Herblore training

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This guide will show you ways to train Herblore from 1 to 99. It is worth noting that the cost is determined by the amount of money lost after selling the potions. For players growing their own herbs and gathering their own resources, these losses represent the difference between what you would have made selling your raw materials and what you will make selling the finished potions. Net losses or gains will vary slightly as prices fluctuate between the date of purchase of the raw materials and the date of sale of the finished potions; some potions may sell rather slowly. Always bear in mind that updates, new quests, or other game changes can suddenly and dramatically alter the economics of base resources and finished potions, even so far as rendering resources briefly unavailable or making potions briefly unsellable; be patient and be prepared to change strategies as needed.

Note: The number and cost of the potions you need may vary slightly depending on whether you clean the herb or buy it clean.


Equipment[edit | edit source]

Image Item Explanation
Botanist's mask.png: RS3 Inventory image of Botanist's mask Botanist's top.png: RS3 Inventory image of Botanist's top Botanist's trousers.png: RS3 Inventory image of Botanist's trousers Botanist's gloves.png: RS3 Inventory image of Botanist's gloves Botanist's boots.png: RS3 Inventory image of Botanist's boots Botanist's outfit Each piece of the Botanist's outfit increases Herblore experience by 1%. Wearing a full set will give an extra 1% bonus experience, for 6% bonus experience in total.
Modified botanist's mask.png: RS3 Inventory image of Modified botanist's mask Modified botanist's mask In addition to granting a 1% Herblore experience bonus, gives a 5% chance to duplicate potions the player is making. This bonus stacks with the boost given by portable wells.
Portable well.png: RS3 Inventory image of Portable well Portable well Acts as a free water source as well as an infinite supply of vials of water. All types of potions made using a portable well give 10% more Herblore experience along with a 5% chance of creating an extra potion. Combination potions do not have a chance generating an extra potion although 10% more Herblore experience will be gained.
Factory mask.png: RS3 Inventory image of Factory mask Factory top.png: RS3 Inventory image of Factory top Factory trousers.png: RS3 Inventory image of Factory trousers Factory gloves.png: RS3 Inventory image of Factory gloves Factory boots.png: RS3 Inventory image of Factory boots Factory outfit Wearing 3/5 parts of the outfit gives a 10% chance of creating 4-dose potions instead of 3-dose. Stacks with bonuses from Morytania legs 4 and Desert amulet 4.

Wearing all 5 parts will give bonus experience making unfinished potions equivalent to cleaning the relevant herb.

The full set costs 12,000 Brianpoints, or 1200 thaler.

Scroll of cleansing.png: RS3 Inventory image of Scroll of cleansing Scroll of cleansing Gives the player the Wasteless Herblore ability: which grants the following effects:
  • A 1 in 8 (12.5%) chance that the player will make a potion twice as fast as usual.
  • A 1 in 10 (10%) chance that when adding a herb to a vial of water or coconut milk, or secondary ingredient to an unfinished potion, it will not be used up, leaving the player with an extra ingredient. This effect also works with juju potions, combination potions, and extreme potions.

Requires a Herblore level of 49 and a Dungeoneering level of 49. Purchased for 20,000 Dungeoneering reward tokens from the Rewards Trader.

Morytania legs 4.png: RS3 Inventory image of Morytania legs 4 Morytania legs 4 20% chance of creating a 4-dose prayer renewal instead of 3-dose while mixing them in Morytania.
Desert amulet 4.png: RS3 Inventory image of Desert amulet 4 Desert amulet 4 20% chance to create a 4-dose super antifire instead of 3-dose, while in the desert.
- or -
Botanist's amulet.png: RS3 Inventory image of Botanist's amulet Botanist's amulet 5% chance to create 4-dose potions instead of 3-dose. 5 charges.
Wise.png: RS3 Inventory image of Wise Wise The wise perk on a weapon or tool in the main or off-hand slot can give up to 3% more experience.

Vials are an important part of Herblore training. The Meilyr Clan Store in Prifddinas sells 40 vial of water packs for 500 coins each, in addition to various other herblore ingredients. They can also be made using the Crafting skill and then filling it with water from a fountain, however this will take much longer.

Jatix's Herblore Shop in Taverley sells 40 vial of water packs.

The General store in East Ardougne sells 6 Vial of water packs. The general store in Shilo Village sells 20 vials of water packs, totalling 1000 vials of water. Get there quickly by using Karamja gloves 3, provided you have done the hard Karamja achievements. There are also 6 water filled and 6 empty vial packs available from Sigmund the Merchant in Rellekka. Buy another 20 packs of water filled and empties from Jossik in the Lighthouse. Jossik also has 10 greenman ales in stock. Jatix's Herblore Shop sells another 40 Vial of water packs, along with a few other herblore ingredients.

