Free-to-play Smithing training
- 1 The Knight's Sword
- 2 Regular smithing
- 3 Artisans' Workshop
- 4 Determining profit & calculations
- 5 Dungeoneering training
- 6 Quests for Smithing experience
Historically, smelting is slow but profitable, while smithing items yielded fast experience at significant losses. The introduction of Invention caused increased demand for many finished products. After the Mining and Smithing rework, many items can be smithed from bars at a profit, but slower than before. Smelting ore into bars still turn a profit, but gives negligible experience.
Players with low wealth should still consider the methods that favour high investment but accept that they cannot train smithing continuously (and instead must be patient with buy and sell offers), or significant loss may result.
Training while Dungeoneering is also an option, albeit integrated with combat and possibly other skills. Dungeoneering Smithing was not affected by the Mining and Smithing rework, which means smithing items is simpler and very fast in comparison and smelting bars give more experience. This is particularly the case at low levels, which are slow and tedious otherwise, and it's recommended to smith novite (the lowest tier metal) in dungeons anyway regardless of Smithing level. However, it is far more attention and input intensive, you must spend time gathering the ores yourself and no profit or usable item can be taken out of Daemonheim.
The Knight's Sword[edit | edit source]
The Knight's Sword is a free-to-play quest, which requires 10 Mining but has no Smithing level requirement (10 Smithing required for the 2 Iron bars for Ironman Mode players). It is strongly recommended that players interested in Smithing, regardless of what other method preferred, complete this quest to claim a lamp, which gives 12,725 xp and allows you to skip straight to level 29. Even players with combat level 3 can do it with some food even if they are attacked by ice warriors and ice giants while mining the blurite ore.
Regular smithing[edit | edit source]
Smithing bars into any item gives xp according to how many bars are used, e.g. each bronze bar gives 15 xp (bronze hatchet uses 1 bar and gives 15 xp; bronze 2h sword uses 4 bars and gives 60 xp). Items that takes more bars each take longer to smith, but is still slightly faster per bar, is less click intensive, and requires less banking. However, they tend to incur a loss or lower profit while there are often 1-bar items that can be smithed for more profit (starting from mithril and up, almost all items can be smithed for profit). Starting from iron, finished items can be further upgraded with more bars (up to +1 for iron and steel, +2 for mithril and adamant, and +3 for rune).
For a table showing profits versus experience made smithing certain items, see Smithing/Smithing tables.
Level 1+[edit | edit source]
If a player does not want to complete The Knight's sword quest, they can begin smelting copper and tin ores into bronze bars and then forging them into various bronze items. Bronze platebodies are recommended to smith due to requiring less clicking compared to other items plus they grant 75 Smithing experience. 16 bronze platebodies are required for level 10 Smithing to reach.
Level 5: What's Mine is Yours[edit | edit source]
What's Mine is Yours is a free-to-play quest requiring level 5 Smithing. It awards 400 Smithing experience upon completion, which will take a level 5 smith to level 7 immediately. The quest can be started by talking to Doric, found north of Falador. This quest involves some low-level combat, making it unsuitable for skill pures.
Level 10[edit | edit source]
At level 10, players are available to forge iron bars into iron items as well as their +1 upgrades. It's best to forge bars into iron platebodies, granting 200 Smithing experience. 17 iron platebodies are required to fill 3316 Smithing experience required for level 20.
Level 20[edit | edit source]
At level 20, players unlock the ability to smelt and smith steel bars 994. To do this the following is needed:
It is recommended that you buy these ores rather than mine them (especially coal due to their low price).
It's best to forge bars into steel platebodies that grant 375 Smithing experience. 24 steel platebodies (2 if player has The Knight's Sword completed and had no Smithing experience before) are required to reach level 30.
Level 30[edit | edit source]
Mithril bars can be smelted at this level, giving 5 experience. They sell for 938 in the Grand Exchange, with the mithril ore and one coal costing 684. Roughly 250 bars can be made per hour, for a profit of 63,500.
Using Superheat Item, you make a -43 profit provided you use a fire staff and purchase the nature runes. This also allows for the most efficient use of plain smelting urns, which cost an additional 846 per urn and fills every 25 bars. This method also lets you smelt around 1,300 bars per hour or more depending on how active you are.
For speedy skilling, it is required to smith mithril platebody and its upgrades, as they give the fastest experience before level 40.
Level 40[edit | edit source]
At level 40 players are able to create various adamant items. Smithing adamant platebodies and its upgraded versions create high experience as well as profit (if adamant bars were made by smithers, not bought at Grand Exchange) while power skillers may choose smithing Adamant burial set in Artisans' Workshop (see experience rates at the table below).
