Fremennik quest series

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The Fremennik quest series is a series of quests centring around the Fremennik. Although one of the largest series, unlike most, their path is not, for the most part, linear. Many require The Fremennik Trials, although this is not always the case. The storyline of the series varies greatly by quest, although the Fremennik as people are always a central theme.

Storyline[edit | edit source]

The Fremennik Trials[edit | edit source]

The enchanted lyre, an iconic reward.

In this quest, the player needs to prove themselves to the Rellekka council that they are worthy of becoming a Fremennik. To this end, the player needs to obtain the vote of seven out of twelve council members. First the player needs to talk to Brundt the Chieftain, the chieftain of Rellekka. The player will then need to do various tasks for the council members to gain their vote. Some council members will not vote for the player. The council members who can be persuaded to vote for the player, are Manni the Reveller, Olaf the Bard, Peer the Seer, Sigli the Huntsman, Sigmund the Merchant, Swensen the Navigator and Thorvald the Warrior. All of these will give the player a task, varying in difficulty. Some involve combat, others puzzles. They will vote for the player if they complete the task given by them. The other five council members are not very helpful to the player and will not vote for them. Once players have seven votes, they can talk to Brundt to complete the quest and get their Fremennik name. They will get access to the town of Rellekka, and the islands Miscellania and Etceteria.

Mountain Daughter[edit | edit source]

Years ago, a small tribe of people split off from the Fremennik in Rellekka and decided to inhabit the mountains to the east of town. There they lived as nomads for many years, but now the chieftain of the camp has lost his daughter and needs the players help to find her. The player can start this quest by speaking to Hamal the Chieftain, the chief of the Mountain Camp. After the player has accepted the task, they must go to the mountain lake where they will meet Ragnar. They will learn that the daughter's name is Asleif, he is her fiancée, and he is waiting patiently by the lake for her return. Asleif has been gone for 14 years, but still Ragnar is waiting for her.

Laying the remains of Asleif to rest.

Players will find the spirit of Asleif on an island in the lake. Apparently she died years ago. She will give the player two tasks: making peace with Rellekka, and getting a new source of food for the mountain camp. Players can make peace with Rellekka by visiting Svidi, the villager sent to Rellekka to make peace. The player must get a safety guarantee from chieftain Brundt in Rellekka, whereafter Svidi can safely enter Rellekka. But Brundt will only give the guarantee if the player can get a symbolic rock from the mountain camp, stolen many years ago from Rellekka. Once players have mined a piece of this rock in the mountain camp and brought it back to Brundt, he will let Svidi enter Rellekka. Players must also find a new source of food for the villagers; the goatkeeper Jokul thinks the village could survive if the seed of a white pearl fruit were planted in the area. This can be found on the White Wolf Mountain. Players will have to travel to the mountain, pick the fruit off the bushes, and eat it. Then they will get a White pearl seed. Hamal the Chieftain will accept this as a solution to the food problem of the village. Once the player has completed both tasks, Asleif will say that her father will only accept her death if he is shown her corpse. Asleif will reveal that she was dragged into a cave across the lake by a large carnivore. The player will find the cave, and when the enter it, find the body of Asleif and a man dressed up in a bear suit. He has been fooling the villagers into thinking he is The Kendal, a Fremennik myth. The player will need to kill the man to get the body of Asleif and a Bearhead mask. Once the player shows it to Hamal, he will ask them to give her a proper burial with one of her possessions. Once the player gets a necklace from Ragnar that once belonged to Asleif, buries her corpse on the island in the lake, and covers her grave with rocks, they will complete the quest and may keep the Bearhead mask, a cosmetic hat.

Horror from the Deep[edit | edit source]

The Dagannoth mother.

After Larrissa has not heard from her boyfriend Jossik, who resides at the Lighthouse, for several days, she becomes worried and asks an adventurer for help. Larrissa notices that the door is locked and the lights are out, so she has no way in. The adventurer travels to the Barbarian Outpost and receives a key to the lighthouse from Larissa's cousin. Afterwards, the adventurer takes it upon himself to fix the bridge leading to the Lighthouse.

Once the adventurer enters the Lighthouse, they find some disturbing texts belonging to Jossik and his uncle. With the help of a manual, the adventurer repairs the lighting mechanism. Afterwards, the adventurer explores the basement of the Lighthouse and finds a strange wall with some symbols. With the use of combat equipment on it, the wall opens up and Jossik is found wounded in a cave below, alerting us to a strange monster inhabiting the cave. At that moment, the Dagannoth mother appears and attacks us. After a fierce battle, the mother is defeated and Jossik is rescued. The mother drops a casket containing some ancient texts, which are restored with Jossik's help.

