Guide for returning players
A large number of updates throughout the years have changed many aspects of RuneScape to such an extent that returning players may be overwhelmed and unable to recognise the game. There have been many new additions to the game including areas, skills, items, combat system, interfaces and rework of existing skills. The purpose of this guide is to offer a brief introduction to major updates and links towards articles to help players ease their transition back into Gielinor.
Interface[edit | edit source]
Returning players should familiarise themselves with the new Interface system and then customise it towards their liking. A well laid out interface will make gameplay easier. For example, a player can have both inventory and prayer screens open during combat giving you further advantages in combat, instead of having to switch between the two.
Evolution of combat[edit | edit source]
One of the biggest changes a player may notice is the combat system. Jagex has introduced Evolution of Combat, with new mechanics and abilities, interfaces, dual wielded weapons, prayers and further combat balances.
Abilities[edit | edit source]
The new combat system is now replaced with a special action bar, fuelled by adrenaline, compared to the old combat system which only used special attacks. The player can select abilities they would like to use to perform a manoeuvre. For example, when using magic attacks, the player can select the dragon breath ability to further damage their opponent. The enhanced combat system gears the player up for stronger opponents, making the combat system interesting and strategical.
Returning players may find this overwhelming to use at first but with practice, one will find the system far better to use against opponents and monsters than the old system.
The main ability bar can have a manual user select or automatic. For the returning player, it is advised to try out the automatic bar first until accustomed. Automatic selection is sufficient against all monsters but some players do prefer manual select against higher level bosses. Therefore, to begin, returning players should set up a good bar called the Revolution bar.
Revolution is a combat mode where the game automatically triggers abilities. Suggested sequences of abilities for your bar can be found at Revolution/Bars. The player should then set up action bar binding, which will automatically switch action bars when switching combat styles. Go to Settings > Gameplay > Combat & Action Bar > Action Bar Binding and choose a bar to go along with each style of combat. Under Combat Mode you can activate options under "Automated Ability Activation", where each, here referred as revolution/+/++, activates a type of ability automatically.
Type | Effect |
---|---|
Revolution | Triggers your Basic abilities automatically |
Revolution+ | Triggers your Basic and Threshold abilities automatically |
Revolution++ | Triggers your Basic, Threshold and Ultimate abilities automatically |
Building a good rotation with your abilities is key for successfully defeating bosses. It is your choice if you want to use any type of Revolution, or if you want to increase your Damage per minute (DPM) by using Full Manual Combat by a couple of percent. The general opinion is, that you shouldn’t use Revolution+/++ when you do bosses, except for learning purposes, since using your threshold and ultimate abilities manually might require more interaction but also allows more control and less "mess ups" during the fights. Setting up Revolution+/++ Bars is still advisable for Slayer or some “AFK-Bosses”. If you really want to learn the science behind using abilities, it is highly recommended to join the PvME Discord Server.
Practice your combat on training dummies, War's Retreat, and slayer tasks to become familiar with its mechanics.
Achievement paths[edit | edit source]
Returning players should complete the Achievement Paths in Burthorpe to help become familiar with the new in game mechanics.
The paths in Burthorpe cover most of the basic skills in the game. It is recommended for the returning player to complete this because some skill mechanics have changed over the years. Once completed, you will be given further tasks and introductions throughout the map.
New cities[edit | edit source]
New cities have been added to the game with integrated skilling areas. These areas may help with your skilling progression at higher levels once unlocked. For example, the new city Menaphos have Arcadia trees to give higher woodcutting experience.
The main cities to unlock are:
- Prifddinas (a high-level hub)
- Menaphos (a mid-level hub)
New skills[edit | edit source]
All skills have in-game tutorials, and these are highly recommended to complete. They introduce you to the basics of the skill. For example, speak to Guildmaster Reiniger east of the Archaeology Guild, near the dock to help cover the concepts of Archaeology. Once completed, simply train the skill. The same tutorial concepts apply to the other skills listed.
Archaeology[edit | edit source]
Archaeology (aka Arch) is a skill focused on excavating and restoring artefacts from digsites all over Gielinor.
In this Skill, the raw level of it does not suffice for unlocking the main content of the skill, so it’s not advisable to lamp or put bonus xp on the skill at early to medium levels.
You train it by excavating and restoring artefacts from digsites.
Those Artefacts have three main purposes:
- Give them to NPCs for completing Collections
- Disassemble them for tradable invention materials
- Create Relics from them
Arch includes so-called Qualifications the Player has to meet to unlock certain content milestones at different levels.
Qualification requirements always include:
- A certain Archaeology level
- A number of excavated artefacts
- A number of restored artefacts
- A number of completed collections
- A number of solved Mysteries
The main purpose of the Archaeology Skill is unlocking and using Relics. Relics are passive buffs or “Quality of Life’s”, QoL’s, which affect combat and skilling. They can be unlocked by using certain Artefacts, regular Items and/or rewards from completing Collections. You can only have up to three Relics active at a time. Activating a Relic costs Chronotes, which can be bought from the Grand Exchange or earned with contributing to and finishing Collection Logs from NPC’s. Every Relic requires Monolith Energy. The
Mysterious monolith is a Construct located near the Archaeology Guild and holds your Relics. The Monolith has limited maximum “Energy” (doesn’t drain or anything), which increases with your Qualification completions (150/250/400/500/650). E.g If you have 250 Energy, you could use up to three relics which will not exceed the energy level of 250, or you could also only have one Relic active which needs up to 250 Energy to be active. The Relics energy requirement averages around 150 each and goes up to 350 for some.
Divination[edit | edit source]
Divination is a gathering skill, that involves harvesting divine energy and memories at various colonies, to then be converted into useful portents, boons and signs. For example, when heading into a tough combat encounter, you might take a Portent of Death - a valuable layer of protection that instantly resurrects you upon death with 15% of your base health, while also removing 15% of your target's base health. If you're the skilling type, you might use a Sign of the Porter to instantly teleport any gathered resources to your Bank - a must-have for higher level Archaeology spots![1] Players should talk to Orla Fairweather in the Divination Camp south of the Draynor Village jail.
Dungeoneering[edit | edit source]
Dungeoneering is a support skill that consists of exploring the dungeons of Gielinor, most significantly the old Dragonkin stronghold known by the Fremennik as Daemonheim. Players explore—and survive—the depths of Daemonheim by solving puzzles, unlocking doors, fighting monsters and bosses, and using every RuneScape skill (except Archaeology and Invention) to solve puzzles and progress to deeper floors. Players should talk to the Dungeoneering tutor in Daemonheim.[2]
Invention[edit | edit source]
Invention, an elite skill, allows players to get new materials by disassembling items. Players can use the materials to manufacture discoverable devices and augment some high-level armour, weapons, and tools with perks. Augmenting items causes the item to use Divine Charges from their charge pack, instead of degrading in the case of degradeable gear. Level 80 Crafting, Divination, and Smithing are required to access Invention. Players can start by going through a tutorial for Invention by speaking to Doc at the Invention Guild, north-east of the Falador lodestone.[3]
Its main purpose is to put perks on tools, gear, and weapons, through a respective gizmo (tool/armour/weapon), to give additional effects which massively improve the overall gameplay.
It is trained by augmenting Armour, Weapons and/or tools with an, on the GE tradable, Augmentor and using them as you would usually (skill or fight with them). When used, those items will level up and the higher the level the more experience they give, when you either disassemble (caps at item level 10) or siphon them with an
Equipment siphon (caps at item level 12 for the same xp as disassembling gives at level 10). Disassembling an item “destroys” it while siphoning doesn’t.
When disassembling (aka d/a), you will gain certain materials depending on the item you d/a. Those materials are used for creating different invention related tools and most importantly Perks. The higher level the item, in certain intervals, the more materials it gives (caps at level 9).
Invention goes to level 120 with an alternate xp curve.
There are two wonderful wiki pages for the optimal PvM and Skilling Perk setup made by the PvME Community
Equipment[edit | edit source]
The respective loot of new bosses, monsters and new metals into the game have increased the variety of player equipment, such as armours, jewelleries and weapons. Returning players will have a variety of equipment to choose from and should consider the stats of each item and suitability. They should also take into account the following:
- If they have skill level requirements to equip.
- If the player wants armour with defensive or offensive stats.
- If the item is degradable to dust or require full repair or neither.
