Gorajo
The Gorajo (pronounced "gore-AH-ho"[1]) are a mysterious race of magical humanoid creatures from the Spirit Plane. The gorajo were accidentally released into Gielinor by Bilrach, a powerful member of the Mahjarrat tribe, who was opening portals to aid him in his excavation and protection of Daemonheim. He originally tried to convert them to his cause but they were appalled by his harsh ways and use of dark magicks such as necromancy and sought to defeat him.[2][3]
They are primarily encountered by players while progressing through Daemonheim in the Dungeoneering skill, but gorajo are found outside of Daemonheim as well, and even as far as the Eastern Lands.[4][5]
Appearance and powers[edit | edit source]
The gorajo appear like fairly short humans with varying skintones, stretching from pale blue to a hue of orange. Some gorajo, who later become stormbringers, are born with strong magical ability and can perform magic without the use of runes.[6] Stormbringers and Skinweavers possess the power of levitation (much like the members of the Lunar Clan). They also appear to have a heightened sense of things, and can feel magic energy in the air.
According to hoardstalkers, gorajo cannot die in their spirit form, but if they "die" in Daemonheim, they must stay on their plane for a week in order to fully recover.[7]
They have curved, goat-like horns protruding from their heads, solid white eyes, three-fingered hands with claws, hooves in place of feet, and a lizard-like tail. Horns of male gorajo appear to curl backwards and around more, the higher the tier, whereas female horns only grow upwards the higher the tier. Their horn shape may be a modelled on that of the Cape Buffalo, the males having larger horns joined at the centre to form a "boss" used for butting heads, the females lacking this. Most animals' horns continue to grow throughout their lives; this is true of gorajo too (assuming that they ascend in tier with age).
Society[edit | edit source]
The few gorajo in Daemonheim reveal a little about their race's past. In gorajian culture, they are not given names, and instead go by titles or "paths" such as skinweaver, hoardstalker and worldbearer. These reflect their occupation or skills in life.[8] The skinweavers accompany groups of warrior gorajo to recover their wounds.[9] The hoardstalkers scavenge for materials, create weapons for the gorajo and protect their assets from the ramokee.[10] The worldbearers "carry" the burden of the other gorajo and are essentially servants.[11][12] Their warriors are, as in human society, split into three sects: magic users, rangers, and warriors, called Stormbringers, Deathslingers and Bloodragers, respectively.
Each sect also had their own tiers, there are 12 in total, namely: Cub, Little, Naïve, Keen, Brave, Brah, Naabe, Wise, Adept, Sachem, and Challem.[13]
According to The Exile, there was another path called an "Endbringer," but the gorajo abandoned that path for unknown reasons.[14]
The gorajo mention that there are other inhabitants on their plane as well. One example are the nustukh, which are creatures who the gorajo praise as they believe them to be the reincarnations of their greatest leaders.[15] Another example are gulegas, which the gorajo claim to have fought against for generations and thus have become particularly adept at combatting.[16] Other inhabitants of the Spirit Plane include sinkholes, triple-bellied wolfloks, and honovi.[10][17][18][19]
The gorajo believe heavily in reincarnation.[20][21][15] Perhaps because of this they abhor necromancy and those who practice it[2], referring to necromancers as "Deathmakers".[22]
Ramokee[edit | edit source]
According to the Gorajo hoardstalkers, the ramokee are gorajo who have been exiled and live outside of the clan. Lacking specialisations like the gorajo, they often "have a harder time surviving in the wildlands among the sinkholes and wolfloks." In order to survive outside the tribe, they steal tools from the gorajo, benefiting from their hard work.[23][24] Like the gorajo, the Ramokee also live in tribes, and their children become ramokee as well.[25]
Language[edit | edit source]
While they also speak the common language of Gielinor, the gorajo use a number of their own words in speech too. The gorajo appear to be based on certain aspects of varied Native American cultures. For example, "Sachem" means chieftain in the Algonquin language, while "naabe" means "people" in Ojibwe (who are also known as the Anishinaabe). "Brave" is also a term used by some tribes for a warrior, albeit an outdated one. Gorajo may also be a reference to the Navajo people, and ramokee may be a reference to the Cherokee.
Notable Gorajo[edit | edit source]
- Divine Skinweaver - A female healer that helps the player overcome the Skeletal Horde boss encounter.
- Enigmatic Hoardstalker - A curious character that will not let the player through certain rooms until they have solved his riddles.
- Ramokee exile - A traitor of the gorajo who blocks doors throughout Daemonheim.
- Ramokee Skinweaver - A traitor of the gorajo who resides in Polypore Dungeon, creating many strange monsters.
- Gorajo hoardstalker - A guardian of the sinkholes.
- The Exile - An unburdened worldbearer who searches the Eastern Lands for her lost brother. Claims to be something between a gorajo and a ramokee.
- Ramokee bloodrager (Player-owned port) - The Exile's brother, who fled from Daemonheim to the Eastern Lands
Summoning familiars[edit | edit source]
The Summoning familiars in Dungeoneering are all spirit forms of the gorajo race.[26]
The melee gorajo are called "Bloodragers", rangers are called "Deathslingers", mages are called "Stormbringers", beasts of burden are called "Worldbearers", foragers are called "Hoardstalkers", and healers are called "Skinweavers". They have a prefix to their name that is related to their tier. For example, a tier 10 healer is called a Sachem skinweaver, whereas a tier 1 beast of burden is called a Cub worldbearer.
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