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For the skill, see Herblore.
Clean torstol detail.png
A player cleaning a grimy herb.

Herbs are items used to make potions with the Herblore skill. There are many herbs, each of which have a "clean" and "grimy" form. Herbs must be clean to be used in potions. Players can clean grimy herbs, provided that they have the minimum required Herblore level. The required Herblore level to clean herbs varies from one type of herb to another.

When making potions, players must combine a herb with a vial of water (or coconut milk for a few high-level potions). They must then add a secondary ingredient. Some herbs can be used to make more than one type of potion.

History[edit | edit source]

Before the Herbal Remedies update on the 10 September 2007, herbs were divided into "unidentified" and "identified" instead of grimy and clean. Unidentified herbs could not be used in potions, and had to be identified (equivalent to cleaning in the current system) by a player with the requisite Herblore level.

Each type of herb, identified or not, was placed in a separate stack in the bank or inventory; for example, all unidentified ranarr weeds would be in one stack, and all unidentified tarromins would be in another. They all had the same name: "Herb" and the same icon, nonetheless by identifying one of the herbs of the stack, the player would know what the herb was in the stack.

This became a scamming issue, as player selling unidentified herbs could claim that the herbs were higher level (and therefore more valuable) than they actually were. At that time, the trade window did not give any indication at all of the value of items being traded; this was not introduced until the Trade and Drop Changes update of 10 December 2007. The "unids" as they were sometimes called were often sold at 1,000 coins, and sometimes up to 5,000 coins per herb.

The buyer could only determine which herb they were buying by identifying it themselves after they had bought it or by carrying a full inventory with one slot being filled with noted unids that they knew were of a certain type (and no other unids). This way, they could only accept the type of unids they needed. To remove this scam, Jagex replaced unidentified herbs with grimy herbs, and identified herbs with clean herbs. They also changed the herb graphics, providing a number of different shades of green and blue.

Clean versus grimy[edit | edit source]

See the herb cleaning calculator for coins-per-experience-point analysis of herb-cleaning using live data from the Grand Exchange Market Watch.

Players will normally obtain herbs as grimy (except when buying clean herbs from other players). Players can clean grimy herbs by left-clicking on them, gaining a small amount of Herblore experience points, but each type of herb has a minimum Herblore level requirement that players must have to do so. Players who do not have the required Herblore level to clean a herb can take it to Zahur, the herbalist in Nardah, who will clean it for 200 coins. Alternatively, they can use the Assist System to borrow another player's Herblore level so they can clean the herb. However, if a player's Herblore level is high enough to use the herb in potions then it is high enough to clean the herb.

Players can buy and sell both clean and grimy herbs at the Grand Exchange. The graphical differences between them are fairly small. Against the inventory background, the herbs are somewhat more grey and there is a small shape change.

Grimy herbs were worth more on the Grand Exchange than clean herbs for a long while, especially lower-level herbs, although this seems to have changed. Players who are trying to grow them for money should check both grimy and clean prices if they have a high enough Herblore level to clean them.

Farming herbs[edit | edit source]

Herbs yield an average of 6.8 leaves per plot with optimum tools. The following are the results of a study planting 728 seeds in 5 herb patches (including the disease-free patch at the Troll Stronghold) and using Supercompost and Magic Secateurs:

Yield: 0 5 6 7 8 9 10 11 12 13 14 >14
Number of patches: 77 (10.58%) 86 (11.81%) 120 (16.48%) 149 (20.47%) 125 (17.17%) 66 (9.07%) 44 (6.04%) 22 (3.02%) 19 (2.61%) 13 (1.79%) 2 (0.27%) 5 (0.69%)

The average yield, including the dead patches (0 yield), was 6.8 herbs. The average yield of patches that grew to harvest was 8.2 herbs. The minimum and maximum yield of patches that grew to harvest was 5 leaves and 23 leaves, respectively. Theoretically infinite herbs can be harvested from a single patch since the total amount is luck based. However, the odds drop off dramatically, and it is almost impossible to harvest more than 25 herbs from a single patch. This was explained in a Runescape Mythbuster livestream.

