Guide for returning players

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Contents

Introduction[edit | edit source]

Due to a number of updates throughout the years, a player returning to RuneScape may find they barely recognise the game in front of them. This guide offers a brief re-introduction to the game for returning players, covering some of the most fundamental changes to the game between RuneScape 2/HD and RuneScape 3, and aims to help ease the transition back into Gielinor.

The most fundamental change came in 2012 with the introduction of what is known as the Evolution of Combat (abbreviated as EoC). This update revamped the combat system and combat triangle in the game, becoming in some way unforgiving to combat style clashes, but allowing a lot more freedom of choice and interactivity in combat through the use of abilities. On release many players with dissatisfied with the implementation of this system as it changed combat significantly, however in the following years changes were made to return the option for a more hands off combat experience that gives players the option to put in more effort for a higher reward but is not as punishing to those who do not wish to engage in it.

Some other changes include the introduction of entirely new cities, the most notable being Prifddinas and Menaphos, unlocked after completion of the quests Plague's End and The Jack of Spades respectively; skills including the "elite" skill Invention, which requires level 80 Crafting, Divination, and Smithing to unlock; items, weapons and armour; new bosses that take full advantage of the new combat system and include both solo and group content; and quests, primarily focusing on the dawn and progression of the Sixth Age of Gielinor with the return of the gods.

Evolution of Combat[edit | edit source]

Evolution of Combat or EoC, is the new combat system, which was introduced in November 2012. For old players this system may seem very complex and hard to learn, however most of this complexity is an optional extension that can be avoided at all but the most complex endgame boss encounters.

There are 3 different Combat Settings right now.

  • Full manual: abilities must be triggered manually. This is for more experienced players and recommended at hard bosses.
  • Revolution: abilities are triggered automatically. This is a good way to learn the abilities without having much knowledge beforehand and is recommended for new or returning players. As of the revolution updates on 6 November 2017, players have the option of letting revolution activate threshold and ultimate abilities as well as basic abilities. This is good for low intensity Slayer training and when getting back into the game however some degree of control over threshold and ultimate abilities is required for end-game bosses. Regardless of the revolution mode used, it is essential to have a well optimised revolution bar. Good bars can be found on the Revolution page.
  • Legacy Mode: removes abilities and simulates pre-EoC combat. This might seem like the easy solution, but in general, EoC has more damage output and is a requirement for the end-game bosses. Revolution with no manual inputs will achieve the same goal with better damage output in most situations. Notable exceptions are very early game when few abilities are unlocked and certain interactions with Dharok's equipment set.

Revolution should be the mode used, as it is the most starter-friendly.

The Combat Academy can also be visited to learn more about the new system.

Action bar[edit | edit source]

Together with EoC came action bars.

An empty action bar

The action bar is an interface that features slots onto which various abilities, prayers, spells, emotes or items may be dragged. This allows the usage of the assigned ability or item quickly by simply clicking on it in the action bar or pressing the assigned key on the keyboard. This is easier than searching for it in its respective menu.

Recommended optimal revolution bars can be found at Revolution/Bars.

The action bar is also useful out of combat, such as while skilling. For example, powerfishing refers to remaining at the fishing spot for long periods of time without banking by dropping all the fish caught. Before the introduction of the action bar, fish had to be manually removed from the inventory one at a time by right-clicking on each fish and left-clicking the "Drop" option. This action also interrupted fishing, meaning that players had to click on the fishing spot again after dropping all their fish in order to re-initiate fishing. With the action bar, however, fish can be dragged from the inventory into one of the slots on the bar, and the associated key on the keyboard held down with a finger (NOTE: Do not use any other method to hold down the key, such as taping the switch or placing a heavy object on the keyboard, as it is a bannable offence). This will cause all fish of the same type to be dropped from the inventory automatically and immediately upon being caught, while allowing the player character to continue fishing at the same time.

New cities and places[edit | edit source]

Lodestone Network[edit | edit source]

The Lodestone network was released in March 2012 and largely replaced traditional teleport spells as a free transportation alternative.

Lodestones are placed around the world, usually close to cities. The ability to teleport to a lodestone must first be unlocked by traveling to it, after which point the lodestone may be selected as a destination for the home teleport spell. The cool down on this spell has also been removed, meaning a player may teleport to as many lodestones in a row as they please. A good first step when returning to the game is to visit and unlock all available lodestones.