- If the item can be augmented and have perks added on for further benefits.
- If they want a dual wielded, 2 handed weapon or remain with a main weapon and shield.
- The type and speed of the weapon (speed only really matters when using the Legacy Combat Style).
Please read the following articles for further information:
Armour
Weapons
For gearing up, the wiki has a wonderful page to follow. I just want to emphasise, that it is perfectly fine to skip things on there or decide otherwise, if that makes you enjoy the game more. Don’t feel forced to get things in that order or even to get an item at all.
It is best to focus on one style and have a secondary as a backup and the third can be left with basic gear for occasional Slayer or easy Bosses.
Melee tends to be the cheapest style, so you can choose to either go for that style as your main one since you won’t need much money to have more than just decent gear, or you can use it as your third style, since you can still get pretty far with less money. Melee tends to also be the most challenging and weakest style due to some limitations, like not really being able to move and attack at the same time or just generally being a bit more demanding. Melee can come close to the other two styles as of now, but it takes a lot more effort to reach its potential. This is all with the view on the late and endgame, so don’t be discouraged to use melee in mid- and early-late game content and if you really enjoy it, I would definitely proceed using it!
Magic is awesome and a little frustrating at the same time. It is reasonably cheap to get into but the prices of gear and weapons spike drastically when coming towards the T90 stuff. While mage totally competes with the other Style’s T90 weapons using the T85 Cywir wands and Gconc, getting a Seismic Wand set (T90) is very, very expensive right now. You can also go for the T85 Player-Owned-Ports Wands which require lots of progress in said mini-game and upgrade it later with a buyable kit to T88 weapons. If you don’t mind “being stuck” with the T85 Cywir wands for a couple months before finally being able to upgrade it, it is a great style to use for most content and at the moment it's the best style to use in the endgame due to the Fractured Staff of Armadyl (FSOA), which is very costly to use, but deals a ton of damage due to its special attack.
Ranged is a solid medium-priced style to get into, where you might have to spend a decent amount of money for your gear but nothing too crazy. For some players range can feel a little clunkier than mage due to channelled abilities which need to be handled a little differently like Snipe or Rapid Fire but this is a matter of preference.
Two Handed
or Dual Wield 
[edit | edit source]
A very frequently asked question is, if you should use two handed weapons (2H) or dual wielded weapons (Dw). A general rule of thumb in the current meta of the game is: Single Target Dw>2H – Multi Target 2H>Dw. This is however not equally true for all three styles. It is the truest for melee, since 2H Weapons with two-tile-range aka “Halberd or Scythe range” are very good for Slayer for instance due to additional/other usable AoE Abilities. Mage only has one notable AoE ability for 2H Weapons, which is Magma Tempest, a rather late-ish game and niche ability, and range doesn’t really have anything notable at all.
So, if you choose melee as your primary style, ask yourself in the beginning, if you rather want to kill monsters or bosses. It will not be a crazy difference if you later on want to kill Bosses with your 2H or do some long Slayer sessions with a Dw one. It’s just a little more specialised in one field.
For magic, there is no big reason to go 2H in your early state of the game, since the entry dual wield weapons are much cheaper and better, due to the buyable Dw ability Greater Concentrated Blast (Gconc), which is so strong, it will make T80 damage weapons used with it better than T90 2H weapons, which do not have access to it, if accuracy doesn’t matter.
Since the Cywir Wands do T80 damage but have T90 accuracy, they are the perfect choice to go for them when you are gearing up for mage. Keep in mind that you can also go for a cheaper T80 damage offhand weapon, like the
Virtus book, since accuracy is only influenced by the main-hand weapon.
Power
and Tank Armour
[edit | edit source]
There are three main types of armour in the game: Power, Tank and Hybrid armour. Power armour gives you bonuses in damage for your respective style, tank armour gives you stronger defensive and additional life point bonuses and hybrid armour gives significantly less bonuses (or none at all) than the other two for the same tier, but can be used for all three styles without any penalties and often include a Set or Piece bonus effect.
The current meta is to use power armour wherever possible. Tank armour has niche uses when you want to learn a boss. The magic spell Animate Dead is key with using magic tank armour due to its defensive effect, which stacks with every magic tank armour piece you are wearing. So, if any tank armour gets used nowadays, it’s a mage one like Cryptbloom, Seasingers or Ganodermic.
Hybrid armours aren’t often used anywhere with some small exceptions, like using some obsidian pieces for Tzhaar content for example. Maybe you remember Void knight equipment… While it’s not terrible, the time it takes to acquire it isn’t worth it anymore, since you won’t be using it in late game, because this and most hybrid armour can’t be perked by invention.
Unlocks and goals[edit | edit source]
- Complete various introductory Exploration achievements, as they will lead the player through most of the game and awards useful items.
- Unlock the lodestone network.
- Complete quests to unlock further abilities, areas, items and rewards.
- Visit Mays quest caravan to receive rewards based on the number of quest points attained.
- Try out bossing once you have adapted back into Runescape.
- Join a clan and visit the Clan Citadel.
- Begin your own Player owned farm and Player owned port.
When you are looking at Pvm related goals, then most of it is already covered by the RuneScape Wiki’s PvM Unlock Order Page. Here, however, is a short summary of the most important unlocks.
Prayer 95 and Temple at Senntisten Quest for Curses
Herblore 96/106/115 (boostable) for:
Overloads,
Elder overload potions[4] and
Adrenaline renewal potions[5]
- Unlock
Prifddinas by doing the Plague’s End Quest
- Complete The World Wakes Quest for
Sunshine and
Death's Swiftness Abilities
- Buy/unlock the
Greater Concentrated Blast Ability
- Get level 86, or at least 68, Invention to get your entry level perks with use of an
Extreme invention[6]
- Get yourself the
Infernal Puzzle Box and unlock at least up until Tier 3 for no adrenaline drain out of combat
- Complete the City of Senntisten Quest for the
Exsanguinate,
Incite Fear and
Animate Dead Spells
- Acquire a
Ring of vigour (With the Extinction Quest you can make it a passive effect)
- Acquire
Berserker,
Reckless,
Maniacal,
Vampyrism,
Mahjarrat,
Inspiration and
Penance Aura
- Unlock the
Devotion (and
Sacrifice) Ability from GWD1 Monsters or Bosses
- Buy/unlock the
Corruption Shot and
Corruption Blast Abilities
- If main style is Melee: Buy/unlock the
Greater Barge Ability
Some common end-game goals include:
- Completing Achievement Diaries (now called Area Tasks)
- Maxing every skill and earning the
Max cape
- Completing every quest and earning the
Quest point cape
Money making[edit | edit source]
Making money has still remained the same. Further updates throughout the years have introduced new ideas to make money, thus returning players should read Money making guide.
Tips and tricks[edit | edit source]
- If you have a hard time adjusting to the new RS3 interface you can use the legacy interface instead. Be warned that this may not be efficient at end-game bosses because this lowers your damage output. The interface can be activated by going to Settings (cog icon on toolbar) > gameplay settings > general gameplay > legacy interface mode.
- You should enable the RuneScape Authenticator for greater account security. It is advised to activate an authenticator for the e-mail you use for RuneScape as well.
Timeline of updates[edit | edit source]
2012[edit | edit source]
2012 saw some of the most significant changes to Runescape, from Runespan to the Evolution of Combat.
- Lodestones: free teleports with no requirements (Mar). The Lodestone Network replaced the previous Home Teleport spell and allows players to teleport to any activated lodestone with just the click of a button. Run to a lodestone (marked on the world map) and click on it once to activate it permanently.
- Runespan: free AFK Runecrafting training (Apr). The Runespan allows players to train Runecrafting in a self-contained environment by siphoning runic energies from creatures and nodes.
- Bonfires: AFK Firemaking training (May). Bonfires allow players to train Firemaking by adding logs to a fire. Once clicked, the player will automatically add logs to a fire at a rate of 3.6 seconds per log until no logs are remaining in the inventory. Fire spirits will occasionally appear from a bonfire and award the player with additional experience and items.
- Queen Black Dragon: boss and tier 80 crossbow (May). The Queen Black Dragon is a mid-level solo boss. She drops components required to assemble the
Royal crossbow and its ammunition
Royal bolts.
- Daily challenges (Sep). Every day, a Challenge Mistress will assign the player a skilling task. Completing it will award experience and a Treasure Hunter key.