Throne of Miscellania[edit | edit source]

King Vargas, the player's soon-to-be father-in-law.

King Vargas, the ruler of the island called Miscellania, has turned into a Yeti. He is in no shape to rule his kingdom. Therefore, he will agree to let the player rule his kingdom if the player talks to him. However, before the player can be a ruler, they first need to marry either his daughter Princess Astrid or his son Prince Brand. Players need to talk to their chosen partner and use the right combination of items, emotes and conversation options to get their partner to marry them. Then players need to get a peace treaty between Miscellania and the neighbour island Etceteria. The player must go to Queen Sigrid, the ruler of Etceteria, and then persuade both her and King Vargas to sign the peace treaty. Once players have done this by talking to both of them and changing the Etceteria anthem in the process, they need to get support of the public to be the new ruler of Miscellania. Players need to help one or more villagers on the island with obtaining certain resources. Once they get an approval rating of 75%, they can talk to King Vargas and complete the quest. Now they can manage the Miscellania kingdom.

Royal Trouble[edit | edit source]

The meddling kids.

On Miscellania and Etceteria, items from the citizens have gone missing. The Miscellanians accuse the Etceterians of stealing their items, and the Etceterians think the inhabitants of Miscellania were the thieves. It seems that Miscellania and Etceteria have a misunderstanding. The player is called upon to retrieve the stolen goods. After some investigating, the player will find out about some suspicious characters: a group of children who have supposedly come to visit their family on the islands. The children are now hiding in the cave system beneath Miscellania and Etceteria. The player needs to obtain permission to enter the Miscellania Expansion, a small underground town beneath the castle of Miscellania. From there, the player ventures deeper into the caves until they find the children. It turns out the children had not been able to pass the Fremennik Trials to become Fremennik young adults. They were planning to start a war on Miscellania and Etceteria by angering the inhabitants and turning them against one another because of the stolen items. Then the children planned to stop the war, and thought they would be seen as heroes back home. They agree it was not a wise plan, but unfortunately they cannot return the stolen items since they lost them. The player will need to go even deeper into the caves, to the Sea Snakes, a pack of monsters who stole the items. Once the player defeats a Giant Sea Snake, they retrieve the lost items and return them to the inhabitants of the islands. The misunderstanding between the islands is solved, and the player will complete the quest. They will now be able to freely travel in the cave system beneath the islands, and get increased resources from managing their kingdom.

Lunar Diplomacy[edit | edit source]

One of the many unusual obstacles in the Dream World.

When talking to Lokar Searunner on the westernmost dock of Rellekka, the player learns about the Moon Clan, a group of magicians living on Lunar Isle far away. The player can visit them if they travel with the group of pirates Lokar belongs to. After the player obtains a Seal of passage from Brundt, they can board the pirate ship, the Lady Zay. The player needs to remove a jinx that has been placed upon the ship, so it can sail again. Once the player has removed five magical symbols from the ship, the jinx is removed and they can sail to Lunar Isle. When arriving, the player meets members of the Moon Clan. They learn that a wise mage, the Oneiromancer, can help the player to learn more about the Moon Clan's feud with the Fremennik. The Fremennik do not like magic and believe people should not craft runes, so there has been a deep distrust between the Moon Clan and the Fremennik for a long time. When the player talks to her, the Oneiromancer will ask that they try to understand the Moon Clan's ways. To that end, the player needs to go through a ritual. Once the player has made Lunar equipment, a Lunar staff, and a Waking Sleep Potion, they are ready for the ritual. They will need to go to the Dream World by drinking the potion, where they will explore their own dreams. In the dreamland, the player must complete six challenges. After that, they must defeat Me, a Dream World copy of the player. Then they will return to the waking world, and learn to use most of the spells from a new spellbook, the Lunar Spells, when they talk to the Oneiromancer. They will also get access to the Astral rune altar, enabling them to craft Astral runes, used for casting Lunar Spells.

The Fremennik Isles[edit | edit source]

Battling the ice trolls.

