Guide for returning players

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A large number of updates throughout the years have changed many aspects of RuneScape to such an extent that returning players may be overwhelmed and unable to recognise the game. There have been many new additions to the game including areas, skills, items, combat system, interfaces and rework of existing skills. The purpose of this guide is to offer a brief introduction to major updates and links towards articles to help players ease their transition back into Gielinor.

Interface[edit | edit source]

Returning players should familiarise themselves with the new Interface system and then customise it towards their liking. A well laid out interface will make gameplay easier. For example, a player can have both inventory and prayer screens open during combat giving you further advantages in combat, instead of having to switch between the two.

Evolution of combat[edit | edit source]

One of the biggest changes a player may notice is the combat system. Jagex has introduced Evolution of Combat, with new mechanics and abilities, interfaces, dual wielded weapons, prayers and further combat balances.

Abilities[edit | edit source]

The new combat system is now replaced with a special action bar, fuelled by adrenaline, compared to the old combat system which only used special attacks. The player can select abilities they would like to use to perform a manoeuvre. For example, when using magic attacks, the player can select the dragon breath ability to further damage their opponent. The enhanced combat system gears the player up for stronger opponents, making the combat system interesting and strategical.

An empty Action Bar

Returning players may find this overwhelming to use at first but with practice, one will find the system far better to use against opponents and monsters than the old system.

The main ability bar can have a manual user select or automatic. For the returning player, it is advised to try out the automatic bar first until accustomed. Automatic selection is sufficient against all monsters but some players do prefer manual select against higher level bosses. Therefore, to begin, returning players should set up a good bar called the Revolution bar.

Revolution is a combat mode where the game automatically triggers abilities. Suggested sequences of abilities for your bar can be found at Revolution/Bars. The player should then set up action bar binding, which will automatically switch action bars when switching combat styles. Go to Settings > Gameplay > Combat & Action Bar > Action Bar Binding and choose a bar to go along with each style of combat. Under Combat Mode you can activate options under "Automated Ability Activation", where each, here referred as revolution/+/++, activates a type of ability automatically.

The option for automatic Ultimate ability activation exists too, but isn't visible on here
Revolution Types
Type Effect
Revolution Triggers your Basic abilities automatically
Revolution+ Triggers your Basic and Threshold abilities automatically
Revolution++ Triggers your Basic, Threshold and Ultimate abilities automatically

Building a good rotation with your abilities is key for successfully defeating bosses. It is your choice if you want to use any type of Revolution, or if you want to increase your Damage per minute (DPM) by using Full Manual Combat by a couple of percent. The general opinion is, that you shouldn’t use Revolution+/++ when you do bosses, except for learning purposes, since using your threshold and ultimate abilities manually might require more interaction but also allows more control and less "mess ups" during the fights. Setting up Revolution+/++ Bars is still advisable for Slayer or some “AFK-Bosses”. If you really want to learn the science behind using abilities, it is highly recommended to join the PvME Discord Server.

Practice your combat on training dummies, War's Retreat, and slayer tasks to become familiar with its mechanics.

Achievement paths[edit | edit source]

Returning players should complete the Achievement Paths in Burthorpe to help become familiar with the new in game mechanics.

The paths in Burthorpe cover most of the basic skills in the game. It is recommended for the returning player to complete this because some skill mechanics have changed over the years. Once completed, you will be given further tasks and introductions throughout the map.

New cities[edit | edit source]

New cities have been added to the game with integrated skilling areas. These areas may help with your skilling progression at higher levels once unlocked. For example, the new city Menaphos have Arcadia trees to give higher woodcutting experience.

The main cities to unlock are:

New skills[edit | edit source]

All skills have in-game tutorials, and these are highly recommended to complete. They introduce you to the basics of the skill. For example, speak to Guildmaster Reiniger east of the Archaeology Guild, near the dock to help cover the concepts of Archaeology. Once completed, simply train the skill. The same tutorial concepts apply to the other skills listed.


Archaeology[edit | edit source]

Archaeology (aka Arch) is a skill focused on excavating and restoring artefacts from digsites all over Gielinor.

In this Skill, the raw level of it does not suffice for unlocking the main content of the skill, so it’s not advisable to lamp or put bonus xp on the skill at early to medium levels.

You train it by excavating and restoring artefacts from digsites.

Those Artefacts have three main purposes:

  • Give them to NPCs for completing Collections
  • Disassemble them for tradable invention materials
  • Create Relics from them

Arch includes so-called Qualifications the Player has to meet to unlock certain content milestones at different levels.

Qualification requirements always include:

  • A certain Archaeology level
  • A number of excavated artefacts
  • A number of restored artefacts
  • A number of completed collections
  • A number of solved Mysteries

The main purpose of the Archaeology Skill is unlocking and using Relics. Relics are passive buffs or “Quality of Life’s”, QoL’s, which affect combat and skilling. They can be unlocked by using certain Artefacts, regular Items and/or rewards from completing Collections. You can only have up to three Relics active at a time. Activating a Relic costs Chronotes.png: RS3 Inventory image of ChronotesChronotes, which can be bought from the Grand Exchange or earned with contributing to and finishing Collection Logs from NPC’s. Every Relic requires Monolith Energy. TheMysterious monolith (powered).pngMysterious monolith is a Construct located near the Archaeology Guild and holds your Relics. The Monolith has limited maximum “Energy” (doesn’t drain or anything), which increases with your Qualification completions (150/250/400/500/650). E.g If you have 250 Energy, you could use up to three relics which will not exceed the energy level of 250, or you could also only have one Relic active which needs up to 250 Energy to be active. The Relics energy requirement averages around 150 each and goes up to 350 for some.


Divination[edit | edit source]

Divination is a gathering skill, that involves harvesting divine energy and memories at various colonies, to then be converted into useful portents, boons and signs. For example, when heading into a tough combat encounter, you might take a Portent of Death - a valuable layer of protection that instantly resurrects you upon death with 15% of your base health, while also removing 15% of your target's base health. If you're the skilling type, you might use a Sign of the Porter to instantly teleport any gathered resources to your Bank - a must-have for higher level Archaeology spots![1] Players should talk to Orla Fairweather in the Divination Camp south of the Draynor Village jail.


