Strategies for Helwyr

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Invasion plans.png
This article is a strategy guide for Helwyr.
Information on mechanics, setups, and tactics is on this page.

Recommended levels and equipment[edit | edit source]

Requirements
Magic.png
You need 80+ Magic (unboostable) to enter the boss arena.
Seren symbol.png
You need to kill 40 Serenist monsters for every hour you want to fight this boss. Gaining 4,500 Serenist reputation reduces this to 20. You can accumulate up to 200 killcount which is saved.
Level recommendations
Style All Large.png
It is recommended to have at least level 80+ in your chosen combat style (Attack & Strength, Ranged or Magic).
Defence.png
It is recommended to have at least level 80+ Defence.
Deflect Melee.png
At least 71 Prayer and ancient curses are recommended to protect against this boss' attacks.
Overload detail.png
Use the best combat potions that you have to increase your hit chance and damage. Overloads are recommended at level 96 Herblore.
Precise.png
Augmented gear with basic perks is sufficient at 86 Invention.
Gameplay
Deflect Melee.png
If you deal low damage use protect from melee or deflect melee.
Soul Split.png
If you deal high damage, you can use soul split during the fight instead of protection prayers.
Equipment recommendations
Zero weakness icon.png
This boss has no particular weakness, so you can use any combat style during this fight.
Hybrid.png
Use tier 80 weaponry or better
(see recommendations).
Shard of Mah detail.png
Equipping the Shard of Mah prevents aggression from monsters in the Heart of Gielinor's main area.
Optional boosts
Summoning.png
Use a damage-boosting familiar to increase your damage: Ripper demon, Kal'gerion demon, Blood reaver, or Steel titan.
Slayer helmet immune.png
This boss does not count as any slayer task, so the slayer helmet damage boost has no effect.
Cinderbane gloves detail.png
This boss is poisonable, and cinderbane gloves and weapon poisons deal additional damage.
Inquisitor staff detail.png
The inquisitor staff deals +12.5% ability damage and has a flat +10% hitchance when used against this boss.
Seren godbow detail.png
The Seren godbow's special attack is very strong against this target with all combat styles as it is a 5x5+ target.

Requirements
Magic.png
You need 80+ Magic (unboostable) to enter the boss arena.
Seren symbol.png
You need to kill 40 Serenist monsters for every hour you want to fight this boss. Gaining 4,500 Serenist reputation reduces this to 20. You can accumulate up to 200 killcount which is saved.
Level recommendations
Style All Large.png
It is recommended to have at least level 99+ in your chosen combat style (Attack & Strength, Ranged or Magic).
Defence.png
It is recommended to have at least level 90+ Defence.
Deflect Melee.png
At least 71 Prayer and ancient curses are recommended to protect against this boss' attacks.
Overload detail.png
Use the best combat potions that you have to increase your hit chance and damage. Overloads are recommended at level 96 Herblore.
Precise.png
Augmented gear with basic perks is sufficient at 86 Invention.
Gameplay
Deflect Melee.png
If you deal low damage use protect from melee or deflect melee.
Soul Split.png
If you deal high damage, you can use soul split during the fight instead of protection prayers.
Equipment recommendations
Hybrid.png
Use tier 90 weaponry or better
(see recommendations).
Off-hand slot.png
You require a shield or defender/rebounder/repriser switch because you need to Resonance a lot of Helwyr's highly damaging special attacks.
Shard of Mah detail.png
Equipping the Shard of Mah prevents aggression from monsters in the Heart of Gielinor's main area.
Optional boosts
Summoning.png
Use a damage-boosting familiar to increase your damage: Ripper demon, Kal'gerion demon, Blood reaver, or Steel titan.
Slayer helmet immune.png
This boss does not count as any slayer task, so the slayer helmet damage boost has no effect.
Cinderbane gloves detail.png
This boss is poisonable, and cinderbane gloves and weapon poisons deal additional damage.
Inquisitor staff detail.png
The inquisitor staff deals +12.5% ability damage and has a flat +10% hitchance when used against this boss.
Seren godbow detail.png
The Seren godbow's special attack is very strong against this target with all combat styles as it is a 5x5+ target.

