Forum:Translucent interfaces

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Forums: Yew Grove > Translucent interfaces
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This thread was archived on 10 September 2008 by Azaz129.

Now that there is fullscreen and the resizable game window, the interfaces are translucent. Shouldn't the interface images not be translucent, but look like they do on an ordinary game window? There is an image for Image:Music counter HD.PNG|the Music Player, but the backgrounds will always be different for the interfaces. White partyhat old.png C Teng talk 12:48, 15 August 2008 (UTC)

I'm a little unclear on what you are asking (double negatives throw me off), but i'm guessing that you're thinking that the interfaces need to be consistently presently on the wiki without random background imagery showing through (correct me if i'm wrong). Here's two examples, the first is a simple capture of the music interface window with an end of the world grey mist background (thus making it consistently shaded) the second is the same but with the transparent parts solidified through a graphical image manipulation program (gimp).

[[File:New music HD interface sans transparency.png|thumb|left|75px]]

Thoughts? Ideas? ~kytti khat 09:36, 16 August 2008 (UTC)
I like the second one, the darker background makes the text stand out and looks more solid. Magic potion (4).pngCFLM Talk # Sign 10:15, 16 August 2008 (UTC)
Now if there is an edge of world somewhere with a black background, that would make capturing these interface panels a breeze. The first example above was done at the edge of my house where it's a light beige colour. The second one has had the stock background filled in over the transparent-ed elements (so long as fixed window is a game option, it will be possible to capture this background without the transparency levels applied).
Alternately we could just go with the image processed with the proper transparency levels, which means it could be placed over any image and still look right (is there a way in the wiki to place images on top of other selected images)? Here is the window recreated the way it is rendered with proper transparency levels applied to the transparentcized portions (as seen to the left here).
If you look at it on its Image page you'll see the checkered background as it would appear if one was in game.
Thoughts? Ideas? ~kytti khat 12:57, 16 August 2008 (UTC)
YUCK. (That was my initial reaction, sorry Kyatt.) Umm... I'd prefer if it "appeared" to be translucent, and but NOT translucent per se. This means that the images have solid backgrounds without any transparency. I think that was what C Teng was saying: no translucent backgrounds (with scenery), but solid backgrounds. The second image (the one on the right) was okay.   az talk   13:12, 16 August 2008 (UTC)
I have to agree the blue background is overwhelming (i commented it out as a favour to others). My thought is that the first of the two is the better choice for multiple reasons, (1) any user need only go to an "edge of the world" (POH house is the easiest example) and rotate the camera angle so that the interface pane is hanging into the solid area, and (2) no special editing is needed that way, such as is the first image. The down side of that is, (1) the image background comes out a bit washed out, and (2) the edge of world areas are, so far as i know, only available to members.
If the later format is preferred then it could actually be considered a mini-project which i could undertake, along with anyone else that would want to help, to document all the HD formats of the interface windows. Thoughts? Ideas? ~kytti khat 18:14, 16 August 2008 (UTC)
I just think we should not use fullscreen / resizable window interfaces. White partyhat old.png C Teng talk 18:29, 16 August 2008 (UTC)
I would imagine the best way to ensure that is to only allow captures from the LD version of RuneScape (the one with the minimum specifications of "128MB RAM & 500Mhz CPU"). And i will have to say that since i am currently on dial-up speeds after recently moving and have to say that the huge screen captures, like the 1280 x 800 that i found in ttg, are painfully slow to load with my current limited bandwidth. Thoughts? Ideas? ~kytti khat 21:42, 16 August 2008 (UTC)
Two words. Dwarvern Mine. ~ Lol, just go to the staircase at the end and tilt the camera. 19118219 Talk 07:01, 25 August 2008 (UTC)