King Gjuki Sorvott IV, the ruler of the island of Jatizso, needs the help of the player. He has a spy on the rival neighboring island of Neitiznot and wants the player to find out what he's doing. After the player has solved some problems on Jatizso by satisfying the king's cat and mining some ore in the mine below the town, the king will tell the player to head to the spy on Neitiznot, called Slug Hemligssen. Then the player needs to talk to the ruler of Neitiznot, Mawnis Burowgar. The player will find out about a large assault on the Ice Troll caves on the islands just north of Jatizso and Neitiznot, for which the people are preparing. The player now needs to prepare the area for the assault, by repairing the bridges leading to the Ice Troll islands. After that, the player needs to ensure that King Gjuki does not take the raid on the trolls in the wrong way. King Gjuki needs more money to pay his army, so he makes up a window tax. The player needs to go around the town on Jatizso, visiting the inhabitants and collect the tax, which is based upon how many windows the inhabitants have in their house. After that, the king taxes any person on his island with facial hair. After the tax collecting, the player needs to return to Neitiznot to do some more spywork. The player needs to deliver a Royal decree from King Gjuki to King Mawnis, issuing for better relations between the two islands. King Mawnis is disappointed and will reject it. At this point, the player will see that King Mawnis is on the good side, and will work for him. They are appointed as the leader of the Neitiznot troops, and goes through the ancient warrior rites of the Fremennik by creating their own Fremennik armour. Once the player has done that, they will get the assignment from Mawnis to kill the Ice Troll King and deliver his head. The player needs to travel to the northernmost island, running through hordes of dangerous Ice Trolls who will fight and try to kill the player, and go down into a dungeon filled with even more Ice Trolls. There they need to kill the Ice Troll King. Once the player has done that, they must pull the head off the Ice Troll King's body and bring it back to King Burowgar. He will congratulate the player on his hard work and give the player the Helm of Neitiznot. The player is also able to travel freely to the Fremennik Isles.

Dream Mentor[edit | edit source]

The Inadequacy.

When the player travels deep into the cave beneath the north part of Lunar Isle, they will encounter a fallen man. He was deeply wounded while he tried to escape from the Suqahs above ground. The player needs to give the man food to increase his health, encourage him to raise his spirit, and talk to 'Bird's-Eye' Jack in the town's bank to get his armament. The man will tell the player he is Cyrisus and confess he is afraid of combat. He's come to the Moon Clan to see if they can help him visit his dreams and conquer his fears. The player needs to talk to the Oneiromancer to learn how to make a Potion of Shared Dreaming, with which both the player and Cyrisus can travel to the Dream World and sort out his issue. Once the player has made the potion and drunk it, they and Cyrisus will meet in the Dream World where the player must fight four very hard monsters in a row, without break. The more damage the player does, the less afraid Cysisus will become of combat. The four monsters are The Inadequacy, The Everlasting, The Untouchable and The Illusive. Each monster is a bit easier to kill than the previous one, so the first fight, against The Inadequacy, is the hardest, with The Inadequacy having a combat level of 343. When the player has defeated all four monsters, they will return to the real world where they must talk to the Oneiromancer again. There Cyrisus will be waiting for the player, and he will say he has conquered his fear of combat. He will pass some of his knowledge onto the player to reward them for their help. The player will unlock seven more spells in the Lunar Spells spellbook.

Glorious Memories[edit | edit source]

A flashback from the Fremennik rulers' pasts.

Manni the Reveller, found in the Rellekka Longhall, is planning to invite Mawnis Burowgar of Neitiznot and King Vargas of Miscellania to Chieftain Brundt's birthday feast. However, they are both angry at Brundt. Brundt is angry at them too. A cutscene will start, and the player will learn that one day, a long time ago, Brundt, Prince Vargas, Young Mawnis, Nial Swiftfling, and Asleif set off to battle some foes and find a stone tablet. Somehow, they were defeated and ended up just outside the Fishing Guild. They argued amongst themselves over what happened to the tablet they went to find, and then the cutscene ends. Brundt wants to find out who stole the tablet. The player will get some Cave directions, but they are incomplete. The player must visit King Vargas and Mawnis Burowgar to complete the directions. King Vargas will tell the player the story of the battle again with a cutscene, but then slightly different. Then he will give the player a part of the directions. The same will happen when the player talks to Mawnis Burowgar. When the player has talked to the three rulers, the directions will be complete and they need to use them to find the location of a cave below the polar hunting area. Once inside, they must battle Nial Swiftfling at the back of the cave. Nial has turned into a Yeti, just like King Vargas. Unfortunately, unlike King Vargas, Nial has lost his mind. The only way for the player to put Nial to rest is to kill him. Once the player has done that, they need to go to Jatizso and tell Nial's wife, Freygerd, that Nial has finally been put to rest. Now she wants to return to Neitiznot, where she came from. After a chat with King Gjuki, it is also arranged that Freygerd does not have to pay the emigration tax the king threatened her with. Then the player needs to tell Freygerd's brother, Mawnis Burowgar, the good news. Then the player must go to the Mountain Camp to the spirit of Asleif on the lake to make a Yeti curse cure with her help. Once the player gives the cure to King Vargas, he will turn back into a human. Then the player must travel back to Rellekka and talk to Brundt. He now remembers the whole story, and another cutscene will start. It turns out Brundt, Vargas, Mawnis, Nial, Asleif and a Mysterious Mage went to fight a monster, the Gnoeals, and get a stone tablet. They defeated the monster, but it cursed Nial and Vargas, who turned into Yetis (Nials was cursed more than Vargas, and so lost his mind too). Then the Mysterious Mage, who turns out to be Baba Yaga from Lunar Isle, took the Prophecy tablet and teleported the group to just outside of the Fishing Guild, while erasing their memory of the events. Then she left them, arguing amongst themselves. Now that the events are cleared up, Brundt's birthday party can commence and all the guests (Brundt, Mawnis, Vargas and the player) will attend. The player will complete the quest and keep the Unfinished astral rune they received during the quest. For an additional quest reward, they can take it to Baba Yaga to receive the Prophecy tablet. The player can take this to the Varrock Museum to get 10 Kudos.

