Goblin (race)

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This article is about the race. For the monster, see Goblin.
Goblin chathead

The Goblins are green-skinned, hunch-backed, with elongated ears and teeth. Goblins are very important to the game since they appear in many quests.

Since the God Wars, goblins are divided into surface goblins and cave goblins. Surface goblins are found in numerous places all over Gielinor, with only humans being more widespread. Goblins can be found in Misthalin, Asgarnia and Kandarin with small populations found elsewhere.

Goblins are similar to trolls in how they are named, although a goblin's name generally has a meaning behind it, such as Grubfoot, who is implied to have dirty feet.

Following the commandments of Bandos, whom they refer to as "Big High War God," most goblins try to live an unthinking life of fighting, wars, and bloodshed. As a result, modern day goblins are simple-minded, warlike, easily controlled, (most likely due to their enslavement by Bandos), although this was not originally the case, and they have been used as basic foot soldiers by many different entities throughout Gielinor's history. The most notable modern-day exception are the Dorgeshuun tribe, also known as the cave goblins, who are educated, civilized, and peace-loving.

History[edit | edit source]

Originally, the goblins were a gentle and moderately intelligent race living in Yu'biusk; a green and fertile place in an alternate dimension from Gielinor. They were mainly hunter-gatherers and lived in small huts. Sometimes conflicts between tribes did happen, but organised warfare was nonexistent during that time.

However, Bandos arrived looking for soldiers to fight in his army in the Gielinorian God Wars, became the goblins' official deity, and then sent them to fight for him in Gielinor. The quality of life for goblins suffered immensely, and were the weakest of Bandos' followers; treated poorly by the other races due to their lack of strength and intelligence. Despite this, goblins were blind to everything going on around them, except for servitude to Bandos.

During the Third Age on Gielinor, Bandos wished to improve his goblin followers by making them stronger, faster and deadlier. He oversaw the construction of Warforge, a Bandosian military facility to train goblins for such purposes. Countless goblins were sent to Warforge to make them ideal footsoldiers of Bandos, many of whom would not survive due to the brutal games implemented after Bandos had tasked a goblin from the Dorgeshuun tribe to create new games. Despite the massive casualty rate for Bandos' own amusement, numerous goblins had successfully graduated from Warforge, and they were then sold to the other gods as mercenaries. The goblins of the Third Age were well documented by historians, due to their unnatural aggression, training and equipment; this was mostly in part by a captured Imcando master smith operating in Warforge.

Goblins were used everywhere by Bandos' forces, deployed in mass numbers; this resulted in numerous casualties among the goblins, but they did not care at all, due to their blind faith to their god. Countless numbers of goblins died for Bandos' own amusement. Those in Forinthry when Zamorak unleashed the Stone of Jas were forever bound to the cursed land, roaming as ghosts.

Near the end of the God Wars, Bandos decided to destroy Warforge so that none of his enemies could use his armies within against them. The goblins that remained inside were confused as to why he had done so, as they had heard of the Dorgeshuun defying him and that they were trapped underground as punishment. Due to their blind belief to Bandos, the goblins instead believed that this was Bandos' final game, and that he would come and retrieve the victors, causing the Forge Wars, although the Imcando smith, who had been trapped inside, knew otherwise.

When Bandos was banished by Guthix, most of Bandos' followers either waited for their god, although the trolls didn't seem to care, while the cyclopes abandoned Bandos after seeing him as a tyrannical god. The goblins were the only group of Bandos' followers who were not sure of what to do. Despite their training at Warforge, goblins were the least intelligent of his followers, treated as cannon fodder. Their lack of intelligence made them unable to make any significant gains against their enemies, causing their food supplies to rapidly deplete, and eventually caused open war among the surface tribes.

The open war among the goblin tribes escalated into the Battle of Plain of Mud, near the present-day Fishing Guild where the twelve goblin tribes descended and fought each other. Bandos personally intervened in the fight after spotting a spiritually sensitive goblin, promising to send the goblins their Chosen Commander to lead them to victory.

The goblins participated in Bandos' battle against Armadyl. Bandos constructed the Scarecrow, while Armadyl constructed the Divine Focus, weapons using anima to kill the opposing god. At the start of the battle, Bandos picked up several goblins and threw them at Armadyl's tower, showing how little he thought of them. At the end of the battle, Armadyl's forces were able to acquire more anima than Bandos' forces, and the war god was instantly killed when Armadyl fired his weapon. The goblins, due to their blind faith to Bandos, thought very little of their god's death, as the battle was an example of one of Bandos' beliefs he had preached to them; the strong kill the weak.

Following V's death at the hands of the Dragonkin, Alfrick the Planner set up a memorial shrine for their fallen god. Along with the Godless, goblins also flocked to the shrine. They were awed by V's immense strength and the more lenient methods he used in his approach.

Goblin tribes[edit | edit source]

The goblins are often presented as siding with enemy gods and nations, however, many became allies with humans after the human hero Arrav united them. Despite this, goblins still try to cause trouble to human settlements when possible, although they are generally not a threat. The goblin tribes can follow any god and most still are friendly with humans or too weak to attack them, but there are some which will always be loyal to Bandos and kill humans freely.

The twelve tribes[edit | edit source]

Religion[edit | edit source]

The Goblin Temple today, erected on the Plain of Mud.

In Goblin religion, it is believed that Bandos will one day send the "Chosen Commander" to Gielinor, who will then lead the goblins to victory over the rest of the world, while some, such as Grubfoot, believe the Chosen Commander will bring peace to the goblin race. The Dorgeshuun goblin Zanik was the Commander. This was, however, a scam made up by Bandos to avoid his goblins becoming extinct at the Battle of the Plain of Mud. Most goblins deem Zanik a "fake" commander for not fulfilling her destiny and still wait for the real one. The Goblins are also expected to follow a series of commandments that detail Bandos' demands. The commands were given at a battle with goblins. They fought the 'Beardy-Short-People', (Dwarves), here, as well as the evils of the 'God of Dark Flame', Zamorak. They are, as follows:

  • Not to run from battle. Cowards must die!
  • Not to show mercy. Merciful must die!
  • Not to doubt Big High War God. Doubters must die!
  • Not to make own plans. Thinkers must die!"

Whether or not these exact commandments are followed by Bandos' other followers is unknown. The Bandosian religion puts great value on war, strength, and subservience to Bandos.

There is also Bandos' book of war, which gives more details as to what Bandos' followers believed in. It mainly consists of Bandos' orders to his followers.

It should be noted that the religious texts written by the goblins are largely inaccurate and falsely describe the origins of their own race as well as the history of Bandos. While they well illustrate how the goblins see themselves in relation to the Big High War God, they are an idolisation of him and, for the most part, not true.

Goblins are also not allowed to use Bandos' real name. They must say "Big High War God" to show respect. Only on holy days do (high) priests use the name 'Bandos'. The other Bandosian races are free to say Bandos at any time, however.

As of the revelation of Bandos' real goals with the Dorgeshuun when he created his avatar, Grubfoot became aware of the god's bloodthirst. This, however, did not break his faith. The goblin simply believes that was a pseudo-Bandos and that the real Big High War God is good-hearted to goblins, still waiting for this non-existent Bandos to arrive. Grubfoot has, of course, always been different.

Notable Goblins[edit | edit source]

Goblin language[edit | edit source]

Main article: Goblin language

Goblins are known to have had a language of their own, though they do use the language of humans widely in the present day.

See also[edit | edit source]

References[edit | edit source]