Graphics settings

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This article is about the settings interface. For the general topic, see Graphics.
The settings interface for Graphics

Graphics settings are a set of options that allow customisation of the display of RuneScape.

NXT and Mobile client[edit | edit source]

Manual Setup[edit | edit source]

There are five graphics presets: "min", "low", "mid", "high" and "ultra", each increasing in graphical fidelity. Advanced settings can be individually customised; doing so turns on the "custom" option.

Preset Table[edit | edit source]

Setting Preset
Min Low Mid High Ultra
Brightness Does not change
Remove roofs Does not change
Draw distance Low Medium High Ultra
Shadow Quality N/A Low Medium High Ultra
VSync Does not change
Anti-aliasing Mode Off FXAA MSAA
Anti-aliasing Quality N/A Low Medium High
Reflections Low Medium High Ultra
Lighting detail Low Medium High Ultra
Ambient Occlusion Off HBAO
Bloom Off Low Medium High
Textures Off Compressed
Anisotropic Filtering Off x2 x4 x8
Volumetric Lighting N/A Off High
Foreground FPS Does not change
Background FPS Does not change
Flickering effects Does not change
Shadows Off On
Custom cursors Does not change
Loading screens Does not change
Ground decoration Off On
Terrain blending On

Auto Setup[edit | edit source]

Auto setup selects the best settings for a balance between visuals and performance based on the computer's hardware. Auto setup runs when starting the client for the first time and can be run again at any time by selecting the "re-run auto setup" button.

Mobile Setup[edit | edit source]

On the mobile client, there are two presets: "power save" and "balanced". The balanced preset functions the same as auto setup, selecting the optimal settings for the phone's hardware. Manually adjusting individual settings will automatically switch on the "custom" toggle. Most settings excluding Game Brightness, Remove Roof, Flickering Effects and Loading Screens are hidden unless "advanced options" is toggled on.

Brightness[edit | edit source]

Brightness controls the level of overall lighting and shade. On the NXT client it is adjusted with a slider.

On the mobile client this setting is called Game Brightness which has the following settings:

  • Darkest
  • Dark
  • Bright
  • Brightest

Remove roofs[edit | edit source]

Remove roofs controls when roofs are removed.

  • None - Never removes roofs.
  • Always - Always removes roofs regardless of location or camera.
  • Selectively - Only removes roofs that lie between the camera and the player.
  • All - Removes all roofs when any roof lies between the camera and the player.

Draw distance[edit | edit source]

Draw distance determines the distance objects and fog will render from the player.

  • Low - Called Near on mobile.
  • Medium - Not on mobile.
  • High - Called Far on mobile.
  • Ultra - Not on mobile.

VSync[edit | edit source]

VSync (vertical synchronisation) eliminates screen tearing by synchronising the frame rate with the monitor's refresh rate. See also Foreground and Background FPS.

This setting is not present on mobile.

  • Adaptive - VSync is only enabled when the frame rate is greater than or equal to the monitor's refresh rate. This is the recommended option.
  • Off
  • On - VSync is always enabled.
  • Half - Synchronises frame rate to half the monitor's refresh rate. Recommended for early-era laptops.
  • Quarter - Synchronises frame rate to quarter the monitor's refresh rate. Recommended for non-gaming laptops.

Shadow Quality[edit | edit source]

Shadow Quality controls the detail and render distance of object and scenery shadows. This option requires shadows to be turned on.

  • Low
  • Medium
  • High
  • Ultra

Anti-aliasing Mode[edit | edit source]

Anti-aliasingis used to remove aliasing (pixelated edges) when rendering objects. This option must not be set to off to adjust Anti-aliasing Quality.

  • Off
  • FXAA - Fast approximate anti-aliasing, lower quality but better performance.
  • MSAA - Multisample anti-aliasing, better quality but lower performance. Does not allow for anti-aliasing of objects with bloom.
  • FXAA+MSAA - Combines both techniques, slightly blurrier but allows for anti-aliasing of objects with bloom.

Anti-aliasing Quality[edit | edit source]

Anti-aliasing Quality controls the level of detail of anti-aliasing. This option requires that Anti-Aliasing Mode is not set to off.

This setting is not present on mobile.

  • Low
  • Medium
  • High
  • Ultra

Reflection[edit | edit source]

The Reflection setting controls how realistically reflections are rendered, especially in water. It also controls water effects such as refraction and caustics.

On mobile, this option is called Water reflections.

  • Low
  • Medium - Not on mobile.
  • High
  • Ultra - Not on mobile.

Lighting detail[edit | edit source]

Lighting detail controls ambient lighting. There is no option to turn lighting "off".

  • Low
  • Medium - Not on mobile.
  • High
  • Ultra - Not on mobile.