Training tips[edit | edit source]

  • It's possible to train Herblore with Slayer for many of the creatures you slay may drop many different herbs each time you kill something, but might take a long time to get the herbs you require because of the drops monsters give. Higher level monsters that can drop herbs tend to drop lower level ones more frequently than high level herbs.
  • Training Herblore up to level 99 this way will cost a total of 287,431,382 assuming all ingredients are purchased from the Grand Exchange and the method in this article is used.
  • Players can choose to continue with certain potions for longer than stated in this guide if the net value of making them is much higher than alternatives.
  • A really effective, free, but very dangerous method of training Herblore is taking part in the Wilderness Warbands. Up to level 66, you are guaranteed to get one or more levels per camp raided (25 supplies). There are many Warband Friend Chats to join in order to complete Wilderness Warbands daily and safely.
  • Daily challenges are also useful. Not only do they give additional experience, the cost of raw materials is also reimbursed. They reward pretty decent experience despite costing only minutes to complete being either make 3 potions or clean 15 herbs.
  • Bank presets can save time when training by making potions. Instead of repeatedly withdrawing e.g. 14 vials and 14 herbs, do that once and store it as a quick preset. Then store 14 unfinished potions & 14 secondaries as the second quick preset.
  • Here is an advanced method to make more than 14 three-dose potions per inventory which uses Beasts of Burden (BoB). Let's suppose that a one has a war tortoise. One can withdraw 23 unfinished potions and 5 secondaries in their inventory and 18 secondaries in their BoB. It is suggested to do this with a bank preset which has a BoB linked. When one makes potions, the production interface will show the option to make 23 potions, but one will not actually make potions with ingredients in one's BoB. The game says that the player has run out of ingredients. Instead, one can click the "Take Beast of Burden items" button to get more ingredients without interrupting production. At maximum efficiency, this method saves 39% of banking time, but it requires more constant clicking. The player does not have the usual 16.8 second period of no actions. This method also works with making unfinished potions and combination potions. BoB's are particularly useful when making overloads as these require many ingredients. Without the use of a BoB one can make up to 4 overloads per inventory, while with a Mammoth BoB one can make up to 10 overloads without banking.
  • There are more complicated inventory setups that adjust the order of items in the inventories and may allow fewer clicks, but they are sensitive to the scroll of cleansing. We will omit their discussion in this article.
  • It is recommended to train Herblore on 'Double XP Weekends' as this not only saves time, but also reduces the cost of this skill greatly.

Acquiring herbs and other ingredients[edit | edit source]

  • If a player's Farming skill is sufficiently high enough, they can easily farm their own herbs and be self-sufficient regarding them in that point. Most herb seeds give good yields, enough to do more than break even.
  • The Macaw summoning familiar is very useful for gathering herbs if a player chooses to not go via the farming route for herb-acquisition, as it greatly increases the chance that enemies will drop herbs. It requires level 41 Summoning. A Macaw pouch is made using Green Charms, Clean guam herbs, and 78 Spirit shards per pouch. Guam is already common and cheap, so the Macaw more than makes up for the herb being it's tertiary cost.
  • Herblore can be a very expensive skill since the ingredients usually cost more than the finished product. However, if the player does not mind taking their time, they can grab the herbs and ingredients from slaying monsters while in combat. Most monsters tend to drop one herb, but stronger monsters will more likely drop a large number of herbs. Some monsters are also good for gaining their secondary ingredients, though some of them can be gained without having to kill monsters. Try to aim for one or two potions at a time however to maximise the experience gained per hour.
  • (unf) potions can be purchased from the Grand Exchange in bulk, this will save a lot of time, but cost more coins.
  • The Chaos Druid Tower is one of the places high levelled thieves use to train their herblore. It is a good idea to clean herbs and occasionally make Prayer potions and Fishing potions, bank and repeat this process until you earn 2,000-3,000 experience. After that, make the majority potions that require second ingredients.
    • However, if the player feels that that location is not as good as others, there are a few more places for quick herbs. One can use the resource dungeon in the Edgeville Wilderness as there are many Chaos druids there along with free spawns of ranarr, irit, harralander and marrentill with plenty of Chaos druid spawns. Another location would be Salarin the Twisted's dungeon, as Salarin drops the Sinister key which gives plenty of low-high level herbs and his Chaos druid warriors who can drop herbs frequently too.

Levels[edit | edit source]

View Calculator:Herblore/Potions for cost and cost/experience for each potion.

Please note that while some of these methods might be the fastest, they may not be the most efficient in terms of money spent, so you may have to do you own research on what potions are the most cost-effective, even if they're time-consuming.

Level 1 to 3[edit | edit source]

Do the Druidic Ritual quest. The experience toward Herblore given as one of the quest rewards will get you to a Herblore level of 3.

Level 3 to 9[edit | edit source]

It is recommended to do the Jungle Potion quest in order to go straight to level 9.

Level 9 to 13[edit | edit source]

You can complete Recruitment Drive to get from level 9 to 13.

Level 13 to 19[edit | edit source]

You can complete The Dig Site to get from level 13 to 19. 25 Thieving and 10 Agility are also required

Level 9 to 12[edit | edit source]

It is best to do this if you don't have the requirements for The Dig Site

Make attack potions. Items needed

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 25 experience each. It will take 25 Attack potions to get level 12.

Some people choose to use Chaos druids to lessen their costs of herblore. They provide plenty of guam Herbs.

Additionally to save some cash, combine the potions together so you make 4 doses, instead of 3, to save money on buying vials.

Assuming you buy all of the items on the Grand Exchange, clean herbs are used, and all potions are sold at the end, you will spend (-) or earn (+):

-9,275 in total or -14.84 per experience point.

If decanting potions to 4 doses, -5,925 in total or -9.48 per experience point.

