|Release||8 September 2014 (Update)|
|Destroy||You can reclaim this from Diango for 99,000 coins.|
|Backpack||Wear, Perks, Destroy|
|Equipped||Boost, Perks, Perk 1, Perk 2, Emote|
|On death||Always kept outside dangerous area|
|A cape for those with great skill in gathering.|
|Links||MRID • recipe|
The gatherer's cape is an Expert cape of Accomplishment that shows the wearer has achieved level 99 in multiple related skills. For the gatherer's cape these skills are Archaeology, Divination, Farming, Fishing, Hunter, Mining and Woodcutting.
The release of the Archaeology skill means that players who previously owned a gatherer's cape have lost the cape, and have had the shards refunded to them automatically into the expert skillcape shard bag. Players will have to gain the ancient shard to be able to make this cape again.
To get the gatherer's cape, players must train any of these skills beyond level 99 in order to gain a skill shard for each skill. Once one shard per skill has been obtained, players can combine them to create a gatherer's cape, and a matching cosmetic hood. The shards required for the gatherer's cape are the ancient, balanced, cultivated, damp, trapped, mineral, and wooden shards.
The Capes of Accomplishment each have a perk. The support, gatherer's, artisan's, and combatant's capes can hold up to two of those perks, from their respective skill sets, by consuming a cape by using the respective cape on the relevant cape. Master Capes of Accomplishments can be added, and will retain the perks of both the standard and master versions when added. If the standard counterpart is already added, then adding the master version will replace it.
The Cape of Accomplishment cannot be retrieved, which means that switching perks effectively costs 99,000 coins each time or 120,000 for master versions (extra capes are easiest to get from Elen Anterth's store in the Max Guild). For a list of perks see Cape of Accomplishment#List of Capes of Accomplishment and perks.
The Gatherer's cape has the same stats as an ordinary skillcape, and is also capable of boosting its associated skill by +1 for a short period of time.
The gatherer's cape can't be re-obtained from Diango if a keepsake key was used on it.
Combat stats[edit | edit source]
|Accuracy||-||PvM: 0%||PvP: 0%|
|FAQ • docs|
Perks[edit | edit source]
|Skillcape||Buying the cape||Perk|
|Archaeology cape||Varrock Dig Site||Acting Guildmaster Reiniger||The cape's perk provides the ability to access the relic powers interface at banks, and an additional 1% sprite focus is gained whenever some is gained.||Activate|
|Archaeology master cape||The cape's perk provides 5–15% of progress to the next discovery when discovering an artefact. When the effect triggers, the following message is shown: Your Archaeology master skillcape perk grants some discovery progress.||Passive|
|Divination cape||South of Draynor Village||Orla Fairweather||The cape's perk boosts a spring's minimum duration by 30 seconds, one time per spring. This effect does not stack with that of Ethereal Connection.||Passive|
|Farming cape||Draynor Village||Martin the Master Gardener||The cape's perk provides a 5% chance per action to instantly harvest all remaining resources from a crop (stacks with juju farming potion and greenfinger auras), and notes the harvested crops automatically. The cape can trigger on the last remaining produce of any crops.||Passive|
|Farming master cape||The cape's perk automatically treats Farming patches with supercompost for free, and allows the player to increase the health and happiness of all of their player-owned farm animals by 20% once per day. This does not use up supercompost stored with the Tool Leprechauns nor automatic composting charges; and if ultracomposting is selected with the Leprechauns, this will automatically take priority over the supercompost provided by the perk.||Activate|
|Fishing cape||Fishing Guild||Master fisher||The cape's perk provides a 5% chance to gain an additional catch. No experience is given for the additional catch.||Passive|
|Hunter cape||Feldip Hills||Hunting expert||The cape's perk allows the player to place the next box trap, marasamaw plant or tortle trap instantly within two game ticks of activating the cape. Activation of the cape has an invisible cooldown of one game tick before it takes effect.||Activate|
|Mining cape||Mining Guild (Falador entrance)||Gadrin||The cape's perk provides a 5% double ore chance on all core rocks. Whenever double ore is received, bonus XP equal to the level requirement to mine that rock is awarded.||Passive|
|Woodcutting cape||West of the Falador lodestone||Wilfred||The cape's perk provides an increased chance of receiving a bird's nest or crystal geode.||Passive|
Update history[edit | edit source]
- update 30 March 2020 (Update):
- Removed the gatherer's cape from players and returned all shards, as the cape now has an Archaeology requirement.
- patch 15 September 2014 (Update):
- The expert skillcapes have been updated on females to reduce clipping with their gear.
- Members' items
- Items that cannot be disassembled
- Items that are always kept outside the Wilderness on death
- Untradeable items
- Items that cannot be alchemised
- Tier 80 equipment
- Power armour
- Back slot items
- Hybrid armour
- Items with a prayer bonus
- Expert skillcapes
- Items that can be stored in the player-owned house