Ambient Occlusion[edit | edit source]

Ambient occlusion controls shading of smaller and more intricate models with a greater specificity in detail. It can only be enabled on supported hardware.

  • Off
  • SSAO - Screen space ambient occlusion, less accurate but better performance.
  • HBAO - Horizon based ambient occlusion, more accurate but lower performance.

Bloom[edit | edit source]

Bloom is a lighting effect that controls additional brightness and impact of glowing effects.

This setting is not present on mobile.

  • Low
  • Medium
  • High

Textures[edit | edit source]

Controls the quality of textures. Enabling textures forces terrain blending on.

On mobile, this option is a toggle.

  • Off
  • Compressed - Lower quality textures, but higher performance.
  • Uncompressed - Higher quality textures if available, but lower performance. Not on mobile.

Anisotropic Filtering[edit | edit source]

Anisotropic Filtering improves the appearance of textures, particularly terrain, when viewed from extreme angles and distances.

  • Off
  • x2
  • x4
  • x8 - Not on mobile.
  • x16 - Not on mobile.

Volumetric Lighting[edit | edit source]

Volumetric Lighting adds additional lighting effects such as crepuscular rays. This option requires shadows to be turned on.

  • Off - Not on mobile.
  • Low
  • Medium - Not on mobile.
  • High
  • Ultra - Not on mobile.

Foreground and Background FPS[edit | edit source]

Foreground and Background FPS controls the maximum frames per second that can be rendered when the game is the focused or unfocused window, respectively. These options can be set at intervals of five between 5 and 300 inclusive. Vsync bypasses this option if it is set to a lower synchronisation rate.

On mobile, both of these are consolidated into a single setting called Frames Per Second and can be set to the following:

  • 15
  • 30
  • 60

Flickering effects[edit | edit source]

Flickering are fullscreen flashes that provide dramatic ambience to an area. An example of such an area is the Killerwatt plane. This option can be toggled off or on.

It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.

Shadows[edit | edit source]

The shadows setting controls whether or not shadows appear. This setting controls NPC, player and scenery shadows. This option can be toggled off or on. This setting must be turned on to adjust Shadow Quality and Volumetric Lighting.

Custom cursors[edit | edit source]

Main article: Cursor

Turning this option on replaces the cursor with custom cursors when in game. This option can be toggled off or on.

This setting is not present on mobile.

Loading screens[edit | edit source]

This setting controls whether or not loading screens appear when the game world hasn't fully loaded in. This option can be toggled off or on.

Ground decoration[edit | edit source]

This setting controls whether or not ground decoration such as grass and rocks are shown. This option can be toggled off or on.

Terrain blending[edit | edit source]

Terrain blending determines whether or not textures on tiles can blend with other adjacent tiles for a more fluid appearance. Turning this option off forcibly disables textures.

Screen Sizing[edit | edit source]

Screen Sizing affects the size of the game window.

  • Windowed - Allows the game to take up the entirety of a resizable window.
  • Fullscreen - Allows the game to take up the entirety of the monitor in a borderless, non-resizable window. Includes a dropdown to select the screen resolution. Options are dependent on the display resolution of your monitor.

Java client[edit | edit source]

Manual Setup[edit | edit source]

There are preset options called min, low, mid and high with increasing graphical fidelity for each of the changeable graphics settings. There is also the option for auto setup that tries to select optimal settings for your hardware. The following advanced settings can be manually customised and doing so changes the preset to "custom".

Preset Table[edit | edit source]

Setting Preset
Min Low Mid High
Display Mode Does not change
CPU usage Maximum
Remove roofs Always Selectively
Idle animations Few Many
Scenery shadows N/A Static Dynamic
Lighting detail Low High
Water detail N/A Low High
Anti-aliasing None
Particles Low Medium High
Max screen size Does not change
Brightness Does not change
Ground decoration Off On
Flickering effects Off On
Character shadows Off On
Fog Off On
Custom cursors Does not change
Ground blending Off On
Textures Off On
Skyboxes Off On
Bloom Off

Display mode[edit | edit source]

Display mode chooses which API the client will use to render graphics:

  • Direct-X
  • OpenGL

CPU usage[edit | edit source]

CPU usage controls how much of your computer's resources the game can use. Despite the name, it appears that CPU usage refers to resources from the CPU and the graphics card.

  • Very low
  • Low
  • Normal
  • High
  • Maximum

Remove roofs[edit | edit source]

This setting controls when roofs are removed.

  • Always - Always removes roofs regardless of location or camera.
  • Selectively - Only removes roofs that lie between the camera and the player.
  • All - Removes all roofs when any roof lies between the camera and the player.

Idle animations[edit | edit source]

Idle animations are animations that play when characters are not performing an action. This setting controls how many players can have idle animations playing.

