Fragmentation Shot

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Fragmentation Shot is a basic Ranged ability and one of four bleed abilities for the Ranged skill, the others being the Lesser Fragmentation Shot (which Fragmentation Shot replaces at level 20 Ranged), Deadshot and Corruption Shot. It shares a cooldown timer with Combust.

Fragmentation Shot is a potent basic ability. When used, it hits once every 1.2 seconds for five hits in total, and deals between 100-188% weapon damage altogether. If the opponent moves during this bleed, the subsequent damage will be doubled, raising the maximum damage to 376%. One can force an NPC target to move by walking underneath them while in combat, by using Demoralise and Rout from Scare Tactics, or by stepping away if it only uses Melee attacks. Binding Shot will prohibit both of these manoeuvres, so it is best to avoid using it before Fragmentation Shot.

Magic has a functionally identical bleed to Fragmentation Shot in Combust. Melee also has a bleed akin to Fragmentation shot: Dismember, a basic ability with the same base damage potential but without the double damage effect.

Unlike normal abilities, damage over time effects are not affected by:
Damage boosting prayers and ancient curses (aside from their accuracy bonus)
Damage boosting abilities: Berserk, Death's Swiftness, and Sunshine (with the exception of Metamorphosis)
Zaros Godsword's special attack
Berserker's Fury relic power
Most invention perks affecting variable damage, including Genocidal, Precise, Equilibrium, and Ruthless
Some items from the slayer (effect) groups, including: tuned Bane equipment, Salve amulet (e), Demon slayer equipment, Darklight
Critical hits
Slayer helmet and its variants
Damage over time effects are only affected by some modifiers, including:
Damage bonus from equipment
Visible combat skill boosts, from potions or other sources
Vulnerability or its lesser form, Curse
Berserker, Reckless, and Maniacal auras - however, while inside the effects of Berserk, Death's Swiftness, or Sunshine, the aura's invisible boost is negated
Mahjarrat and Dark magic auras - regardless of being inside the effects of Berserk, Death's Swiftness, or Sunshine
Among the Dragon slayer, Demon slayer, and Undead slayer effect groups, only the slayer invention perks and slayer abilities affect bleeds
Scrimshaws

This makes it less desirable in some situations, but due to its higher-than-normal minimum hit, it is still one of the higher-damage abilities on average. However, Fragmentation Shot also has an abnormally high chance of hitting its minimum damage, which makes its average ability damage 120.6%.

The Lunging perk increases the base damage of this ability by 20% per rank, but moving the target only does 1.5x damage instead of 2x.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • ninja 13 January 2014 (Update):
    • An issue where Fragmentation Shot would do incorrect amounts of damage in PvM situations has been fixed.

Trivia[edit | edit source]

  • For a time after the Evolution of Combat, Fragmentation Shot would hit three times in PvM and six in PvP. This was changed on 13 January 2014 to five hits in both scenarios. The damage dealt per hit was not affected.
  • Until 8 August 2015, Fragmentation Shot shared its cooldown with Slaughter, even though its 3x multiplier was reduced to 2x. It now shares its cooldown with Combust.