Dungeoneering[edit | edit source]

Dungeoneering is a support skill that consists of exploring the dungeons of Gielinor, most significantly the old Dragonkin stronghold known by the Fremennik as Daemonheim. Players explore—and survive—the depths of Daemonheim by solving puzzles, unlocking doors, fighting monsters and bosses, and using every RuneScape skill (except Archaeology and Invention) to solve puzzles and progress to deeper floors. Players should talk to the Dungeoneering tutor in Daemonheim.[2]


Invention[edit | edit source]

Invention, an elite skill, allows players to get new materials by disassembling items. Players can use the materials to manufacture discoverable devices and augment some high-level armour, weapons, and tools with perks. Augmenting items causes the item to use Divine Charges from their charge pack, instead of degrading in the case of degradeable gear. Level 80 Crafting, Divination, and Smithing are required to access Invention. Players can start by going through a tutorial for Invention by speaking to Doc at the Invention Guild, north-east of the Falador lodestone.[3]

Its main purpose is to put perks on tools, gear, and weapons, through a respective gizmo Ancient weapon gizmo.png (tool/armour/weapon), to give additional effects which massively improve the overall gameplay.

It is trained by augmenting Armour, Weapons and/or tools with an, on the GE tradable, Augmentor.png: RS3 Inventory image of AugmentorAugmentor and using them as you would usually (skill or fight with them). When used, those items will level up and the higher the level the more experience they give, when you either disassemble (caps at item level 10) or siphon them with an Equipment siphon.png: RS3 Inventory image of Equipment siphonEquipment siphon (caps at item level 12 for the same xp as disassembling gives at level 10). Disassembling an item “destroys” it while siphoning doesn’t.

When disassembling (aka d/a), you will gain certain materials depending on the item you d/a. Those materials are used for creating different invention related tools and most importantly Perks. The higher level the item, in certain intervals, the more materials it gives (caps at level 9).

Invention goes to level 120 with an alternate xp curve.

There are two wonderful wiki pages for the optimal PvM and Skilling Perk setup made by the PvME Community

Equipment[edit | edit source]

The respective loot of new bosses, monsters and new metals into the game have increased the variety of player equipment, such as armours, jewelleries and weapons. Returning players will have a variety of equipment to choose from and should consider the stats of each item and suitability. They should also take into account the following:

  • If they have skill level requirements to equip.
  • If the player wants armour with defensive or offensive stats.
  • If the item is degradable to dust or require full repair or neither.
  • If the item can be augmented and have perks added on for further benefits.
  • If they want a dual wielded, 2 handed weapon or remain with a main weapon and shield.
  • The type and speed of the weapon (speed only really matters when using the Legacy Combat Style).

Please read the following articles for further information:



For gearing up, the wiki has a wonderful page to follow. I just want to emphasise, that it is perfectly fine to skip things on there or decide otherwise, if that makes you enjoy the game more. Don’t feel forced to get things in that order or even to get an item at all.

It is best to focus on one style and have a secondary as a backup and the third can be left with basic gear for occasional Slayer or easy Bosses.

Melee icon.png Melee tends to be the cheapest style, so you can choose to either go for that style as your main one since you won’t need much money to have more than just decent gear, or you can use it as your third style, since you can still get pretty far with less money. Melee tends to also be the most challenging and weakest style due to some limitations, like not really being able to move and attack at the same time or just generally being a bit more demanding. Melee can come close to the other two styles as of now, but it takes a lot more effort to reach its potential. This is all with the view on the late and endgame, so don’t be discouraged to use melee in mid- and early-late game content and if you really enjoy it, I would definitely proceed using it!

Magic.png Magic is awesome and a little frustrating at the same time. It is reasonably cheap to get into but the prices of gear and weapons spike drastically when coming towards the T90 stuff. While mage totally competes with the other Style’s T90 weapons using the T85 Cywir wands and Gconc, getting a Seismic Wand set (T90) is very, very expensive right now. You can also go for the T85 Player-Owned-Ports Wands which require lots of progress in said mini-game and upgrade it later with a buyable kit to T88 weapons. If you don’t mind “being stuck” with the T85 Cywir wands for a couple months before finally being able to upgrade it, it is a great style to use for most content and at the moment it's the best style to use in the endgame due to the Fractured Staff of Armadyl (FSOA), which is very costly to use, but deals a ton of damage due to its special attack.

Ranged.pngRanged is a solid medium-priced style to get into, where you might have to spend a decent amount of money for your gear but nothing too crazy. For some players range can feel a little clunkier than mage due to channelled abilities which need to be handled a little differently like Snipe or Rapid Fire but this is a matter of preference.

Two Handed Noxious longbow.png or Dual Wield Ascension crossbow.pngOff-hand ascension crossbow.png[edit | edit source]

A very frequently asked question is, if you should use two handed weapons (2H) or dual wielded weapons (Dw). A general rule of thumb in the current meta of the game is: Single Target Dw>2H – Multi Target 2H>Dw. This is however not equally true for all three styles. It is the truest for melee, since 2H Weapons with two-tile-range aka “Halberd or Scythe range” are very good for Slayer for instance due to additional/other usable AoE Abilities. Mage only has one notable AoE ability for 2H Weapons, which is Magma Tempest, a rather late-ish game and niche ability, and range doesn’t really have anything notable at all.

So, if you choose Melee icon.png melee as your primary style, ask yourself in the beginning, if you rather want to kill monsters or bosses. It will not be a crazy difference if you later on want to kill Bosses with your 2H or do some long Slayer sessions with a Dw one. It’s just a little more specialised in one field.

For Magic.png magic, there is no big reason to go 2H in your early state of the game, since the entry dual wield weapons are much cheaper and better, due to the buyable Dw ability Greater Concentrated Blast (Gconc), which is so strong, it will make T80 damage weapons used with it better than T90 2H weapons, which do not have access to it, if accuracy doesn’t matter.

Since the Wand of the Cywir elders.pngOrb of the Cywir elders.png Cywir Wands do T80 damage but have T90 accuracy, they are the perfect choice to go for them when you are gearing up for mage. Keep in mind that you can also go for a cheaper T80 damage offhand weapon, like the Virtus book.png: RS3 Inventory image of Virtus bookVirtus book, since accuracy is only influenced by the main-hand weapon.

Power Elite tectonic robe top.png and Tank Armour Cryptbloom top.png[edit | edit source]

There are three main types of armour in the game: Power, Tank and Hybrid armour. Power armour gives you bonuses in damage for your respective style, tank armour gives you stronger defensive and additional life point bonuses and hybrid armour gives significantly less bonuses (or none at all) than the other two for the same tier, but can be used for all three styles without any penalties and often include a Set or Piece bonus effect.

The current meta is to use power armour wherever possible. Tank armour has niche uses when you want to learn a boss. The magic spell Animate Dead icon.pngAnimate Dead is key with using magic tank armour due to its defensive effect, which stacks with every magic tank armour piece you are wearing. So, if any tank armour gets used nowadays, it’s a mage one like Cryptbloom, Seasingers or Ganodermic.