Cities[edit | edit source]

Prifddinas[edit | edit source]

Prifddinas is the elven capital city, and is locked behind completion of the grandmaster quest Plague's End. It contains high level skilling activities including competitive endgame spots for Thieving, Fishing, Mining and Agility, and the Max Guild. The centre of the city features a lodestone as well as a permanent bonfire, Player Owned Ports portal, Clan Citadel portal, Daemonheim portal, bankers and Grand Exchange clerks. This is a popular location to buy items once unlocked as it is the closest lodestone to a Grand Exchange in the game.

With the release of Prifddinas, a new slayer master, Morvran, was also added. This is the highest level slayer-master currently in-game. Another combat bonus is access to combination potions which allow the player to make the most powerful boost potions in the game.

Many high level players spend a lot of their time in Prifddinas because of the wide variety of features available.

The Arc[edit | edit source]

The Arc is a collection of islands which contain the highest level skilling activities currently in the game. Impressing the Locals, a novice quest with no hard requirements, is the only barrier to entry, however to take advantage of its resources levels in the high 90s are required. Shops on the Arc use a different form of currency called Chimes which can be earned by trading Arc resources to their relevant traders.

Another feature of the Arc is the ability to visit Uncharted Isles. These islands are randomly generated and contain higher level versions of the skilling plots found on the main islands. The player can buy a flag to claim an island which allows them to return and deplete it's resources every day.

Menaphos[edit | edit source]

Menaphos is a city aimed at mid level players, released on 5th June 2017. It contains various mid-level skilling activities, but it's neighbouring city Sophanem now also contains high level slayer content in the form of the Sophanem Slayer Dungeon.

City and area reworks[edit | edit source]

Burthope and Taverley[edit | edit source]

As of 31 January 2012, Burthope and Taverley have been graphically overhauled. Burthope is one of the lodestones that is unlocked by default after the tutorial and has been set up to act as a hub for new players. Various skill tutors are set in different locations around Taverley and Burthorpe to encourage exploration of low level skilling methods.

Lumbridge[edit | edit source]

Lumbridge, the original starting city and the other of the two stating lodestones has also been graphically reworked. Most of the geography of the city remains the same, however following the Battle of Lumbridge a crater was left behind Lumbridge castle which is used in many seasonal events such as the Summer Beach.

Places[edit | edit source]

Anachronia[edit | edit source]

Anachronia, also known as the Land out of Time, is a new continent to the north east of the map. It houses a new slayer master, agility course, and Big Game Hunter.

Player-owned port[edit | edit source]

Once a player reaches level 90 in one of the ports skills they may begin sending out ships from their player owned port to gather ports resources. Resources can be used to further upgrade the port or craft t80 tank armour, weapons, and scrimshaws. Ships take anywhere between 15 minutes to nearly 24 hours to return. This time counts down regardless of if a player is logged into the game or not, which means it is common for players to send out a few ships for scrimshaw materials each day as a low effort money making method.

The player owned port can be accessed via a portals in Port Sarim, Menaphos, and Prifddinas.

Skilling[edit | edit source]

New skills[edit | edit source]

Two new skills have been introduced in RuneScape since the Evolution of Combat: Divination and Invention.

Divination[edit | edit source]

Divination was released in August 2013.

Divination is a new gathering and manufacturing skill, where the player must gather memories and energies from wisps around the map. The memories, which are untradeable and non-stacking, must then be deposited in a nearby rift. By right clicking this rift the player may choose between three options, converting their memories into more energies for more money, converting them into experience, or using up some of the previously gathered energies as well as the memories for even more experience.

The energies can be used to create portents, signs, divine locations and various other objects. However, their primary use came after the release of Invention and Divine Charges.

Invention[edit | edit source]

Invention is the newest skill and was released in January 2016.

Invention is the first elite skill in RuneScape and requires level 80 Crafting, Divination, and Smithing to unlock. It allows the player to augment a variety of skilling and combat items and enhance them with invention perks. The skill also introduces new utility items to the game such as the fishing rod-o-matic, and, as of 2017, machines to automate processes such as disassembling and casting high alchemy. Before a player may create these items they must first unlock the ability to do so via the blueprint discovery mode at an invention workbench. Similarly, a perk must be unlocked via researching the components used to make it at the same workbenches.

