloodweed.png: RS3 Inventory image of Clean bloodweed 26,946 11.5 −2,541 57,500 −12,705,000
59 Snapdragon Grimy snapdragon.png: RS3 Inventory image of Grimy snapdragon 1,425 Clean snapdragon.png: RS3 Inventory image of Clean snapdragon 1,824 11.8 399 59,000 1,995,000
65 Cadantine Grimy cadantine.png: RS3 Inventory image of Grimy cadantine 2,672 Clean cadantine.png: RS3 Inventory image of Clean cadantine 3,075 12.5 403 62,500 2,015,000
67 Lantadyme Grimy lantadyme.png: RS3 Inventory image of Grimy lantadyme 10,890 Clean lantadyme.png: RS3 Inventory image of Clean lantadyme 11,537 13.1 647 65,500 3,235,000
70 Dwarf weed Grimy dwarf weed.png: RS3 Inventory image of Grimy dwarf weed 11,184 Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weed 11,864 13.8 680 69,000 3,400,000
75 Torstol Grimy torstol.png: RS3 Inventory image of Grimy torstol 11,870 Clean torstol.png: RS3 Inventory image of Clean torstol 12,794 15 924 75,000 4,620,000
77 Arbuck Grimy arbuck.png: RS3 Inventory image of Grimy arbuck 17,373 Clean arbuck.png: RS3 Inventory image of Clean arbuck 17,259 13.5 −114 67,500 −570,000
91 Fellstalk Grimy fellstalk.png: RS3 Inventory image of Grimy fellstalk 12,742 Clean fellstalk.png: RS3 Inventory image of Clean fellstalk 12,144 16.8 −598 84,000 −2,990,000

Free methods[edit | edit source]

Completing quests[edit | edit source]

Quest Members Experience
reward
Herblore
requirement
Other requirements
Druidic Ritual F2P icon.png 250 -
Jungle Potion P2P icon.png 775 3 Herblore
Recruitment Drive P2P icon.png 1,000 3 Herblore
The Dig Site P2P icon.png 2,000 10 Herblore
Shades of Mort'ton P2P icon.png 2,000 15 Herblore
Zogre Flesh Eaters P2P icon.png 2,000 -
Heroes' Quest P2P icon.png 2,725 25 Herblore
Land of the Goblins P2P icon.png 3,000 37 Herblore
A Fairy Tale II - Cure a Queen P2P icon.png 3,500 57 Herblore
A Guild of Our Own (miniquest) P2P icon.png 4,000 46 Herblore
Grim Tales P2P icon.png 5,000 52 Herblore
Glorious Memories P2P icon.png 5,000 43 Herblore
A Void Dance P2P icon.png 5,000 49 Herblore
My Arm's Big Adventure P2P icon.png 10,000 -
Eadgar's Ruse P2P icon.png 11,000 31 Herblore
Salt in the Wound P2P icon.png 15,000 47 Herblore
Evil Dave's Big Day Out P2P icon.png 20,000 30 Herblore
Kindred Spirits P2P icon.png 25,000 60 Herblore
Plague's End P2P icon.png 50,000 75 Herblore
River of Blood P2P icon.png 75,000 80 Herblore
The Light Within P2P icon.png 90,000 80 Herblore
Total 332,250

Herby Werby[edit | edit source]

The Ancient Zygomites' cavern
The location of Herby Werby.

Herby Werby is a safe, weekly Distraction and Diversion that takes place on Anachronia. The main objective is to aid some of Anachronia's Ancient Zygomites in destroying the corrupted flora in their cavern. The creatures however are frenzied and are burning both the corrupted and healthy plants alike, so the player must help burn corrupt herbs, and/or stop the burning of healthy herbs.

Burning corrupted herbs gives Firemaking experience while stopping zygomites holding healthy (green) herbs gives Herblore experience. As a result, players wishing to maximize their Herblore gains should focus solely on stopping zygomites with ancient herbs.

Every successful action rewards between 1 and 4 points and a maximum of 100 points can be earned weekly.

