Strategies for Helwyr

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This article is about the general Helwyr guide. For the high-levelled guide to Helwyr, see Helwyr/Strategies/High-levelled.
Invasion plans.png
This article is a strategy guide for Helwyr.
Information on mechanics, setups, and tactics is on this page.

Helwyr is Seren's general in The Heart.


Getting there[edit | edit source]

Helwyr is located in the southeast area of The Heart. To enter his chamber, the player must get 40 Serenist kill count (20 if the player has unlocked the 50% kill count reduction perk, requiring 4,500 Reputation), and have 80 Magic. Players can easily get kill count by visiting nodes that Serenist groups are attacking or simply kill the ones inside the fortress area.

Recommendations[edit | edit source]

Levels[edit | edit source]

These levels are only a suggestion and are not required to kill this boss.

Equipment[edit | edit source]

If using melee to fight Helwyr, the use of a halberd-type weapon is strongly recommended as it will easily kill the assisting Cywir alphas that he summons throughout the fight.

Recommended equipment for Melee
SlotItem (most effective → least effective)
HeadTrimmed masterwork helm.png: RS3 Inventory image of Trimmed masterwork helmTrimmed masterwork helmMalevolent helm.png: RS3 Inventory image of Malevolent helmMalevolent helm / Masterwork helm.png: RS3 Inventory image of Masterwork helmMasterwork helmSuperior Statius's full helm.png: RS3 Inventory image of Superior Statius's full helmSuperior Statius's full helmRefined anima core helm of Zaros.png: RS3 Inventory image of Refined anima core helm of ZarosRefined anima core helm of ZarosTorva full helm.png: RS3 Inventory image of Torva full helmTorva full helm
NeckEssence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet(or)Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls(or)Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace(or)Brawler's blood necklace.png: RS3 Inventory image of Brawler's blood necklaceBrawler's blood necklaceSaradomin's whisper.png: RS3 Inventory image of Saradomin's whisperSaradomin's whisper
BackTokHaar-Kal-Ket.png: RS3 Inventory image of TokHaar-Kal-KetTokHaar-Kal-KetCompletionist cape.png: RS3 Inventory image of Completionist capeCompletionist capeMax cape.png: RS3 Inventory image of Max capeMax capeFire cape.png: RS3 Inventory image of Fire capeFire capeDefence cape.png: RS3 Inventory image of Defence capeDefence cape
BodyTrimmed masterwork platebody.png: RS3 Inventory image of Trimmed masterwork platebodyTrimmed masterwork platebodyMalevolent cuirass.png: RS3 Inventory image of Malevolent cuirassMalevolent cuirass / Masterwork platebody.png: RS3 Inventory image of Masterwork platebodyMasterwork platebodySuperior Vesta's Chainbody.png: RS3 Inventory image of Superior Vesta's ChainbodySuperior Vesta's ChainbodyRefined anima core body of Zaros.png: RS3 Inventory image of Refined anima core body of ZarosRefined anima core body of ZarosTorva platebody.png: RS3 Inventory image of Torva platebodyTorva platebody
LegsTrimmed masterwork platelegs.png: RS3 Inventory image of Trimmed masterwork platelegsTrimmed masterwork platelegsMalevolent greaves.png: RS3 Inventory image of Malevolent greavesMalevolent greaves / Masterwork platelegs.png: RS3 Inventory image of Masterwork platelegsMasterwork platelegsSuperior Vesta's plateskirt.png: RS3 Inventory image of Superior Vesta's plateskirtSuperior Vesta's plateskirtRefined anima core legs of Zaros.png: RS3 Inventory image of Refined anima core legs of ZarosRefined anima core legs of ZarosTorva platelegs.png: RS3 Inventory image of Torva platelegsTorva platelegs
Main handKhopesh of Tumeken.png: RS3 Inventory image of Khopesh of TumekenKhopesh of TumekenDrygore weaponry.png: RS3 Inventory image of Drygore weaponryDrygore weaponryBlade of Nymora.png: RS3 Inventory image of Blade of NymoraBlade of NymoraTetsu katana.png: RS3 Inventory image of Tetsu katanaTetsu katanaAttuned crystal dagger.png: RS3 Inventory image of Attuned crystal daggerAttuned crystal dagger
