Forum:Suggestions for Lava Flow Mine (Red Axe V)

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This thread was archived on 16 July 2013 by Ryan PM.

Hi there, this thread's purpose is to gather ideas for next Thursday and Friday to present as ideas for the RuneScape Team. The topic of discussion, an extension to the Lava Flow Mine!

We’re developing the final quest in the Dwarf saga and we want to involve you in brainstorming and designing an extension to our Lava Flow Mine minigame, which will feature in the conclusion of this long anticipated quest series. This means that you will have a direct impact on the design of content that will feature in RuneScape!

This is part of our ‘Made by you’ approach to RuneScape 3, so we really want to involve you and your clanmates, friends, community, followers etc in the development of it. If you are willing, we would love for you to gather ideas from your community about what additions they would like to make to this minigame. We want to make sure their voice is heard, so please do get as much feedback from your friends as you can so that we can make this update a real community effort.

— Mod Crow

Jagex Community Team Partial email sent to Ryan PM

So, what do you think we could do to enhance this minigame? Ryan PM 17:45, July 11, 2013 (UTC)

Discussion[edit source]

Comment - Oh, this is neat. If I win the chaos druid competition and help in this, I'll really leave my signature in the quest, haha, since I've also helped John in that suggestion thread (I suspect he may have partially got Brendt and Grundt from me :3). Let me think for a bit to come up with something. Do we have a deadline? User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 18:15, July 11, 2013 (UTC)

Next Wednesday is when my flight is, so before then please. Ryan PM 18:20, July 11, 2013 (UTC)
OK. I've got one idea for now, but it's drafty. It's another "D&D" in the mine; one of the miners will start screaming for help. The crust is weak where they're standing and lava is about to flood out! Speak to the miner, who will give you some crust. Then click the leak to begin moulding it; the more players, the faster it goes. If done successfully, you get construction xp worth 25 times your construction level and you will have a 10% greater chance of mining crust for the following five minutes. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 18:26, July 11, 2013 (UTC)
Edit: this is not necessarily a quest reward, but something that could be just added to the mine. I'll come up with something that is from the quest later. =) User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 18:32, July 11, 2013 (UTC)
The lava flow
An additional room will be available past the heads which spew lava into the mine. It contains a large pool of lava which is supplied from even deeper inside the mountain. Several dwarves in special suits are operating machines next to the "ditches" through which the lava is flowing to the mine. The full golden mining suit is required, for it is magically enchanted by the liquid gold nymph to resist the immense heat. You can help out in two ways; operating the machines and mantaining the lava's temperature (smithing xp) or clearing the lava flow from crust (mining xp).
The former requires you to maintain the ideal heat level for the lava: click the machine to check how good the temperature is (from 50% too cold to perfect to 50% too hot). The dwarves will explain what to do. Use iron ore and coal from the supply in a mine cart to forge steel bars. Then use a pair of tongs to either put them back in the furnace to make them hotter or put them in a cavity in the cave wall to cool them off using icy cold melt water from Trollweiss. Throw the bars in the lava to heat it or cool it off, respectively. However, the temperature of the lava will fluctuate slowly and randomly, so keep a good eye on the machine. The better the perfection percentage you achieve, the more xp you receive. Also, the better you maintain a perfect temperature, the easier the job for the miners will become. Likewise, the more efficient the mining players work, the slower the lava will cool or heat on its own accord: you have to help each other to maximise experience from the activity.
As for the miners, mining crust isn't quite as easy as in the mine. First of all, crust will only form at certain areas of the lava, so you have to run around constantly (the better the temperature of the lava, maintained by the smithing crew, the slower new crust will appear). In addition, once you've mined some crust, it will crumble and move on in the stream, where it will be "filtered" in a special machine. Don't mine it and it will flow forward after a while anyway, but this is very disadvantageous. The crusts will stack up before the machine and you have to mine them again to crumble them even more, and make them melt in the lava properly. The more crust stacks up (up to five "tiers"), the harder it will be to mine it to bits. In addition, if the stack of crust become higher, the lava will become hotter or cooler more rapidly. If a piece of crust is not mined before it flows toward the machine, it will increase the value of the stack by 2.5. 5 is needed to make the stack higher and give it a higher tier (so 25 is the max). However, if the crust is mined before joining the stack, it will only increase its value by 1. Mine the stack, decreasing its value by 1 per successful mine, to clear it. In the meantime, new crusts will flow in from the stream, of course, and you have to mine those as well to avoid them adding 2.5 to the stack.
So working in this cave would really be a fun activity where you have to work together. Ideally, it's designed for groups of four players: one to cool the lava when necessary, one to heat heat it, another to mine the appearing crust, and one more to mine the crust stack near the machine. Also, the more players in the cave, the faster processes such as auto-heating/cooling or crust spawning will go, to make sure it's balanced. Remember; teamwork is key. Now, feedback plox! :P User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 19:47, July 11, 2013 (UTC)
Hm... aside from xp, rewards could include a golden mining amulet, which can teleport to the Lava-flow Mine five times before needing to be recharged. This is done by dipping it into the lava pool, but you will have to wait an hour before being able to use it again, unless you recharge it wearing ice gloves. It also has an emote wherein you melt and turn into lava before re-forming. This amulet could be received from one of the dwarves in the "new" room ("...found it while cleaning the machine and since you've helped so much and stopped the Red Axe...") after having earnt 25k-ish mining and smithing xp by maintaining lava temperature/clearing crust stacks. After having earnt 50k xp in both disciplines, you may speak to Foreman Jaak to receive the Lava Master [Name] title. Or something like that. :P User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 12:12, July 14, 2013 (UTC)
Additional points for clarification;
  • The Golden Mining Suit or Blacksmith's Armour (pieces can be mixed) must be worn at all times in the room, but you can bring your Varrock armour to one of the dwarves inside. He'll add a little gizmo to make it heat-proof.
  • 80 Mining is required to mine the crust, and 80 Smithing to heat/cool the bars.
  • The room is fairly large - the large magma pool in the middle has multiple channels leaving it, but four of these go to the Lava-flow Mine. These split off from a "main channel" leaving the large pool and you have to work on the lava before it splits off in the four smaller ones. The machine with the dwarf where you have to throw your bars into the lava is nearest the pool, while the "filtering" machine is closer to the mine. So, if walking towards the mine from the magma pool, you will encounter: place to throw the bars into the lava - temperature-checking machine - crust formation - crust stack - filtering machine - channel splits into four smaller channels - doorway to the mine. You can go to the other side of the lava channel by climbing over the machine.
  • You can lose your steel bars while heating/cooling them. If heating your bars, there's a chance that "You have kept the bar in the lava forge too long, melting it beyond use." and if you try to cool it using the melt water, it's possible that "You accidentally lose grip of your bar and drop it into the chasm below." Obviously, you'll lose the bars in both cases and have to get new ones. Luckily, the mine carts have infinite amounts of iron ore and coal. The higher your smithing level is, the lesser the chance to fail, with 50% at 80 Smithing and 10% at 99 Smithing. Note that you need tongs for both heating and cooling bars, but there's a pair of them in a crate near the mine carts.
  • The reason that you can only go to the additional room after Birthright is because the Consortium had it off the limits for humans and untrained dwarves previously, but, now that you've stopped the Red Axe and had experience in the main mine, you're allowed to go there. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 06:38, July 16, 2013 (UTC)