From this, these key points can be made:

  • A fail rate (a dead patch) of 10% or less makes getting a Scroll of life - which recovers 10% of seeds from harvested plants, dead or alive - an excellent insurance for seed investment.
  • Death can be prevented by checking every cycle and not planting seeds before a long logout (like overnight), however, this is extremely impractical.
  • The 6.8 "magic number" is useful for both money making and calculating Herblore costs. For example, if a player knows that a ranarr seed sells for 989 gp and the herbs sell for 2,275 gp, the expected profit would be 6.8 * 2,275 - 989 = 14481 gp per seed.

Herb table[edit | edit source]

Herbs in a farming patch

Normal herbs[edit | edit source]

Herblore Level Herb Grimy Clean Herblore Clean XP Coins 1000.png Profit
Icon Coins 1000.png Price Icon Coins 1000.png Price
1 Guam Grimy guam 585 Clean guam 555 2.5 -30
5 Tarromin Grimy tarromin 98 Clean tarromin 103 3.8 5
9 Marrentill Grimy marrentill 4,144 Clean marrentill 4,436 5 292
20 Harralander Grimy harralander 283 Clean harralander 409 6.3 126
25 Ranarr Grimy ranarr 2,126 Clean ranarr 2,275 7.5 149
30 Toadflax Grimy toadflax 11,768 Clean toadflax 12,301 8 533
35 Spirit weed Grimy spirit weed 17,256 Clean spirit weed 15,421 7.8 -1,835
40 Irit Grimy irit 4,909 Clean irit 5,179 8.8 270
41 Wergali Grimy wergali 2,310 Clean wergali 2,381 9.5 71
48 Avantoe Grimy avantoe 1,134 Clean avantoe 1,288 10 154
54 Kwuarm Grimy kwuarm 12,596 Clean kwuarm 13,094 11.3 498
57 Bloodweed Grimy bloodweed 16,424 Clean bloodweed 16,352 11.5 -72
59 Snapdragon Grimy snapdragon 1,857 Clean snapdragon 2,026 11.8 169
65 Cadantine Grimy cadantine 3,194 Clean cadantine 3,480 12.5 286
67 Lantadyme Grimy lantadyme 10,006 Clean lantadyme 10,419 13.1 413
70 Dwarf weed Grimy dwarf weed 9,926 Clean dwarf weed 10,401 13.8 475
75 Torstol Grimy torstol 7,800 Clean torstol 8,202 15 402
77 Arbuck Grimy arbuck 9,417 Clean arbuck 10,990 13.5 1,573
91 Fellstalk Grimy fellstalk 7,305 Clean fellstalk 8,069 16.8 764

Goutweed is a rare herb that plays a role in the Dream Mentor and Eadgar's Ruse quests. Sanfew will exchange them for other random herbs at a 1:1 ratio. It requires 29 Farming to plant in a herb patch.

Jungle Potion herbs[edit | edit source]

Some herbs can only be cleaned after a player starts the Jungle Potion quest. They are not tradeable.

Herb Grimy Clean Level Clean XP
Ardrigal Grimy ardrigal.png Clean ardrigal.png 3 2.5
Rogue's purse Grimy rogue's purse.png Clean rogue's purse.png 3 2.5
Sito foil Grimy sito foil.png Clean sito foil.png 3 2.5
Snake weed Grimy snake weed.png Clean snake weed.png 3 2.5
Volencia moss Grimy volencia moss.png Clean volencia moss.png 3 2.5

Dungeoneering herbs[edit | edit source]

These herbs are only found in Daemonheim while training Dungeoneering. They are tradeable inside dungeons but cannot be found anywhere outside Daemonheim.