Hybrid armours aren’t often used anywhere with some small exceptions, like using some obsidian pieces for Tzhaar content for example. Maybe you remember Void knight equipment… While it’s not terrible, the time it takes to acquire it isn’t worth it anymore, since you won’t be using it in late game, because this and most hybrid armour can’t be perked by invention.

Unlocks and goals[edit | edit source]

When you are looking at Pvm related goals, then most of it is already covered by the RuneScape Wiki’s PvM Unlock Order Page. Here, however, is a short summary of the most important unlocks.

Some common end-game goals include:

Money making[edit | edit source]

Making money has still remained the same. Further updates throughout the years have introduced new ideas to make money, thus returning players should read Money making guide.

Tips and tricks[edit | edit source]

  • If you have a hard time adjusting to the new RS3 interface you can use the legacy interface instead. Be warned that this may not be efficient at end-game bosses because this lowers your damage output. The interface can be activated by going to Settings (cog icon on toolbar) > gameplay settings > general gameplay > legacy interface mode.
  • You should enable the RuneScape Authenticator for greater account security. It is advised to activate an authenticator for the e-mail you use for RuneScape as well.

Timeline of updates[edit | edit source]

2012[edit | edit source]

2012 saw some of the most significant changes to Runescape, from Runespan to the Evolution of Combat.

Fully completed lodestone network
  • Lodestones: free teleports with no requirements (Mar). The Lodestone Network replaced the previous Home Teleport spell and allows players to teleport to any activated lodestone with just the click of a button. Run to a lodestone (marked on the world map) and click on it once to activate it permanently.
Lowest level of Runespan
  • Runespan: free AFK Runecrafting training (Apr). The Runespan allows players to train Runecrafting in a self-contained environment by siphoning runic energies from creatures and nodes.
  • Bonfires: AFK Firemaking training (May). Bonfires allow players to train Firemaking by adding logs to a fire. Once clicked, the player will automatically add logs to a fire at a rate of 3.6 seconds per log until no logs are remaining in the inventory. Fire spirits will occasionally appear from a bonfire and award the player with additional experience and items.
  • Evolution of Combat (Nov). The Evolution of Combat completely changed RuneScape's combat mechanics. Visit the main article for more details.

2013[edit | edit source]

Statue of Queen Glarial, built in the God Statues D&D
  • God Statues: monthly D&D awarding Construction and Prayer/Slayer XP (Jan). God Statues are a monthly D&D that awards up to 5 large lamps' worth of Construction experience and 5 medium lamps of Prayer or Slayer experience. The activity involves the player helping Copernicus Glyph to re-build god statues in select areas of the game by correctly setting up scaffolding. Successful construction of the statue awards Construction experience and, depending on if the correct statue for the area is built, either Slayer or Prayer experience may be awarded.
  • Sinkholes: hourly D&D for Dungeoneering (Feb). Every hour, a Sinkhole will appear randomly in one of the many possible locations. Participate on the official world and compete against other players for Dungeoneering experience or tokens.
  • The World Wakes: Guthix is dead (Mar). The World Wakes was the quest that led to Guthix's death and the player character's appointment to the World Guardian. It marked a major turning in the lore of RuneScape and saw the return of the Gods and the introduction of a new skill (described below) harnessing the energy of the dead god.
  • Wilderness Warbands: PVP D&D (Mar). Wilderness Warbands (also known as WBS) is a daily PVP D&D where players loot tents in the wilderness for skilling supplies, which are directly convertible into experience with Quercus. Supplies are available for Herblore, Mining, Smithing, Farming, and Construction, and up to 75 can be looted per day for 363k experience at level 99.
  • Charming imp: auto charm collection (Apr). The Charming imp.png: RS3 Inventory image of Charming impCharming imp can be bought from the Dungeoneering rewards shop for 100k tokens. It will automatically collect all dropped charms into the player's inventory and can optionally be configured to directly convert the charms into a small amount of experience, should the player not want the charm. It can be added to the toolbelt at the cost of Slayer points.
Concept art for the emissaries of Seren, Sliske, The Godless, and Zamorak from left to right
  • God Emissaries (May). The God Emissaries are individuals representing each of the gods in RuneScape. They will assign tasks to the player and, upon completion, will reward a God banner that grants a 2 level temporary skill boost for half an hour every day.
  • Monastery of Ascension: slayer dungeon, bosses, and tier 90 crossbows (Jun). The Monastery of Ascension is a slayer dungeon containing slayer creatures and bosses that drop components to a new Tier 90 dual-wield crossbow, the Ascension crossbow.png: RS3 Inventory image of Ascension crossbowAscension crossbow and Off-hand ascension crossbow.png: RS3 Inventory image of Off-hand ascension crossbowOff-hand ascension crossbow. Making the crossbow requires combining a Dragon crossbow.png: RS3 Inventory image of Dragon crossbowDragon crossbow with a component dropped by each of the six bosses, access to which requires keys dropped by the monsters. The monsters also drop the Ascension grips.png: RS3 Inventory image of Ascension gripsAscension grips, which are tier 90 power gloves for ranged.
Saradomin and Zamorak fighting next to Lumbridge
  • World Event 1: The Battle of Lumbridge, Saradomin vs Zamorak (Jul). After Guthix died and his Edicts lifted, the gods returned to Gielinor. Saradomin and Zamorak fought each other in Lumbridge during this world event, with players choosing to contribute to a side (or both) for rewards such as Warpriest armour. At the end of the event, Saradomin won the battle and Zamorak teleported away.
  • New skill: Divination.png: RS3 Inventory image of DivinationDivination (Aug). After Guthix died, his power and memories spread throughout the world and manifested themselves in the form of wisps. His death also caused craters to open up in the world, and Divination is the skill used to harvest the energy and memories from these wisps to return them to the crater. The skill also introduced:
    • Transmutation. Using divine energy, players can transmute lower level resources into higher level ones. For example, Uncut emeralds can be transmuted into Uncut rubies. Check Divination#Transmutation for possible transmutations and profits.
    • Portents are items that automatically trigger when a condition is met.
    • Signs are just like portents except they are worn in the pocket slot. There are five types:
      • Sign of respite I.png Sign of respite automatically extends the gravestone's timer upon death. It can also be used to extend an existing timer.
      • Sign of the porter I.png Sign of the porter automatically teleports certain collected items to the bank (urns will still work).
      • Sign of item protection.png: RS3 Inventory image of Sign of item protectionSign of item protection automatically keeps an additional item when a player dies
      • Sign of life.png: RS3 Inventory image of Sign of lifeSign of life resurrects the player after death and provides 25% of the base life points.
      • Sign of death.png: RS3 Inventory image of Sign of deathSign of death resurrects the player after death restoring up to 15% of their base life points while dealing that amount as damage to their target.
    • Divine locations are portable skilling resources with drastically increased experience and collection rates. Other players collecting from a placed location will reward additional resources to the player who placed it.
  • Bonds: pay for membership with gp (Sep). Instead of paying for membership with real-life money, players can now buy redeeming Bond.png: RS3 Inventory image of BondBonds for 14 days of membership. Bonds may be bought for real-life currency and sold in-game for coins on the Grand Exchange, so the price of a Bond is set by supply of players buying gold and demand of players buying Bonds for membership.
  • World Event 2: The Bird and the Beast, Armadyl vs Bandos (Dec). In this world event, Armadyl and Bandos both built structures to harness divine energy for the purpose of killing the other God. Players were given the option to aid a faction and could contribute to earn rewards such as the Devotion.png Devotion and Sacrifice.png Sacrifice abilities. Armadyl ultimately won, killing Bandos.