Overview[edit | edit source]

Helwyr chathead.png

Helwyr is Seren's general and located in the south-east area of The Heart.

Helwyr only uses melee auto-attacks and special attacks, unlike the other generals who have multiple combat styles at their disposal. The auto-attacks deal up to 1,200 damage. Helwyr will skip auto-attacks if he is unable to reach his target; his range is roughly two spaces away from him so it is recommended to attack him from within this distance.

At the start of the fight you should be positioned next to Helwyr's spawn point to avoid the auto-attack skip mechanic. Use Anticipation as soon as he appears to prevent getting bound from his first aid of nature special attack if you take too long to get out of it.

Attacks[edit | edit source]

Helwyr Auto Attack.gif

Helwyr's bites and claws at the player. It does not add any bleed stacks.

Suggested actions:

Helwyr Mushrooms Attack.gif

Helwyr sends three balls of energy around the room, causing three mushrooms to grow in size and emit poison gas in a 5x5 AoE.

  • Getting caught in the gas will deal up to 250 hard typeless damage every tick, and reduce the player to walking speed if their run is on.
  • If the player is in a gas cloud for more than 4.2 seconds then they will also be bound for 2.4 seconds.

Message: Nature, lend me your aid!

Suggested actions:

  • Run or walk away from the gas clouds or use Surge.png: RS3 Inventory image of SurgeSurge
  • If you are caught and bound in the gas cloud use Freedom.png: RS3 Inventory image of FreedomFreedom to break free.

Helwyr Cleave Attack.gif

Helwyr stands upright and cleaves the area in front of him in a cone radius.

  • Players caught in the clawed area will be hit for up to 3,000 damage and be inflicted with one bleed stack.
  • The bleed starts off at a base of 50 soft typeless damage every 2 ticks, and the more bleeds a player takes, another 50 is added, up to a cap of 250.
  • Bleeds last for 27 seconds, but will be prolonged if the player is inflicted with another bleed before the first expires.

Message: YOU. WILL. BLEED!

Suggested actions:

  • Pray Protect from Melee.png: RS3 Inventory image of Protect from MeleeProtect from Melee/Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee
  • This can be easily avoided by running far enough from him in any direction out of the frontal radius, especially underneath him or to either side.
  • Alternatively, you may equip a shield and use Resonance.png: RS3 Inventory image of ResonanceResonance to heal off the damage. If done correctly, you will receive 1000-4000 lifepoints in healing or, if done incorrectly, in damage.
It is recommended that you keybind your shield, Resonance and your primary weapon. This will allow you to quickly switch and cast Resonance as well as letting you return to attacking with much more consistency. Once you become comfortable with this, you can also disable your Deflect Melee curse to increase the healing received. This is the primary mechanic that you will need to practice and learn for efficient kills.

Helwyr Whirlwind Attack.gif

Helwyr leaps over to a nearby player and begins a frenzy of clawing attacks. He will always place himself north of the targeted player; if this is not possible, then he tries to get a close as possible. This will deal rapid melee damage of up to 1,800 every two ticks and each hit will add a bleed stack, up to five bleed stacks in total. The bleed deals 50 soft typeless damage per stack, up to a cap of 250, every 2 ticks for 27 seconds.

Message: You cannot escape me. Aaaargh!