Level 12 to 26[edit | edit source]

Make Strength potions. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

To lessen the cost, kill Hill giants (Level 64) for their fairly common limpwurt drop or grow Limpwurt (farming) in a patch in the Wilderness specifically for Limpwurts. There's also a resource dungeon with Limpwurt spawns (needs at least level 20 Dungeoneering to enter). The safest, cheapest, quickest, way to obtain Limpwurt roots, is to grow them in a flower patch; which yields 3 roots per seed.

An alternative to this is to kill Hobgoblins. They have a more likely chance to drop Limpwurt roots. They can be found west of the Crafting Guild or in Rellekka where the Rock crabs are.

These give 40 experience each. It will take 144 Strength potions to get level 26.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all 3-dose potions are sold at the end, you will spend (-) or earn (+):

-424,368 in total or -73.68 per experience point.

If decanting potions to 4 doses, -412,668 in total or -71.64 per experience point.

Level 15 to 38+[edit | edit source]

Make Serum 207s. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 50 experience each. It will take 560 Serum 207s to get level 38.

Note that Serum 207s can only be made during or after the Shades of Mort'ton quest, As of the update on 14 January 2013, serums can be noted but not traded.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend (-) or earn (+):

-171,360 in total or -6.12 per experience point.

Level 21 to 26[edit | edit source]

Also requires Herbicide

This method is not advised as getting Herbicide requires 34,000 tokens, which at the optimal ratio would put you at level 62 Dungeoneering. The approximate cost using of using the tokens to gain Herbicide using Chaotic repairs means you would be spending 3,060,000 gp (approx. value of dungeoneering tokens). Granted you do have Herbicide but that is generally a reward purchased much later in your dungeoneering career.

Kills chaos druids with Herbicide (set to erode Harralander, Tarromin, Marrentill, and Guam) in your inventory.

There is no profit made or lost in this method as the herbicide converts herb drops into double experience you would have received if you had cleaned them. It should be noted, that while you aren't spending any money, you are losing in opportunity, as selling the herbs would obviously be more profitable.

Level 26 to 38[edit | edit source]

Make energy potions. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 67.5 experience each. It will take 322 Energy potions to get level 38.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all 3-dose potions are sold at the end, you will spend (-) or earn (+):

-137,910 in total or -6.35 per experience point.

If decanting potions to 4 doses, -126,398.5 in total or -5.82 per experience point.

Level 36 to 52[edit | edit source]

Make combat potions. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 84 experience each. It will take 1,177 Combat potions to get level 52. Assuming you buy all of the items on the Grand Exchange, clean herbs are used, and you sell the finished potions, you will spend (-) or earn (+):

-1,342,957 in total or -13.58 per experience point.

If decanting potions to 4 doses, -1,291,757.5 in total or -13.07 per experience point.

Depending on the current price of harralander, ranarr, prayer potions and combat potions, this method can sometimes be more cost effective than making prayer potions.

Level 38 to 52[edit | edit source]

Make prayer potions. Items needed:

Clean the herb if it's grimy (grimy may be more or less expensive than clean), use the herb on the vial of water, and then add the secondary.

These give 87.5 experience each. It will take 1,066 Prayer potions to get level 52.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions are sold at the end, you will spend (-) or earn (+):

572,442 in total or 6.14 per experience point.

This cost can be significantly reduced by combining the prayer potion (3)s into prayer potion (4); 1,066 3-dose potions will make 799.5 4-dose potions. By referencing the price of each dosage regards to prayer potions, the latter usually offers a higher price per dosage in the Grand Exchange thus saving you money.

If decanting potions to 4 doses, 791,965 in total or 8.49 per experience point.

Level 40 to 52/further level 99[edit | edit source]

Make summoning potions. Items needed:

These give 92 experience each. It will take 940 Summoning potions to get level 52. This method can be a rather cheap, if slow, method to train Herblore to a further stage.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions are sold at the end, you will spend (-) or earn (+):

-1,672,260 in total or -19.34 per experience point.

If decanting potions to 4 doses, 2,699,445 in total or 31.21 per experience point.

Provided the player wishes to get to level 99 by making summoning potion. It will take 141,274 Summoning potions to get to level 99. This would cost -251,326,446 in total (not decanted). Players should be informed that this method is rather slow, in comparison to others.

Level 45 to 52[edit | edit source]

Make super attack potions. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 100 experience each. It will take 622 Super attack potions to get to level 52.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):

244,446 in total or 3.93 per experience point.

If decanting potions to 4 doses, 308,201 in total or 4.96 per experience point.

Level 52 to 63[edit | edit source]

Make super energy potions*. Items needed:

Or make Fishing potions. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 117.5 / 112.5 experience each. It will take 2,085 / 2,115 Super energy potions or Fishing potions to get level 63.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used**, and all potions sold at the end, you will spend (-) or earn (+):

-2,168,400 in total or -8.85 per experience point.

If decanting potions to 4 doses, -3,010,740 in total or -12.29 per experience point.

Level 55 to 63[edit | edit source]

Make super strength potions. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 125 experience each. It will take 2637 super strength potions to get to level 66.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):

-2,426,040 in total or -9.2 per experience point.

If decanting potions to 4 doses, 608,487.75 in total or 2.31 per experience point.

Level 63 to 72[edit | edit source]

Make super restores. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 142.5 experience each. It will take 3,724 Super restores to get level 72.

Assuming you buy all of the items on the Grand Exchange, and clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):

-5,194,980 in total which is about -9.8 per experience point.

If decanting potions to 4 doses, -3,847,823 in total which is about -7.3 per experience point.