Comment I have couple of suggestions.

Idea 1: How about a Golden mining pickaxe? It would be a reward from the quest, given by the Liquid gold nymph perhaps, and it would complement the golden mining suit. Unlike the suit however, it would increase mining XP by 50% while within the mine, while outside of the mine it would function as a rune pickaxe.
Idea 2: A new area of the mine, with channels of lava flowing through it. Unlike the main mine however, there is no crust to mine, instead, large boulders occasionally fall into the stream, which block the lava flow. Players would help the dwarves by mining these rocks, allowing the lava to resume flowing. Adventurer's log Wahisietel (Talk) Quest map icon.png 18:30, July 11, 2013 (UTC)
Maybe you could upgrade the pickaxe with your mining level to equal bronze through dragon pickaxe, but the upgrade would only apply in the lava flow mine? And possibly higher upgrades would cost gp, to make rune and dragon picks sustain prices.-Ice Rush12Zaros symbol.pngTalkHiscores 20:06, July 11, 2013 (UTC)
KotD requires lvl 68 mining, so anyone who can do that quest can use a dragon pickaxe. Making the scale based on levels would make no sense. JOEYTJE50TALKpull my finger 11:06, July 12, 2013 (UTC)
Comment - How about making pickaxes for every 10 levels like in Dungeoneering? This quest is great for releasing this kind of idea outside of Dung. --Jlun2 (talk) 21:17, July 11, 2013 (UTC)
Comment - Would the 50% boost be permanent? I'd be more inclined to see a mining/smithing equivalent of the inferno adze - something as powerful as a dragon pickaxe that has a 1/4 chance of smelting ore giving full mining xp for the ore as well as an equal amount of smithing xp. Given that the 5% xp boost of the flame gloves and ring of fire stack with the inferno adze's effect, perhaps the golden mining suit's 5% xp boost could stack with such a pickaxe. Temujin 04:24, July 12, 2013 (UTC)