At certain herblore milestones the experience will be increased as follows:

  • 85 Herblore: Herby Werby 150% Experience.
  • 95 Herblore: Herby Werby 200% Experience.
  • 105 Herblore: Herby Werby 250% Experience.
  • 115 Herblore: Herby Werby 300% Experience.

It's also important to note that bonus experience, double XP and experience boosts (skilling outfit, pulse core, etc.) are working during this activity.

Supply runs[edit | edit source]

The start of a supply run

Supply runs are a safe activity that take place on Mazcab every 12 hours (at midnight and noon game time). The activity begins with goebie supplies spawning at the supply rock near to Querci in Kanatah and is available until 25 minutes past the hour. Players may take up to 10 goebie supplies per day from the supply rock. Upon taking goebie supplies players become flagged for safe PvP and can be attacked by other players, with death resulting in the loss of all goebie supplies that the players are carrying. After obtaining goebie supplies players must travel north-west through the Nemi Forest to Otot, where the supplies may be exchanged for experience with Quercy. The player will be given a choice between two skills in which to gain experience: Agility or Crafting, Farming or Herblore and Hunter or Woodcutting. Different skills are offered on different worlds. As of the updates on 19 October 2015, carried goebie supplies disappear when logging out, entering the lobby, or hopping worlds, preventing players from switching worlds to find their preference in offered skills.

Between 495, with level 1, and 48,515, with level 99, experience can be gained from exchanging 10 goebie supplies. Assuming the activity is completed in 5 minutes, experience is awarded at a rate equivalent to between 5,940, with level 1, and 582,180, with level 99, experience an hour.

Wilderness Warbands[edit | edit source]

Herblore supplies detail.png

Wilderness Warbands is a dangerous Distraction and Diversion that takes place in the Wilderness. The aim of the Distraction and Diversion is to infiltrate a camp occupied by god-following NPCs and loot supplies, which can then be exchanged with Quercus for experience. Players can gain Herblore experience if they obtain and hand in Herblore supplies. Players can gain between 49.5 at level 1, and 4,851.5 at level 99, Herblore experience per supply that they exchange. Players can loot up to 25 Herblore supplies while playing Wilderness Warbands, which grant between 1,237.5 and 121,287.5 Herblore experience in total when given to Quercus. Players can calculate the exact amount of experience that they will receive, based on their Herblore level and the number of supplies obtained, using the calculator on the Wilderness Warbands article.

Armadyl warband.png

Wilderness Warbands takes place every 7 hours. The Distraction and Diversion begins with a camp appearing in the Wilderness in one of 3 possible locations. A server-wide announcement will notify players of the camp's location when it spawns. Players can also find out the camp's location by talking to Quercus, who is located north-west of the Varrock Grand Exchange. Players must travel to the camp, avoid the sentries posted around its perimeter and sabotage the camp's god's beam, which is found in the centre of the camp. Successfully sabotaging the beam will result in NPCs allied to the invading players teleporting to the area to fight the NPCs guarding the camp. Players can also intervene in the fight if they wish. After all enemy NPCs have been killed, players can loot the tents in the camp to gain supplies. Each Wilderness Warband has 3 tents which contain supplies that grant experience in 3 of 5 possible skills (Farming, Mining, Construction, Herblore and Smithing). Players may loot up to 25 supplies from tents in the camp. Players may gain additional supplies by killing other players and taking any supplies that defeated players may have looted, as supplies are dropped upon death. Participating in looting tents will skull the player and cause them to become attackable by any other player, regardless of combat levels. Players cannot teleport out of the Wilderness while they have supplies in their inventory, and logging out while inside the Wilderness causes all supplies to be destroyed. Therefore, players must escape from the Wilderness by running out of the area. To avoid being killed by other while participating in Wilderness Warbands players are advised to join one of the dedicated friends chats for the Distraction and Diversion.