2014[edit | edit source]

Inside the port
  • Player-owned ports: run your own port and new tier 85 armour/weapons (Jan). More commonly known as POP, Player-owned ports are a minigame that involves the player managing a port, sending out ships for resources used in crafting tier 85 tank armour and weapons. Resources can also be used to craft scrimshaws, which are pocket slot items that provide a combat or skilling boost.
  • Revolution combat mode: use abilities automatically (Feb). The Revolution combat mode will automatically cast abilities in a predefined order. Optimal bars with the highest DPS are listed on Revolution/Bars. Abilities will be prioritised from left to right. Here is an example:
    • Cleave.png
    • Dismember.png
    • Sever.png
    • Smash.png
    • Slice.png
    • Fury.png
The Constitution master cape
  • Master skillcapes: skillcapes for virtual level 120 (Apr). This update introduced new Constitution master cape.pngMagic master cape.png skillcapes obtainable at virtual level 120 for all skills in the game. They are visually distinct from regular skillcapes obtained at level 99 and cost 120k gp.
  • Legacy combat and UI mode: just like pre-EoC (Jul). This update introduced the Legacy combat and interface modes to the game, which mimics the way combat and the interface used to look before EoC, respectively. Legacy combat does not have abilities and restores the special attack of most weapons to their pre-EoC state.
Player fighting in Legacy combat mode with the Legacy interface
  • New boss: Araxxor and tier 90 weapons (Jul). Araxxor is giant spider that can be fought for new tier 90 weapons, which are crafted from the three leg pieces obtained by choosing the corresponding paths during the fight. The new weapons are the Noxious staff.png: RS3 Inventory image of Noxious staffNoxious staff, Noxious longbow.png: RS3 Inventory image of Noxious longbowNoxious longbow, and Noxious scythe.png: RS3 Inventory image of Noxious scytheNoxious scythe, which has halberd range. All three are two-handed weapons, one for each combat style. They also share the same special attack.
  • Soul Reaper: boss slayer assignments (Aug). This update introduced the Soul Reaper, which will let the player receive an assignment killing a boss for Slayer experience and Reaper points, which can be spent in Death's Store for upgrades. This update also introduced Hydrix jewellery:
    • Ring of death.png: RS3 Inventory image of Ring of deathRing of death bypasses Death's office upon death and the reclaim cost, instead teleporting the player directly to their respawn point. For players with expensive gear this is often cheaper than paying death to reclaim items.
    • Reaper necklace.png: RS3 Inventory image of Reaper necklaceReaper necklace boosts hit chance by up to 3%.
    • Amulet of souls.png: RS3 Inventory image of Amulet of soulsAmulet of souls allows protection prayers to protect 60% damage instead of 50% and boosts the amount healed by Soul Split.png: RS3 Inventory image of Soul SplitSoul Split.
    • Deathtouch bracelet.png: RS3 Inventory image of Deathtouch braceletDeathtouch bracelet has a chance to reflect damage back to the opponent.
The elven capital of Prifddinas, grown out of a crystal
  • Ironman Mode: play without trade and Treasure Hunter (Oct). Ironman mode (also commonly called "irons" and "ironmemes") is a game mode chosen on character creation that forces the player to be self sufficient. As such, most forms of player-to-player interaction are disabled, such as minigames, trading, GE, other player's houses, etc. Most players choose to play ironman mode for the challenge and for the exclusion of most forms of micro-transactions from the game.
  • Guthixian caches: D&D awarding Divination XP (Oct). The Guthixian Cache D&D can be played as many times a day for up to 200 points, each of which is worth 743 experience at level 99 Divination for 147k experience per day. 200 points can be earned in two sessions of the minigame, each lasting less than 10 minutes, usually only five minutes for high-level players.


2015[edit | edit source]

  • Boss pets: minified bosses as pets (Jan). Each kill of a boss now has a chance to drop a miniature version of that boss as a pet, like Chick'arra.png: RS3 Inventory image of Chick'arraChick'arra, Nexterminator.png: RS3 Inventory image of NexterminatorNexterminator, and Corporeal Puppy.png: RS3 Inventory image of Corporeal PuppyCorporeal Puppy, which are the pet versions of Kree'ara, Nex, and the Corporeal Beast, respectively. The pets can be used as a cosmetic override for any follower in a non-PVP area, and when examined will show the player's killcount for that boss.
  • Practice mode for bosses (Mar). When creating boss instances, there is now an option to start the instance in practice mode, which costs nothing to start and makes all deaths safe. This still requires players to use their own supplies.
  • Aquarium in POH: raise your own school of fish (Apr). The Aquarium is a new room available for construction in the Player-owned house. It consists of the room itself, built in the house with hotspots for showcasing the player's progress in the Fishing skill and a bathysphere where fish are kept. After building the room, there is a random chance (toggleable in Settings) to obtain Golden tuna eggs.png Golden eggs which can be added to the aquarium for that fish species to live in the aquarium. It also unlocks other perks such as featherless fly fishing and baitless fishing.
Loot tab.png
  • Area loot: loot drops standing in one place (May). The new area loot mechanic lets the player see all loot on the ground in a 5x5 area around the player (now upgradeable to 7x7 with May's Quest Caravan) and loot them all at once with a single button.
  • Minigame spotlight: earn new currency playing minigames (May). Playing a specific minigame on the spotlight (which changes every three days) will now award an additional currency, Thaler.png: RS3 Inventory image of ThalerThaler, which can be used in Stanley Limelight Traders to purchase minigame rewards, skilling outfits, and more.
  • New death mechanic: reclaim items from Death at no risk (May). After death, instead of respawning at the nearest respawn hub with protected items, players are now teleported to Death's office. Death will then offer the option to reclaim items lost for a fee based on the value of the items. Should the player choose not to reclaim their items, leaving the office will spawn the gravestone and start the gravestone countdown timer. If the player fails to reach their gravestone in time, Death will still offer the option to reclaim their items for up to 24 hours after death. See the page on mechanics for more details on the new system.
  • World Event 3: Tuska comes (Jun). The third world event involved Armadyl, Saradomin, Zamorak, and The Godless) banding together to fight off Tuska, an invading boar god. Players contributed by teleporting to Tuska's back and gathering anima to kill it. By aligning themselves with a faction, their contribution would be tracked and tallied for their chosen faction. Ultimately The Godless won and Vorago killed Tuska, ending the event. This event also introduced the Tuska's Wrath.png Tuska's Wrath ability.
  • Quick Lodestone teleports: instantly teleport to a lodestone (Jul). Players now have the option to use Vis wax.png: RS3 Inventory image of Vis waxVis wax to get quick lodestone teleport charges, which can be used to teleport instantly when using the Lodestone network instead of the traditional 10-second teleportation animation. Each wax is worth 10 charges.
  • Elite monsters (Jul). Elite monsters are more powerful versions of a normal Slayer monster with 4x health, 3x damage, and can be killed for 4x combat experience, 2.2x Slayer experience, and 3 rolls on the loot table of a normal variant. They have a chance of spawning on the death of a normal monster and at least one is guaranteed per slayer task. Given these characteristics, they are generally regarded as not worth the effort to kill.
  • Event: Invasion of Falador and Falador graphical rework (Oct). This event, released with a graphical rework of Falador, saw Zamorak's Black Knights staging an invasion in search of the Lost sword of King Raddallin.png: RS3 Inventory image of Lost sword of King RaddallinLost sword of King Raddallin. Players could contribute to either side by killing knights of the opposing faction or healing wounded soldiers, amongst other activities. Ultimately the White Knights of Saradomin won with the support of 78% of the players and drove the Black Knights out of Falador.


