Guard
![]() | |||||||||||
Guard | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Release | 4 January 2001 (Update) | ||||||||||
Members | No | ||||||||||
Actions | Attack, Pickpocket, Examine | ||||||||||
Race | Human | ||||||||||
Examine | |||||||||||
He tries to keep order around here. | |||||||||||
Combat info | |||||||||||
Level | LP | ![]() | ![]() | ||||||||
18 | 650 | 35.7 | 11.7 | ||||||||
Equipment XP (2H/MH & Armour/OH) | |||||||||||
2 / 1 / 0 | |||||||||||
Aggressive | Poisonous | ||||||||||
![]() | ![]() | ||||||||||
Offensive | |||||||||||
Max hit | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
52 | 0 | 0 | 0 | ||||||||
Style | Rate | ||||||||||
![]() | 4 ticks (2.4s) | ||||||||||
Combat levels | |||||||||||
![]() | ![]() | ![]() | |||||||||
13 | 1 | 1 | |||||||||
Accuracy | |||||||||||
![]() | ![]() | ![]() | |||||||||
234 | 0 | 0 | |||||||||
Defensive | |||||||||||
Armour | ![]() | Weakness | Susceptible | ||||||||
234 | 13 | ![]() | ![]() | ||||||||
Affinities | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
90 | 55 | 45 | 65 | ||||||||
Immunities | |||||||||||
![]() | ![]() | ![]() | ![]() | ||||||||
Not immune | Not immune | Not immune | Not immune | ||||||||
Advanced data | |||||||||||
NPC ID | 9, 3228, 3230 | ||||||||||
Links | bestiary • MRND | ||||||||||
FAQ • doc |
Guards can be found in many areas in Gielinor, usually in major cities, such as Falador, Varrock, and Ardougne. Guards also patrol the area of just south of the Wilderness wall at Edgeville.
Although they are meant to uphold the law, their city/town budget prevents them from using better gear. This makes them prime targets for adventurers, who either pickpocket or kill them on a whim. The unnamed captain at Varrock Palace states that the average life expectancy for a guard is around 30 seconds.
Locations[edit | edit source]
Location | Levels | Members | Spawns | Map |
---|---|---|---|---|
Ardougne market | 18 | ![]() | 7 | Maplink |
East Ardougne bank | 18 | ![]() | 3 | Maplink |
Edgeville | 35 | ![]() | 6 | Maplink |
Falador | 18 | ![]() | 20 | Maplink |
Falador wall | 18 | ![]() | 8 | Maplink |
North of Falador | 16 | ![]() | 1 | Maplink |
Unattackable guards[edit | edit source]
- Anachronia base camp (More info)
- Burthorpe Castle (More info)
- Combat Training Camp (More info)
- Etceteria
- Goblin Temple (More info)
- Guild Registry (More info)
- Jatizso
- Jatizso (1st floor[UK]2nd floor[US] of the guard tower)
- Miscellania castle
- Miscellania castle (1st floor[UK]2nd floor[US]) (More info)
- Mountain Camp (More info)
- Neitiznot (1st floor[UK]2nd floor[US] of the guard tower)
- Paterdomus Temple (More info)
- Ranging Guild (More info)
- Ratcatcher Mansion (More info)
- Rekella
- Seers' Village Courthouse (More info)
- Sinclair Mansion (More info)
- South-east area of Varrock (More info)
- Stronghold of Safety (More info)
- Taverley gate North of Falador (More info)
- Troll Stronghold (More info)
Weapons, armour and weaknesses[edit | edit source]
Falador[edit | edit source]
Level 16[edit | edit source]
The lone guard north of Falador is a lower level than the regular guards in the city, despite being equipped with similar armour. He is weak to water spells. He also has unique dialogue options, telling the player that he was sent there to keep an eye on Cuffs, Jeff, Narf, and Rusty. This guard does not have a main drop, only dropping bones, charms, and tertiary drops like spirit gems.
Level 18[edit | edit source]
The guards posted within Falador are level 18, and can fight with either ranged or melee, depending on their wielded weapon. The guards with melee weapons are weak to water spells or fire spells, and the one with ranged weapons are weak to stab attacks.