Level 72 to 81[edit | edit source]

Make Super ranging potions. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 162.5 experience each. It will take 7,961 Super ranging potions to get level 81.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):

-19,146,205 in total or -14.8 per experience point.

If decanting potions to 4 doses, -1,504,629 in total or -1.16 per experience point.

Level 81 to 84 (or 88)[edit | edit source]

Make saradomin brews. Items needed:

Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

These give 180 experience each. It will take 4,125 saradomin brews to get level 84.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, and all potions sold at the end, you will spend (-) or earn (+):

-17,003,310 in total or -22.41 per experience point.

If decanting potions to 4 doses, -15,287,805 in total or -20.15 per experience point.

Level 84 to 99[edit | edit source]

Make adrenaline potions. Items needed:

Use the papaya on the super energy potion.

These give 200 experience each. It will take 50,416 Adrenaline potions to get level 99.

For level 99 Herblore, assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

-468,011,728 in total or -46.42 per experience point.

It will take 1,537 Adrenaline potions to get level 85.

For level 85 Herblore, assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

-14,267,971 in total or -46.42 per experience point.

  • Be aware that all potions requiring level 84 or above apart from prayer renewals, cannot be traded, therefore making it unable to receive any sort of resale value. However, these potions generally give high experience, and are usually made for their effects rather than the experience.

Level 85 to 99[edit | edit source]

Make super antifires. Items needed:

Use the phoenix feather on the antifire.

These give 210 experience each. It will take 46,552 Super antifires to reach level 99.

Assuming you buy the antifire potions on the Grand Exchange, you will spend:

-549,267,048 in total or -56.19 per experience point.

It will take 5,368 Super antifires to reach level 88.

Please note that while this is one of the cheapest and fastest ways to train Herblore, it requires the use of an untradeable ingredient (phoenix feathers), which must be collected by hand. Therefore players must factor in the time spent collecting large quantities of phoenix feathers and weigh this against the amount saved by using this method.

Level 88 to 99[edit | edit source]

Make Extreme attacks. Items needed:

Use the clean avantoe on the super attack potion (3).

Extreme attack potions give 220 experience each. It will take 39,313 extreme attacks to reach 99. It will take 2,076 extreme attacks to reach 89.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

-29.72 per experience point for a total of -13,572,888 for level 89 or -257,028,394 for level 99.

Level 89 to 99[edit | edit source]

Extreme strength potions are generally more expensive than extreme attack or adrenaline potions. However, players may choose to make them over these potions at times that they are cheaper to make or because of the more useful strength boost it provides for boss monsters.

Make Extreme strengths. Items needed:

Use the Clean dwarf weed on the super strength potion (3).

Extreme strength potions give 230 experience each. It will take 35,618 extreme strengths to reach 99. It will take 5,180 extreme strengths to reach 91.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend:

-122.22 per experience point, for a total of -145,614,980 for level 91 or -1,001,257,598 for level 99.

Level 91 to 99[edit | edit source]

Make Extreme magics. Items needed:

Use the Ground mud runes on the Super magic potion (3).

Extreme magic potions give 250 experience each. It will take 28,527 Extreme magics to reach 99.

Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend: -407,892,419 in total or -57.19 per experience point.

Extreme magics are one of the fastest and cheapest methods for training Herblore at high levels if you have the patience to grind mud runes.

Level 94 to 99[edit | edit source]

Make Prayer renewals. Items needed:

Prayer renewal potions give 190 experience each.

Production costs[edit | edit source]

HerbSecondaryVialMaterial costProfitProfit/XP
Clean fellstalk.png Clean fellstalkMorchella mushroom.png Morchella mushroomVial of water.png Vial of water16,055-9,962-52.16
Grimy fellstalk.png Grimy fellstalkMorchella mushroom.png Morchella mushroomVial of water.png Vial of water16,496-10,403-50.06
N/AMorchella mushroom.png Morchella mushroomFellstalk potion (unf).png Fellstalk potion (unf)13,392-7,299-38.42

Most efficient methods (76+)[edit | edit source]

You shouldn't decide what to make based only on the cost per hour or the total cost (refer to the efficiency article for more information).

Calculations based on 2,800 potions per hour assuming buying the unf potions (super potions and clean herbs for overloads) and selling the 3 dose potion.

Players who value their time below 16,852,000 per hour should make summoning potions (level 40).

Players who value their time between 16,852,000 and 14,512,502 per hour should make super magic potions (level 76).

Players who value their time above 14,512,502 per hour should make overloads (level 96).

The best methods to do during Double XP Weekends.[edit | edit source]

Players who value their time below 8,652,800 per hour should make summoning potions during Double XP Weekends (level 40).

Players who value their time between 8,652,800 and 15,054,251 per hour should make super magic potions during Double XP Weekends (level 76).

Players who value their time between 15,054,251 and 48,410,478 per hour should make their extremes and overloads during Double XP Weekends (level 96).

Players who value their time above 48,410,478 per hour should make their extremes before a Double XP Weekend and overloads during Double XP Weekends (level 96).

There are currently no ranges in which any other methods are best, although this may change. These will be slightly different if you use a portable well, modified botanist's mask, scroll of cleansing, 3 factory pieces, and/or Morytania legs 4 (prayer renewal). It is recommended to do your own research before deciding which method to do.

