Guard

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Description: Killing guards
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Guards can be found in many areas in Gielinor, usually in major cities, such as Falador, Varrock, and Ardougne. Guards also patrol the area of just south of the Wilderness wall at Edgeville.

Although they are meant to uphold the law, their city/town budget prevents them from using better gear. This makes them prime targets for adventurers, who either pickpocket or kill them on a whim. The unnamed captain at Varrock Palace states that the average life expectancy for a guard is around 30 seconds.

Pickpocketing[edit | edit source]

Guards can be pickpocketed with level 40 Thieving, giving 46.8 experience and 30–34 coins. You can get up to 60 coins per pickpocket after finishing the Lost Her Marbles caper. If unsuccessful, the player will be hit for twenty life points and stunned for five seconds. If someone kills the guard just as you are pickpocketing you will get the message "Too late; they are dead" and you will receive neither experience nor loot.

The following guards fall into this category:

Thieving level40Thieving XP46.8 XPStun time / damage4.8s / 20 life points
Double loot50 Thieving-icon.png
40 Agility-icon.png
Triple loot60 Thieving-icon.png
50 Agility-icon.png
Quadruple loot70 Thieving-icon.png
60 Agility-icon.png

Loot[edit | edit source]

  1. ^ 60 only after finishing the Lost Her Marbles caper.

Respawn[edit | edit source]

Most guards respawn approximately 50–55 seconds after their bodies disappear on the ground. This is a relatively long time for people who are power training their combat skills; it is advised that players seeking to raise those skills quickly by killing guards find an area with at least four guards, so as to always be able to fight at least one. Some areas good for this are the lobby of Varrock Palace which spawns 6 guards, and the northern entrance to Falador which spawns 5 guards, although they are often populated by other players.

Drops[edit | edit source]

100% drop[edit | edit source]

  1. ^ Only with the relevant clue in the inventory.

Charms[edit | edit source]

Nothing
1Gold charm.png
1Green charm.png
1Crimson charm.png
1Blue charm.png
91–92%7%0.7–0.9%0.4–0.5%0.1–0.2%
Represents a 90% confidence range based on a sample of 17,156 kills.
1 item is dropped at a time.
Add data to the log (requires JavaScript).

Main drops[edit | edit source]

  1. ^ a b c d e Drops as 5 coins in free-to-play.

Tertiary drops[edit | edit source]

Universal drops[edit | edit source]

Universal drops are dropped by nearly every monster and skilling action outside of Daemonheim.
These items are dropped alongside main drops.

Unattackable guards[edit | edit source]

Dialogue[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • update 30 January 2001 (Update):
    • The guards in Varrock city now attempt to stop people fighting. There are large number of guards at the bank, so assuming they haven't all been killed you can now withdraw your money more safely.
  • update 29 January 2001 (Update):
    • The number of guards was further increased.

Trivia[edit | edit source]

A RuneScape Classic guard