Two-handed weaponMasterwork Spear of Annihilation.png: RS3 Inventory image of Masterwork Spear of AnnihilationMasterwork Spear of AnnihilationNoxious scythe.png: RS3 Inventory image of Noxious scytheNoxious scytheDragon Rider lance.png: RS3 Inventory image of Dragon Rider lanceDragon Rider lanceAttuned crystal halberd.png: RS3 Inventory image of Attuned crystal halberdAttuned crystal halberdChaotic maul.png: RS3 Inventory image of Chaotic maulChaotic maul
Off-hand weaponKhopesh of Elidinis.png: RS3 Inventory image of Khopesh of ElidinisKhopesh of ElidinisDrygore weaponry.png: RS3 Inventory image of Drygore weaponryDrygore weaponryOff-hand ripper claw.png: RS3 Inventory image of Off-hand ripper clawOff-hand ripper clawTetsu wakizashi.png: RS3 Inventory image of Tetsu wakizashiTetsu wakizashiBlade of Avaryss.png: RS3 Inventory image of Blade of AvaryssBlade of Avaryss
Off-hand weaponMalevolent kiteshield.png: RS3 Inventory image of Malevolent kiteshieldMalevolent kiteshieldDivine spirit shield.png: RS3 Inventory image of Divine spirit shieldDivine spirit shieldAttuned crystal shield.png: RS3 Inventory image of Attuned crystal shieldAttuned crystal shieldChaotic kiteshield.png: RS3 Inventory image of Chaotic kiteshieldChaotic kiteshieldBandos warshield.png: RS3 Inventory image of Bandos warshieldBandos warshield
GlovesDeathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch bracelet / Cinderbane gloves.png: RS3 Inventory image of Cinderbane glovesCinderbane glovesTrimmed masterwork gloves.png: RS3 Inventory image of Trimmed masterwork glovesTrimmed masterwork glovesRazorback gauntlets.png: RS3 Inventory image of Razorback gauntletsRazorback gauntlets / Masterwork gloves.png: RS3 Inventory image of Masterwork glovesMasterwork glovesTorva gloves.png: RS3 Inventory image of Torva glovesTorva glovesBandos gloves.png: RS3 Inventory image of Bandos glovesBandos gloves
FeetTrimmed masterwork boots.png: RS3 Inventory image of Trimmed masterwork bootsTrimmed masterwork bootsEmberkeen boots.png: RS3 Inventory image of Emberkeen bootsEmberkeen boots / Masterwork boots.png: RS3 Inventory image of Masterwork bootsMasterwork bootsTorva boots.png: RS3 Inventory image of Torva bootsTorva bootsBandos boots.png: RS3 Inventory image of Bandos bootsBandos bootsSilverhawk boots.png: RS3 Inventory image of Silverhawk bootsSilverhawk boots
RingAsylum surgeon's ring (i).png: RS3 Inventory image of Asylum surgeon's ring (i)Asylum surgeon's ring (i) with
Ring of vigour.png: RS3 Inventory image of Ring of vigourRing of vigour switch
Ring of death.png: RS3 Inventory image of Ring of deathRing of death(i)(o)Warrior ring (i).png: RS3 Inventory image of Warrior ring (i)Warrior ring (i)Sixth-Age circuit.png: RS3 Inventory image of Sixth-Age circuitSixth-Age circuit / Onyx ring (i).png: RS3 Inventory image of Onyx ring (i)Onyx ring (i)Warrior ring.png: RS3 Inventory image of Warrior ringWarrior ring
AuraBerserker aura.png: RS3 Inventory image of Berserker auraBerserker auraBrawler aura.png: RS3 Inventory image of Brawler auraBrawler auraDark magic aura.png: RS3 Inventory image of Dark magic auraDark magic auraInvigorate aura.png: RS3 Inventory image of Invigorate auraInvigorate auraInspiration aura.png: RS3 Inventory image of Inspiration auraInspiration aura
PocketIlluminated god book.png: RS3 Inventory image of Illuminated god bookIlluminated god bookSuperior scrimshaw of vampyrism.png: RS3 Inventory image of Superior scrimshaw of vampyrismSuperior scrimshaw of vampyrismSuperior scrimshaw of attack.png: RS3 Inventory image of Superior scrimshaw of attackSuperior scrimshaw of attackAttacker's insignia.png: RS3 Inventory image of Attacker's insigniaAttacker's insigniaSign of life.png: RS3 Inventory image of Sign of lifeSign of life / Sign of death.png: RS3 Inventory image of Sign of deathSign of death

