Free-to-play Ranged training
For training, a player should use the type of ammunition that fits best to their used weapon. For economical training players should avoid using expensive ammunition though, which especially includes rune arrows and higher tiered gem-tipped bolts.
The ammunition used with a given ranged weapon affects damage dealt in a hit, but does not affect the weapon's accuracy. A hit is determined only by the accuracy bonus of bows, while the strength of the hit is affected by the ammunition (arrows/bolts) as well as the damage potential of the bow. Using a lower tiered ranged weapon with a higher tiered ammunition caps the damage value to the weapon used. For example, a mithril crossbow will cause the same damage regardless of whether you use mithril, adamant, or rune bolts.
Bows[edit | edit source]
Except for chargebows, bows must be used in conjunction with arrows.
Shortbows[edit | edit source]
The shortbow is the preferred ranged training weapon for free players. It has a higher rate of fire and does more damage per shot than an equivalent shieldbow, while having the same accuracy. It is also the ranged weapon of choice in PvP situations as the high attack speed can quickly wear down the opponent's life points. The best non-degradable shortbow in F2P worlds is the magic shortbow.
Shieldbows[edit | edit source]
Shieldbows have equal accuracy but lower speed and damage per shot compared to a shortbow of the same material, and are thus considered by many players to be inferior to their corresponding shortbows. Usage of any F2P shieldbow, except the maple shieldbow (sighted) or magic shieldbow (sighted), is discouraged, especially in training. The magic shieldbow (sighted) is more accurate than the magic shieldbow, but as free players have no access to tier 55 arrows the damage doesn't increase.
Shieldbows, however, have additional health and defence capabilities, as well as a slightly longer range. They provide an armour bonus and count as a shield, meaning they allow players to use abilities that require wielding a shield. This makes for better training against enemies if not in a safe spot or against enemies with ranged attack capabilities. Training on such monsters is not recommended, as the point of training is to gain as much experience as possible by having a high damage rate.
A player must have not only the required Ranged level to wield a shieldbow, but the required Defence level as well. The best non-degradable shieldbow in F2P worlds is the magic shieldbow (sighted), followed by the magic shieldbow.
Chargebows[edit | edit source]
Chargebows are a special type of bow that do not require ammo. This makes them very attractive when training, because no time is wasted on gathering fired arrows. Chargebows are therefore an excellent method of training at locations filled with weak monsters. They have the same attack speed and range as shortbows. However, a chargebow is much less effective at training against strong monsters, especially compared to tier 20 and higher bows and ammo.
The standard chargebow is dropped by many low-level monsters, and can easily be bought on the Grand Exchange as well. A slightly better version, Kayle's chargebow, is obtained from completing The Blood Pact. The best non-degradable chargebow available on F2P is the quickbow, which can be claimed from Gudrik.
The Gravite chargebow is the strongest ranged weapon outside of Daemonheim, but it degrades and takes a long time of Dungeoneering to obtain.
Crossbows[edit | edit source]
Crossbows come in three varieties: main-hand, off-hand, and two-handed. All F2P crossbows are able to fire basic bolts up to rune, as well as gem-tipped bolts up to diamond. As with other bows, the damage value of bolts is capped based on the tier of the crossbow.
One-handed crossbows are faster than shortbows, particularly when both main-hand and off-hand crossbows are used, but do less damage per shot. Two-handed crossbows are slower than shortbows, but do more damage per shot. A one-handed crossbow can also be used with a shield if desired, allowing the use of some Defence abilities, while some Ranged abilities can only be used with a two-handed weapon such as two-handed crossbows.
If previously obtained, free players can also use the discontinued exquisite crossbow up to tier 40 or the valentine event based heartseeker crossbow up to tier 50. Both remain at tier 1 for ironmen.
For fastest training with crossbows, the use of both a main-hand and an off-hand crossbow is recommended.
Throwing weapons[edit | edit source]
On 29 February, 2016, dual wielding was introduced on F2P worlds. Because of this, throwing weapons have become a viable option for F2P training. There are four main types:
- Throwing knives have the fastest speed but low damage.
- Darts have the same speed and damage as knives, but a slightly shorter range.
- Throwing axes have a slow speed and high damage, with the same range as darts
- Javelins have the same speed as axes but higher damage and longer range. However, there is no off-hand version of any F2P javelins. Knifes, darts, and throwing axes all have off-hand versions.
Throwing axes and knives can be smithed. Dart tips can also be smithed, but only after completing The Tourist Trap, a members-only quest. Javelins cannot be smithed; they can be purchased in certain shops or obtained as drops.
Gravite knives and their off-hand counterpart boast the highest possible damage per second in a F2P world, but because they can only be purchased with dungeoneering tokens and degrade in combat, they are not commonly used in training.