- Evolution of Combat (Nov). The Evolution of Combat completely changed RuneScape's combat mechanics. Visit the main article for more details.
- Quests:
2013[edit | edit source]
- God Statues: monthly D&D awarding Construction and Prayer/Slayer XP (Jan). God Statues are a monthly D&D that awards up to 5 large lamps' worth of Construction experience and 5 medium lamps of Prayer or Slayer experience. The activity involves the player helping Copernicus Glyph to re-build god statues in select areas of the game by correctly setting up scaffolding. Successful construction of the statue awards Construction experience and, depending on if the correct statue for the area is built, either Slayer or Prayer experience may be awarded.
- Sinkholes: hourly D&D for Dungeoneering (Feb). Every hour, a Sinkhole will appear randomly in one of the many possible locations. Participate on the official world and compete against other players for Dungeoneering experience or tokens.
- The World Wakes: Guthix is dead (Mar). The World Wakes was the quest that led to Guthix's death and the player character's appointment to the World Guardian. It marked a major turning in the lore of RuneScape and saw the return of the Gods and the introduction of a new skill (described below) harnessing the energy of the dead god.
- Wilderness Warbands: PVP D&D (Mar). Wilderness Warbands (also known as WBS) is a daily PVP D&D where players loot tents in the wilderness for skilling supplies, which are directly convertible into experience with Quercus. Supplies are available for Herblore, Mining, Smithing, Farming, and Construction, and up to 75 can be looted per day for 363k experience at level 99.
- Charming imp: auto charm collection (Apr). The
Charming imp can be bought from the Dungeoneering rewards shop for 100k tokens. It will automatically collect all dropped charms into the player's inventory and can optionally be configured to directly convert the charms into a small amount of experience, should the player not want the charm. It can be added to the toolbelt at the cost of Slayer points.
- God Emissaries (May). The God Emissaries are individuals representing each of the gods in RuneScape. They will assign tasks to the player and, upon completion, will reward a God banner that grants a 2 level temporary skill boost for half an hour every day.
- Monastery of Ascension: slayer dungeon, bosses, and tier 90 crossbows (Jun). The Monastery of Ascension is a slayer dungeon containing slayer creatures and bosses that drop components to a new Tier 90 dual-wield crossbow, the
Ascension crossbow and
Off-hand ascension crossbow. Making the crossbow requires combining a
Dragon crossbow with a component dropped by each of the six bosses, access to which requires keys dropped by the monsters. The monsters also drop the
Ascension grips, which are tier 90 power gloves for ranged.
- World Event 1: The Battle of Lumbridge, Saradomin vs Zamorak (Jul). After Guthix died and his Edicts lifted, the gods returned to Gielinor. Saradomin and Zamorak fought each other in Lumbridge during this world event, with players choosing to contribute to a side (or both) for rewards such as Warpriest armour. At the end of the event, Saradomin won the battle and Zamorak teleported away.
- New skill:
Divination (Aug). After Guthix died, his power and memories spread throughout the world and manifested themselves in the form of wisps. His death also caused craters to open up in the world, and Divination is the skill used to harvest the energy and memories from these wisps to return them to the crater. The skill also introduced:
- Transmutation. Using divine energy, players can transmute lower level resources into higher level ones. For example, Uncut emeralds can be transmuted into Uncut rubies. Check Divination#Transmutation for possible transmutations and profits.
- Portents are items that automatically trigger when a condition is met.
Portent of restoration automatically heals the player when their health drops below 50%
Portent of degradation is the same as the Portent of restoration, but also damages the opponent.
Portent of item protection protects an additional item upon death. Does not work in PvP areas.
Portent of life resurrects the player upon death. 1 hour cooldown.
- Signs are just like portents except they are worn in the pocket slot. There are five types:
Sign of respite automatically extends the gravestone's timer upon death. It can also be used to extend an existing timer.
Sign of the porter automatically teleports certain collected items to the bank (urns will still work).
Sign of item protection automatically keeps an additional item when a player dies
Sign of life resurrects the player after death and provides 25% of the base life points.
Sign of death resurrects the player after death restoring up to 15% of their base life points while dealing that amount as damage to their target.
- Divine locations are portable skilling resources with drastically increased experience and collection rates. Other players collecting from a placed location will reward additional resources to the player who placed it.
- Bonds: pay for membership with gp (Sep). Instead of paying for membership with real-life money, players can now buy redeeming
Bonds for 14 days of membership. Bonds may be bought for real-life currency and sold in-game for coins on the Grand Exchange, so the price of a Bond is set by supply of players buying gold and demand of players buying Bonds for membership.
- Sirenic armour: tier 90 ranged power armour (Oct). Monsters in the Monastery of Ascension (and some other monsters) will drop
Sirenic scales, which may be combined with
Algarum thread to craft
Sirenic armour, which is tier 90 Ranged power armour. The armour uses the normal degradation mechanics but degrades to dust.
- World Event 2: The Bird and the Beast, Armadyl vs Bandos (Dec). In this world event, Armadyl and Bandos both built structures to harness divine energy for the purpose of killing the other God. Players were given the option to aid a faction and could contribute to earn rewards such as the
Devotion and
Sacrifice abilities. Armadyl ultimately won, killing Bandos.
- Quests:
2014[edit | edit source]
- Player-owned ports: run your own port and new tier 85 armour/weapons (Jan). More commonly known as POP, Player-owned ports are a minigame that involves the player managing a port, sending out ships for resources used in crafting tier 85 tank armour and weapons. Resources can also be used to craft scrimshaws, which are pocket slot items that provide a combat or skilling boost.
- Revolution combat mode: use abilities automatically (Feb). The Revolution combat mode will automatically cast abilities in a predefined order. Optimal bars with the highest DPS are listed on Revolution/Bars. Abilities will be prioritised from left to right. Here is an example:
- Master skillcapes: skillcapes for virtual level 120 (Apr). This update introduced new
skillcapes obtainable at virtual level 120 for all skills in the game. They are visually distinct from regular skillcapes obtained at level 99 and cost 120k gp.
- Legacy combat and UI mode: just like pre-EoC (Jul). This update introduced the Legacy combat and interface modes to the game, which mimics the way combat and the interface used to look before EoC, respectively. Legacy combat does not have abilities and restores the special attack of most weapons to their pre-EoC state.
- New boss: Araxxor and tier 90 weapons (Jul). Araxxor is giant spider that can be fought for new tier 90 weapons, which are crafted from the three leg pieces obtained by choosing the corresponding paths during the fight. The new weapons are the
Noxious staff,
Noxious longbow, and
Noxious scythe, which has halberd range. All three are two-handed weapons, one for each combat style. They also share the same special attack.
- Soul Reaper: boss slayer assignments (Aug). This update introduced the Soul Reaper, which will let the player receive an assignment killing a boss for Slayer experience and Reaper points, which can be spent in Death's Store for upgrades. This update also introduced Hydrix jewellery:
Ring of death bypasses Death's office upon death and the reclaim cost, instead teleporting the player directly to their respawn point. For players with expensive gear this is often cheaper than paying death to reclaim items.
Reaper necklace boosts hit chance by up to 3%.
Amulet of souls allows protection prayers to protect 60% damage instead of 50% and boosts the amount healed by
Soul Split.
Deathtouch bracelet has a chance to reflect damage back to the opponent.
- Prifddinas: high-level player hub (Sep). The elven city of Prifddinas (more commonly known as "prif" or "elf city") is unlocked by completing Plague's End, the finale in the elf quest series. It features:
- A bank and Grand Exchange less than 10 steps from the lodestone and thus is a major hub where most high-players spend their time
- A high-level agility course that can be completed by repeatedly clicking in one screen location with the correct camera angles
- Potion recipes for Combination potions
- A new level 85 Slayer Master, Morvran
- An AFK method of training prayer via
Cleansing crystals
- An AFK method of training mining via Seren stones
- Harps for AFK Crafting training and
Harmonic dust, which can be used to make items such as the
Crystal pickaxe and
Crystal hatchet
- A Summoning obelisk that awards 20% extra experience at certain hours
- Multiple transportation options including a Fairy ring, Gnome glider, Spirit tree, and portals to the Clan citadel, Daemonheim, and Player-owned ports
- Ironman Mode: play without trade and Treasure Hunter (Oct). Ironman mode (also commonly called "irons" and "ironmemes") is a game mode chosen on character creation that forces the player to be self sufficient. As such, most forms of player-to-player interaction are disabled, such as minigames, trading, GE, other player's houses, etc. Most players choose to play ironman mode for the challenge and for the exclusion of most forms of micro-transactions from the game.