Comment - I thought about it too, here's a rough idea from me:

Smithing addition - There will be a room besides the current lava flow mine where the lava will be guided through pipes into the actual lava flow mine (current area) from a deep pit with magma on the bottom. This area will look much like the inside of a volcano with pumps/pipes etc. leading up to the lava flow mine channels. The game that is played here is to add pipe section to let the lava flow to the right channels. Pipe sections first have to be smithed from "Lava crust" (carts of crust mined at the lfm will go on tracks to this room) and will have to be of a certain quality to be used. Then, the player will go up/down ladders on a scaffold that is build around the pit edge and find the pipes that need adding and place the pipe sections, or fix broken ones. After a while, the pipes will reset to diff locations and need to be fixed differently. Dragon dagger.png AmoVos 19:04, July 11, 2013 (UTC)

Comment - I'd suggest a defence buff to the golden mining top. I might actually use the top in Living Rock Caverns if it gave the same defence bonuses as Varrock armour (of whichever tier I've obtained), but right now it's just sitting in my bank. Oh, and Varrock armour looks awful with the rest of the suit. dictature 19:32, July 11, 2013 (UTC)

Support - I like the idea of adding something other than better XP to gain from extended LFM. This way it'll be useful even when new Mining training methods are released. King Vivil Talk 21:13, July 11, 2013 (UTC)

Question - How did you get this email? Do you have to be a gold premium member? Or do you run the rs wiki or something? 04ismailjj6 (talk) 21:37, July 11, 2013 (UTC)

He's one of our fansite staff coordinator thingymabobs. The guys who receive exclusive images and stuff What I've done Ciphrius Kane Talk 21:39, July 11, 2013 (UTC)
You mean he works for the wiki? Cooooool 04ismailjj6 (talk) 21:51, July 11, 2013 (UTC)
No, I've talked to Jagex staff during the majority of fansite conference calls, completionist cape owner, and a sysop here. That's pretty much the only reasons as to why I might have been one of the recipients of the invitation to Jagex HQ next week. Nothing really else to explain. Ryan PM 21:56, July 11, 2013 (UTC)

Comment - For a "D&D" within the mine: have a chaos dwarf (or a few) invade and start attacking the place, maybe a boiler, and you have to either kill or distract them long enough for the Black Guard dwarves to be summoned. The reward could be that additional pieces of the suit are unlocked (eg a necklace or a mining lamp that acts as a shield) or a small monetary reward if all pieces have been unlocked. Might be better if this was player specific like with the nymph. This'll not only make the mine slightly more rewarding but also give the chaos dwarves a bit more activity in the area. They've already struck once, why not again? What I've done Ciphrius Kane Talk 22:16, July 11, 2013 (UTC)

Comment - I've read through the comments and tried to work on a minigame idea along with rewards. Lava Flow Repair - After the quest, the player will allowed full access to the lower level of the Lava Flow Mine. The mine can only be accessed while wearing the Golden Mining suit, as it has special heat-resistant properties which allow humans to live in the heat. There, players would see that the pipelines and supports are damaged after (quest event) and need to constantly be repaired as a foe (whatever would fit the quest storyline) constantly attacks the pipes and supports, disrupting the progress of repairs. These monsters wouldn't have to be fought with traditional methods, but maybe having a 'knock-out' option until a guard sees perpetrator and apprehends him (Yes, I know this sounds like the Lava Monster and Tzhaar hero event). These events would be the common events. There would also be rarer events that give a temporary xp boost, such as saving a dwarf from a falling boulder (or anything else that comes to mind). While working in the mines, there's a possibility that you can be the Lava Flow Mining Director and when talked to, he will offer to add defensive bonuses to your armour, turning your suit pieces into Enhanced Golden Mining Suit pieces, making it the equivalent of level 50 melee armour. It would happen in the same order as the mining suit Nymph events, with Boots, Gloves, Helmet, Legs, and Torso, and can only be upgraded was the Director is standing next to you. While not participating in the minigame, he could be found in his office, although all you can ask is how the minigame works, and some other storyline related stuff. After enhancing all of the pieces of the armour, you would then be notified that the Director wants to see you in his office. When you go to him, he will contragulate you on your hard work and effort with restoring the mine and offer you a Dwarven ancestral pickaxe in exchange for a Dragon pickaxe from your toolbelt or inventory. The pickaxe would be a level 70 pickaxe and can be added to the toolbelt at any time. While not in your toolbelt, it can access as a melee weapon with the stats of a rune scimitar. ---- After recieving the pickaxe you can ask the Director something along the lines of "Why did you want a Dragon Pickaxe in exchange for your pickaxe" to which he would reply "I believe that the Dragon pickaxe was a fair trade for such a relic" and then go on to say" Dragon metal was not created for collecting recouses, and as such and it inferior to the Dwarven Craftmanship of this ancient pickaxe, which allows ores to be collected at a faster rate" V Symbol.pngAnt103010 Talk 05:11, July 12, 2013 (UTC)