  • Few
  • Many
  • All

Scenery shadows[edit | edit source]

Scenery shadows are shadows from non-character models. Scenery shadows require textures to be on.

  • None - No piece of scenery will produce a shadow
  • Static - Scenery will have shadows, but these shadows will be stationary
  • Dynamic - Scenery will have shadows, and these shadows will change with the object

Lighting detail[edit | edit source]

Lighting detail controls ambient lighting. There is no option to turn lighting "off".

  • Low
  • High

Water detail[edit | edit source]

Water detail controls how realistic water appears. High water detail requires fog to be on. Proper display of high water detail also requires lighting detail to be high.

  • Low
  • High

Anti-aliasing[edit | edit source]

Anti-aliasing is used to remove aliasing (pixelated edges) when rendering objects. The Java client uses Multisample anti-aliasing.

  • None
  • 2x
  • 4x

Particles[edit | edit source]

Particles are extra fuzzy or small effects that are created without polygons or textures. This setting determines how many objects are allowed to generate particles.

Max screen size[edit | edit source]

Max screen size determines what resolution the game will be rendered for when using fixed mode. It has no effect on the other modes.

  • Any - Changes the screen sizing mode to resizable
  • 800x600 - Changes the screen sizing mode to fixed
  • 1024x768 - Changes the screen sizing mode to fixed

Brightness[edit | edit source]

Brightness controls the level of overall lighting and shade. It is changed with a slider.

Ground decoration[edit | edit source]

This setting controls whether or not ground decoration such as grass and rocks are shown. This option can be switched either off or on.

Flickering effects[edit | edit source]

Flickering effects are fullscreen flashes that provide dramatic ambience to an area. An example of such an area is the Killerwatt plane. This option can be switched either off or on.

It is recommended that players who are prone to epileptic seizures play with flickering effects turned off.

Character shadows[edit | edit source]

Character shadows are shadows that appear under NPC and player models. This option can be switched either off or on.

Fog[edit | edit source]

A fog appears at the edge of the render distance to obscure unloaded objects.

Custom cursors[edit | edit source]

Main article: Cursor

Custom cursors are mouseover cursors that are specific to certain actions. This option can be switched either off or on.

Ground blending[edit | edit source]

Ground blending determines whether or not textures on tiles can blend with other adjacent tiles for a more fluid appearance. This option can be switched either off or on. Turning this option off forcibly disables textures.

Textures[edit | edit source]

Textures are extra skins that are placed over models to give an appearance that polygons or other graphics cannot. Textures requires ground blending to be on.

Skyboxes[edit | edit source]

Main article: Skyboxes and filters

Skyboxes are backgrounds added to the main backdrop, behind the overworld. Skyboxes paste an image over the blank canvas background that creates a fuller ambience for the setting. While not all areas have specific images to add as a skybox, this setting also controls blending and sky colour, to an extent. This option can be switched either off or on.

Bloom[edit | edit source]

Bloom is a lighting graphics setting that controls additional brightness and impact of glowing effects. The effect was mentioned in the developer blog for RuneTek 5 as one of the additional graphical effects that will be possible in HD mode with the new engine. Bloom requires lighting detail to be high. This option can be switched either off or on.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 25 November 2019 (Update):
    • The uncompressed texture setting has been temporarily disabled.
  • patch 29 April 2019 (Update):
    • Re-enabled MSAA on mobile after it was previously temporarily disabled.
  • patch 26 November 2018 (Update):
    • Graphics options with dropdown boxes will now displaying correctly if the resolution dropdown is opened first.
  • patch 4 June 2018 (Update):
    • The remove roofs graphics option will now include hiding the chandeliers within a slayer player-owned dungeon spawn area.
  • patch 3 April 2018 (Update):
    • The Visualise option will now allow you to change your Skybox/Filter anywhere you like (except for Araxxor's cave).
  • patch 16 October 2017 (Update):
    • Players can now define their maximum foreground and background FPS in the NXT client via the graphics settings interface.
  • nxt 10 July 2017 (Update):
    • Fixed medium+ water and SSAO on compatibility mode.
    • Certain particle physics should now work correctly.
  • nxt 5 June 2017 (Update):
    • A new graphical feature: Volumetric lighting have been added to the game. Make your way to Menaphos to check them out!
    • A new graphical feature: Caustic water effects have been added to the game. Turn water details to “Ultra” to enable.
  • nxt 16 January 2017 (Update):
    • A spelling error on the NXT Graphics Setting tab has been fixed.
  • patch 30 April 2012 (Update):
    • The graphics options screen now fully displays in the lobby.
  • patch 24 November 2010 (Update):
    • The custom graphics option screen has been simplified by removing three options that didn’t contribute anything meaningful: Visible levels, Texture Detail and Ground Textures.