Profitable methods[edit | edit source]

Super defence[edit | edit source]

After level 66 players may make Super defence potions following the steps below. A small profit may be gained as well. This is currently one of the fastest free methods to get to 99 Herblore. Around 2.5K XP is gained per inventory with a portable well, and 5K with bonus XP + Pulse cores.

  1. Buy the scroll of cleansing from the rewards trader at Daemonheim. (gives a chance to save ingredients)
  2. Buy white berries and cadantine potion (unf) from the GE in lots of 5K or more, at the GE guide price (it might take a day to buy due to the high demand).
  3. Create a bank preset of 14 white berries and 14 cadantine potions (assigned to keys 1 or 2).
  4. Set up a portable well, or find a location where someone else has already done so. Sometimes people who use portable wells announce it in dedicated friends chats to allow other players to benefit from them.
  5. Head to the Lumbridge bank chest on the specified world.
  6. Click the bank chest, and press 1 or 2 on your keyboard to instantly load your bank preset.
  7. Brew 14 super defence potions by clicking the well.
  • Repeat from Step 7.
    1. When you have finished your stock of ingredients, have Bob Barter (herbs) or Rhobert Dail (herbs) decant your potions into super defence (4).
    2. Sell the potions on the Grand Exchange for +5% minus 100 gp. You may experiment with different prices to discover the highest price you can sell it at. It will sell overnight and not instantly.

    Harralander tar[edit | edit source]

    After level 44 players may make 15 harralander tar 246, using clean harralander 402 and 15 swamp tar 156. This grants 72.5 experience, and in many circumstances can be profitable. Currently, this generates a profit of 948 per action. The Grand Exchange trading cap on swamp tar is 5,000.

    Efficient Herblore Profits[edit | edit source]

    A guide/calculator for efficient herblore profits can be found here: Calculator:Herblore/Efficient Profit

    Other methods[edit | edit source]

    Deployable herb burner[edit | edit source]

    Deployable herb burner is a very rare drop from ghost variants. However once it is obtained, it can be used indefinitely to train herblore without making any potions and therefore has no concern of reselling them. Using a clean herb on the Deployable herb burner results in the herb being destroyed, providing 10 times the Herblore experience given for cleaning herbs, as well as Firemaking experience. Currently the most cost-effective herbs to be used on burner are tarromin and harralander.

    Overloads From Super Potions[edit | edit source]

    If you think you will be doing any late game Slayer or Bossing, you will want to be using Overload Potions; these are incredibly powerful stat boosting potions, but are untradeable, and as such it is most efficient to make the overloads on route to 99 Herblore. Overloads are made by combining the 5 extreme potions together, starting at level 88 with the Extreme Attack.

    To level from 88 to 99 requires 8,648,655 xp, which equates to 3,573 overloads, made from the super variants. This requires  : 3,573  x Clean torstol,  Super attack (3), Super strength (3), Super defence (3), Super magic potion (3), Super ranging potion (3), Clean avantoe ,Clean dwarf weed, Clean lantadyme,  Mud rune and 17,865  Grenwall spikes. This will cost a total of -378,888,066. To bring this cost down it is recommended to use a Portable Well, a Scroll of Cleansing and a Botanist's Amulet. To make the expensive overload potions go further, it is recommend to create combination potions from them, with Holy overloads being the most economic, this brings the required number of overloads to reach 99 down.

    It is worth noting that the number of extremes made from level 88 will not be sufficient to reach level 96, where you unlock the ability to make overloads, and as such the use of temporary boosts such as that from a God banner or from Advanced pulse cores will be required.

    Combination potions[edit | edit source]

    After completion of Plague's End, the option to create combination potions to train herblore is unlocked. Combination potions require a crystal flask as well as two or more four-dose potions to be made. Combination potions are usually slower experience than other high-level potions since only nine or fewer potions can be made per inventory. Since they use potions as their ingredients, and since players usually prefer to make other potions for faster experience, combinations potions often cost nothing to train with or can even make a small profit. However, it should certainly be noted that these potions have more ingredients used in their production stage than the two characteristics of almost every other potion, making each inventory produce fewer potions and finish production faster. This means that they are much more click-intensive than traditional training and require constant focus for the best experience rates.

    Combinations potions such as Grand ranging potions, Grand magic potions, Grand strength potions, Grand defence potions and Super prayer renewal potions can be made with recipes that do not have to be unlocked in Daemonheim, and with constant focus can produce over 350,000 experience per hour. Super melee potions and Super warmaster's potions require recipes that need to be unlocked by finding unreadable pages, which require long amounts of time and high dungeoneering levels to be unlocked. However, both of these potions can make over 450,000 experience per hour and 720,000 experience per hour, respectively. Most of these potions are on high demand, due to their stronger boosts and oftentimes cheaper usage than super potions.

    While untradeable combination potions can often make more experience, the fact that money cannot be got back makes them unfeasibly expensive potions to make for training (more expensive and slower than extreme ranging and magic potions).

    All combination potions have very unstable prices, so checking prices carefully and selling quickly is recommended when making them for profit. All of them, especially faster experience-making potions such as super warmaster's potions, are sometimes profitable, sometimes mildly expensive and sometimes almost completely unaffordable to train with and hard to sell, so players are warned to be cautious of these fluctuations if they decide to make large investments.