- Guthixian caches: D&D awarding Divination XP (Oct). The Guthixian Cache D&D can be played as many times a day for up to 200 points, each of which is worth 743 experience at level 99 Divination for 147k experience per day. 200 points can be earned in two sessions of the minigame, each lasting less than 10 minutes, usually only five minutes for high-level players.
Quests
- One of a Kind
- Fate of the Gods
- A Shadow over Ashdale
- The Mighty Fall
- Plague's End
- Broken Home
- Heart of Stone
2015[edit | edit source]
- Boss pets: minified bosses as pets (Jan). Each kill of a boss now has a chance to drop a miniature version of that boss as a pet, like
Chick'arra,
Nexterminator, and
Corporeal Puppy, which are the pet versions of Kree'ara, Nex, and the Corporeal Beast, respectively. The pets can be used as a cosmetic override for any follower in a non-PVP area, and when examined will show the player's killcount for that boss.
- Wildywyrm and Lava strykewyrm: wilderness slayer monster and boss, new tier 85 weapons (Jan). The Lava strykewyrm and its boss counterpart, the Wildywyrm, can now be found in the wilderness and killed for components for three new tier 85 weapons: the
Staff of darkness,
Strykebow, and
Lava whip, which are created from a
Staff of light,
Dark bow, and an
Abyssal whip, respectively.
- Practice mode for bosses (Mar). When creating boss instances, there is now an option to start the instance in practice mode, which costs nothing to start and makes all deaths safe. This still requires players to use their own supplies.
- Aquarium in POH: raise your own school of fish (Apr). The Aquarium is a new room available for construction in the Player-owned house. It consists of the room itself, built in the house with hotspots for showcasing the player's progress in the Fishing skill and a bathysphere where fish are kept. After building the room, there is a random chance (toggleable in Settings) to obtain
Golden eggs which can be added to the aquarium for that fish species to live in the aquarium. It also unlocks other perks such as featherless fly fishing and baitless fishing.
- Area loot: loot drops standing in one place (May). The new area loot mechanic lets the player see all loot on the ground in a 5x5 area around the player (now upgradeable to 7x7 with May's Quest Caravan) and loot them all at once with a single button.
- Minigame spotlight: earn new currency playing minigames (May). Playing a specific minigame on the spotlight (which changes every three days) will now award an additional currency,
Thaler, which can be used in Stanley Limelight Traders to purchase minigame rewards, skilling outfits, and more.
- New death mechanic: reclaim items from Death at no risk (May). After death, instead of respawning at the nearest respawn hub with protected items, players are now teleported to Death's office. Death will then offer the option to reclaim items lost for a fee based on the value of the items. Should the player choose not to reclaim their items, leaving the office will spawn the gravestone and start the gravestone countdown timer. If the player fails to reach their gravestone in time, Death will still offer the option to reclaim their items for up to 24 hours after death. See the page on mechanics for more details on the new system.
- World Event 3: Tuska comes (Jun). The third world event involved Armadyl, Saradomin, Zamorak, and The Godless) banding together to fight off Tuska, an invading boar god. Players contributed by teleporting to Tuska's back and gathering anima to kill it. By aligning themselves with a faction, their contribution would be tracked and tallied for their chosen faction. Ultimately The Godless won and Vorago killed Tuska, ending the event. This event also introduced the
Tuska's Wrath ability.
- Quick Lodestone teleports: instantly teleport to a lodestone (Jul). Players now have the option to use
Vis wax to get quick lodestone teleport charges, which can be used to teleport instantly when using the Lodestone network instead of the traditional 10-second teleportation animation. Each wax is worth 10 charges.
- Elite monsters (Jul). Elite monsters are more powerful versions of a normal Slayer monster with 4x health, 3x damage, and can be killed for 4x combat experience, 2.2x Slayer experience, and 3 rolls on the loot table of a normal variant. They have a chance of spawning on the death of a normal monster and at least one is guaranteed per slayer task. Given these characteristics, they are generally regarded as not worth the effort to kill.
- Portable skilling stations: extra experience training supported skills (Jul). More commonly knows as "portables", these skilling stations are commonly placed near banks and used as a skilling hotspot. They also award additional experience and a chance to save skilling materials, and thus are highly recommended when training a skill for which there is a portable. The following portables are currently available:
Portable brazier
Portable crafter, which can also tan hides
Portable fletcher
Luminite injector, which replaced the portable forge in January 2019
Portable range
Portable sawmill
Portable well
Portable workbench, added August 2020
- Prifddinas Waterfall Fishing: high level AFK fishing (Sep). This fishing activity awards some of the best Fishing experience in the game. Whilst fishing, players may earn Crystal urchin points which may be spent in the Prifddinas Waterfall Fishing Shop for rewards such as the ability to craft the
Crystal fishing rod.
- Event: Invasion of Falador and Falador graphical rework (Oct). This event, released with a graphical rework of Falador, saw Zamorak's Black Knights staging an invasion in search of the
Lost sword of King Raddallin. Players could contribute to either side by killing knights of the opposing faction or healing wounded soldiers, amongst other activities. Ultimately the White Knights of Saradomin won with the support of 78% of the players and drove the Black Knights out of Falador.
- Slayer creatures: tier 85 weapons and 32-slot BoB (Nov). This update introduced four new high-level slayer monsters: the Ripper Demon, Acheron Mammoth, Wyvern, and Camel Warrior. These monsters have a chance of dropping tier 85 weapons, the
Ripper claw,
Wyvern crossbow, and
Camel staff, and the tertiary ingredient for the
Pack mammoth, which is a Beast of Burden that can hold up to 32 items, two more than the Pack yak.
Quests
- Dishonour among Thieves
- Dimension of Disaster
- Hero's Welcome
- The Light Within
- The Lord of Vampyrium
- Call of the Ancestors
- Beneath Cursed Tides
2016[edit | edit source]
- New elite skill:
Invention (Jan). Invention is the first elite skill released, which are skills that have other skill requirements. Invention requires level 80 in Crafting, Smithing, and Divination to be unlocked. The skill is trained by augmenting existing items, which converts the item into its augmented variant. Doing so will cause it to drain charges from a central charge pool and allow it to gain equipment levels. Siphoning or disassembling an item with a high equipment level will grant a large amount of invention experience. It also features:
- Disassembly, which removes items from the game in exchange for materials. Materials can be used to create devices and perks to augment existing items.
- Perks, which are additional effects that can be attached to a weapon, armour or tool. Perks include
Mobile, which halves the cooldown for
Surge,
Escape, and
Bladed dive;
Imp Souled, which has a chance of teleporting a gathered resource to the bank, and more. A list of optimal perks for PvM can be found on the Optimal PvM Perk Setup page.
- Devices, which are items created with Invention for various effects including the
Urn enhancer, which enhances the amount of experience an urn provides,
Portable fairy rings, and more.
- Machines, which include the Automatic hide tanner, Plank maker, Partial potion producer, Alchemiser, and Auto disassembler. They do exactly what their name suggests and do so even when the player is offline with no other input, as long as there is enough charge stored.
- God Wars Dungeon 2: Heart of Gielinor, tier 85 weapons, tier 80 armour (Mar). The Heart of Gielinor is the successor to the God Wars Dungeon and, just like its predecessor, features four bosses spread throughout the dungeon requiring killcount from each faction to challenge. Each boss drops tier 85 weapons (with tier 80 damage but tier 90 accuracy) and components to make Anima Core armour, which is non-degradable tier 80 armour. It can be further combined with other drops to form tier 85 Refined Anima Core armour. The bosses are:
- Vindicta, from the Zarosian faction. She drops the tier 85 melee two-handed weapon
Dragon Rider lance (which has halberd range) and the
Crest of Zaros, which is used to make the melee Anima Core of Zaros armour.
- Twin Furies, consisting of Nymora, the Vengeful and Avaryss, the Unceasing, are from the Zamorakian faction and drop the
Blade of Avaryss and
Blade of Nymora, which are tier 85 dual-wield melee weapons. They also drop the
Crest of Zamorak, used to make the ranged Anima Core of Zamorak armour.