Suggested actions:

  • Pray Protect from Melee.png: RS3 Inventory image of Protect from MeleeProtect from Melee/Deflect Melee.png: RS3 Inventory image of Deflect MeleeDeflect Melee. Deflect Melee must always be active when this mechanic is in progress as the damage sustained will be often enough to kill a player.
  • The attack has a range of 2 squares from him. Devotion.png: RS3 Inventory image of DevotionDevotion can block all the melee attacks, but Debilitate.png: RS3 Inventory image of DebilitateDebilitate is a good alternative when it is on cooldown if not planning to run away from him.
  • Alternatively, just as Helwyr moves north, immediately use Surge.png: RS3 Inventory image of SurgeSurge, Escape.png: RS3 Inventory image of EscapeEscape or Bladed Dive.png: RS3 Inventory image of Bladed DiveBladed Dive to avoid this attack. This will prevent him from applying any frenzy damage and bleeds.
  • Use Barge.png: RS3 Inventory image of BargeBarge or Greater Barge.png: RS3 Inventory image of Greater BargeGreater Barge back as soon as possible to prevent Helwyr from moving towards the player, which causes an auto-attack to be skipped and summon the wolves earlier than usual.
  • At the end of this attack the player should use Freedom.png: RS3 Inventory image of FreedomFreedom as the bleed applied by the previous rake & rend attack will have accumulated up to 250 damage (up to 400 if Berserk is active). If the player has had to use freedom to escape an aid of nature attack then it should still be used as soon as possible and damage should be minimised until the player reaches a healthy lifepoint total.

Helwyr Summon Wolves Attack.gif

Helwyr howls, summoning two cywir alphas.

  • They only have 3,000 life points and deal little damage but should still be killed to prevent them from sniping Resonance heals from Helwyr's bleed attack.
  • Furthermore, should the cywir alphas remain alive when Helwyr uses the aid of nature attack, he will instead spawn six balls of energy instead of three.
  • The alphas don't die off immediately as soon as he's killed, rather persisting for around 3 seconds before doing so. Some adrenaline may be gained off them in preparation for the next kill.

Suggested actions:

  • An efficient way to kill them is to use area-of-effect abilities that can damage both Helwyr and the Alphas simultaneously.
  • Wait until they are both beside you and then use Hurricane.png: RS3 Inventory image of HurricaneHurricane or Quake.png: RS3 Inventory image of QuakeQuake.

The aid of nature 3 Auto-attacks
Attack.png
Rake & rend
Attack.png
3 Auto-attacks
Attack.png
Thrash
Attack.png
3 Auto-attacks
Attack.png
Cywir alphas 3 Auto-attacks
Attack.png

Hard mode[edit | edit source]

In challenge mode Helwyr has increased combat stats, a new ability and slight modifications to their normal abilities. He has 300,000 life points and a slightly more powerful auto-attack.

  • Helwyr's aid of nature ( Nature, lend me your aid!) attack has double the amount of mushrooms. There are 6 per attack and they are focused around the player's position rather than being placed erratically around the chamber. The damage they deal is increased to ~450 per tick (0.6s).
  • Helwyr's rake & rend ( YOU. WILL. BLEED!) attack disables protection prayers/curses before impact and does 6,000-7,000 damage. The bleed damage over time is doubled to 100 damage per stack.
  • Helwyr's thrash ( You cannot escape me. Aaaargh!) attack damage is increased to around 3,600 melee damage per hit.
  • The cywir alphas that he summons are slightly stronger and have 5,000 health. If Helwyr has already summoned two sets of cywir alphas already the wolf-summon ability will be replaced with another YOU. WILL. BLEED! attack in its place.
  • After summoning the cywir alphas Helwyr will perform a new "mushroom barrage" attack. All inactive mushrooms will rise up from the ground and explode, dealing 5,500-6,000 hard typeless damage each. When he first performs this attack only the northern row of mushrooms remain in the ground. After the first explosion, the row of mushrooms directly south of the previous set will be unaffected in the next explosion and can be safely stood in; and so on until he reaches the southernmost row of mushrooms. Helwyr will not perform any auto-attacks for the entire duration of this mechanic, although he will still try to chase the player. Be prepared for the aid of nature attack to be used immediately after this one though.