The primary way to train Invention after completing the tutorial is through augmenting combat gear and using using it to gain item levels. Augmented items no longer degrade in the traditional way but instead use up divine charges from the player's charge pack. If this charge pack depletes all augmented items will become functionally worthless and be reduced to the stats of a tier one item. Once an item has reached level 9 or 12 it may then be siphoned using an equipment siphon to reset it's level and grant it's owner Invention experienced based on the tier of the item. Items may also be disassembled at level 10 for experience equivalent to siphoning at 12, however this destroys the item in the process and is therefore a very expensive method of training that is largely irrelevant due to the already fast experience available via siphoning

Perks are created by disassembling regular items for components and using these components on a gizmo shell. This can become expensive for the best in slot perks, especially given many perks are not guaranteed to appear from their required components, however the damage increase they offer make them a worthwhile investment for nya player wanting to partake in endgame boss encounter. It is recommended to always boost Invention via an Extreme Invention potion when creating gizmos, as even at level 120 the potion gives an increase to the chance of receiving any of the rarer perks. A basic rundown of good perks can be found below:

Weapon

Armour

Skilling

Skilling updates[edit | edit source]

Over the past few years there have been some major updates to skills to fill level gaps in training and provide more diversity in the types of activities. This diversity plays with adjusting three main attributes - intensity, XP/h and GP/h. Other skills have received overhauls or level extensions.

Mining and Smithing rework[edit | edit source]

Mining and Smithing have undergone a complete overhaul that changed the core mechanics and added a lot more tiers of content. Another good guide to the changes introduced in the Mining and Smithing rework can be found here.

Hall of Memories[edit | edit source]

Hall of memories is a Divination update that adds a new high intensity, high xp training method for divination at the cost of not providing any tradeable products. It is unlocked at level 70 Divination and is a good method of gaining the remaining 10 levels required to unlock Invention.

Player-owned farm[edit | edit source]

The player-owned farm is a Farming update which introduces the ability to raise and sell animals for Farming experience. Like traditional Farming it is a low intensity skilling activity which, at most, needs to be checked daily at higher levels. The farm update also introduced the master farmer outfit, blueprints of which can be purchased using the special player-owned farm currency beans.

Safecracking[edit | edit source]

Safecracking is a Thieving update which filled the often arduous mid level thieving levels with something much less click intensive. Safecracking can be started with level 62 Thieving and remains one of the best Thieving methods all the way to 99, although in the later levels some players prefer to swap to Elves as safecracking does not provide very much income or a chance at receiving clue scrolls.

Deep Sea Fishing[edit | edit source]

The Deep Sea Fishing Hub is a fishing platform accessed via the fishing guild that contains medium to high level alternative Fishing methods. There is a high intensity/XP training method in the form of Fishing frenzy which awards the best Fishing XP in the game while sacrificing any profits, as well as a low intensity money-making option in the form of catching sailfish and blue jellyfish. The Deep Sea Fishing Hub also occasionally hosts the travelling merchant as one of a few random D&D activities. The travelling merchant's shop contains many useful things such as Goebie burial charms and livid plants.

Slayer level 120[edit | edit source]

Slayer is the first skill to be increased to level 120 with more content, it was released on 5th June 2017 together with Menaphos. The increase in level cap has allowed more room for future slayer updates, and new monsters are continuing to be added in the gaps.

Sunken Pyramid[edit | edit source]

The Sunken Pyramid, also known as the Personal Slayer Dungeon or Player Owned Dungeon (POD), was also introduced with Menaphos and Slayer to level 120. It requires level 99 Slayer to access.

With this update players can now capture souls from Slayer monsters which adds them to their Slayer Codex. Once a player has collected a soul they can also place the slayer monster in their Personal Slayer Dungeon, which is instanced. The player can then kill the monster in their dungeon. A player can also join other players' slayer dungeons to kill their monsters once they have achieved 99 slayer.

Skilling pets[edit | edit source]

Skilling pets are pets that can be obtained rarely by training various skills. These pets are purely for the achievement and cosmetic value, and do not apply any bonuses. The chance of getting a skilling pet is also purely random, some players receive one within their first thousand experience points in a skill and others continue training way past the skill experience cap of 200 million trying to receive that skill's pet. Unlocking all non-combat pets, will award the Jack of All Trades title to the player. Similarly, the Jack of All Blades title is awarded for unlocking all combat pets. If the player unlocks both they will also be awarded the Master of All title.