Level 50[edit | edit source]
At level 50 players are available to smith various rune items as well as the most experience rewarding item in free-to-play - Rune burial set (see experience rates at the table below).
Level 55+ (with 55 Dungeoneering)[edit | edit source]
With 55 Smithing and 55 Dungeoneering, the Scroll of efficiency can be bought for 20,000 Dungeoneering tokens. After reading it, every bar you consume while smithing outside Daemonheim has a 2% chance to be saved. This offers a slight decrease in the cost of materials.
Artisans' Workshop[edit | edit source]
|Level||Metal||Progress required||XP for individually burying a set||XP per burial set|
|Base||Solemn Smith I||Solemn Smith II||Solemn Smith III||Solemn Smith IV||Solemn Smith V|
With at least 59 Smithing (rune items created at full heat), rune burial set takes about 6 minutes and 45 seconds to smith without reheating, or 4 minutes and 20 seconds if reheating whenever heat falls below 60%. Taking into account the time spent withdrawing the +3 items and turning them into unfinished smithing items that can be smithed into the burial set, smithing rune burial sets yields about 170k xp per hour, but is very expensive.
Determining profit & calculations[edit | edit source]
Ideally, gaining experience while making a profit is what players strive to achieve. If this is not possible, then players strive to minimise the loss involved. Therefore, some calculation is necessary to determine exactly how much money is gained or lost per experience gained, and to minimise the loss or maximise the profit.
Profit/loss for smelting bars[edit | edit source]
For a given bar, the price of smelting the bar can be calculated easily by adding the prices of the individual ores (optionally added to that is the price of the nature rune if Superheat Item is used). The profit/loss then is simply the price of the bar minus the cost of the materials. If the result is positive, money is gained; if it's negative, money is lost. If this value is p, then the profit or loss per experience is p/x where x is the experience gained by smelting a single bar.
Profit/loss for smithing bars[edit | edit source]
For any given item, let n be the number of bars required to make that item. If k is the cost of one bar and x is the price of the item made, then the profit is simply x – nk. If the profit is positive, money is gained; if it is negative, money is lost. If this value is p, then the profit or loss per experience is p/e where e is the experience gained by smithing a single bar.
Profit/loss for smelting and smithing bars[edit | edit source]
For a given item, let a be the number of bars required to make that item. If b is the cost of the ores required to make one bar, and c is the price of the item made, then the profit is simply c-ab. If the profit is positive, money is gained; if it is negative, money is lost. If this value is p, then the profit or loss per experience is p/(e+f) where e is the experience gained by smithing a single item and f is the experience gained by smelting a single bar.
Dungeoneering training[edit | edit source]
Smithing can be trained in Daemonheim, available in complexity 3+. Ores can be obtained from limited resources throughout a dungeon or bought with rusty coins (also gained from the dungeon) from the Smuggler. You can smelt them into bars, smith them into items then sell it back to him to recoup a small portion of the losses.
Adding a pickaxe that requires a higher level than you currently have to your tool belt will grant the best available pickaxe, thus taking the best pickaxe you can is recommended. If you have a high Smithing level, buying a high-tiered ore from the smuggler, smithing a pickaxe, and adding it to your tool belt is recommended.
However, for Smithing training, novite ore gives the best value for rusty coins as higher tier ores cost a lot more for relatively little increase in xp. Novite two-hand swords or mauls (4 bars) are good choices. Novite platebodies (5 bars), although marginally faster, sell for the same price as 2h and mauls, thus reducing the total experience gained in each run considering capital usage.
Each ore costs 525 coins, and each maul/2h can be sold for 420 coins, or 560 with low alchemy and 840 with high alchemy. This means 20% of the cost can be recouped if selling, 40% with high alchemy without accounting for runes.
Arrowheads can also be made, as 20 arrowheads (1 bar) sell for higher as other 1-bar items. 80 Novite arrowheads (4 bars) can be sold for 800 coins, nearly twice as much as one 2h/maul. This is more time consuming, but more cost effective for higher tier ores you collect in the dungeon.
Efficiency is increased slightly if High Alchemy is used, but be aware you may trade time for extra Magic and Smithing experience. A tangle gum wand or tangle gum staff can be made with 1 tangle gum branches (225 coins) at 8 Fletching and provide infinite fire runes for Alchemy spells. This is only possible in complexity 4+.
However, as long as any other players in the team have enabled shared experience, the Smithing experience gained will be divided equally among all the sharing players and the smelter. It is recommended to solo a dungeon to use this method.
A test at around 30-35 Mining and Smithing shows you can gain about 300-500 Mining experience and 1500-2000 Smithing experience per small, solo, complexity 3 dungeon (taking about 15 minutes). There may be large variations especially because every dungeon is randomly generated.
Quests for Smithing experience[edit | edit source]