- Gregorovic is from the faction of Sliske and drops the dual-wield ranged
Shadow glaive (and its off-hand). The
Crest of Sliske is used to make the hybrid Anima Core of Sliske armour.
- Helwyr is from the faction of Seren and drops dual-wield magic
Wand of the Cywir elders and its off-hand. The
Crest of Seren is used to make the magic Anima Core of Seren armour.
- Vindicta, from the Zarosian faction. She drops the tier 85 melee two-handed weapon
- New client: NXT (Apr). Jagex introduced the new NXT client on 18 April 2016, which supersedes the previous Java-based client. It features better graphics and performance than the previous client and is now the only supported client for playing RuneScape 3.
- New boss: Telos and tier 92 weapons (Jun). Similar to Nex in the God Wars Dungeon, Telos is a high-level boss that be accessed by defeating all four generals, obtaining their key pieces, and combining them. Telos features an enrage mechanic that makes the boss more difficult as enrage increases but also increases the chance of dropping unique loot. The boss drops components for the new tier 92 weapons, the
Staff of Sliske,
Seren godbow, and
Zaros godsword. He also drops the codex for a new ability,
.
- The Arc: visit the eastern lands (Jul). The Arc is the first region of the Eastern Lands. First encountered in the Player-owned port minigame, it consists of a series of islands and is a high-level skilling area, requiring level 90 in a gathering skill before any of its content is available. It features a closed economy, which means that it uses a separate non-tradeable currency that must be earned and spent on The Arc islands by gathering materials with the gathering skills.
- Skilling pets (Aug). Similar to Boss pets, skilling pets are rare drops from almost any skilling action in the game. There is a pet for each skill in the game. Collecting five non-combat pets unlocks the Jack of Trades title, and collecting all 19 awards the title Jack of All Trades.
- Minigame: Deathmatch (Sep). Deathmatch is a safe PvP minigame that replaced the Crucible. The minigame supplies players with overloads, super restores, and food and features an arena where the goal is to obtain as many kills as possible.
- Currency pouch: keep all currencies in one convenient place (Sep). The currency pouch is, as the name suggests, an always-accessible pouch containing most currencies in the game, including different reward points for minigames, bonds, tokens, fragments for skilling outfits, and more. All currency stored in the pouch is safe and will not be lost on death. The pouch is accessible anywhere in the game at any time.
- Empty Throne Room: former throne of Zaros (Oct). The empty throne room is the excavated remains of Zaros' former throne room, and also contains lore behind Zamorak's betrayal of Zaros. It contains training locations for Agility, Divination, and Mining, but the Agility and Divination locations have a daily experience cap.
Quests
- Nomad's Elegy
- River of Blood
- Kindred Spirits
- Gower Quest
- Children of Mah
- Impressing the Locals
- Sliske's Endgame
2017[edit | edit source]
- New Boss: Nex: Angel of Death, tier 92 wand/orb, and tier 99 prayer (Jan). Nex: Angel of Death is a successor to the original Nex fight. She is a group boss that is optimally done with 7-person teams and drops the
Wand of the praesul and the
Imperium core, which are tier 92 magic dual-wield weapons. She also drops the
Praesul codex which unlocks the tier 99 prayers
Malevolence,
Desolation, and
Affliction (note that three codices are requires to unlock all three prayers) which are upgraded versions of their tier 95 counterparts
Turmoil,
Anguish, and
Torment.
- Memorial to Guthix: passive Divination bonuses (Jan). The Memorial to Guthix is a D&D that provides passive bonuses to Divination and some other skilling activities. When siphoning energy and memories from wisps, players will now also receive
Memory strands which, when combined with
Engrams found throughout the world, will allow different passive buffs to be activated in the memorial site just south of the Phoenix Lair. Buffs include increasing the duration of Divination springs, bottling the effects of a Guthixian cache, and more.
- Skillcape perks (Feb). Each skillcape now as an associated perk that is activated when the cape is worn. For example, the
Agility cape prevents the player for failing an obstacle, the
Cooking cape prevents food from getting burnt, and the
Magic cape allows the player to switch spellbooks at any bank. For a full list, visit the Skillcape perks page.
- Luck rework (Mar). Luck is now divided into four tiers, and each luck enhancer will only enhance luck up to a certain tier. In general, higher tier luck is required to enhance drops from higher levelled monsters and bosses. This update also introduced the
Alchemical onyx, crafted from
Fortunate components which are obtained by disassembling rewards from clue scrolls. The Alchemical onyx can be used to craft the
Luck of the Dwarves ring, a tier 4 luck enhancer.
- Slayer monster: Gemstone dragons (Apr). Gemstone dragons are a type of dragon located in the gemstone cavern beneath the Shilo Village mine. Killing them outside of a slayer task requires paying the correct gem (Onyx for Onyx dragon, etc).
- Minigame: Shattered worlds (May). The minigame involves clearing levels of monsters for
Shattered anima, which can be spent in the rewards shop for the new abilities
Slayer's Insight,
Kuradal's Favour,
Aggression,
Bladed Dive,
Greater dazing shot, and
Salt the wound. Bladed dive is a movement ability that does not share a cooldown with Surge and should be a high-priority unlock.
- Area: Menaphos (Jun). Menaphos was designed as a low-level version of Prifddinas, featuring a Grand Exchange a short distance away from the lodestone and multiple skilling locations. It was released along with four quests, each of which has a higher reputation requirement that the one before. Menaphos has four districts: the Imperial, Port, Worker, and Merchant districts, each of which also has a separate reputation system. It also has:
- Shifting tombs, a minigame that awards reputation and experience in Agility, Construction, Crafting, Divination, Dungeoneering, Prayer, Runecrafting, and Thieving.
- Soul obelisks, a daily D&D rewarding AFK Runecrafting and Prayer experience.
- A Player-owned port portal
- A VIP skilling area with acadia trees, concentrated sandstone rocks, fishing spots for beltfish, catfish, and desert sole, and a bank chest
- Sophanem Slayer Dungeon contains new slayer creatures that drop
Vital sparks, which can be crafted into ability codices for the abilities
Golden touch,
Limitless, and
Unsullied.
- 120 Slayer (Jun). The level cap for Slayer has been raised to level 120. This was introduced at the same time as Menaphos, which features the Sophanem Slayer Dungeon where new post-99 Slayer creatures are located.
- Boss: The Magister, tier 92 weapons, and new abilities (Jul). The Magister is a boss located in the Sophanem Slayer Dungeon with a level 115 Slayer requirement. He drops components to craft the
Khopesh of Tumeken and
Khopesh of Elidinis, which are tier 92 dual-wield melee weapons.
- Stackable skilling Urns: additional XP when training supported skills (Jul). Urns, originally released in 2011, are objects made from soft clay using the Crafting skill which can be used to gain additional experience when training certain skills. In 2017, urns were made stackable, and new urns were added for
Divination,
Farming,
Hunter, and
Runecrafting, in addition to the existing urns for
Cooking,
Fishing,
Mining,
Prayer,
Smithing, and
Woodcutting. When the urn is full, it can be teleported away for 20% of the experience it took to fill the urn.
- Boss drop collection logs (Aug). All bosses now have a collection log that keeps track of all unique drops from a boss. Obtaining all uniques from a boss will grant a title specific to the boss.
- The Lost Grove: slayer area (Sep). The Lost Grove is an island west of Tirannwn that is home to three new slayer creatures: Vinecrawlers, Bulbous crawlers, and Moss golems. They drop two new items:
Cinderbane gloves, which greatly enhances poison damage (as well as have a chance to inflict poison), and the
Ancient elven ritual shard, which restores 37.5% of prayer every 5 minutes (the prayer equivalent of the
Enhanced Excalibur).
- Revolution++: automatically use threshold and ultimate abilities (Nov). This update extends the Revolution combat mode to also have the option to automatically trigger threshold and ultimate abilities found on a revolution bar.
Quests
- Back to the Freezer
- The Jack of Spades
- Crocodile Tears
- Our Man in the North
- 'Phite Club
- Evil Dave's Big Day Out
2018[edit | edit source]
- Aura bag: new aura management interface (Jan). Auras have been moved into their own management interface under the worn equipment interface. All auras are now accessible through this interface and no longer occupy bank space. Auras can be extended using vis wax in the bank from anywhere.