Portable skilling stations[edit | edit source]

Portable skilling stations or 'portables' are tradeable rewards from Treasure Hunter. They can be put down to give a 5-minute skilling hotspot. Additional portables can be used with existing ones to extend the timer up to 1 hour.

They offer a lot of different bonuses when you train with them, the most important one being a 10% bonus in experience.

It is recommended to train your skills at portables if possible rather than training them normally. People often have certain worlds where multiple players will share a portable. You can also use friends chats dedicated to finding portable skilling stations.

Dailies[edit | edit source]

When people mention dailies, they mean activities you only can do x times a day. These activities often offer a higher amount of xp or gp per hour compared to other training forms.

Daily challenge[edit | edit source]

You will get 1 daily challenge every day, up to a limit of 5. There are specific dailies for all skills and will be different, depending on how high your level is in the skill.

When you complete the daily challenge and hand it in at one of the Challenge Mistress's, you will be awarded with 1 Treasure Hunter key, experience, and a challenge mystery bag, which will contain some items roughly worth the same as what you used to complete the challenge.

Distractions and Diversions[edit | edit source]

Distractions and diversions or D&D's are small minigames, that can be done once daily, weekly or monthly, depending on the D&D.

They usually award a high amount of experience or loot.

The monthly D&D's are very important, and are worth doing every month.

Wilderness Warbands

Warbands is a dangerous D&D that was introduced in March 2013.

Warbands is in the Wilderness and starts every 7 hours. There are 3 warband camps in the Wilderness, and the main objective of warbands is to loot these camps and return the supplies to Quercus.

This can reward experience in Farming, Construction, Herblore, Mining and/or Smithing.

Guthixian Cache

Guthixian Cache is a Divination D&D, which starts every hour at all energy rifts in RuneScape. You enter it by jumping into the energy rift.

The goal is to get as many points as possible within the 10 minutes the D&D last at a maximum of 100 per Guthixian Cache.

This can be done by either transforming to a cres, which grants the ability to subdue the automatons temporarily, or by grabbing memories from the shelfs and converting them in the Unstable rift in the middle.

A maximum of 200 points can be obtained per day.

Sinkholes

Sinkholes are a Dungeoneering D&D which starts at 30 minutes past every hour and can be done twice a day. There are five possible rewards: huge lamp, large lamp, Medium lamp, small lamp, and Dungeoneering tokens. You use cards collected while playing to try and improve your rewards. They are highly recommended for Dungeoneering experience and tokens.

Ironman Mode[edit | edit source]

Ironman Mode[edit | edit source]

Ironman is a game-mode with various challenging restrictions in place. The mode focuses around self-sufficiency. Notable restrictions include being unable to trade players in person nor through the Grand Exchange, being unable to train Dungeoneering in groups, and being unable to participate in double experience weekends. You can create an Ironman via the dropdown menu in the character creation screen.

Hardcore Ironman/Ironwoman[edit | edit source]

Hardcore ironmen have the additional difficulty that they are not allowed to die. If they die then they either their account gets "locked" or in turns into a regular ironman if they bought the Jar of divine light. It's possible to buy an additional 3 lives or Divine coins.

Microtransactions[edit | edit source]

Bond[edit | edit source]

A bond is an in-game item, that can be bought for real world money and traded to other players for in-game coins.

A bond allows a player to pay for selected account-related and out-of-game benefits such as membership, RuneCoins and Treasure Hunter keys.

This means that you can sustain membership, only by paying with in-game currency.

The bonds' in-game price is set by supply and demand, as with all other tradeable items.

Solomon's General Store[edit | edit source]

Solomon's General Store was released in July 2012.

Solomon's General Store sells a lot of different things, such as cosmetic outfits, emotes, pets, titles and auras. These can be bought for RuneCoins and/or loyalty points.

RuneCoins[edit | edit source]

RuneCoins are a virtual currency that can be bought with real world money or bonds and be used within Solomon's General Store.

Loyalty Programme[edit | edit source]

The Loyalty Programme was released in June 2011. It awards you loyalty points in increments each month you retain membership which you can spend in Solomon's General Store on various cosmetics, auras, and animations.