2016[edit | edit source]

  • New elite skill: Invention.png Invention (Jan). Invention is the first elite skill released, which are skills that have other skill requirements. Invention requires level 80 in Crafting, Smithing, and Divination to be unlocked. The skill is trained by augmenting existing items, which converts the item into its augmented variant. Doing so will cause it to drain charges from a central charge pool and allow it to gain equipment levels. Siphoning or disassembling an item with a high equipment level will grant a large amount of invention experience. It also features:
God Wars Dungeon 2 entrance area
  • New client: NXT (Apr). Jagex introduced the new NXT client on 18 April 2016, which supersedes the previous Java-based client. It features better graphics and performance than the previous client and is now the only supported client for playing RuneScape 3.
Telos, the Warden.png
  • New boss: Telos and tier 92 weapons (Jun). Similar to Nex in the God Wars Dungeon, Telos is a high-level boss that be accessed by defeating all four generals, obtaining their key pieces, and combining them. Telos features an enrage mechanic that makes the boss more difficult as enrage increases but also increases the chance of dropping unique loot. The boss drops components for the new tier 92 weapons, the Staff of Sliske.png: RS3 Inventory image of Staff of SliskeStaff of Sliske, Seren godbow.png: RS3 Inventory image of Seren godbowSeren godbow, and Zaros godsword.png: RS3 Inventory image of Zaros godswordZaros godsword. He also drops the codex for a new ability, Reprisal.png.
  • The Arc: visit the eastern lands (Jul). The Arc is the first region of the Eastern Lands. First encountered in the Player-owned port minigame, it consists of a series of islands and is a high-level skilling area, requiring level 90 in a gathering skill before any of its content is available. It features a closed economy, which means that it uses a separate non-tradeable currency that must be earned and spent on The Arc islands by gathering materials with the gathering skills.
  • Minigame: Deathmatch (Sep). Deathmatch is a safe PvP minigame that replaced the Crucible. The minigame supplies players with overloads, super restores, and food and features an arena where the goal is to obtain as many kills as possible.
  • Currency pouch: keep all currencies in one convenient place (Sep). The currency pouch is, as the name suggests, an always-accessible pouch containing most currencies in the game, including different reward points for minigames, bonds, tokens, fragments for skilling outfits, and more. All currency stored in the pouch is safe and will not be lost on death. The pouch is accessible anywhere in the game at any time.
The former throne of Zaros
  • Empty Throne Room: former throne of Zaros (Oct). The empty throne room is the excavated remains of Zaros' former throne room, and also contains lore behind Zamorak's betrayal of Zaros. It contains training locations for Agility, Divination, and Mining, but the Agility and Divination locations have a daily experience cap.


2017[edit | edit source]

Nex (Angel of Death).png
  • Memorial to Guthix: passive Divination bonuses (Jan). The Memorial to Guthix is a D&D that provides passive bonuses to Divination and some other skilling activities. When siphoning energy and memories from wisps, players will now also receive Memory strand.png: RS3 Inventory image of Memory strandMemory strands which, when combined with "Naragi engram".png Engrams found throughout the world, will allow different passive buffs to be activated in the memorial site just south of the Phoenix Lair. Buffs include increasing the duration of Divination springs, bottling the effects of a Guthixian cache, and more.
  • Skillcape perks (Feb). Each skillcape now as an associated perk that is activated when the cape is worn. For example, the Agility cape.png: RS3 Inventory image of Agility capeAgility cape prevents the player for failing an obstacle, the Cooking cape.png: RS3 Inventory image of Cooking capeCooking cape prevents food from getting burnt, and the Magic cape.png: RS3 Inventory image of Magic capeMagic cape allows the player to switch spellbooks at any bank. For a full list, visit the Skillcape perks page.
  • Luck rework (Mar). Luck is now divided into four tiers, and each luck enhancer will only enhance luck up to a certain tier. In general, higher tier luck is required to enhance drops from higher levelled monsters and bosses. This update also introduced the Alchemical onyx.png: RS3 Inventory image of Alchemical onyxAlchemical onyx, crafted from Fortunate components.png: RS3 Inventory image of Fortunate componentsFortunate components which are obtained by disassembling rewards from clue scrolls. The Alchemical onyx can be used to craft the Luck of the Dwarves.png: RS3 Inventory image of Luck of the DwarvesLuck of the Dwarves ring, a tier 4 luck enhancer.
  • Minigame: Shattered worlds (May). The minigame involves clearing levels of monsters for Shattered anima.png: RS3 Inventory image of Shattered animaShattered anima, which can be spent in the rewards shop for the new abilities Slayer's Insight.png Slayer's Insight, Kuradal's Favour.png Kuradal's Favour, Aggression.png Aggression, Bladed Dive.png Bladed Dive, Greater Dazing Shot.png Greater dazing shot, and Salt the Wound.png Salt the wound. Bladed dive is a movement ability that does not share a cooldown with Surge and should be a high-priority unlock.
The Golden Palace of Menaphos
  • Area: Menaphos (Jun). Menaphos was designed as a low-level version of Prifddinas, featuring a Grand Exchange a short distance away from the lodestone and multiple skilling locations. It was released along with four quests, each of which has a higher reputation requirement that the one before. Menaphos has four districts: the Imperial, Port, Worker, and Merchant districts, each of which also has a separate reputation system. It also has:
  • 120 Slayer (Jun). The level cap for Slayer has been raised to level 120. This was introduced at the same time as Menaphos, which features the Sophanem Slayer Dungeon where new post-99 Slayer creatures are located.
  • Stackable skilling Urns: additional XP when training supported skills (Jul). Urns, originally released in 2011, are objects made from soft clay using the Crafting skill which can be used to gain additional experience when training certain skills. In 2017, urns were made stackable, and new urns were added for Decorated divination urn.png Divination, Decorated farming urn.png Farming, Decorated hunter urn.png Hunter, and Decorated runecrafting urn.png Runecrafting, in addition to the existing urns for Decorated cooking urn.png Cooking, Decorated fishing urn.png Fishing, Decorated mining urn.png Mining, Infernal urn.png Prayer, Decorated smelting urn.png Smithing, and Decorated woodcutting urn.png Woodcutting. When the urn is full, it can be teleported away for 20% of the experience it took to fill the urn.
  • Boss drop collection logs (Aug). All bosses now have a collection log that keeps track of all unique drops from a boss. Obtaining all uniques from a boss will grant a title specific to the boss.
  • Revolution++: automatically use threshold and ultimate abilities (Nov). This update extends the Revolution combat mode to also have the option to automatically trigger threshold and ultimate abilities found on a revolution bar.