Methods used to deal with these attacks in normal mode can be adapted to challenge mode with some adjustments:

  • Use Resonance or Disruption Shield to block the rake & rend attack when Helwyr shouts YOU. WILL. BLEED!. Turn on Soul Split while protection prayers are disabled but switch back to Deflect Melee as soon as it is available again. This assumes all cywir alphas to be cleared beforehand. If that's not the case use Bladed Dive, Escape or Surge to dodge the cleave attack, but be prepared for the thrash attack coming early. A bleed stack will be inflicted, but it is needed to tank the bleed and save Freedom for the coming attack.
  • After the alphas are summoned, try to get as close as possible to the northern part of the arena before the mushroom barrage attack begins. Unlike the previous abilities Helwyr doesn't have any animations or quotes to indicate the start of this mechanic - rather, the mushrooms increase in size. Make your way south accordingly to avoid getting hit by any blasts, although one can be tanked with Reprisal for some hefty reflect damage. Use the previously found path to reach the southern edge as different rows of mushrooms explode. Once you reach the south immediately use Anticipation, since the aid of nature attack will start soon after the final mushroom barrage ends. Try to avoid any active mushrooms from the aid of nature attack at the same time - Bladed Dive or Surge past them if necessary. If you cannot reach the north in time, try to prioritise getting hit by only one mushroom.

High-level AFK solo strategy[edit | edit source]

To solo this boss effectively, players require max combat levels.

Gear:

Inventory:

Methods:

Vampyrism aura.png
Jaws of the Abyss.png
Scrimshaw of vampyrism.png
Igneous Kal-Ket.png
Essence of Finality amulet (or).png
Abyssal armour spikes (alloy).png
Augmented Abyssal scourge.png
Augmented vestments of havoc robe top.png
Augmented Dark Sliver of Leng.png
Augmented vestments of havoc robe bottom.png
Cinderbane gloves.png
Cryptbloom boots.png
Champion's ring.png
Elder overload salve (6).pngElder overload salve (6).pngWeapon poison+++ (4).pngWeapon poison+++ (1).png
Ancient elven ritual shard.pngAugmented enhanced Excalibur.pngKwuarm incense sticks.png11Luck potion.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngBlue blubber jellyfish.pngPowder of penance.png2
Binding contract (blood reaver).pngHoly wrench.pngSpring cleaner 9001.png
Infernal Puzzle Box.pngGrasping rune pouch (yellow).pngGrasping rune pouch (pink).pngGrasping rune pouch (black).png

Equipment

Inventory Setup

Familiar Blood reaver (familiar) if using vampyrism aura, otherwise use Ripper Demon (familiar).

AFK Action Bar

  • Overpower.png
  • Dismember.png
  • Decimate.png
  • Assault.png
  • Sever.png
  • Chaos Roar.png
  • Massacre.png
  • Blood Tendrils.png
  • Greater Fury.png
  • Hurricane.png
  • Havoc.png
  • Sacrifice.png
  • Slaughter.png
  • Animate Dead.png

Vampyrism aura.png
Cryptbloom helm.png
Scripture of Ful.png
Igneous Kal-Mej.png
Essence of Finality amulet.png
Grasping rune pouch (yellow).png
Augmented seismic wand.png
Augmented Virtus robe top.png
Augmented seismic singularity.png
Augmented cryptbloom bottoms.png
Cinderbane gloves.png
Cryptbloom boots.png
Channeller's ring.png
Elder overload salve (6).pngElder overload salve (6).pngPotion reservoir.png2Kwuarm incense sticks.png11
Weapon poison+++ (4).pngWeapon poison+++ (1).pngAugmented enhanced Excalibur.pngAncient elven ritual shard.png
Blue blubber jellyfish.pngBlue blubber jellyfish.pngPowder of penance.png2Binding contract (blood reaver).png
Grasping rune pouch (pink).pngGrasping rune pouch (black).pngHoly wrench.pngSpring cleaner 9001.png

Equipment

Inventory Setup