    It should also be noted that combination potions are not affected by the portable well's ability to make an extra potion 10% of the time, although they do receive the 10% experience bonus. For potions that require the most ingredients, notably super warmaster's potions, an inventory can be finished in under 5 seconds of production. This means that the split second it takes to walk a step to the well can actually slow down experience rates by more than the 10% it boosts them (although when the method costs money it still reduces cost/xp). Compared to traditional training, the benefit of the portable well is vastly reduced for combination potions. However, the scroll of cleansing considers all of the potions used to make these to be secondary ingredients, which means that each potion has a 10% chance to not be used up when making combination potions. Therefore, this item is most powerful when making combination potions compared to traditional ones (in terms of cost per item, reducing it by 10% of all ingredients rather than 10% of just the secondary one). This 10% can mean the difference between free, profitable and very expensive experience when making combination potions, and players should note that it is almost a requirement to reasonably train using this method.

    Shades of Mort'ton[edit | edit source]

    After Shades of Mort'ton (minimum Herblore level: 15), make Serum 207. Items needed:

    Clean the herb if it's grimy, use the herb on the vial of water, and then add the secondary.

    These give 50 experience each and are therefore a slow training method compared to the higher-level alternatives. If you make the Tarromin unfinished potions and add the ashes you can reach around 50,000 experience an hour. You can make a maximum of around 150k experience an hour if you buy Tarromin unfinished potions and add the ashes. They cannot be sold, but the cheap secondary ingredient makes them cost-effective compared to other potions, depending on the current price for Tarromin and the economic situation surrounding the other potions. There are usually plenty of ashes to be had free on the grounds around the Grand Exchange since it is a popular spot to practice Firemaking. However, with the release of Bonfires, there are fewer ashes on the ground.

    Assuming you buy all of the items on the Grand Exchange and clean herbs are used, you will spend -6.12 coins per experience point.

    As of an update on 14 January 2013, Serum 207 can now be withdrawn from the bank as a note, and can be disposed of very quickly. The serum cannot be sold, but it can be alchemised. While not worth the runes to do this, players who have the Explorer's ring can use its low-alchemy ability or high-alchemy (if ring is 4) on the serum and earn enough coins to purchase new vials to replace the ones lost when the serum is alchemised.

    Alternatively, the serum can be used on the afflicted townspeople of Mort'ton to temporarily cure them. As thanks, they will give a reward of either coins, vials (with or without water), logs, or grimy tarromin. Most of these can then be used to make even more serum. This can continue indefinitely, as only one dose is used on a villager at a time. It should be noted that using Serum 208 often yields better/more rewards.

    Dungeoneering[edit | edit source]

    Another free method of training herblore is to enter a solo Dungeoneering floor, go through a few rooms, gather some money and find some farming patches. One should switch between growing herbs, making potions, and possibly selling to the Smuggler to buy more. Although this is slow experience per hour, it is free of cost, with experience rates varying from 25k-40k per hour, depending on the players Herblore and Farming level. One can train several other skills (such as Woodcutting) at the same time to somewhat increase the overall efficiency and reduce repetitiveness at the cost of getting lower experience rates in individual skills.

    Herbicide[edit | edit source]

    Herblore can be trained by using herbicide, acquired for 34,000 Dungeoneering tokens from Dungeoneering. Herbicide destroys the herb drop but gives double the experience you would get for cleaning it. Some good monsters to kill are chaos druids, and turoths, with 55 slayer. This is quite a slow way to train the skill, but is free, if you would not usually pick up the herbs. However, some herbs are expensive (such as Grimy dwarf weed) and players who pick up the herb, clean it and use it in a potion will gain much more experience than having the herbicide cleaning it up. However, the herbicide does clean up low-level herbs players would generally avoid. This has the benefit of also granting combat experience, and could be used on slayer assignments to passively train herblore.

    Herb cleaning[edit | edit source]

    Cleaning grimy herbs can reward fairly good experience and often results in a profit. To find out if money will be lost or gained, look at the cost of the grimy herb and compare it to the cost of the clean herb.

    This method is tedious. However, making potions generally returns small profit or large losses, so many players find herb cleaning worthwhile.

    The following rates assume you are cleaning 5,000 herbs per hour. This is much easier if you use bank presets and the action bar.