2018[edit | edit source]

The new Aura Management interface.
  • Aura bag: new aura management interface (Jan). Auras have been moved into their own management interface under the worn equipment interface. All auras are now accessible through this interface and no longer occupy bank space. Auras can be extended using vis wax in the bank from anywhere.
  • Enchanted gem-tipped bakriminel bolts (Jan). Bakriminel bolts can now be tipped with gems and enchanted for the same effects as their normal enchanted bolt counterparts, except with damage scaling up to tier 92. They are currently the best-in-slot bolts in game. The most notable are Ruby bakriminel bolts (e).png: RS3 Inventory image of Ruby bakriminel bolts (e)Ruby bakriminel bolts (e) that deal 20% of the opponent's current hp (up to damage cap) and Hydrix bakriminel bolts (e).png: RS3 Inventory image of Hydrix bakriminel bolts (e)Hydrix bakriminel bolts (e) that instantly give the player 10% adrenaline and increases the adrenaline for each basic ability by 1% for the next 15 seconds.
The Deep Sea Fishing hub
  • Deep Sea Fishing: new fishing hub (Mar). The Deep Sea Fishing Hub (more commonly known as "DSF") can be accessed via the Fishing Guild and is a mid-to-high level fishing area. It features:
    • Sailfish.png: RS3 Inventory image of SailfishSailfish, Blue blubber jellyfish.png: RS3 Inventory image of Blue blubber jellyfishBlue blubber jellyfish, and Green blubber jellyfish.png: RS3 Inventory image of Green blubber jellyfishGreen blubber jellyfish, which are new types of food. Sailfish is a new type of fish that heals up to 2400 life points, 100 more than Rocktails, and jellyfish, both the blue and green varieties, heal the player without reducing adrenaline (like Saradomin brews).
    • Swarm fishing is a fishing spot where a variety of fish can be caught. The exact distribution depends on the fishing level. Swarm fishing is extremely click intensive, and as a result, some of the fastest fishing experience in the game.
    • Travelling Merchant's Shop (more commonly knows as "TMS") is a shop that occasionally visits the Deep Sea Fishing hub. It sells a variety of items such as Slayer VIP Coupon.png: RS3 Inventory image of Slayer VIP CouponSlayer VIP Coupons, Unstable air rune.png: RS3 Inventory image of Unstable air runeUnstable air runes, redeemable for Runespan points, Livid plant.png: RS3 Inventory image of Livid plantLivid plant, redeemable for Livid points, Harmonic dust.png: RS3 Inventory image of Harmonic dustHarmonic dust, and more.
  • Safecracking: fast Thieving XP (Apr). This update introduced safes that are scattered throughout the world that can be cracked for 300k to 700k Thieving XP/hour. Loot must be fenced by selling them to Chief Thief Robin and stolen valuables can be sold for points or 37,500 each.
The Hall of Memories
  • Hall of Memories: fast and active Divination training (Jun). The Hall of Memories (also knows as "HoM") is an area beneath the Memorial to Guthix that contains the memories of the deceased Guthix. With a dedicated Friends Chat scouting worlds, boosts, and 2-ticking, up to 300k XP/hr is possible training at this location.
  • Player-owned farm: raise your own animals for Farming XP (Sep). The Player-owned farm (commonly knows as POF) is an activity that involves raising livestock in a farm north of Ardougne for Farming experience and new produce. Rabbits, chickens, sheep, cows, chinchompas, spiders, yaks, zygomites, and dragons can be raised on the farm, with increasing Farming level requirements. Produce harvested from the animals can be used to create the new potions. New items include Ultracompost.png: RS3 Inventory image of UltracompostUltracompost, created by composting Dragon manure, and the Extreme divination (4).png Extreme divination, Extreme hunter (4).png Extreme hunter, Extreme invention (4).png Extreme invention, and Extreme runecrafting (4).png Extreme runecrafting potions.
  • May's Quest Caravan: the Quest Point Shop (Sep). May's Quest Caravan is a reward shop south-west of the Varrock lodestone. Upon reaching certain Quest Point milestones, players can claim one-time rewards from May. Additionally, it also features three tracks to which players may allocate quest points for rewards. The three tracks are:
    • Combat track, which awards the Armour of Trials, a tier 75 hybrid armour set that reduces damage taken from quest bosses, and Vanquish, a tier 75 weapon that deals additional damage to quest bosses and can be switched between all three combat styles.
    • Pet track, which unlocks the Lorehound pet. The pet increases the area of Area Loot and increases the drop chance of rare lore books.
    • Hub track, which upgrades the caravan itself. Upgrades include a portal that leads to the latest quest, a bank chest, and a storage box for unique quest items from which they can be reclaimed if lost.


