Glacor (race)

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This article is about the race. For the monster, see Glacor.

Glacors are a race of ice creatures of unknown origin. They conquered their current homeworld Leng aeons ago, coming from space in the form of comets.

History[edit | edit source]

Aeons ago, the glacors invaded the planet Leng for reasons unknown. They first appeared as icy comets arriving from space before crashing down onto the planet and created bodies out of the ice they brought with them before overpowering the planet's civilization and covering the entire planet beneath a sheet of ice miles thick.[1][2][3]

Sometime prior to the Third Age, during his quest to cure the Ilujanka's infertility, Zaros went to Leng and slew an Arch-Glacor, transforming its core into an ice crystal for Nex to use.[4]

The Mahjarrat Lucien summoned several hundred glacors to reinforce him during the 18th Ritual of Rejuvenation, although only one made it to the battle as the remaining were held by Kuradal.[5] Kuradal eventually escaped the onslaught, and with Lucien's death, the creatures had no one to answer to, so they remained inside the cave.

During the Sixth Age, more glacors were transported from Leng to Gielinor by Wen, who sought to reclaim her egg at any cost. Wen did not interact with the glacors, as she sensed the taint of shadow anima on them - when and where they had accumulated it on them is unknown. Many glacytes, some glacors and one Arch-Glacor were drawn to the portals she created, arriving at Senntisten.[6]

Abilities and Nature[edit | edit source]

The true form of glacors is the core in their bodies. They have also been described by Zamorak as "motes of wild anima". They can manipulate ice to create a physical body for them, which is the part that is seen and fought. They are able to travel through space in the form of comets and survive orbital re-entry.[7][8][2][9]

Glacors have the ability to freeze the surrounding area they’re in just with their presence. They are capable of attacking with with melee, magic, and ranged attacks and summoning glacytes to assist them when they run low on health. The nature of glacytes and their exact relation to glacors is unknown. Glacors can be controlled and summoned by powerful entities, as shown with Lucien.

Unstable glacytes attempt to explode on nearby enemies before regenerating themselves and restarting the process if not killed. Sapping glacytes drain their enemies' prayer. Enduring glacytes reduce the damage taken to their host glacor.

Arch-Glacors are far stronger and larger than their standard brethren, being 10 to 100 times larger than them, and are capable of returning stronger after being defeated if not killed for good. Even purer beings of ice, they can use their innate powers to launch powerful blasts and beams at their opponents. Arch-Glacors cannot be controlled and are extremely difficult for lesser gods to subdue them - Zamorak had tried to acquire one for his armies, but found that they were immune to demonic pacts and stated that it was near impossible for a lesser god to subdue one by force.[10] An Arch-Glacor's core can freeze those caught in its grip to death; slivers of ice obtained from them are called dark nilas, and those who can harvest its core intact can repurpose it into powerful weaponry.

Ur-Glacors are the largest and most powerful members of the race, towering over the Arch-Glacors.

Trivia[edit | edit source]

  • Beauty refers to them as a "rare" type of ice elemental.

References[edit | edit source]

  1. ^ Jagex. RuneScape's Twitter account. 30/8/2021. (Archived from the original on 3/08/2021.)
  2. ^ a b "The Glacor Front", RuneScape. "Leng was one of the first planets created by the elder gods. It was no paradise, but it birthed an industrious civilisation whose name is now long forgotten. When the icy comets appeared in the sky, the people of Leng had no idea what awaited them. The crashing comets wrought devastation as they landed, but something worse rose out of the craters. The incorporeal invaders formed towering suits of armour from the ice they brought with them. That same ice spread across the whole world, covering the cities and freezing their people. Their work done, the glacors stood vigil over a silent, dead world for countless aeons."
  3. ^ The Journal of Fell Arnessen, written by Fell Arnessen, RuneScape. "This was no slow-moving glacier, but an eternal, frozen plain, miles deep. In places the snow was blasted away by the wind, and I could see the murky ice reach down into the depths below where the roots of the mountains lay... As I wandered, I saw shapes through the ice, on the bottom far below. They were too regular or too incredible to be natural rock. They were buildings, great cities even, buried in a frozen, sunken slumber."
  4. ^ The Promised Gift, written by Nex, RuneScape. "'Finally I created the stone of ice from an arch-glacor on the frozen world of Leng. These creatures, that tower ten or a hundred times taller than their smaller kin, dominate the landscape of that brutal and inhospitable wasteland.'"
  5. ^ Kuradal, RuneScape. "Player: What? You were there? I didn't see you.
    Kuradal: Nor I you, but I was there, fighting off Mahjarrat and their minions. None of them were Lucien, though. I chased one of them into a cave, full of ice elementals called glacors. After killing a couple hundred of those, I managed to escape, but by then it was all over: everyone had gone."
  6. ^ "The Glacor Front", RuneScape. "When the elder god Wen needed powerful servants, she found them waiting in this inhospitable place. Anathema suffused the planet and its denizens. Could she really unleash them against Gielinor - the hatchery for her precious egg? Unwilling to approach such tainted beings, she opened portals for them, and turned her face from the destruction to come."
  7. ^ Zamorak, "Elder God Wars Dungeon", RuneScape. "And the creature itself is only the core."
  8. ^ "The Glacor Front", RuneScape. "The incorporeal invaders formed towering suits of armour from the ice they brought with them."
  9. ^ Zamorak, "Elder God Wars Dungeon", RuneScape. "They began as motes of wild anima, hurtling through space like comets. They came screaming through Leng's atmosphere, wreathed in fire. They landed, then adapted to the cold - shrouding themselves in icy armour."
  10. ^ Zamorak, "Elder God Wars Dungeon", RuneScape. "Arch-Glacors are impervious to pactbinding. And good luck capturing one by force. No. An Arch-Glacor goes where it wishes to."