- Enchanted gem-tipped bakriminel bolts (Jan). Bakriminel bolts can now be tipped with gems and enchanted for the same effects as their normal enchanted bolt counterparts, except with damage scaling up to tier 92. They are currently the best-in-slot bolts in game. The most notable are
Ruby bakriminel bolts (e) that deal 20% of the opponent's current hp (up to damage cap) and
Hydrix bakriminel bolts (e) that instantly give the player 10% adrenaline and increases the adrenaline for each basic ability by 1% for the next 15 seconds.
- Deep Sea Fishing: new fishing hub (Mar). The Deep Sea Fishing Hub (more commonly known as "DSF") can be accessed via the Fishing Guild and is a mid-to-high level fishing area. It features:
Sailfish,
Blue blubber jellyfish, and
Green blubber jellyfish, which are new types of food. Sailfish is a new type of fish that heals up to 2400 life points, 100 more than Rocktails, and jellyfish, both the blue and green varieties, heal the player without reducing adrenaline (like Saradomin brews).
- Swarm fishing is a fishing spot where a variety of fish can be caught. The exact distribution depends on the fishing level. Swarm fishing is extremely click intensive, and as a result, some of the fastest fishing experience in the game.
- Travelling Merchant's Shop (more commonly knows as "TMS") is a shop that occasionally visits the Deep Sea Fishing hub. It sells a variety of items such as
Slayer VIP Coupons,
Unstable air runes, redeemable for Runespan points,
Livid plant, redeemable for Livid points,
Harmonic dust, and more.
- Safecracking: fast Thieving XP (Apr). This update introduced safes that are scattered throughout the world that can be cracked for 300k to 700k Thieving XP/hour. Loot must be fenced by selling them to Chief Thief Robin and stolen valuables can be sold for points or 37,500 each.
- New boss: Solak and tier 92 crossbows (May). Solak is one of the Guardians of Guthix and can be found and fought in The Lost Grove. He drops the tier 92 dual-wielded
Blightbound crossbow and its off-hand variant. He also drops
Erethdor's grimoire, a pocket-slot item with the same stats as Illuminated god books, with the effect of increasing critical hit chance and raising the damage cap of critical hits to 15,000.
- Hall of Memories: fast and active Divination training (Jun). The Hall of Memories (also knows as "HoM") is an area beneath the Memorial to Guthix that contains the memories of the deceased Guthix. With a dedicated Friends Chat scouting worlds, boosts, and 2-ticking, up to 300k XP/hr is possible training at this location.
- Elite Dungeon 1: Temple of Aminishi (Jun). The Temple of Aminishi (more widely knows as "ED1") is the first Elite Dungeon, a dungeon that functions similar to raids featuring waves of weaker enemies followed by a boss. There are three bosses: The Sanctum Guardian, Masuta the Ascended, and Seiryu the Azure Serpent. The dungeon also features unique loot:
Ancient scale, used to upgrade Sirenic armour to tier 92 Elite sirenic armour
Masuta's warspear, a tier 82 halberd-range weapon
Seasinger weapon upgrade kit and the same for Tetsu, which upgrades the player-owned ports tier 85 weapons to tier 88.
- Elite Dungeon 2: Dragonkin Laboratory (Aug). The Dragonkin Laboratory is the second Elite Dungeon. Just like the Temple of Aminishi, it features waves of weaker monsters followed by bosses, which in this case are Astellarn, Verak Lith, and the Black Stone Dragon. Most of the monsters here are dragons (and count towards a dragon Slayer task). The unique loot is:
Draconic energy, used to create Elite tectonic armour
Greater Flurry ability codex, used to upgrade
Flurry to
Greater Flurry
Greater Fury ability codex, used to upgrade
Fury to
Greater Fury
Greater Barge ability codex, used to upgrade
Barge to
Greater Barge
- Player-owned farm: raise your own animals for Farming XP (Sep). The Player-owned farm (commonly knows as POF) is an activity that involves raising livestock in a farm north of Ardougne for Farming experience and new produce. Rabbits, chickens, sheep, cows, chinchompas, spiders, yaks, zygomites, and dragons can be raised on the farm, with increasing Farming level requirements. Produce harvested from the animals can be used to create the new potions. New items include
Ultracompost, created by composting Dragon manure, and the
Extreme divination,
Extreme hunter,
Extreme invention, and
Extreme runecrafting potions.
- May's Quest Caravan: the Quest Point Shop (Sep). May's Quest Caravan is a reward shop south-west of the Varrock lodestone. Upon reaching certain Quest Point milestones, players can claim one-time rewards from May. Additionally, it also features three tracks to which players may allocate quest points for rewards. The three tracks are:
- Combat track, which awards the Armour of Trials, a tier 75 hybrid armour set that reduces damage taken from quest bosses, and Vanquish, a tier 75 weapon that deals additional damage to quest bosses and can be switched between all three combat styles.
- Pet track, which unlocks the Lorehound pet. The pet increases the area of Area Loot and increases the drop chance of rare lore books.
- Hub track, which upgrades the caravan itself. Upgrades include a portal that leads to the latest quest, a bank chest, and a storage box for unique quest items from which they can be reclaimed if lost.
- More Alchemical onyx items (Dec). The Alchemical onyx can now be used to craft:
Grace of the elves, which can store Sign of the Porter charges and has remote teleports to locations attuned by the Max Guild's skill portals. It also halves the prayer drain rate of
Light Form,
Superheat Form, and
Chronicle Attraction and has a chance of spawning Seren spirits while training gathering skills.
Passage of the Abyss, which is a pocket-slot item that can store up to six teleportation jewellery that can be compacted by the
Teleportation compactor and allows the player access to all stored teleports.
Ingenuity of the Humans ability codex, which unlocks the
Ingenuity of the Humans ability. The ability guarantees that the next hit within 6 seconds will have 100% hit chance. (This ability was an item prior to 19 August 2019).
Quests
2019[edit | edit source]
- Mining and Smithing rework (Jan). The Mining and Smithing rework completely overhauled the Mining and Smithing skills, completely changing the gameplay mechanics for Mining ores and Smithing items. Level requirements for Smithing and Mining were rebalanced (Rune now requires level 50 Mining and Smithing, for example, in line with the armour tier) and introduced new ores and metals all the way up to tier 90. To summarise:
- New bars:
Orikalkum bar,
Necronium bar,
Bane bar, and
Elder rune bar
- New mining mechanic: each swing of the pickaxe generates progress towards the next ore and rocks never deplete despite the number of people mining them.
- New smithing mechanic: each item smithed requires much more time and resources but rewards much more experience.
- New items: stone spirits, which replaced all ores on drop tables and can be used during mining to double ore yield. Salvage replaced existing smithable armour pieces on drop tables and can only be disassembled, alchemised, or traded.
- New bars:
- Player-owned farm farmhands and storm barn (Feb). New farmhands are available for the player-owned farm which can halt animal growth at adolescent stage (for maximum beans when sold) or collect excess animals at the breeding pen. The newly added storm barn can hold animals without taking up bank space.
- Elite Dungeon 3: The Shadow Reef (Feb). The third elite dungeon is fairly similar to the previous two, except instead of mostly dragons, it's home to mostly undead creatures. The three bosses are the Crassian Leviathan, Taraket the Necromancer, and The Ambassador. This dungeon features:
Black stone arrow tips, used to make
Black stone arrows that reduce the target's Defence by 0.75% per stack (up to 20 stacks)
Black stone heart, used to make the ability codices for the
Demon slayer,
Dragon slayer, and
Undead slayer abilities
Swordy McSwordFace, a tier 80 2-handed sword
- Components to craft the
Eldritch crossbow, a tier 92 two-handed crossbow
- Anachronia: The Land Out of Time (Jul). Also knows as fossil island or dino island, Anachronia is a prehistoric-style jungle island north-east of Daemonheim. It features:
- A player-built base camp with a skillcape rack that lets a player hang a skillcape to gain its effects for as long as the skillcape remains hung
- The Anachronia Agility Course, which can be run for
Codex pages used to create the
Double Surge codex and the
Double Escape codex, unlocking a second charge for Surge and Escape
- Totems that can be activated for effects such as removing the God Wars Dungeon killcount requirement, reducing the number of clue scroll steps by one, and more
- Big Game Hunter, where the players can hunt dinosaurs for Hunter and Slayer experience. Some dinosaurs have the chance to drop components required to craft the
Terrasaur maul, the melee equivalent of the
Hexhunter bow
- Bank rework (Sep). The bank rework adds long-requested features such as placeholders, different sorting options, additional tabs, the ability to directly access Diango and the player-owned house storage from any bank, and more.