Legendary pets[edit | edit source]

Legendary pets can be bought from Solomon's General Store. These pets have several abilities such as banking a stack of items once every 10 minutes and gathering items for you.

They can only be bought for RuneCoins which you can either get from in-game coins with a bond or buy with real world money.

Auras[edit | edit source]

Auras can be bought with loyalty points and offer a range of combat and skilling benefits. Aura's can be activated via the Aura management interface and generally last for an hour after activation, after which they will go on cooldown and cannot be used for anywhere between 3 and 24 hours. Combat auras are generally considered the most important auras to purchase as they give the biggest benefits, with Maniacal, Reckless and Berserker taking the top spot. Despite being advertised as damage boosting auras they also give accuracy benefits equivalent to or greater than their respective accuracy aura equivalents, making them objectively superior in this aspect.

A few auras exist that are not purchased with loyalty points, such as the Mahjarrat aura which can be purchased with bonds and the Festive aura which is automatically unlocked by playing in December.

Treasure Hunter[edit | edit source]

Treasure Hunter is a remake of Squeal of Fortune.

It is a daily activity, where you can open chests with keys, and gain a lot of different rewards.

You get a certain amount of keys each day. F2P players get 1 key, members get 2 keys and premium members get 3 keys.

To get more keys for Treasure Hunter, you can either do Daily Challenges, complete quests or buy them for bonds or real world money. It is also possible to obtain keys randomly while training skills.

RuneMetrics[edit | edit source]

RuneMetrics is an in-game and website based analytics tool that was released on 22 February 2016.

Runemetrics will have an ingame log for your drops and ingame experience tracker

There is an option to unlock Runemetrics Pro, which will unlock

  • Skill experience tracker displays XP/hour based on previous 5 minute window of experience gained.
  • Skill experience tracker displays ETA for time to level. This works for player-set targets, including virtual level targets, or default to the next level if a target is not set.
  • Combat experience tracker showing total damage, damage per minute, accuracy and XP/hour. This does not reset when changing monsters.
  • Wealth tracking and GP gain/loss per hour calculation based on previous 5 minute window. This includes wealth gained/lost from completing clue scrolls and from Grand Exchange transactions, but it is not possible to view information about these sources individually.

and more. This comes at the cost of £3.59 or 1 bond each month.

Interface[edit | edit source]

New Interface System[edit | edit source]

With the release of RuneScape 3 came the New Interface System, or NIS for short. The new interface can be edited, allowing the player to customise their interface to display the information that is most important to them. It can be unlocked for editing by pressing the L key or going to the edit mode in the game settings menu, which is opened via Esc. Common layouts often feature the backpack, equipment and familiar windows open for combat as well as multiple action bars. It is recommended to do some research via YouTube, Twitch or Reddit to get inspiration for layouts and to further tweak for personal preference from there.

There is also the option to revert to the legacy interface mode, or use the legacy interface skin. The latter maintains all the functionality of the new system while restoring the classic brown colour scheme and is merely an aesthetic preference. Using the true legacy interface mode is not recommended as it is quite restrictive compared to the new system and therefore places the user at a disadvantage.

Bank Rework[edit | edit source]

In September 2019 the bank was reworked to introduce some long requested features such as placeholders and resizing the bank screen.

Updates without a category[edit | edit source]

Tool belt[edit | edit source]

The tool belt was released in December 2011.

You can now store many of your tools in your tool belt. This makes it no longer necessary to carry around your hatchet, pickaxe or other tools in your inventory, as you now have them in the tool belt if you add them.

Area looting[edit | edit source]

Area looting was added on 11 May 2015. It allows the player to pick up items in a 5x5 area centered on their character through the Loot interface. It can also be used to pick up all nearby items (with an optional custom filter) in a single click. Area looting is most useful when staying in one location for a prolonged periods of time, such as a Slayer task. Its settings can be accessed through the following interface path: Settings, Gameplay, Item Drops, Loot System. The loot interface can be assigned a keybind in the controls section of the game settings.