Blood Runs Deep[edit | edit source]

A stranger has washed up on the shores of Lunar Isle. Baba Yaga has taken the man into her house. The player can start this quest by talking to her and asking about the stranger, who is lying in her bed. Baba Yaga suggests that they go into the man's dreams to find out more about him. If the player agrees, they are taken to the man's dream. It turns out the man is Silas, the Lighthouse keeper. In the dream, Silas tells about the Dagannoth. In the quest Horror from the Deep, the player discovered that Silas, who lived in the Lighthouse for a while, became mentally unstable and one day went off to the nearby Dagannoth and was never seen again. In the dream, the player learns that Silas is now a loyal servant of the Dagannoth Mother. She is planning to attack the Fremennik Province and, eventually, take over the world. The player needs to hold off many Dagannoth and Wallasalkis in the dream, until Baba Yaga can take a lectern containing information.

In the real world, the player returns to defend Rellekka, which is being attacked by the same hordes of Dagannoth. After the player has killed a number of Dagannoth, Queen Sigrid of Etceteria will tell that King Vargas of Miscellania is missing. She and Vargas were engaged to be married. The player will also get a powerful weapon, the Balmung. Then Brundt the Chieftain will take the player to Waterbirth. There, the player must enter the dungeon to find King Vargas, who is wounded. The player now needs to traverse the dangerous Waterbirth dungeon escorting King Vargas, while being attacked by many monsters. At the end of the dungeon, the player tries to help King Vargas up to the exit. But Vargas lets some rocks fall, killing the player.

Eir waits for you in front of "the grand hall of our Father".

The player wakes up in the Fremennik spiritual realm, where they meet Eir, Nial Swiftfling and Asleif Hamalsdotter. The player will look back with them on events that took place during Glorious Memories. Ultimately they are sent back to the real world. King Vargas and Queen Sigrid will marry. The player's partner from Throne of Miscellania (Prince Brand of Princess Astrid) suggests that they and the player also marry. The player may choose to do so, but they can also say they'll talk about it later. Either way, Brundt will say it is time for a final assault against the Dagannoth. The player will head down into the Waterbirth dungeon again, accompanied by Koschei the Deathless (encountered during The Fremennik Trials), Baba Yaga, Prince Brand and Princess Astrid. The daughter of the Dagannoth mother the player slew during Horror from the Deep has grown and become the new mother of the Dagannoth. The player must make sure she will not continue to lead her troops, but also will not spawn another daughter. To that end, instead of killing the new mother the player will have to weaken her severely and then seal her in her chamber. The player's companions will be attacked by the Dagannoth Kings in the dungeon, and they will have to stay behind and hold them off while the player goes on. After killing two Dagannoth sentinels, the guardians of the mother, the player will meet the Dagannoth Mother. She is a very powerful, level 353 foe. She will attack with all combat styles, and during the fight she will be vulnerable to just one type of damage (melee, Ranged or one of the types of elemental spell). The player must use the Balmung to weaken her. When the mother runs out of life points, she collapses but does not die. The player needs to leave her chamber and collapse the entrance. Unfortunately the ceiling collapses onto the player, killing them once more and sending them to the Fremennik spiritual realm again. Eir will tell the player this is their last visit to that place (until their final death). The player will be sent back to the companions in the caves. They discover Princess Astrid and Prince Brand have been killed by the Dagannoth Kings. The company will escape to Miscellania and Etceteria, where King Vargas, Queen Sigrid, Brundt and the player launch the pyre ships bearing the bodies of Prince Brand and Princess Astrid, and then set fire to the pyre ships. The player will return to Rellekka, and complete the quest when they talk to Brundt. They will receive an extremely large amount of combat experience in any combat skill they choose except for Summoning. The skill they choose must be level 75 or higher. The amount of experience is three times 150,000, so a total of 450,000. The player will also keep the Balmung, which will deal extra damage when used on Dagannoth.