2019[edit | edit source]

  • Mining and Smithing rework (Jan). The Mining and Smithing rework completely overhauled the Mining and Smithing skills, completely changing the gameplay mechanics for Mining ores and Smithing items. Level requirements for Smithing and Mining were rebalanced (Rune now requires level 50 Mining and Smithing, for example, in line with the armour tier) and introduced new ores and metals all the way up to tier 90. To summarise:
    • New bars: Orikalkum bar.png: RS3 Inventory image of Orikalkum barOrikalkum bar, Necronium bar.png: RS3 Inventory image of Necronium barNecronium bar, Bane bar.png: RS3 Inventory image of Bane barBane bar, and Elder rune bar.png: RS3 Inventory image of Elder rune barElder rune bar
    • New mining mechanic: each swing of the pickaxe generates progress towards the next ore and rocks never deplete despite the number of people mining them.
    • New smithing mechanic: each item smithed requires much more time and resources but rewards much more experience.
    • New items: stone spirits, which replaced all ores on drop tables and can be used during mining to double ore yield. Salvage replaced existing smithable armour pieces on drop tables and can only be disassembled, alchemised, or traded.
  • Player-owned farm farmhands and storm barn (Feb). New farmhands are available for the player-owned farm which can halt animal growth at adolescent stage (for maximum beans when sold) or collect excess animals at the breeding pen. The newly added storm barn can hold animals without taking up bank space.
The bank interface after the rework
  • Bank rework (Sep). The bank rework adds long-requested features such as placeholders, different sorting options, additional tabs, the ability to directly access Diango and the player-owned house storage from any bank, and more.
The Ranch Out of Time


2020[edit | edit source]

Inside the hub
  • War's Retreat/PvM Hub: low requirement boss teleports (Jan). War's Retreat (more popularly known as the PvM hub) has the following features:
    • Boss portals that can be attuned to any boss that has been killed at least once
    • Killing bosses awards Marks of War, which can be exchanged for auras, aura resets, and permanent upgrades to the hub
    • Adrenaline crystal, siphoned for adrenaline to enter a boss fight with 100% adrenaline. Unlocked an 1k boss kills. At 2k boss kills, the adrenaline crystal gains the ability to refresh your adrenaline potion cooldown
    • War's Retreat teleport, unlocked at 10 boss kills, has no other requirement and requires no runes. Combined with boss portals, this allows for a player to teleport out of the boss fight, bank at the hub, and teleport right back to the boss.
  • New skill: Archaeology.png Archaeology (Mar). Archaeology is a new skill that involves digging up artefacts at the five dig sites and restoring them. The skill can be levelled up to 120 and introduced the following:
    • Ancient invention, which unlocked new ancient gizmos and tools. Ancient gizmos have 9 slots for components instead of 5, and ancient tools act as tier 80 for the purposes of calculating Invention experience when disassembling or siphoning the tool.
    • Ancient summoning, which unlocked the ability to bind demons to a contract for use as a summoning familiar.
    • Relic powers that enhance different aspects of gameplay, such as the Persistent Rage power which disables adrenaline drain outside of combat and the Endurance relic which provides infinite run energy for the player permanently.
    • Inquisitor staff.png: RS3 Inventory image of Inquisitor staffInquisitor staff, the magic equivalent of the Hexhunter bow.png: RS3 Inventory image of Hexhunter bowHexhunter bow and Terrasaur maul.png: RS3 Inventory image of Terrasaur maulTerrasaur maul.
  • Alchemical hydrix jewellery (Aug). Just like alchemical onyxes, the alchemical hydrix is created by combining a hydrix and fortunate components. It can be used to create:
    • Brooch of the Gods.png: RS3 Inventory image of Brooch of the GodsBrooch of the Gods, which can store up to 1000 of each decorated urns and enhances the effects of portable skilling stations. It also has a chance to spawn a divine blessing, which awards 4 uncommon or rare components of a single type.
    • Essence of Finality amulet.png: RS3 Inventory image of Essence of Finality amuletEssence of Finality amulet. Created by combining the alchemical hydrix, the reaper necklace, and the amulet of souls, the essence of finality inherits the effects of both and has the additional ability to store a special attack from any sacrificed weapon for usage during combat with another weapon of the same style, using the currently equipped weapon's damage values for damage calculation.
  • Distraction and Diversions (DnD) Update (Sep). This update reworked Penguin Hide and Seek and introduced Effigy Incubator.
    • Penguin Hide and Seek:
      • The game now keeps track of the total amount of penguins spotted, with rewards for certain milestones
      • New Penguin spy device.png: RS3 Inventory image of Penguin spy devicePenguin spy device that automatically scans for penguins within a 20-tile radius
      • Graphical update for Penguin disguises
      • Penguin points are now exchanged for lamps instead of directly for xp from the new shop.
      • New secret agent penguins that award a clue scroll casket when spotted
    • Effigy Incubator: construct new effigies that act similar to Urns. Requires completion of Desperate Measures.
  • New Digsite: Orthen (Oct). Orthen, located on Anachronia, is a new dig site for the Archaeology skill that requires at least level 90 to begin and contains artefacts up to level 120. Notable rewards include:
The master constructor's outfit
Raksha, the Shadow Colossus
  • Raksha: new boss (Dec). Raksha, the Shadow Colossus, located on Anachronia, is a new solo and duo boss that can be slain for the codices to three new abilities:
    • Greater Chain.png Greater Chain, an upgrade to Chain.png. In addition to its usual effect, after using Greater Chain.png, the next ability cast within 6 seconds will hit all secondary targets for half of the ability's damage range.
    • Greater Ricochet.png Greater Ricochet, an upgrade to Ricochet.png. Unlike the base ability, all hits that cannot find an additional secondary target will instead hit the primary target instead of going to waste. This stacks with Caroming, which at maximum level maxes the ability more effective than many ranged threshold abilities.
    • Divert.png Divert. It shares a cooldown with Resonance.png Resonance, but unlike Resonance incoming damage is converted into adrenaline instead of healing.


2021[edit | edit source]