May's Quest Caravan[edit | edit source]

May's Quest Caravan was added on 24 September 2018. It located near the Varrock lodestone and introduces some additional rewards for questing. The most important reward for returning players comes in the form of Magical Dice which reward cash and clue items every 25 quest points. These can be claimed regardless of when the quest points were obtained, so a returning player will likely have enough existing quest points to get a few million coins in startup money from the Quest Caravan. The shop also contains three reward tracks that can be freely switched between offering better storage of quest related items, armour and weapons to make quest bosses easier after they have killed the player a number of times and a lorehound pet that offers a variety of quest related gameplay benefits.

Weapons and armour[edit | edit source]

Tier system[edit | edit source]

Equipment tier is an important value for worn equipment. This is a number which determines the accuracy and damage of weapons, and the armour value, damage bonus, and life point bonus of armour. It is often, but not always, the wield/wear requirement.

Tier is a natural number; it is always strictly greater than 0, and is not fractional. Equipment without bonuses is tierless.

What to use[edit | edit source]

This depends on your levels and how much money you have.

There are links here to many of the different weapons for each style. Look at the level requirements and cost to see which items are the best choice for you.

Some armour and weapons have degradation, which for some players might give the impression that the non degrading gear are better, but the degration cost often outlines as you will make more money on killing NPC's or will save time, which can be used for regaining the lost coins.

Magic[edit | edit source]

Melee[edit | edit source]

Ranged[edit | edit source]

Dual wielding or Two-handed[edit | edit source]

Weapons can now be dual wielded. There are 2 different versions of many 1h weapons, called main-hand or off-hand. It is almost always better to equip two weapons for attacking rather than a main hand weapon and a shield. Notable outliers are keeping an anti-dragon shield equipped when fighting dragons before unlocking super antifire potions and dedicated tank roles at group bosses, although even here keeping a weapon swap is recommended. Top tier players tend to keep multiple weapons in their inventory at all times to take advantage of each style's strengths, however although this does decrease kill times and increase profits it is not required to get kills or make money while doing so.

Melee[edit | edit source]

For melee, dual-wielding is best for 1-on-1 combat, and two-handed is best for fighting multiple enemies at once. Halberd weapons in particular are great at the latter, and are favoured quite heavily over equivalent tier dual-wield weapons because of their applications for slayer tasks.

Ranged[edit | edit source]

For ranged, dual-wield tends to be seen as slightly stronger due to the dual-wield only ability Needle Strike and the ability to use Bakriminel bolts at higher tiers for a significant damage boost when bossing.

Magic[edit | edit source]

For magic, dual-wield and two-handed see a similar amount of use. When using revolution combat mode two-handed has an edge in damage output, but dual-wield has a faster auto attack time and the ability to swap to a shield without bringing an extra weapon to go with it.

Prayers and spells[edit | edit source]

Ancient Curses[edit | edit source]

Ancient Curses were introduced with the quest The Temple at Senntisten in December 2009. Upon completion of the quest players unlock the ability to change their prayers from the standard prayer book to the ancient curses prayer book. Prayers of this set include combat skill boosts, stat drainers, and damage recoilers. All commonly used standard prayers have an enhanced, higher level equivalent in the curses prayer book, which means once the level requirements for ancient curses have been met there is little reason to ever swap back to standard prayers outside of quest requirements.

Soul Split is a widely used prayer from Ancient Curses that heals the player for 10% of damage dealt. When used in conjunction with the level 95 damage enhancing curses and overloads this curse can eliminate the need for food at lower end bosses and slayer monsters. However, it is important to keep in mind it is only as good as a player's damage output, so it can be underwhelming if unlocked before other damage enhancing milestones.

Death's office[edit | edit source]

When you die in RuneScape, you will now spawn in Death's office, which is found north of Draynor lodestone.

You will have the choice between getting back and collecting your items at your gravestone as always, or you can get back your items from Death for a fee. This fee will be higher the more valuable the item is. If the items in your gravestone are degradable they will lose a percentage of their charge when collected without paying the fee.

Death will hold your items for 24 hours or until you die again.

Bosses and monsters[edit | edit source]

Heart of Gielinor[edit | edit source]

Heart of Gielinor (also called God Wars Dungeon 2) is the successor to the original God Wars Dungeon. In the heart, there are 4 separate areas each containing a boss and their related faction.

Twin Furies[edit | edit source]

The Twin Furies, Nymora and Avaryss, are Zamorakian twins that drop tier 85 dual-wield weapons and the Crest of Zamorak. A Dragon Rider lance or Noxious scythe are highly recommended for this encounter, due to their halberd range effect allowing the player to hit both twins at once with area of effect abilities.

