||2 May 2017 (Update)
||5.4 seconds (9 ticks)
|Shoot an arrow that detonates on contact.
- 31%-157% ability damage.
- Target suffers a 10% decrease to accuracy on their next attack.
- Apply a stack of puncture to the target that deals 8%-10% ability damage every 1.8s for 9s.
- Puncture can stack up to 10 times, with each stack resetting the duration.
|Infobox • Talk page
Greater Dazing Shot is a basic two-handed Ranged ability. It is purchased with 63,000,000 shattered anima from the Shattered Worlds minigame as a package along with the Salt the wound ability. It replaces Dazing Shot when unlocked. It deals 31.4-157% ability damage, reduces the target's hit chance for their next attack by 10%, and applies the Puncture effect. Purchasing the unlock requires level 60 Ranged, but the actual requirement for using the ability remains at level 8 Ranged.
In a Free-to-play world, Greater Dazing Shot reverts to the normal Dazing Shot.
Puncture applies a stack to the target that lasts 9 seconds and a bleed that hits 4 times, dealing damage every 1.8 seconds. Over this full duration, Puncture will deal 5.8-7.2% ability damage per stack (or 58-72% ability damage at 10 stacks). The hits are distributed as 7/15, 5/15, 2/15, and 1/15 of the total. If Puncture is already on the target, a stack is added (with a maximum of 10) and the bleed is reset.
If players with different ability damage values renew Puncture, the bleed damage will slowly adjust to match the average ability damage. In this way, a ranger with weaker weaponry can help sustain a Puncture effect without contributing more damage than their gear would normally allow.
Reapplying Puncture, or using Salt the Wound, will result in the stack duration being reset to 9 seconds, and the bleed damage resetting to its highest hit. If Greater Dazing Shot or Salt the Wound misses the target (splashes), the duration is still refreshed, but it is only increased with a successful hit of Greater Dazing Shot.
Puncture stacks can increase up to 10 on the target, but all stacks will be removed if Puncture is not renewed within the 9 seconds. Any player that hits the target with Greater Dazing Shot or Salt the Wound can renew the stacks and bleed.
In PvP situations, Freedom will clear every stack of Puncture.
Despite the hitsplat colour, Puncture's damage is normally not considered to come from any particular player. Therefore:
The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
- patch 9 September 2019 (Update):
- Corrected various references to mutated barge, flurry, fury and dazing shot to greater barge, flurry, fury and dazing shot.
- patch 2 September 2019 (Update):
- Mutated abilities have been renamed to greater abilities, in line with new lesser abilities
- patch 19 August 2019 (Update):
- The Puncture bleed applied when using the Greater Dazing shot ability is now cleared reliably. This change will effect the likes of the reflect mechanic on phase 2 of the Vorago encounter.
- patch 21 January 2019 (Update):
- Should the Greater Dazing Shot ability or Salt the Wound miss on your enemy, the timer for Puncture will now still extend.
- The Greater Dazing Shot ability puncture effect will no longer cause Nex to heal during the blood siphon phase.
- hotfix 15 May 2017 (Update):
- The damage from Mutated Dazing Shot's puncture effect no longer heals Nex during her blood phase and is no longer reflected by Araxxor's web shield.
- patch 15 May 2017 (Update):
- The way that Puncture damage interacts with hit effects has been tweaked.
- patch 8 May 2017 (Update):
- Greater Dazing Shot can no longer be used on free worlds.
- Before a patch on 15 May 2017, Puncture damage was entirely non-standard, meaning that it could be used to bypass some forms of invulnerability or boss phases, amongst other side effects. This patch changed Puncture's damage to be entirely standard, fixing the previously listed issues. However, as unintended side effects, Nex would heal from Puncture during her blood phase, Araxxor's cocoon shield would reflect its damage, and so on.
- A hotfix on 16 May 2017 removed the unintended side effects, and any player that contributes to Puncture's damage will see the hitsplats as if they were their own. The intended side effects remain.