Monday Tuesday Wednesday Thursday Friday Saturday Sunday
02:00 UTC 06:00 UTC 03:00 UTC 00:00 UTC 04:00 UTC 01:00 UTC 05:00 UTC
09:00 UTC 13:00 UTC 10:00 UTC 07:00 UTC 11:00 UTC 08:00 UTC 12:00 UTC
16:00 UTC 20:00 UTC 17:00 UTC 14:00 UTC 18:00 UTC 15:00 UTC 19:00 UTC
23:00 UTC N/A N/A 21:00 UTC N/A 22:00 UTC N/A

Potion selector[edit | edit source]

This table recommends potions to create by herblore level. To be included in this table, a potion must not be too expensive, its secondary ingredient must be readily available on the Grand Exchange, and the potion must have medium or high demand (see Calculators/Potions).

This table does not include columns for the loss made by buying all items on the Grand Exchange.

Herblore Level Buying all ingredients on Grand Exchange Growing your own herbs
Goal: Herblore XP Goal: Herblore XP Goal: Profit
Potion XP Cost/XP Farming Level Herb Potion Farming Level Herb Potion GP/3-dose potion
Herblore 1-3 Attack potion.png: RS3 Inventory image of Attack potionAttack potion 25 14.64 Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Attack potion.png: RS3 Inventory image of Attack potionAttack potion Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Attack potion.png: RS3 Inventory image of Attack potionAttack potion 939
Herblore 3-7 Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion 30 −3.87 Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion 1,283
Herblore 7-26 Strength potion.png: RS3 Inventory image of Strength potionStrength potion 40 0.63 Farming 19 Clean tarromin.png: RS3 Inventory image of Clean tarrominTarromin Strength potion.png: RS3 Inventory image of Strength potionStrength potion Farming 19 Clean tarromin.png: RS3 Inventory image of Clean tarrominTarromin Strength potion.png: RS3 Inventory image of Strength potionStrength potion 767
Herblore 26-34 Energy potion.png: RS3 Inventory image of Energy potionEnergy potion 67.5 −33.27 Farming 26 Clean harralander.png: RS3 Inventory image of Clean harralanderHarralander Energy potion.png: RS3 Inventory image of Energy potionEnergy potion
Herblore 34-36 Agility potion.png: RS3 Inventory image of Agility potionAgility potion 80 −92 Farming 38 Clean toadflax.png: RS3 Inventory image of Clean toadflaxToadflax Agility potion.png: RS3 Inventory image of Agility potionAgility potion
Herblore 36-38 Combat potion.png: RS3 Inventory image of Combat potionCombat potion 84 −28.2 Farming 26 Clean harralander.png: RS3 Inventory image of Clean harralanderHarralander Combat potion.png: RS3 Inventory image of Combat potionCombat potion
Herblore 38-45 Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion 87.5 12.23 Farming 32 Clean ranarr.png: RS3 Inventory image of Clean ranarrRanarr Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion Farming 32 Clean ranarr.png: RS3 Inventory image of Clean ranarrRanarr Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion 7,344
Herblore 45-48 Super attack.png: RS3 Inventory image of Super attackSuper attack 100 13.17 Farming 44 Clean irit.png: RS3 Inventory image of Clean iritIrit Super attack.png: RS3 Inventory image of Super attackSuper attack
Herblore 48-55 Super antipoison.png: RS3 Inventory image of Super antipoisonSuper antipoison 106.3 19.73 Farming 44 Clean irit.png: RS3 Inventory image of Clean iritIrit Super antipoison.png: RS3 Inventory image of Super antipoisonSuper antipoison
Herblore 55-57 Super strength.png: RS3 Inventory image of Super strengthSuper strength 125 6.33 Farming 56 Clean kwuarm.png: RS3 Inventory image of Clean kwuarmKwuarm Super strength.png: RS3 Inventory image of Super strengthSuper strength Farming 56 Clean kwuarm.png: RS3 Inventory image of Clean kwuarmKwuarm Super strength.png: RS3 Inventory image of Super strengthSuper strength 3,071

The summoning potion is not included in this list due to the difficulty in obtaining the materials on the Grand Exchange.