    Herblore Level Herb Grimy Clean Herblore Clean XP Coins.png: RS3 Inventory image of Coins Profit XP/Hour Profit/Hour
    Icon Coins.png: RS3 Inventory image of Coins Price Icon Coins.png: RS3 Inventory image of Coins Price
    1 Guam Grimy guam.png: RS3 Inventory image of Grimy guam 473 Clean guam.png: RS3 Inventory image of Clean guam 463 2.5 -10 12,500 -50,000
    5 Tarromin Grimy tarromin.png: RS3 Inventory image of Grimy tarromin 81 Clean tarromin.png: RS3 Inventory image of Clean tarromin 103 3.8 22 19,000 110,000
    9 Marrentill Grimy marrentill.png: RS3 Inventory image of Grimy marrentill 2,394 Clean marrentill.png: RS3 Inventory image of Clean marrentill 2,743 5 349 25,000 1,745,000
    20 Harralander Grimy harralander.png: RS3 Inventory image of Grimy harralander 251 Clean harralander.png: RS3 Inventory image of Clean harralander 402 6.3 151 31,500 755,000
    25 Ranarr Grimy ranarr.png: RS3 Inventory image of Grimy ranarr 1,735 Clean ranarr.png: RS3 Inventory image of Clean ranarr 1,945 7.5 210 37,500 1,050,000
    30 Toadflax Grimy toadflax.png: RS3 Inventory image of Grimy toadflax 6,490 Clean toadflax.png: RS3 Inventory image of Clean toadflax 6,951 8 461 40,000 2,305,000
    35 Spirit weed Grimy spirit weed.png: RS3 Inventory image of Grimy spirit weed 10,738 Clean spirit weed.png: RS3 Inventory image of Clean spirit weed 10,005 7.8 -733 39,000 -3,665,000
    40 Irit Grimy irit.png: RS3 Inventory image of Grimy irit 4,511 Clean irit.png: RS3 Inventory image of Clean irit 4,724 8.8 213 41,000 1,065,000
    41 Wergali Grimy wergali.png: RS3 Inventory image of Grimy wergali 2,433 Clean wergali.png: RS3 Inventory image of Clean wergali 2,317 9.5 -116 47,500 -580,000
    48 Avantoe Grimy avantoe.png: RS3 Inventory image of Grimy avantoe 1,122 Clean avantoe.png: RS3 Inventory image of Clean avantoe 1,317 10 195 50,000 975,000
    54 Kwuarm Grimy kwuarm.png: RS3 Inventory image of Grimy kwuarm 12,877 Clean kwuarm.png: RS3 Inventory image of Clean kwuarm 13,547 11.3 670 56,500 3,350,000
    57 Bloodweed Grimy bloodweed.png: RS3 Inventory image of Grimy bloodweed 16,776 Clean bloodweed.png: RS3 Inventory image of Clean bloodweed 15,698 11.5 -1,078 57,500 -5,390,000
    59 Snapdragon Grimy snapdragon.png: RS3 Inventory image of Grimy snapdragon 1,718 Clean snapdragon.png: RS3 Inventory image of Clean snapdragon 2,115 11.8 397 59,000 1,985,000
    65 Cadantine Grimy cadantine.png: RS3 Inventory image of Grimy cadantine 2,289 Clean cadantine.png: RS3 Inventory image of Clean cadantine 2,409 12.5 120 62,500 600,000
    67 Lantadyme Grimy lantadyme.png: RS3 Inventory image of Grimy lantadyme 10,052 Clean lantadyme.png: RS3 Inventory image of Clean lantadyme 10,669 13.1 617 65,500 3,085,000
    70 Dwarf weed Grimy dwarf weed.png: RS3 Inventory image of Grimy dwarf weed 11,730 Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weed 12,113 13.8 383 69,000 1,915,000
    75 Torstol Grimy torstol.png: RS3 Inventory image of Grimy torstol 9,299 Clean torstol.png: RS3 Inventory image of Clean torstol 9,652 15 353 75,000 1,765,000
    91 Fellstalk Grimy fellstalk.png: RS3 Inventory image of Grimy fellstalk 11,606 Clean fellstalk.png: RS3 Inventory image of Clean fellstalk 11,165 16.8 -441 84,000 -2,205,000

    Free methods[edit | edit source]

    Completing quests[edit | edit source]

    Some quests grant Herblore experience. Refer to the main article for more details.

    Supply runs[edit | edit source]

    The start of a supply run

    Supply runs are a safe activity that take place on Mazcab every 12 hours (at midnight and noon game time). The activity begins with goebie supplies spawning at the supply rock near to Querci in Kanatah and is available until 25 minutes past the hour. Players may take up to 10 goebie supplies per day from the supply rock. Upon taking goebie supplies players become flagged for safe PvP and can be attacked by other players, with death resulting in the loss of all goebie supplies that the players are carrying. After obtaining goebie supplies players must travel north-west through the Nemi Forest to Otot, where the supplies may be exchanged for experience with Quercy. The player will be given a choice between two skills in which to gain experience: Agility or Crafting, Farming or Herblore and Hunter or Woodcutting. Different skills are offered on different worlds, so players may change worlds to find a world where the skill in which they wish to gain experience is offered.

    Between 495, with level 1, and 48,515, with level 99, experience can be gained from exchanging 10 goebie supplies. Assuming the activity is completed in 5 minutes, experience is awarded at a rate equivalent to between 5,940, with level 1, and 582,180, with level 99, experience an hour.

    Wilderness Warbands[edit | edit source]

    Herblore supplies detail.png

    Wilderness Warbands is a dangerous Distraction and Diversion that takes place in the Wilderness. The aim of the Distraction and Diversion is to infiltrate a camp occupied by god-following NPCs and loot supplies, which can then be exchanged with Quercus for experience. Players can gain Herblore experience if they obtain and hand in Herblore supplies. Players can gain between 49.5 at level 1, and 4,851.5 at level 99, Herblore experience per supply that they exchange. Players can loot up to 25 Herblore supplies while playing Wilderness Warbands, which grant between 1,237.5 and 121,287.5 Herblore experience in total when given to Quercus. Players can calculate the exact amount of experience that they will receive, based on their Herblore level and the number of supplies obtained, using the calculator on the Wilderness Warbands article.