- 120 Herblore, 120 Farming, and the Anachronia Dinosaur Farm (Nov). This update raised the level cap for Herblore and Farming to level 120 and added the Ranch Out of Time (also known as RooT), an extension of the existing Player-owned farm, to the game. More detailed information can be found on the official RuneScape newspost for 120 Farming and 120 Herblore. New content includes:
- New crops:
Dragonfruit,
Avocado,
Ciku,
Mango,
Guarana,
Lychee,
Carambola, and
Golden dragonfruit, all of which can be turned into
Primal fruit pulp, which is used as a base ingredient in new potions.
- New animals: 14 new reptiles are available to raise in the Anachronia Dinosaur Farm, including all the dinosaurs in Big Game Hunter, frogs, and salamanders
- New potion bombs:
Poison bomb,
Sticky bomb, and
Vulnerability bomb, which can be thrown to apply the effects of the bomb
- New powerburst potions: all powerbursts share a 2-minute cooldown and provide effects such as doubling the player's HP for the next 6 seconds, double runes crafted, and setting the cooldown of
Surge and
Bladed dive to 1.2 seconds for the next 5 seconds.
- New potions:
Elder overload potion,
Spiritual prayer potion,
, Extreme prayer, Weapon poison+++, and Extreme cooking potion
Blessed flask, which can store up to 80 doses of extreme prayer potions
- New crops:
Quests
2020[edit | edit source]
- War's Retreat/PvM Hub: low requirement boss teleports (Jan). War's Retreat (more popularly known as the PvM hub) has the following features:
- Boss portals that can be attuned to any boss that has been killed at least once
- Killing bosses awards Marks of War, which can be exchanged for auras, aura resets, and permanent upgrades to the hub
- Adrenaline crystal, siphoned for adrenaline to enter a boss fight with 100% adrenaline. Unlocked an 1k boss kills. At 2k boss kills, the adrenaline crystal gains the ability to refresh your adrenaline potion cooldown
- War's Retreat teleport, unlocked at 10 boss kills, has no other requirement and requires no runes. Combined with boss portals, this allows for a player to teleport out of the boss fight, bank at the hub, and teleport right back to the boss.
- New skill:
Archaeology (Mar). Archaeology is a new skill that involves digging up artefacts at the five dig sites and restoring them. The skill can be levelled up to 120 and introduced the following:
- Ancient invention, which unlocked new ancient gizmos and tools. Ancient gizmos have 9 slots for components instead of 5, and ancient tools act as tier 80 for the purposes of calculating Invention experience when disassembling or siphoning the tool.
- Ancient summoning, which unlocked the ability to bind demons to a contract for use as a summoning familiar.
- Relic powers that enhance different aspects of gameplay, such as the Persistent Rage power which disables adrenaline drain outside of combat and the Endurance relic which provides infinite run energy for the player permanently.
Inquisitor staff, the magic equivalent of the
Hexhunter bow and
Terrasaur maul.
- Alchemical hydrix jewellery (Aug). Just like alchemical onyxes, the alchemical hydrix is created by combining a hydrix and fortunate components. It can be used to create:
Brooch of the Gods, which can store up to 1000 of each decorated urns and enhances the effects of portable skilling stations. It also has a chance to spawn a divine blessing, which awards 4 uncommon or rare components of a single type.
Essence of Finality amulet. Created by combining the alchemical hydrix, the reaper necklace, and the amulet of souls, the essence of finality inherits the effects of both and has the additional ability to store a special attack from any sacrificed weapon for usage during combat with another weapon of the same style, using the currently equipped weapon's damage values for damage calculation.
- Distraction and Diversions (DnD) Update (Sep). This update reworked Penguin Hide and Seek and introduced Effigy Incubator.
- Penguin Hide and Seek:
- The game now keeps track of the total amount of penguins spotted, with rewards for certain milestones
- New
Penguin spy device that automatically scans for penguins within a 20-tile radius
- Graphical update for Penguin disguises
- Penguin points are now exchanged for lamps instead of directly for xp from the new shop.
- New secret agent penguins that award a clue scroll casket when spotted
- Effigy Incubator: construct new effigies that act similar to Urns. Requires completion of Desperate Measures.
- Penguin Hide and Seek:
- New Digsite: Orthen (Oct). Orthen, located on Anachronia, is a new dig site for the Archaeology skill that requires at least level 90 to begin and contains artefacts up to level 120. Notable rewards include:
- Monolith power cap raised by 150 for a total of 650. This requires level 120 archaeology.
- New potions:
Archaeology potion raises Archaeology by 3 levels.
Summoning renewal restores up to 545 summoning points and 60 special move points over 6 minutes.
Holy aggroverload combined the effects of the aggression potion and the holy overload.
Powerburst of opportunity doubles the effects of rockertunities and time sprites for 10 seconds.
Spirit attraction potion automatically collects spirits (Seren spirit, divine blessing, fire spirit, etc) for 6 minutes.
- New skilling off-hands, the
Orthen furnace core, used for smithing and firemaking, and the
Artificer's measure, used for crafting and construction.
- New relics
- Bait and Switch automatically cooks fish when fishing
- Flow State which increases Archaeological precision by 20% at the cost of not receiving any soil
- Death Note which notes all bone and ash drops.
- Construction Contracts: slower and cheaper construction training (Nov). Construction contracts are a new and less intensive method of training construction wherein the player is assigned to repair 5 pieces of furniture at one of eleven locations in Gielinor. Completion of a contract rewards contract credits which can be spent on the Estate Agents Shop for a
Plank box and the Master constructor's outfit.
- Raksha: new boss (Dec). Raksha, the Shadow Colossus, located on Anachronia, is a new solo and duo boss that can be slain for the codices to three new abilities:
Greater Chain, an upgrade to
. In addition to its usual effect, after using
, the next ability cast within 6 seconds will hit all secondary targets for half of the ability's damage range.
Greater Ricochet, an upgrade to
. Unlike the base ability, all hits that cannot find an additional secondary target will instead hit the primary target instead of going to waste. This stacks with Caroming, which at maximum level maxes the ability more effective than many ranged threshold abilities.
Divert. It shares a cooldown with
Resonance, but unlike Resonance incoming damage is converted into adrenaline instead of healing.
Quests
2021[edit | edit source]
- Activity pets (Feb)
- New boss: Rex Matriarchs (Apr): a trio of bosses similar to the Dagannoth Kings; like their predecessors all three share health pools and the same weaknesses. Their drops include hearts that can be used to upgrade the archers', berserker, seers', and warrior rings into the
Stalker's ring,
Reaver's ring,
Channeller's ring, and
Champion's ring, each of which provides a special effect and some of the strongest bonuses for the ring slot. The matriarchs can also drop parts of
Laniakea's spear, a halberd-range tier 82 weapon with the accuracy of a tier 75 weapon and damage of a tier 90 weapon.
- Improved Divination (May). Quality of life changes to make the skill more afk-able to train such as decreased wisp wander range and increased spring duration. The mechanic of an enriched wisp spawning every 20 minutes was replaced by the ability gain a memory overflow buff by using chronicle fragments on a regular energy rift. Once activated the buff will spawn an enriched wisp and give an increased chance to gain enriched memories from regular wisps, as well as increased energy and base experience from depositing memories into the rift. Up to 5 players can work together to gain the memory overflow buff more frequently.
- New Ancient Magicks spells (Jun). The City of Senntisten quest unlocks four new spells in the ancient spellbook:
Smoke Cloud increases critical hit damage by 15% and the critical hit cap by 12%. Stacks with Erethdor's grimoire.
Animate Dead adds a flat damage reduction for each piece of magic tank armour equipped up to 75% of the original hit.
Exsanguinate adds a stack of Blood Tithe per ability cast, which increases basic ability damage by 1% each for up to 12 stacks. At 12 stacks,
Wrack transforms into
Wrack and Ruin, the usage of which will consume all 12 stacks.
Incite Fear adds a stack of Glacial Embrace per hit, for up to 5 stacks. At 5 stacks, the player automatically performs a Frost Surge every 12 seconds, which deals 10-50% ability damage in a 5x5 area. Each stack also reduces the adrenaline cost of
by 12%, the usage of which will consume all stacks.
