Strategies for Helwyr
This is the high level, efficient guide for Helwyr balanced with high kill speed and maximum profit in mind. There will be a basic overview of each attack but it is assumed you have a basic understanding on the boss and it's mechanics. It is also assumed you are either at, or close to, max combat stats with access to Overloads and Turmoil.
It is also helpful to maximise your reputation in the Serenist faction for the 100% drop increase.
Getting There[edit | edit source]
There are 3 efficient methods recommended to access the boss, they are as follows:
- Boss portal in War's Retreat - or alternatively Max Guild - which will place you beside the lobby entrance.
- The Heart teleport which will put you in the centre of the GWD2 area. (Requires completion of the Tales of the God Wars miniquest.
- At least Desert amulet 2 as the Nardah teleport will place you relatively close to the entrance.
Helwyr is located in the southeast area of The Heart. To enter the boss room, the player must get 40 Serenist kill count (20 if the player has unlocked the 50% kill count reduction perk, requiring 4,500 Reputation), and must have 80 Magic (non-boostable).
Equipment[edit | edit source]
Weapons and Armour should be augmented with such perks as:
Special Moves[edit | edit source]
Since Helwyr only uses melee attacks, Deflect Melee and either Turmoil or Malevolence should be used at all times. Soulsplit is not sufficient to out-heal the damage received. Deflect Melee and your scrimshaw of vampyrism, along with a mechanic that will be detailed later, will ensure that you will not need any form of healing
Mushrooms[edit | edit source]
The first special mechanic will trigger at the start of every kill, Helwyr will shout "Nature, lend me your aid!"; at this point 3 mushrooms will appear around the arena in random locations. These mushrooms will have an area of effect that will rapidly damage the player if they are standing within their range. If it any point in the kill you are stood in the damage you must move with urgency as the damage is substantial if not. Make use of Surge if needed or simply walk outside its boundaries. If the player is in their vicinity for too long they will be bound. Use of Freedom will allow the player to once again move and leave the area.
Cleave[edit | edit source]
The second special mechanic is the most important. If done correctly, you will receive 1,000-4,000 life points in healing or, if done incorrectly, in damage. Helwyr will shout "YOU. WILL. BLEED!" - he stands upright and cleaves the area in front of him in a cone radius. When this happens you will want to immediately switch to your shield and use the Resonance ability to regain a substantial amount of health. It is recommended that you keybind:
- Your shield
- Your Primary weapon
This will allow you to quickly switch and cast resonance as well as letting you return to attacking with much more consistency. Once you become comfortable with this, you can also disable your Deflect Melee curse to increase the healing received. This is the primary mechanic that you will need to practice and learn for efficient kills. This skill also translates well to higher tier group/solo bossing and is an essential skill to learn if that is something that interests you.
You will also receive a small bleed when hit of 50 which will be ignored until the next mechanic but be aware of it.
Whirlwind[edit | edit source]
With the third special mechanic, Helwyr will shout "You cannot escape me. Aaaargh!". He will leap over to you and start a clawing frenzy. This will deal rapid melee damage every two ticks and bleed the player for 50 for every hit sustained (or adds 50 if the player is bleeding from previous bleed attacks).
This special mechanic can be dangerous in certain situations. However, the attack itself can be manipulated - if the player runs north and uses Escape just as Helwyr moves, then they can easily avoid most or all of the damage dealt from the mechanic. Immediately close in on Helwyr once the attack ends, so he skips less auto-attacks.
Ideally however, the player should have Devotion set up for the attack and simply tank all five hits, with Soul Split flicking if possible. Any bleeds accumulated should be cleared off of with Freedom.
Wolves[edit | edit source]
The final special attack is trivial and plays only a minor part in the kill, especially if using a halberd-type weapon detailed above in the equipment section. Helwyr will howl, summoning two Cywir Alphas. They only have 3,000 life points and deal little damage but should still be killed to prevent them from interrupting resonance. An efficient way to kill them is wait until they are both beside the player attacking and then using Hurricane or Quake. One ability is usually sufficient, if not the Cleave basic ability can also be of use.
If using mage or range however, then the wolves will need to be placed in the tiles covering Helwyr's south-west so that AoE abilities can bounce onto them.
General Strategies[edit | edit source]
Helwyr will always follow the same attack pattern
- Does 2 auto-attacks
- Does 2 auto-attacks
- Does 2 auto-attacks
- Does 2 auto-attacks
- Repeats above sequence
Note: Attempting to walk/move the boss will often result in auto-attacks being skipped and abilities being used a little sooner. This is only usually dangerous on the cleave mechanic.
As soon as Helwyr spawns, be prepared to walk out of mushrooms as they may spawn below the player. Surge can be be used, however that will place the player far from Helwyr so it is recommended you simply walk out of the radius.
DO NOT KEEP RUNNING AWAY from Helwyr; like Vindicta (who also uses melee for the majority of the fight), Helwyr will skip auto-attacks and immediately go straight to abilities if he cannot reach his target.
Advanced Strategies[edit | edit source]
When using Berserk be sure to switch to your Ring of vigour as the 10% adrenaline can result in an additional threshold ability.
Be sure to use abilities such as Freedom, Anticipate, Surge, Preparation to maintain (stall) your adrenaline from the previous fight. Further to this, try and end the kill with 100% adrenaline so you can use Berserk as the fight starts.
When using the Slaughter ability, walk under Helwyr to move him, this will triple the damage he takes from bleeds. This only needs to be done once after the ability is used, not for every tick of damage.
Do not be afraid to use Blood Tendrils as you will heal the damage back with both your Vampyrism Scrimshaw and the Resonance
Enhanced Devoted can be extremely helpful in mitigating damage throughout the fight and I would definitely recommend using it.
This guide is focused on hour long trips so it is advised to use vis wax to extend your aura.