    Armadyl warband.png

    Wilderness Warbands takes place every 7 hours. The Distraction and Diversion begins with a camp appearing in the Wilderness in one of 3 possible locations. A server-wide announcement will notify players of the camp's location when it spawns. Players can also find out the camp's location by talking to Quercus, who is located north-west of the Varrock Grand Exchange. Players must travel to the camp, avoid the sentries posted around its perimeter and sabotage the camp's god's beam, which is found in the centre of the camp. Successfully sabotaging the beam will result in NPCs allied to the invading players teleporting to the area to fight the NPCs guarding the camp. Players can also intervene in the fight if they wish. After all enemy NPCs have been killed, players can loot the tents in the camp to gain supplies. Each Wilderness Warband has 3 tents which contain supplies that grant experience in 3 of 5 possible skills (Farming, Mining, Construction, Herblore and Smithing). Players may loot up to 25 supplies from tents in the camp. Players may gain additional supplies by killing other players and taking any supplies that defeated players may have looted, as supplies are dropped upon death. Participating in looting tents will skull the player and cause them to become attackable by any other player, regardless of combat levels. Players cannot teleport out of the Wilderness while they have supplies in their inventory, and logging out while inside the Wilderness causes all supplies to be destroyed. Therefore, players must escape from the Wilderness by running out of the area. To avoid being killed by other while participating in Wilderness Warbands players are advised to join one of the dedicated friends chats for the Distraction and Diversion.

    Monday Tuesday Wednesday Thursday Friday Saturday Sunday
    02:00 UTC 06:00 UTC 03:00 UTC 00:00 UTC 04:00 UTC 01:00 UTC 05:00 UTC
    09:00 UTC 13:00 UTC 10:00 UTC 07:00 UTC 11:00 UTC 08:00 UTC 12:00 UTC
    16:00 UTC 20:00 UTC 17:00 UTC 14:00 UTC 18:00 UTC 15:00 UTC 19:00 UTC
    23:00 UTC N/A N/A 21:00 UTC N/A 22:00 UTC N/A

    Potion selector[edit | edit source]

    This table recommends potions to create by herblore level. To be included in this table, a potion must not be too expensive, its secondary ingredient must be readily available on the Grand Exchange, and the potion must have medium or high demand (see Calculators/Potions).

    This table does not include columns for the loss made by buying all items on the Grand Exchange.

    Herblore Level

    Buying all ingredients on Grand Exchange

    Growing your own herbs

    Goal: Herblore XP

    Goal: Herblore XP

    Goal: Profit

    Potion XP Cost/XP Farming Level Herb Potion Farming Level Herb Potion GP/3-dose potion
    Herblore 1-3 Attack potion.png: RS3 Inventory image of Attack potionAttack potion 25 -14.84 Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Attack potion.png: RS3 Inventory image of Attack potionAttack potion Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Attack potion.png: RS3 Inventory image of Attack potionAttack potion 196
    Herblore 3-7 Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion 30 3.63 Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion Farming 9 Clean guam.png: RS3 Inventory image of Clean guamGuam Ranging potion.png: RS3 Inventory image of Ranging potionRanging potion 1,247
    Herblore 7-26 Strength potion.png: RS3 Inventory image of Strength potionStrength potion 40 -73.68 Farming 19 Clean tarromin.png: RS3 Inventory image of Clean tarrominTarromin Strength potion.png: RS3 Inventory image of Strength potionStrength potion Farming 19 Clean tarromin.png: RS3 Inventory image of Clean tarrominTarromin Strength potion.png: RS3 Inventory image of Strength potionStrength potion 527
    Herblore 26-34 Energy potion.png: RS3 Inventory image of Energy potionEnergy potion 67.5 -7.73 Farming 26 Clean harralander.png: RS3 Inventory image of Clean harralanderHarralander
    Herblore 34-36 Agility potion.png: RS3 Inventory image of Agility potionAgility potion 80 -86.98 Farming 38 Clean toadflax.png: RS3 Inventory image of Clean toadflaxToadflax
    Herblore 36-38 Combat potion.png: RS3 Inventory image of Combat potionCombat potion 84 -13.58 Farming 26 Clean harralander.png: RS3 Inventory image of Clean harralanderHarralander Combat potion.png: RS3 Inventory image of Combat potionCombat potion
    Herblore 38-45 Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion 87.5 6.14 Farming 32 Clean ranarr.png: RS3 Inventory image of Clean ranarrRanarr Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion Farming 32 Clean ranarr.png: RS3 Inventory image of Clean ranarrRanarr Prayer potion.png: RS3 Inventory image of Prayer potionPrayer potion 2,700
    Herblore 45-48 Super attack.png: RS3 Inventory image of Super attackSuper attack 100 3.93 Farming 44 Clean irit.png: RS3 Inventory image of Clean iritIrit
    Herblore 48-55 Super antipoison.png: RS3 Inventory image of Super antipoisonSuper antipoison 106.3 1.41 Farming 44 Clean irit.png: RS3 Inventory image of Clean iritIrit Super antipoison.png: RS3 Inventory image of Super antipoisonSuper antipoison
    Herblore 55-57 Super strength.png: RS3 Inventory image of Super strengthSuper strength 125 -7.36 Farming 56 Clean kwuarm.png: RS3 Inventory image of Clean kwuarmKwuarm Super strength.png: RS3 Inventory image of Super strengthSuper strength Farming 56 Clean kwuarm.png: RS3 Inventory image of Clean kwuarmKwuarm Super strength.png: RS3 Inventory image of Super strengthSuper strength 15,998

    The summoning potion is not included in this list due to the difficulty in obtaining the materials on the Grand Exchange.