The three Rex Matriarchs.
  • New boss: Rex Matriarchs (Apr): a trio of bosses similar to the Dagannoth Kings; like their predecessors all three share health pools and the same weaknesses. Their drops include hearts that can be used to upgrade the archers', berserker, seers', and warrior rings into the Stalker's ring.png: RS3 Inventory image of Stalker's ringStalker's ring, Reaver's ring.png: RS3 Inventory image of Reaver's ringReaver's ring, Channeller's ring.png: RS3 Inventory image of Channeller's ringChanneller's ring, and Champion's ring.png: RS3 Inventory image of Champion's ringChampion's ring, each of which provides a special effect and some of the strongest bonuses for the ring slot. The matriarchs can also drop parts of Laniakea's spear.png: RS3 Inventory image of Laniakea's spearLaniakea's spear, a halberd-range tier 82 weapon with the accuracy of a tier 75 weapon and damage of a tier 90 weapon.
  • Improved Divination (May). Quality of life changes to make the skill more afk-able to train such as decreased wisp wander range and increased spring duration. The mechanic of an enriched wisp spawning every 20 minutes was replaced by the ability gain a memory overflow buff by using chronicle fragments on a regular energy rift. Once activated the buff will spawn an enriched wisp and give an increased chance to gain enriched memories from regular wisps, as well as increased energy and base experience from depositing memories into the rift. Up to 5 players can work together to gain the memory overflow buff more frequently.
  • New Ancient Magicks spells (Jun). The City of Senntisten quest unlocks four new spells in the ancient spellbook:
    • Smoke Cloud icon.pngSmoke Cloud increases critical hit damage by 15% and the critical hit cap by 12%. Stacks with Erethdor's grimoire.
    • Animate Dead icon.pngAnimate Dead adds a flat damage reduction for each piece of magic tank armour equipped up to 75% of the original hit.
    • Exsanguinate icon.pngExsanguinate adds a stack of Blood Tithe per ability cast, which increases basic ability damage by 1% each for up to 12 stacks. At 12 stacks, Wrack.png Wrack transforms into Wrack and Ruin.png Wrack and Ruin, the usage of which will consume all 12 stacks.
    • Incite Fear icon.pngIncite Fear adds a stack of Glacial Embrace per hit, for up to 5 stacks. At 5 stacks, the player automatically performs a Frost Surge every 12 seconds, which deals 10-50% ability damage in a 5x5 area. Each stack also reduces the adrenaline cost of Tsunami.png by 12%, the usage of which will consume all stacks.
  • New mini-digsite: City of Senntisten (Aug). The City of Senntisten, unearthed during the quest of the same name, hosts a mini-digsite requiring level 60-67 archaeology. Completion of the site and its associated content unlocks the Shadow's Grace.png Shadow's Grace relic power, which reduces the cooldown of Bladed Dive.png Surge.png Escape.png by 50%. It does not stack with the Mobile perk.
  • Elder God Wars Dungeon (GWD3) 3rd Front: The Croesus Front, new skilling off-hands, and T90 magic tank armour (Aug). The Croesus Front is the third of the four fronts in the Elder God Wars Dungeon. It contains the Croesus boss and new skilling nodes for Hunter, Mining, Fishing, and Woodcutting. Rewards include:
    • Scripture of Bik.png: RS3 Inventory image of Scripture of BikScripture of Bik, the skilling godbook that gives clue scrolls whilst skilling and bypasses the 25/50 clue scroll cap
    • Sana's fyrtorch.png: RS3 Inventory image of Sana's fyrtorchSana's fyrtorch, a woodcutting skilling off-hand that increases chance to successfully cut and occasionally grants Splintering arrow tips.png: RS3 Inventory image of Splintering arrow tipsSplintering arrow tips
    • Tagga's corehammer.png: RS3 Inventory image of Tagga's corehammerTagga's corehammer, a mining skilling off-hand that makes mining faster and occasionally grants Deathspore arrow tips.png: RS3 Inventory image of Deathspore arrow tipsDeathspore arrow tips
    • Seed bag.png: RS3 Inventory image of Seed bagSeed bag, which stores up to 40 types of seeds
    • Cryptbloom armour, a tier 90 set of magic tank armour that mitigates up to 24% incoming damage, a small dps buff to the entire team of players, and a temporary shield against damage

2022[edit | edit source]

  • Duel arena removed (Jan). The Duel Arena has been removed and replaced with the Het's Oasis skilling area, which features Hunter, Agility, Farming, and Construction activities.
  • PvP in the Wilderness now opt-in. The wilderness has been changed to make PvP opt-in. The danger of PKers is now replaced with a system of threat, where staying longer in the wilderness without leaving will increase the chance of being ambushed by dangerous mobs. Items previously available exclusively through Slayer Bounty points are now available on the Wilderness drop table.
  • The Garden of Kharid and a herb farming rework. The new area offers Farming, Thieving, and Runecrafting skilling opportunities, and is introduced alongside an update that removed all herbs from boss drop tables.
    • Players can now plant multiple seeds per herb patch for increased yield
    • Auto-pickpocket is now automatically enabled on all thieving targets
    • Crop death has been removed, disease now causes crops to stop growing, but doesn't kill them
    • Compost bins have been reworked


2023[edit | edit source]

  • Death cost reduction and GE taxation. Death costs have been reduced by 80% and all GE transactions will now have a 2% tariff.

FAQ[edit | edit source]

  • What happened to the price of dark bows and abyssal whips?
    With new and more powerful weapons being introduced to the game, the overall demand of many former high-end items such as abyssal whips and dark bows have fallen due to the weapons now being considered mid-level equipment.
    Increased popularity of the Slayer skill together with updates such as the Evolution of Combat and higher level equipment allowing Slayer monsters to be killed considerably more easily and faster than before has also lead to significant increase in the supply of many Slayer monster drops, further lowering their value.
    Despite the attempts to increase the value of Slayer monster drops like abyssal whips and dark bows with updates such as the weapon add-ons from lava strykewyrms, the prices of the weapons have remained low. However, the dark bow in particular has recovered some of its former value, because many players choose to store its special attack in the Essence of Finality amulet.
  • Why do I not use arrows or runes all the time?
    When you use abilities, you will not use arrows or runes; therefore, the amount of runes or arrows used in combat is much lower than it used to be.
  • What is the best way to train combat?
    Slayer is recommended as the best way to train combat, because Slayer will unlock some of the best monsters in the game for both experience or money. Some players also find it suitable to train combat outside of Slayer, such as by killing the monsters in the Abyss or training on abyssal demons off-task.
  • Is scamming still a thing?
    Scamming remains prevalent in RuneScape. You will not come across it as often, but it's always recommended to stay cautious and use your common sense.
    You can see some of the known scams and quick tips to avoid them here: Scams
  • What skills can reach level 120?
    Only Dungeoneering, Invention, Slayer, Herblore, Farming, and Archaeology can reach a maximum of level 120. All skills can reach a virtual level of 120, which will award a Master cape, commonly called a "120 cape", after the level has been met.
  • Where are all the players?
    The popular places have changed, so many players are now in the new city Prifddinas or the PvM Hub, War's Retreat. You can also find a lot of players and the portable skilling stations on world 2 or world 84 in Burthorpe or Lumbridge.
  1. ^ Jagex. New & Improved Divination.*
  2. ^ Runescape Wiki. Dungeoneering.*
  3. ^ Runescape Wiki. Invention.*
  4. ^ The unlocking of Prifddinas is required to access the recipe shop for Elder Overload Potions
  5. ^ Definitely use earlier accessible adrenaline potions before having access to Renewals
  6. ^ You can’t get the Equilibrium 4 Perk with level 68 / You have to use the Extreme invention to succeed at both levels