- Elder God Wars Dungeon (GWD3): The Nodon Front and new T95 staff (Jul). The Nodon Front of the is the first of four fronts of the Elder God Wars Dungeon. The front introduces new Nodon dragonkin slayer mobs and the new boss Kerapac, the bound. Rewards include:
Kerapac's wrist wraps, new tier 85 gloves which boosts
Scripture of Jas, a new godbook
Greater Concentrated Blast is an upgrade to
Concentrated Blast which channels all 3 hits in 3 ticks and boosts its damage
- Pieces to the new tier 95
Fractured Staff of Armadyl
- Upgrade kits for the
Oldak coil,
Kinetic cyclone, and
Dwarf multicannon
- Materials to upgrade the
Pontifex shadow ring
- New mini-digsite: City of Senntisten (Aug). The City of Senntisten, unearthed during the quest of the same name, hosts a mini-digsite requiring level 60-67 archaeology. Completion of the site and its associated content unlocks the
Shadow's Grace relic power, which reduces the cooldown of
by 50%. It does not stack with the Mobile perk.
- Elder God Wars Dungeon (GWD3) 2nd Front: The Glacor Front and new T95 dual-wield melee weapons (Aug). The Glacor Front is the second of four fronts in the Elder God Wars Dungeon. It contains the Arch-Glacor boss and new Glacyte slayer creatures. Rewards include:
Dark ice shard and
Dark ice sliver, tier 85 dual-wield melee weapons
Dark Shard of Leng and
Dark Sliver of Leng, tier 95 dual-wield melee weapons
- Upgrade materials for
Kerapac's wrist wraps,
Nightmare gauntlets, and
Gloves of passage from tier 85 to tier 90
Scripture of Wen godbook and its pages the
Manuscript of Wen
- Wing cosmetics
Glacor's Adornment,
Arch-Glacor's Adornment, and
Ur-Glacor's Adornment
- Elder God Wars Dungeon (GWD3) 3rd Front: The Croesus Front, new skilling off-hands, and T90 magic tank armour (Aug). The Croesus Front is the third of the four fronts in the Elder God Wars Dungeon. It contains the Croesus boss and new skilling nodes for Hunter, Mining, Fishing, and Woodcutting. Rewards include:
Scripture of Bik, the skilling godbook that gives clue scrolls whilst skilling and bypasses the 25/50 clue scroll cap
Sana's fyrtorch, a woodcutting skilling off-hand that increases chance to successfully cut and occasionally grants
Splintering arrow tips
Tagga's corehammer, a mining skilling off-hand that makes mining faster and occasionally grants
Deathspore arrow tips
Seed bag, which stores up to 40 types of seeds
- Cryptbloom armour, a tier 90 set of magic tank armour that mitigates up to 24% incoming damage, a small dps buff to the entire team of players, and a temporary shield against damage
- Elder God Wars Dungeon (GWD3) 4th Front: The TzekHaar Front, upgraded Kiln capes and T95 Melee 2H (Aug). The TzekHaar front is the spiritual successor to the Fight Kiln, featuring a total of 18 waves in a format much like the Fight Caves and Fight Kiln. The final boss is TzKal-Zuk, and rewards include:
Scripture of Ful, increasing damage dealt by 20% and damage received by 10% for 15 seconds per proc.
Igneous stone, used to upgrade Kiln capes to their upgraded variants the
Igneous Kal-Ket,
Igneous Kal-Xil, and
Igneous Kal-Mej.
Igneous Kal-Zuk, the combination of all three capes above
Magma Tempest, a new magic AOE basic ability
- Components to the
Ek-ZekKil, the new tier 95 2-hand melee weapon
- Quests
- Heartstealer (permanent Valentine's quest)
- Azzanadra's Quest
- Once Upon a Time 20th anniversary miniquest series
- Battle of the Monolith miniquest
- City of Senntisten
2022[edit | edit source]
- Duel arena removed (Jan). The Duel Arena has been removed and replaced with the Het's Oasis skilling area, which features Hunter, Agility, Farming, and Construction activities.
- The Abyssal Breach. Three new Slayer creatures Abyssal savage, Abyssal beast and Abyssal lord released. Rewards include:
- A new T92 melee weapon
Abyssal scourge
- A new T85 helmet
Jaws of the Abyss
- A new T92 melee weapon
- New Fletching and Firemaking method: 'Accidental' Fletching and Firemaking ranging between 82 and 95 Fletching or Firemaking. This lets the player craft new T95 Dinarrows, which can then be crafted into new god arrows:
- New boss Zamorak, Lord of Chaos. The 5th EGWD boss and new T95 bow and melee armour. Rewards include:
Bow of the Last Guardian, a new T95 bow
Codex of lost knowledge, which extends the duration of
and
by 25%, similar to the
Planted Feet perk
Chaos Roar ability codex which unlocks the new melee ability,
Chaos Roar
Vestments of havoc armour, a new T95 melee armour with T100 damage bonus but only T75 power armour defence bonus. It also extends the duration of
, maximum adrenaline, and grants adrenaline gain upon using an ultimate ability depending on the amount of pieces equipped.
- PvP in the Wilderness now opt-in. The wilderness has been changed to make PvP opt-in. The danger of PKers is now replaced with a system of threat, where staying longer in the wilderness without leaving will increase the chance of being ambushed by dangerous mobs. Items previously available exclusively through Slayer Bounty points are now available on the Wilderness drop table.
- The Garden of Kharid and a herb farming rework. The new area offers Farming, Thieving, and Runecrafting skilling opportunities, and is introduced alongside an update that removed all herbs from boss drop tables.
- Players can now plant multiple seeds per herb patch for increased yield
- Auto-pickpocket is now automatically enabled on all thieving targets
- Crop death has been removed, disease now causes crops to stop growing, but doesn't kill them
- Compost bins have been reworked
Quests
2023[edit | edit source]
- Death cost reduction and GE taxation. Death costs have been reduced by 80% and all GE transactions will now have a 2% tariff.
FAQ[edit | edit source]
- What happened to the price of dark bows and abyssal whips?
- With new and more powerful weapons being introduced to the game, the overall demand of many former high-end items such as abyssal whips and dark bows have fallen due to the weapons now being considered mid-level equipment.
- Increased popularity of the Slayer skill together with updates such as the Evolution of Combat and higher level equipment allowing Slayer monsters to be killed considerably more easily and faster than before has also lead to significant increase in the supply of many Slayer monster drops, further lowering their value.
- Despite the attempts to increase the value of Slayer monster drops like abyssal whips and dark bows with updates such as the weapon add-ons from lava strykewyrms, the prices of the weapons have remained low. However, the dark bow in particular has recovered some of its former value, because many players choose to store its special attack in the Essence of Finality amulet.
- Why do I not use arrows or runes all the time?
- When you use abilities, you will not use arrows or runes; therefore, the amount of runes or arrows used in combat is much lower than it used to be.
- What is the best way to train combat?
- Slayer is recommended as the best way to train combat, because Slayer will unlock some of the best monsters in the game for both experience or money. Some players also find it suitable to train combat outside of Slayer, such as by killing the monsters in the Abyss or training on abyssal demons off-task.
- Is scamming still a thing?
- Scamming remains prevalent in RuneScape. You will not come across it as often, but it's always recommended to stay cautious and use your common sense.
- You can see some of the known scams and quick tips to avoid them here: Scams
- What skills can reach level 120?
- Only Dungeoneering, Invention, Slayer, Herblore, Farming, and Archaeology can reach a maximum of level 120. All skills can reach a virtual level of 120, which will award a Master cape, commonly called a "120 cape", after the level has been met.
- Where are all the players?
- The popular places have changed, so many players are now in the new city Prifddinas or the PvM Hub, War's Retreat. You can also find a lot of players and the portable skilling stations on world 2 or world 84 in Burthorpe or Lumbridge.
- ^ Jagex. New & Improved Divination.*
- ^ Runescape Wiki. Dungeoneering.*
- ^ Runescape Wiki. Invention.*
- ^ The unlocking of Prifddinas is required to access the recipe shop for Elder Overload Potions
- ^ Definitely use earlier accessible adrenaline potions before having access to Renewals
- ^ You can’t get the Equilibrium 4 Perk with level 68 / You have to use the Extreme invention to succeed at both levels