Inventory[edit | edit source]

Supreme overload potion (6).pngSuper prayer renewal potion (6).pngSuper restore flask (6).pngSuper restore flask (6).png
Supreme overload potion (6).pngSuper prayer renewal potion (6).pngSuper restore flask (6).pngSuper restore flask (6).png
Weapon poison+++ flask (6).pngMalevolent kiteshield.pngSuper restore flask (6).pngSuper restore flask (6).png
Enhanced Excalibur.pngRing of vigour.pngSuper restore flask (6).pngSuper restore flask (6).png
The Heart teleport.pngRocktail.pngRocktail.pngRocktail.png
Steel titan pouch.pngRocktail.pngRocktail.pngRocktail.png
Rocktail.pngRocktail.pngRocktail.pngRocktail.png

Invention perks[edit | edit source]

Using good perks on augmented items through Invention and Ancient invention will greatly increase the damage dealt and thus increase overall profit per hour.

This has a level requirement of Invention Invention 85, or Invention Invention 68+ with extreme invention potions. All prices factor in the number of tries required to get each perk at level 85.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Precise 6 1,610,243 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 647,017 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Crackling.png Crackling 4 1,086,033 for 0.5 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless.png Relentless 5 1,086,033 for 0.5 x Large crate (vintage) Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Absorbative.png Absorbative 4 577,109 for 2 x Ganodermic gloves Absorbative gives a 20% chance of reducing damage by 5% per rank.
Mobile.png Venomblood.png Mobile + Venomblood 352,413 for 100 x Powerburst of vitality (4) Mobile allows you to Surge twice as often.
Venomblood makes you immune from all poison-damage.
Total cost per set 5,180,831

This has a level requirement of Invention Invention 99 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 99 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,610,243 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Equilibrium.png Equilibrium 4 647,017 for 2 x Small crate (timeworn) Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Torso slot.png Body Biting.png Mobile.png Biting 2 + Mobile 1,581,109 for 84 x Huge blunt adamant salvage Biting forces a +2% chance per rank to critically hit opponents.
Mobile allows you to Surge twice as often.
Crackling.png Relentless.png Crackling 4 + Relentless 3 4,659,526 for 3 x Hand cannon and 1 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Devoted.png Impatient 4 + Devoted 4
(Devoted is optional)
1,728,543 for 0.2 x Virtus wand (level 9+)
2,258,289 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Devoted has a chance each hit of replicating the Devotion ability for 3 seconds.
Enhanced Devoted.png Enhanced Devoted 4 3,036,213 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 15,520,939

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,018,262 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Planted Feet 4,431,430 for 0.5 x Orb of the Cywir elders (level 9+) The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 2,750,269 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png Main-hand Precise.png Genocidal.png Precise 6 + Genocidal 1,373,451 for 1 x Small crate (historic) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Genocidal deals up to 7% extra damage depending on how far you are through your Slayer task.
Off-hand weapon slot.png Off-hand Aftershock.png Aftershock 4 58,652,031 for 1.5 x Anima core legs of Zaros (level 9+) After dealing 50,000 damage, create an explosion dealing up to 40% per rank weapon damage to nearby enemies.
Torso slot.png Body Biting.png Biting 4 45,309,786 for 0.3 x Noxious longbow (level 9+) Biting forces a +2% chance per rank to critically hit opponents.
Relentless.png Crackling.png Relentless 5 + Crackling 4 18,771,831 for 9 x Large crate (vintage) Crackling periodically zaps your combat target for 50% per rank of your weapon's damage.
Relentless gives a chance to prevent adrenaline from being consumed when using abilities.
Legs slot.png Legs Impatient.png Mobile.png Impatient 4 + Mobile 10,328,453 for 1.5 x Virtus wand (level 9+)
2,258,289 for 1 x Zamorak godsword (level 9+)
Impatient gives a 9% chance per rank for basic abilities to generate 3 extra adrenaline.
Mobile allows you to Surge twice as often.
Enhanced Devoted.png Enhanced Devoted 4 3,036,213 using 700 x Crystal flask Gives a chance on each hit of replicating the Devotion ability for 3 seconds.
Total cost per set 139,730,053

A recommended perk for a shield is:

Slot Icons Perk Cost Effect
Off-hand slot.png Shield Turtling.png Turtling 4 1,018,262 for 1 x Small crate (historic) Turtling increases the duration and cooldown of Barricade by 10% per rank.