Other quests[edit | edit source]

These quests are not part of the main Fremennik quest series, but are either necessary to progress through the series or involve Fremennik and the Fremennik Province.

Olaf's Quest[edit | edit source]

Olaf Hradson, the treasure hunter.

The player can start this quest by talking to Olaf Hradson, who is north-east of Rellekka. He will tell the player about his attempt and failure to gain his family honour. He wanted to travel to far-off islands and bring back treasures to his family, but his boat sank just off the shore. Olaf has an idea, though: he will make fake souvenirs from a remote island. Once the player has given him Windswept logs from a special tree nearby, Olaf will make some carvings for them to take to his family in Rellekka. The family will believe the carvings are real, and give some food to the player to take back to Olaf. Once the player gets the fire going near Olaf, and optionally, give him the food, Olaf will give them Sven's last map to thank them, showing the location of a dungeon containing a treasure. The player needs to dig his way into the dungeon, and then cross the dungeon. There are a lot of skeletons and Brine Rats around. The player must solve a puzzle, repair a bridge and unlock a door with a key in the dungeon. After that, the player will have to kill a big skeleton named Ulfric. After that, they can open the treasure chest to get the treasure and complete the quest. They will get access to the Brine Rat Cavern, which is the same dungeon as the one used in the quest. Players can fight Brine Rats in it, Slayer monsters with some good drops.

The Tale of the Muspah[edit | edit source]

Erjolf receiving the tail of the Muspah.

A young Fremennik guides the player to a cave that he has found on the snow-covered border between Rellekka and the Troll County. In the cave, the player discovers what they believe to be a Muspah, a fearsome yeti-like monster, frozen in a block of ice. When the player melts the block of ice, the Muspah awakens and returns to its former self, a Mahjarrat named Jhallan.

Long ago he was chased by Zamorakians to the cave, where he fell asleep and morphed into the shape of a Muspah after a nightmare he had. The transformation sapped too much of his energy and he went in a hibernation to preserve his power. After regaining some strength he informs the player that he has to find a safer place to recover his power, the ideal site being at the Mahjarrat Ritual site-also known as the North; a hidden, frozen plateau north of Rellekka.

There, at the right time, he and the other Mahjarrat will fight to the death, with the winners being fully endowed and restored to power. However, Jhallan is too weak to fight so instead hides beneath in the Mahjarrat Ritual Site Cavern. Jhallan has the player find a suitable location and, after the Mahjarrat gives him some advice and a token of achievement, the player freezes him in a block of ice to peacefully await his rejuvenation.

Hero's Welcome[edit | edit source]

The celebrations for the return of the hero.

Personalities[edit | edit source]

Main locations[edit | edit source]

The quests mostly take place in these areas, all of which are located in the Fremennik Province:

Current rewards for series[edit | edit source]


  • 2,000 Prayer experience
  • 2,812.4 Fishing experience
  • 2,812.4 Fletching experience
  • 2,812.4 Thieving experience
  • 2,812.4 Strength experience
  • 3,812.4 Attack experience
  • 5,000 Slayer experience
  • 5,000 Construction experience
  • 5,000 Runecrafting experience
  • 5,000 Herblore experience
  • 7,812.4 Agility experience
  • 7,812.4 Crafting experience
  • 12,812.4 Woodcutting experience
  • 14,812.4 Defence experience
  • 22,812.4 Constitution experience
  • 25,000 Magic experience
  • 2,500 experience in a chosen skill level 35 or higher
  • 3 times 5,000 combat experience (Attack, Strength, Defence, Constitution or Ranged)
  • 2 times 10,000 combat experience (Attack, Strength, Defence or Constitution)
  • 1 time 15,000 combat experience (Strength, Defence, Constitution, Ranged or Magic)
  • 3 times 150,000 combat experience (Attack, Strength, Defence, Constitution, Ranged, Magic or Prayer). The chosen skills must be level 75 or higher


New locations