The melee guards wear a bronze chainbody, bronze helm, bronze square shield, leather chaps, and leather boots as armour, and either a bronze longsword or a bronze battleaxe as their weapon. The rangers wear similar armour to the melee guards, but substitute a leather body in place of the bronze chainbody, and are armed with either a bronze crossbow or a bow similar in appearance to Kayle's chargebow.
East Ardougne (Level 18)[edit | edit source]
The guards of Ardougne wield a steel mace, iron chainbody, and a helmet that looks like a spiny helm without spikes. They also wear red trousers, and blue shirts under chainmail. They are weak to fire spells.
Edgeville (Level 35)[edit | edit source]
Guards in Edgeville wear some sort of green leather armour. They are good for training at a lower level as players can heal at Edgeville bank. They are weak to water spells.
Thieving[edit | edit source]
Guards can be pickpocketed with level 40 Thieving, giving 46.8 experience and 30-34 Coins. You can get up to 60 coins per pickpocket after finishing the Lost Her Marbles caper. If unsuccessful, the player will be hit for twenty life points and stunned for five seconds. If someone kills the guard just as you are pickpocketing you will get the message "Too late; they are dead" and you will receive neither experience nor loot.
Thieving level | 40 ![]() | Thieving XP | 46.8 XP | Stun time / damage | 4.8s / 20 lp |
---|---|---|---|---|---|
Double loot | 50 ![]() 40 ![]() | Triple loot | 60 ![]() 50 ![]() | Quadruple loot | 70 ![]() 60 ![]() |
Loot | |||||
![]() | Coins | 30–34; 60[Note 1] | Always | 30-60![]() | 30-60 |
- ^ 60 only after finishing the Lost Her Marbles caper.
Respawn[edit | edit source]
Most guards respawn approximately 50–55 seconds after their bodies disappear on the ground. This is a relatively long time for people who are power training their combat skills; it is advised that players seeking to raise those skills quickly by killing guards find an area with at least four guards, so as to always be able to fight at least one. Some areas good for this are the lobby of Varrock Palace which spawns 6 guards, and the northern entrance to Falador which spawns 5 guards, although they are often populated by other players.
Drops[edit | edit source]
100% drop[edit | edit source]
Item | Quantity | Rarity | GE Price | High Alch | |
---|---|---|---|---|---|
![]() | Bones | 1 | Always | 324 | 1 |
![]() | Key (Treasure Trails) | 1 | Always[d 1] | Not sold | Not alchemisable |
- ^ Only with the relevant clue in the inventory.
Charms[edit | edit source]
Nothing | ||||
---|---|---|---|---|
91–92% | 7% | 0.7–0.9% | 0.4–0.5% | 0.1–0.2% |
Represents a 90% confidence range based on a sample of 17,156 kills. 1 item is dropped at a time. Add data to the log (requires JavaScript). |
Main drops[edit | edit source]
Item | Quantity | Rarity | GE Price | High Alch | |
---|---|---|---|---|---|
![]() | Coins | 1; 4; 12; 17; 25; 30 | Common | 1-30![]() | 1-30 |
![]() | Air rune | 6 | Uncommon | 192 | 18 |
![]() | Earth rune | 3 | Uncommon | 72 | 9 |
![]() | Fire rune | 2 | Uncommon | 236 | 6 |
![]() | Chaos rune | 1 | Rare | 144 | 28 |
![]() | Nature rune | 1 | Rare | 537 | 74 |
![]() | Blood rune | 1 | Rare | 1,030 | 110 |
![]() | Bronze arrow | 1; 2 | Uncommon | 91-182 | 4-8 |
![]() | Steel arrow | 1; 5 | Uncommon | 27-135 | 27-135 |
![]() | Iron bolts | 2–12 | Common | 116-696 | 2-12 |
![]() | Tiny spiky iron salvage | 1 | Common | 193 | 65 |
![]() | Grapes | 3 | Common | 23,655 | 3 |
![]() | Body talisman | 1 | Uncommon | 668 | 2 |
![]() | Law talisman | 1 | Rare | 1,906 | 2 |