Herb Grimy Clean Level Clean XP
Sagewort Grimy sagewort.png Clean sagewort.png 3 2.1
Valerian Grimy valerian.png Clean valerian.png 4 3.2
Aloe Grimy aloe.png Clean aloe.png 8 4
Wormwood leaf Grimy wormwood leaf.png Clean wormwood leaf.png 34 7.2
Magebane Grimy magebane.png Clean magebane.png 37 7.7
Featherfoil Grimy featherfoil.png Clean featherfoil.png 41 8.6
Winter's grip Grimy winter's grip.png Clean winter's grip.png 67 12.7
Lycopus Grimy lycopus.png Clean lycopus.png 71 13.1
Buckthorn Grimy buckthorn.png Clean buckthorn.png 74 13.8

Herblore Habitat herbs[edit | edit source]

These herbs are only able to be grown at Herblore Habitat. They are not tradeable.

Herb Grimy Clean Level Clean XP
Erzille Grimy erzille.png Clean erzille.png 54 10
Ugune Grimy ugune.png Clean ugune.png 56 11.5
Argway Grimy argway.png Clean argway.png 57 11.6
Shengo Grimy shengo.png Clean shengo.png 58 11.7
Samaden Grimy samaden.png Clean samaden.png 59 11.7

Obtaining herbs[edit | edit source]

Players can obtain grimy herbs via several methods, perhaps most notably by growing seeds via the Farming skill and as drops from monsters. They may also receive herbs from the Sorceress's Garden minigame, from their kingdom on Miscellania and Etceteria, from the closed chest, or as a reward from the Pest Control and Temple Trekking minigames.

As drops[edit | edit source]

Grimy herbs are available as drops from various monsters, including very low-level opponents such as men in Lumbridge. Some monsters drop more herbs than others. Looting a nature impling jar may give the player a clean snapdragon. Using a macaw familiar will significantly improve the quality of herb drops from monsters.

From the closed chest[edit | edit source]

Players can also kill Salarin the Twisted for the Sinister Key, which opens the closed chest. Players will receive two harralanders, three ranarr weeds, one irit leaf, one kwuarm, and one torstol. Both Salarin the Twisted and the closed chest are found in the Yanille Agility dungeon, and players need an Agility level of 67 to reach him. He and the Magpie Impling are currently the only non-player characters that drop the Sinister Key.

Salarin the Twisted can only be injured by one of the four elemental strike spells: Wind Strike, Water Strike, Earth Strike, or Fire Strike. Chaos druids and Chaos Druid Warriors are also found in this area.

Via Farming[edit | edit source]

Players can also grow their own herbs from seeds via the Farming skill. They need to obtain the correct seeds for the type of herb they wish to grow, and plant them in a herb patch. At high Farming levels this can be a very effective method of obtaining experience in both the Herblore and Farming skills.

The herb patch used during My Arm's Big Adventure can be useful, as herbs grown in it cannot become diseased.

From the Miscellania kingdom[edit | edit source]

Players who have completed the Throne of Miscellania quest can receive grimy herbs from Miscellania (see Managing Miscellania). Players pay an average of 800 coins per herb collected using this method, and receive up to 80 grimy herbs per day, all tarromin or above, if they have enough money in the coffers and have herb-gathering set to maximum.

From Sorceress's Garden[edit | edit source]

Player can obtain herbs from the Sorceress's Garden minigame, in which players work their way through a maze to reach a herb patch. Having reached the end, players can pick two random herbs before being teleported back to the beginning of the maze. This takes approximately 50 seconds. It was often crowded with bots because of the easy access and high profit of this minigame.

The lowest garden (Winter) can only yield herbs up to harralanders. The highest garden (Summer) can yield all herbs given normally as a drop besides Snapdragon and Torstol.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 9 November 2010 (Update):
    • Adding herbs to vials now uses a new animation.
  • patch 11 January 2010 (Update):
    • Added cleaning sounds when removing the dirt from grimy herbs.