The recommended perks for weapon switches are:

Slot Icons Perk Cost Effect
Augmented Sunspear (magic).png: RS3 Inventory image of Augmented Sunspear (magic)Sunspear Planted Feet.png Aftershock.png Planted Feet + Aftershock 1 25,748,440 for 0.5 x Anima core legs of Zaros (level 9+)
and 1 x Orb of the Cywir elders (level 9+)
The duration of Sunshine and Death's Swiftness is increased by 25%,
but they no longer deal periodic damage to your target.
Augmented enhanced Excalibur.png: RS3 Inventory image of Augmented enhanced ExcaliburExcalibur Wise.png Mobile.png Wise 4 + Mobile 2,750,269 for 12 x Crystal ward Wise provides +4% additional experience, up to 50,000 XP per day.
Mobile halves the cooldowns of Surge, Escape, Barge, and Bladed Dive.

This has a level requirement of Invention Invention 120 with extreme invention potions. All prices factor in the number of tries required to get each perk at level 120 with extremes.

Slot Icons Perk Cost Effect
Main hand slot.png 2-handed Precise.png Ruthless.png Precise 6 + Ruthless 1 23,249,272 for 1.5 x Armadyl chestplate (level 9+), 1.5 x Armadyl chainskirt (level 9+) Precise increases your minimum damage by 1.5% per rank of your maximum damage.
Ruthless increases damage output by 0.5% per rank for 20 seconds whenever an enemy is killed.
Aftershock.png Equilibrium.png Aftershock 4 + Equilibrium 2 175,955,247 for 4.5 x Anima core legs of Zaros (level 9+) Aftershock creates an explosion dealing up to 40% per rank weapon damage to nearby enemies, every 50,000 damage.
Equilibrium increases minimum hit by 3% per rank, and decreases maximum hit by 1% per rank.
Total cost per weapon 199,204,519

Cape perks[edit source]

If players own a max cape and/or the Anachronia cape stand, the following capes have the best passive perks for this activity:

Skillcape Combat styles Perk category Perk
Defence cape (t).png Defence cape All Lifesaving ability The cape's perk provides the effects of a sign of life once an hour.
Ranged cape (t).png Ranged cape Ranged only Damage enhancement Increases the special effect chance of ranged ammunition by 20%.
Strength cape (t).png Strength cape Melee only Damage enhancement Causes Dismember's damage over time to last an extra 3.6 seconds.
Attack cape (t).png
Invention master cape.png
Attack cape or
Invention master cape
All Cost saving Attack: Gives a 2% chance for degradable items not to degrade.
Invention: Provides bonus charge drain rate reduction.

Archaeology relics[edit source]

Requires Archaeology Archaeology 97. The set below provides 500 more healthpoints, more damage (only if health is kept low) and more adrenaline.

Requires Archaeology Archaeology 98. The set below provides more adrenaline, automatic adrenaline stalling between phases, ability to enter the fight with 100% adrenaline, and permanent LOTD (eliminates ring switching).

Requires Archaeology Archaeology 120 and Mysterious City mystery. The set below provides more defence, more damage (if health is kept low) and more adrenaline.

Combat[edit | edit source]

Helwyr only uses melee attacks which hit up to 1200, unlike the other generals which have multiple combat styles at their disposal. He has several abilities he will use during the fight:

  • The Aid of Nature (mushroom gas) - Helwyr yells Nature, lend me your aid! sends three balls of energy around the room, causing three of the twenty-five pre-placed small mushrooms to grow in size and emit poison gas in a 5x5 AoE. Getting caught in the gas will deal up to 250 hard typeless damage every tick, and reduce the player to walking speed if their run is on. If the player is in a gas cloud for more than 4 seconds, then they will also be bound for 3 seconds.
  • Rake (cleave) - Helwyr stands upright, yelling YOU. WILL. BLEED! and cleaves the area in front of him in a cone radius. Players caught in the clawed area will be hit for up to 3000 damage and be inflicted with one bleed stack. This can be easily avoided by running far enough from him in any direction out of the frontal radius, especially underneath him or to either side. Alternatively, you may equip a shield and use resonance to heal off the damage.
  • Thrash (frenzy) - Helwyr leaps over to a nearby player, yelling You cannot escape me. Aaaargh!. He will always place himself north of the targeted player; if this is not possible, then he tries to get a close as possible. This will deal rapid melee damage of up to 1800 every two ticks and add up to five bleed stacks in total. The attack has a range of 2 squares from him. Devotion can block all the melee attacks, but Debilitate is a good alternative when it is on cooldown if not planning to run away from him. Alternatively, the whole attack can be avoided by using Surge, Escape or Bladed Dive as he moves north of the player.
  • Cywir Alphas (howl) - Helwyr howls, summoning two Cywir Alphas. They only have 3,000 life points and deal little damage but should still be killed to prevent them from sniping resonance heals from Helwyr's bleed attack. An efficient way to kill them is to use area-of-effect abilities that can damage both Helwyr and the Alphas simultaneously.
  • Rend (bleeds) - Helwyr's claw and frenzy attacks can inflict bleeds on the player. The bleed starts off at a base of 50 every 2 ticks, and the more bleeds a player takes (melee damage attacks from claw/frenzy), another 50 is added, up to a cap of 250. This is soft typeless damage and can be reduced as such. Using Freedom will immediately remove the bleed and it is recommended to use this immediately after his frenzy attack ends. Bleeds last for 30 seconds, but will be prolonged if the player is hit by his claw or frenzy attacks while being bled.

Note: Like Vindicta, Helwyr will skip auto-attacks should he be unable to reach his target. However, Helwyr punishes auto-attack skipping harshly - roughly every two spaces away from his target will prompt him to skip an auto-attack, whereas Vindicta is typically far more lenient in this. The auto-attack after each special attack does not have any animation either.

Dual-wielding is recommended when fighting Helwyr, as its abilities deal more damage compared to a two-handed weapon. A halberd-type melee weapon is helpful for clearing out the wolves, but can be skipped as it is not necessarily needed with high DPS. Regardless, if the player can afford one, a masterwork spear of annihilation is helpful for extending bleeds.

The player should be positioned next to Helwyr's spawn point due to his harsh auto-attack skip mechanic, using Anticipation as soon as he transforms into the Hunllef. This prevents the player from getting bound by the mushrooms if they take too long to get out of it. Cleave attacks should be avoided unless intending to Resonance them, and they are fairly easy to avoid; simply sidestep at least 3-4 spaces from the direction he's facing to avoid the attack.

When Helwyr begins his frenzy, immediately use Devotion/Debilitate and Protect/Deflect Melee to block all incoming damage, using Freedom to clear the accumulated bleed stacks. If not planning to use Devotion or Debilitate, just as Helwyr moves north, immediately Bladed Dive or Escape south. This will prevent him from applying any frenzy damage and bleeds. The latter method also provides players an opportunity to use Greater Barge's enhanced effect. It is important to Barge back as soon as possible to prevent Helwyr from moving towards the player, which causes an auto-attack to be skipped and summon the wolves earlier than usual.

The Cywir alphas usually pose no threat to the player and can be hit with AoEs or simply ignored, but players intending to Resonance the next cleave attack should kill them off to prevent them from sniping it. Unlike Telos' anima-golems, the alphas don't die off immediately as soon as he's killed, rather persisting for around 3 seconds before doing so. Some adrenaline may be gained off them in preparation for the next kill.

General strategies[edit | edit source]

Helwyr will always follow the same attack pattern:

  • Mushrooms
  • Does 3 auto-attacks
  • Cleave
  • Does 3 auto-attacks
  • Whirlwind
  • Does 3 auto-attacks
  • Wolves
  • Does 3 auto-attacks
  • Repeats above sequence

Note: Attempting to move the boss will often result in auto-attacks being skipped and abilities being used a little sooner. This is only usually dangerous on the cleave mechanic.

As soon as Helwyr spawns, be prepared to walk out of mushrooms as they may spawn below the player. Surge can be be used, however that will place the player far from Helwyr so it is recommended you simply walk out of the radius.

DO NOT KEEP RUNNING AWAY from Helwyr; like Vindicta (who also uses melee for the majority of the fight), Helwyr will skip auto-attacks and immediately go straight to abilities if he cannot reach his target.