Helwyr[edit | edit source]
Gregorovic[edit | edit source]
Vindicta & Gorvek[edit | edit source]

Liberation of Mazcab[edit | edit source]

Yakamaru[edit | edit source]
Beastmaster Durzag[edit | edit source]

Vorago[edit | edit source]

Elite Dungeons[edit | edit source]

Temple of Aminishi[edit | edit source]

Dragonkin Laboratory[edit | edit source]

The Shadow Reef[edit | edit source]

Solak[edit | edit source]

Quests[edit | edit source]

The World Wakes[edit | edit source]

In March of 2013, the quest The World Wakes was released. This quest marks the beginning of the Sixth Age. All quests that were released before happened in the Fifth Age and are considered "flashbacks" and all quests following are considered to be in the present (unless stated otherwise in the quest journal). After this quest, the gods are able to return to Gielinor. This inspired the release of many new quests and quest series.

Optimal quest guide here.

Clan and Friends Chat[edit | edit source]

Clan[edit | edit source]

You can now be a member of a clan, where you will have a citadel, clan chat, boosts and lot of other social things.

It is recommended to find a clan that fits you. A clan will make the game a lot more social than ever before, as no matter how alone you are, you will always have your clan.

Clans are a great way to make new friendships, learn new things or just have fun in general.

The wiki has its own clan as well. Click here to learn more information about the clan and how to join.

Friends Chat[edit | edit source]

Friends Chats (or FCs) are mainly used for chatting with friends or hosting specific events. Several Friends Chats are created for one thing. They can either be for hunting penguins, finding portable skilling stations, Shooting Stars, bossing, and a lot of other things.

Goals[edit | edit source]

RuneScape has many things to do, so it is very important to set both small and long term goals.

These goals depends on your levels, but here are some goals returning players often look for.

Early game goals[edit | edit source]

Mid game goals[edit | edit source]

Late game goals[edit | edit source]

End game goals[edit | edit source]

Tips and tricks[edit | edit source]

  1. If you have a hard time adjusting to the new RS3 interface you can use the legacy interface instead. Be warned that this may not be efficient at end-game bosses. The interface can be activated by going to settings (cog icon on toolbar) > gameplay settings > general gameplay > legacy interface mode.
  2. If you have a hard time adjusting to the new RS3 combat system you can use legacy combat instead. Be warned that in general this lowers your damage output. The legacy combat setting can be activated by going to settings (cog icon on toolbar) > gameplay settings > general gameplay > legacy combat mode.
  3. You should enable the RuneScape Authenticator for greater account security. It is advised to activate an authenticator for the e-mail you use for RuneScape as well.

Upcoming updates[edit | edit source]

FAQ[edit | edit source]

  • What happened to the price of dark bows and abyssal whips?
    With new and more powerful weapons being introduced to the game, the overall demand of many former high-end items such as abyssal whips and dark bows have fallen due to the weapons now being considered mid-level equipment.
    Increased popularity of the Slayer skill together with updates such as the Evolution of Combat and higher level equipment allowing Slayer monsters to be killed considerably more easily and faster than before has also lead to significant increase in the supply of many Slayer monster drops, furthermore lowering their value.
    Despite the attempts to rise the value of Slayer monster drops like abyssal whips and dark bows with updates such as the weapon add-ons from lava strykewyrms, the prices of the weapons have remained low.
  • Why do I not use arrows or runes all the time?
    When you use abilities, you will not use arrows or runes; therefore, the amount of runes or arrows used in combat is much lower than it used to be.
  • What is the best way to train combat?
    Slayer is recommended as the best way to train combat, because slayer will unlock some of the best monsters in the game for both experience or money.
  • Is scamming still a thing?
    Scamming remains prevalent in RuneScape. You will not come across it as often, but it's always recommended to stay cautious and use your common sense.
    You can see some of the known scams and quick tips to avoid them here: Scams
  • What skills can reach level 120?
    Only Dungeoneering, Invention and Slayer can reach a maximum of level 120. All skills can reach a virtual level of 120, which will award a "120 cape" after the level has been met.
  • Where are all the players?
    The popular places have changed, so many players are now in the new city Prifddinas, you can also find a lot of players and the portable skilling stations or on world 2 in Burthorpe.