While throwing weapons can be used for training, in practice they are less common than bows or crossbows.
Armour[edit | edit source]
In general, a player should wear the best possible ranged armour available at their Defence and Ranged level. Free-to-play ranged armour is much cheaper than melee armour, as the raw materials for the armour are easier to obtain. Free players obtain most of their equipment by themselves as drops or by using the crafting or fletching skills. Because they are so commonly produced to train Crafting, all of the armour listed below can be bought easily off of the Grand Exchange.
Level 1 – 9 Defence[edit | edit source]
Recommended set: Leather
When players have access to any of the veteran capes it is recommended to use those instead due to their superior armour and style bonuses. If players want to use an all-styled cape instead, they can use any of the team cape variants, which offers slightly less armour, but can also be used for melee and magic combat.
A free and viable alternative is the hybrid pathfinder armour, which can be used up to level 20.
If a player cannot afford the Ring of Luck, it is recommended to use the Ring of potency or any variation of the Explorer's ring instead.
The amulet of power can be replaced by an Amulet of accuracy, obtained for free after the completion on Imp Catcher quest.
Level 10 – 19 Defence[edit | edit source]
Recommended set: Hard Leather
Level 20 - 29 Defence[edit | edit source]
Recommended set: Studded leather
Level 30-39 Defence and Ranged[edit | edit source]
Recommended set: carapace armour.
Level 40-49 Defence and Ranged[edit | edit source]
Recommended set: Green dragonhide armour, Yew shortbow, Adamant arrows, Asylum doctor's ring.
If players have previously unlocked the discontinued starfire cape, it is recommended to start using it at this point, as the tier 40 variant offers the highest stats of any cape in f2p. The cape will remain capped at tier 1 for ironmen though.
If players instead want to use power boots, they can obtain basilisk boots by trading with members.
Level 50+ Defence and Ranged[edit | edit source]
Recommended set: Blue dragonhide armour, farsight snap shot necklace (with Dungeoneering 50), magic shortbow, rune arrows, explorer's ring 4.
Alternatively, if you have enough Dungeoneering tokens for a gravite chargebow, this can be a very good substitute for the magic shortbow and rune arrows, as it is the strongest shortbow in F2P, and it requires no ammo to use but degrades after a period of time. One can also utilise gravite knives as they are the strongest dual-wielding Ranged weapons in F2P, costing 20,000 tokens more than the chargebow. Watch their charges and recharge when it's the right time.
If players instead want to use power boots, they can obtain turoth boots by trading with members or buying them from the Grand Exchange.
Amulets[edit | edit source]
Players with Ranged and Dungeoneering levels of 50 or higher are strongly recommended to purchase a farsight snap shot necklace from the Rewards Trader in Daemonheim for 15,500 Dungeoneering tokens as it provides the highest Ranged bonus of all neck slot items available to free players, providing +9 more Ranged bonus than the amulet of power.
The amulet of power is the most commonly used armour in the neck slot, as it provides the second highest Ranged bonus of all neck slot items available to free players. It has no requirements to use and can be easily obtained from the Grand Exchange, so players can and are recommended to train with it at any Ranged level.
The amulet of defence may be helpful against monsters that deal damage quickly but also have low defence, as it provides an armour rating of 6 as well as a respectable Ranged bonus of +8. This amulet should be considered by low-level players in situations where safe spots are not available, as the increased armour rating may be worth the lesser Ranged bonus in comparison to the amulet of power. Note that it is hybrid equipment, and as such decreases the combat triangle effect.
The twisted bird skull necklace may also be used by players who train Ranged with Prayer. This can allow players to use Ranged Strength prayers such as Unrelenting Force and Overpowering Force. It is recommended to only equip this while burying bones, and wear an amulet of power while actually attacking monsters, therefore keeping it in your inventory when you are not burying bones to increase your Ranged bonus.
The amulet of zealots can be used in conjunction with the Overpowering Force prayer to hit slightly higher than with a farsight snap shot necklace. However, this amulet is considered ineffective for training because its ability is very limited, and it gives a negative prayer bonus, reducing the effectiveness of flashing Overpowering Force by using up Prayer points fast. However it is possible to use it with the twisted bird skull necklace to restore Prayer points. It also costs 40,000 Dungeoneering tokens to purchase which is considered by most players to be overpriced.
Experience settings and combat modes[edit | edit source]
XP Selection is located in the Combat Settings section of the Powers interface (F4 by default in the NIS). Players can set the experience that they gain from killing monsters with Ranged attacks to Ranged & Defence (equal parts Ranged and Defence experience), Ranged (all experience goes to Ranged), or Defence (all experience goes to Defence).