Special attacks[edit | edit source]

Since Helwyr only uses melee attacks, Deflect Melee and either Turmoil or Malevolence should be used at all times. Although its possible for Helwyr to deal more damage than you can heal off of with Soul Split, the damage can generally be negated by using Resonance on his cleave attack or using a scrimshaw of vampryism as a last resort. Make sure to flick Deflect Melee when he attacks to further reduce damage.

Mushrooms[edit | edit source]

The first special mechanic will trigger at the start of every kill, Helwyr will shout "Nature, lend me your aid!"; at this point 3 mushrooms will appear around the arena in random locations. These mushrooms will have an area of effect that will rapidly damage the player if they are standing within their range. Make use of Surge if needed or simply walk outside it's boundaries as soon as possible. If the player is in their vicinity for too long they will be bound. Use of Freedom will allow the player to once again move and leave the area.

Cleave[edit | edit source]

The second special mechanic is the most important. If done correctly, you will receive 1000-4000 lifepoints in healing or, if done incorrectly, in damage. Helwyr will shout "YOU. WILL. BLEED!" - he stands upright and cleaves the area in front of him in a cone radius. When this happens you will want to immediately switch to your shield and use the Resonance ability to regain a substantial amount of health. It is recommended that you keybind:

  • Your shield
  • Resonance
  • Your Primary weapon

This will allow you to quickly switch and cast resonance as well as letting you return to attacking with much more consistency. Once you become comfortable with this, you can also disable your Deflect Melee curse to increase the healing received. This is the primary mechanic that you will need to practice and learn for efficient kills. This skill also translates well to higher tier group/solo bossing and is an essential skill to learn if that is something that interests you.

You will also receive a small bleed when hit of 50 which will be ignored until the next mechanic but be aware of it.

Whirlwind[edit | edit source]

With the third special mechanic, Helwyr will shout "You cannot escape me. Aaaargh!". He will leap over to you and start a clawing frenzy. This will deal rapid melee damage every two ticks and bleed the player for 50 for every hit sustained (or adds 50 if the player is bleeding from previous bleed attacks).

This special mechanic can be dangerous in certain situations. If you have just failed your resonance and are either at or below half of your maximum lifepoints, it is recommended to cast Devotion or Debilitate to reduce the chance of death during this mechanic. Deflect Melee must ALWAYS be active when this mechanic is in progress as the damage sustained will be often enough to entirely kill a player. An advanced tactic is to run north before the attack begins, and then use Escape when Helwyr leaps over to you. This will avoid the attack completely, and one can safely attack him from afar.

At the end of this attack the player should always use Freedom as the bleed will have accumulated up to 250 damage (up to 400 if Berserk is active). If the player has had to use freedom to escape a mushroom cloud then it should still be used as soon as possible and damage should be minimised until the player reaches a healthy lifepoint total.

Wolves[edit | edit source]

The final special attack is trivial and plays only a minor part in the kill, especially if using a halberd-type weapon detailed above in the equipment section. Helwyr will howl, summoning two Cywir Alphas. They only have 3,000 life points and deal little damage but should still be killed to prevent them from interrupting resonance. An efficient way to kill them is wait until they are both beside the player attacking and then using Hurricane or Quake. One ability is usually sufficient, if not the Cleave basic ability can also be of use.

Advanced strategies[edit | edit source]

When using Berserk be sure to switch to your Ring of vigour as the 10% adrenaline can result in an additional threshold ability.

Be sure to use abilities such as Freedom, Anticipate, Surge, Preparation to maintain (stall) your adrenaline from the previous fight. Further to this, try and end the kill with 100% adrenaline so you can use Berserk as the fight starts.

When using the Slaughter ability, walk under Helwyr to move him before the first hit registers, which will make him take three times as much damage from it for the duration of the ability.

Do not be afraid to use Blood Tendrils as you will heal the damage back from Soul Split and Deflect Melee flicking. If the player takes too much damage, then use a Vampyrism scrimshaw until your health is back to an optimal amount.

Enhanced Devoted can be extremely helpful in mitigating damage throughout the fight.

Try to use food as little as possible, it will help you to understand when you do and don't need to heal up for both Helwyr and future bossing - you don't need to be at full lifepoints at all times.

This guide is focused on hour long trips so it is advised to use vis wax to extend your aura.