![]() | Iron stone spirit | 1 | Rare | 12 | Not alchemisable |
![]() | Wheat | 1 | Rare | 823 | 1 |
![]() | Potato seed | 4 | Common | 1,736 | 16 |
![]() | Onion seed | 4 | Common | 1,576 | 24 |
![]() | Cabbage seed[d 1] | 4 | Uncommon | 1,760 | 60 |
![]() | Tomato seed[d 1] | 3 | Uncommon | 1,200 | 6 |
![]() | Sweetcorn seed[d 1] | 3 | Rare | 1,317 | 12 |
![]() | Strawberry seed[d 1] | 2 | Rare | 1,000 | 20 |
![]() | Watermelon seed[d 1] | 2 | Rare | 3,018 | 66 |
Tertiary drops[edit | edit source]
Item | Quantity | Rarity | GE Price | High Alch | |
---|---|---|---|---|---|
![]() | Sealed clue scroll (medium) | 1 | 1/128 | 1![]() | 1 |
![]() | Spirit sapphire (m) | 1 | 5/2000 | Not sold | Not alchemisable |
![]() | Spirit emerald (m) | 1 | 3/2000 | Not sold | Not alchemisable |
![]() | Spirit ruby (m) | 1 | 2/2000 | Not sold | Not alchemisable |
![]() | Starved ancient effigy | 1 | Very rare | Not sold | Not alchemisable |
Universal drops[edit | edit source]
- Universal drops are dropped by nearly every monster outside of Daemonheim.
- These items are dropped alongside main drops.
Item | Quantity | Rarity | GE Price | High Alch | |
---|---|---|---|---|---|
![]() | Key token | 1 | Rare | Not sold | Not alchemisable |
![]() | Mimic kill token (m) | 1 | 1/10000 | 34,897 | Not alchemisable |
Dialogue[edit | edit source]
Update history[edit | edit source]
- patch 7 March 2016 (Update):
- Guards (Falador bow/crossbow variants) have had their combat stats rebalanced.
Trivia[edit | edit source]
- When worldwide PKing was allowed in RuneScape Classic, guards used to stay in key cities and break up PKers by attacking the aggressor.
- The average life expectancy of a guard is 30 seconds, as stated by the Varrock guard captain and Bob, a Faladian guard. During the quest Garden of Tranquillity, Bob and his partner Billy are swiftly killed by PKMaster0036 to emphasise their short lifespan.
- When fighting guards at the Varrock east gate, if the workman walks by while you're killing a guard, the guard yells "I'M BEING SLAUGHTERED!" The workman will then comment "Nothing new here". When all the Varrock guards at eastern gate are dead, when the workman walks by, he will say "Oh, they're all dead."
- Every time you pickpocket a guard in Varrock, a count is added to the signpost in front of the palace entrance. This count is daily and unique to each world; it is always at zero on free worlds as it is impossible to pickpocket guards on them.
- Before the EoC update, it was possible to completely imitate the appearance of Falador guards. This was done by setting the character's top to the colour of Cowhide Brown, and their bottoms to Coal Black, then equipping their respective armour and weapon. If done correctly, the only noticeable difference would only be the red stripe on the helmet. This is possible again since the rework of Falador.
- An update that changed the appearance of Leather chaps meant that it is no longer possible to completely imitate Falador guards.
- There is guard outside the Varrock Palace, attempting to arrest Ozan. If you talk to them, Ozan would frame you as his accomplice and flee. Afterwards, the guard becomes attackable. Once killed, he would not respawn.
- Bestiary
- Combat level 18 monsters
- Combat level 16 monsters
- Combat level 35 monsters
- F2P bestiary
- P2P bestiary
- Weak to fire spells
- Weak to stab attacks
- Weak to water spells
- Susceptible to inquisitor staff
- Susceptible to terrasaur maul
- Humans
- Thievable entities
- Clue scroll dropping monsters
- Effigy dropping monsters
- Guards