Ghost (Dungeoneering, monster)

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Ghosts can often be found in Daemonheim, especially in the occult floors. Unlike the ghosts found outside of Dungeoneering, these ghosts can use the spell wind blast, whose power varies depending on the ghost's level. They are also immune to the effects of poison. There is a puzzle that features these monsters, in which up to eight ghosts wander through the room, with a spirit jumping between them. Only the one with the spirit inside it can be damaged. On the occult floors, ghosts can also be regular monsters that may appear in any normal room. They are generally very high-levelled, and can deal considerable damage for their level.

The ghosts encountered in the puzzle room are weak to earth spells, while those encountered as standard monsters in occult floors are weak against arrows.

Drops[edit | edit source]

Ghosts do not drop items in the ghost puzzle room.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 11 December 2012 (Update):
    • Attacking the wrong ghost in Daemonheim is now balanced to make it more difficult.

Quantities and rarities are random. Dropped food will usually be the second best the player can fish and cook and drops in general will become less generous as players progress.

Torn bags
Non-members can receive torn bags as well, although they can only sell or alchemise them.