- Combat modes
Players can select one of two combat modes: Full Manual (which requires each ability to be triggered manually) or Revolution (which automatically triggers Basic abilities placed in the first nine action bar slots, and also allows players to manually trigger other basic, threshold and ultimate abilities without turning off Revolution). For the purposes of Ranged training, it is strongly recommended that players use the Revolution combat mode and the following action bar (or a variant thereof), activating threshold and ultimate abilities as necessary:
This bar is a variant that is used with shieldbows and includes Transfigure and Devotion. Set your quick prayer to Overpowering Force if you wish to use prayer during your training otherwise set it to whatever you want it to be. You can move all the threshold and ultimate abilities to where you want them to be and you can do the same for the potions. I usually keep devotion in front of dazing and have the potions set z and x on the keyboard. Ricochet is not recommended when fighting stronger monsters that you cannot handle multiples of.
In order to receive the abilities Sacrifice, Devotion, and Transfigure, they must have either been bought during the second World Event The Bird and the Beast, or obtained in the member's-only Anima Islands and God Wars Dungeon.
Ranged training guide[edit | edit source]
Tips[edit | edit source]
- Prayer flash to get a ranged boost without losing Prayer points. Select Eagle Eye as your quick prayer and double-click (without delay between clicks) on the prayer icon. With the help of the XP Counter, make sure that the prayer sound effect is played while experience is gained.
- Remember rangers can attack diagonally, a great advantage against large monsters who move 1.5 squares, as they can be easily blocked by small obstacles that are otherwise easily avoided by regular monsters.
- Use the safespots. Just get the right adjustments and then fire from an angle.
- Take advantage of the Defence ability Rejuvenation. This is an ability that can grant a free and very effective heal which can be used for extensive Ranged training on dangerous monsters.
Levels 1 - 30[edit | edit source]
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Troll chuckers and Troll shamans | Burthorpe cave (North of the bank) | 1 | 100 | 40 | None | Use the dropped quickbow>Kayle's chargebow>chargebow for the most cost-effective training. | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Chickens | Lumbridge, Port Sarim |
1 | 50 | 33 | None | Chargebows should be sufficient to take out low health enemies. | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Cow calves | Lumbridge, Port Sarim, Taverley |
2 | 50 | 33 | None | None | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Corpse Spider | Second room in Lumbridge Catacombs | 4 | 150 | 34 | Completion of The Blood Pact | Wield a quickbow | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Crawling corpse torsos | Fourth room in Lumbridge Catacombs | 9 | 350 | 37.5 | Completion of The Blood Pact | None | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Warped bats | Seventh room in Lumbridge Catacombs | 16 | 600 | 47.5 | Completion of The Blood Pact | Use the most powerful shortbow that you can wield and arrows of the same tier | |
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Levels 30 - 50[edit | edit source]
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Spellwisps | West of the Wizards' Tower | 18 | 650 | 47.5 | None | Impious urns, to gain Prayer experience from the impious ashes that they drop | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Corpse mages | Tenth room in Lumbridge Catacombs | 21 | 750 | 49 | Completion of The Blood Pact | They are weak to thrown weapons | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Dark wizards | • East of Varrock lodestone
• Dark Wizards' Tower, west of Falador |
22, 30, 35, 37 | 800, 1100, 1050, 1350 | 50,65,59,78 | None | Use the most powerful shortbow that you can wield and arrows of the same tier
Level 5 Agility to use the Falador shortcut | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Flesh Crawlers | • Stronghold of Security, below Gunnarsgrunn | 39 | 2800 | 122 - 128 | None | None | |
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None |
None |
Levels 50 - 70[edit | edit source]
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Catablepon | • 3rd level of the Stronghold of Security | 54 | 3900 | 198 | Third floor of the Stronghold of Security | food | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Lesser demons | • Karamja Volcano resource dungeon (requires 25 ![]() • Crandor and Karamja Dungeon • Crandor |
70 | 5000 | 250 | 30 coins (Needed to travel to Karamja or Crandor) | Explorer's ring 3 or higher, accursed urns | |
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Levels 70 - 99[edit | edit source]
Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Lesser demons | • Karamja Volcano resource dungeon (requires 25 ![]() • Crandor and Karamja Dungeon • Crandor |
70 | 5000 | 250 | 30 coins (Needed to travel to Karamja or Crandor) | Explorer's ring 3 or higher, accursed urns | |
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Monster name | Location(s) | Combat level | Life points | Experience | Requirements | Recommendations | |
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Greater demons | • Forinthry Dungeon • Wilderness Crater • Demonic Ruins |
82 | 6000 | 385 | You must be willing to brave the Wilderness | Accursed urns | |
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Quests for Ranged experience[edit | edit source]
Quest | Members | Experience reward |
Ranged requirement |
Other requirements |
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The Blood Pact | ![]() |
100 | N/A | N/A} |
Total | 100 |
Free-to-play guides | |
Members' guides |