Seems like a good idea, but I have two questions;
  1. Isn't the mine collectively owned by all Consortium directors, with Jaak being the foreman? Introducing a director seems off here, but I suppose Jaak could have a superior of sorts.
  2. Why would you need to give your dragon pickaxe? What if you have a bronze/iron/.../rune one? Also, while the ancestral pickaxe is better, I would be inclined to keep my dragon pickaxe because it is good enough, looks pretty with the gold trim and is worth a lot of money. I think a better option might be to just buy the pickaxe from the director/whoever instead of trading it for a dragon one. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 06:44, July 12, 2013 (UTC)
Although it's just a general idea, a LFM Director who works under the Consortium directors, it's just a filler  that can be filled with pretty much any person who would be there. Anyways, I had decided that it would maintain the current price value, or possibly increase the value of the dragon pickaxe if it was used in trade for the pickaxe, because you would still be required to have a dragon pickaxe, so that it wouldn't become 'outdated' and suffer a price reduction. This would also be especially useful for people with Dragon pickaxes in their toolbelt, as it would be an easy upgrade from there. It's obviously optional, but for the increased mining ability, it would be a good upgrade. I'm also sure that if they decide to base the new minigame off of my suggestion, that they'd make the Dwarven ancestral pickaxe look pretty with some gold trim too :p. V Symbol.pngAnt103010 Talk 16:00, July 12, 2013 (UTC)

I like the idea.  We need more item sinks like this.  It will help to maintain the prices of the dragon pickaxe.Belaclya (talk) 12:45, July 12, 2013 (UTC)

Comment - For whoever closes this, can they revert [[MediaWiki:Communitymessages-notice-msg]] back to it's previous message? It's not like we even use it, but it's a bit confusing for those that miss this forum being open. cqm 19:57, 13 Jul 2013 (UTC) (UTC)

Note thing - Ye've got just over two more days to suggest stuff, seeing that Ryan's plane is taking off on Wednesday (and he is supposed to be on it) and blah blah blah. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 19:22, July 14, 2013 (UTC)

I'll close this when I've got the updated and finalized itinerary as Wednesday's the time I'm supposed to leave. It'll be around late Monday night or midday Tuesday that this closes so that I can organize this thread for my notes and make it easier to present in a discussion format. Also, going by the last line in last week's podcast update "Next week: some very special guests! Make sure you tune in", they expect some of those attending to be part of that (I don't know how I feel about that..). Ryan PM 01:49, July 15, 2013 (UTC)

Comment - Right, Fswe1 asked me to come up with some more stuff, so I'll try and get something here later today. I did have some ideas a long while ago, so I'll be trying to dredge them from my memory. Amascut symbol.png Amascut Ia Morte 10:12, July 15, 2013 (UTC)

Nah, I suggested it, knowing that you like being involved in future content more than does Lucien powerful artefacts, Enakhra Zamorak, Guthix pacifism, the Myreque liberation of Morytania, Father Lawrence whisky milkshakes, ... , Yelpina Yelps and Yelps money. User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 11:34, July 15, 2013 (UTC)
Fair 'nuff! Kinda figuring I'm a bit late now, but I've been sorta working on something... Amascut symbol.png Amascut Ia Morte 03:26, July 16, 2013 (UTC)

Idea - Barendir Magma Chamber

This is connected to the Lava Flow Mine in two locations; through the door in the back of it, and through the Barendir tunnels in the South-West of Keldagrim. Going through Barendir is the 'shorter' way to the most valuable experience gains, but must be accessed by traversing the whole of the Magma Chamber from the Mines first. The path from Keldagrim is longer, and also spits you out further from the Ventilation Machine further.

The Barendir Magma chamber is a massive Hexagonal chamber with five streams of molten lava moving outward from a maassive vent of lava in the center, from which massive bubbles of lava burst upwards, cool slightly, and are sent down the different channels, all of which eventually funnel over to the Lava Flow Mine. The path you take to get in initially is right next to one of the channels of lava, and is incredibly hot. As such, your character will slowly take damage over time, which means you'll need to be able to sustain your health while within the Magma Chamber.

Now what to do within the chamber...

As I mentioned, the room is a Hexagon. Each of the six points has a path of molten lava drifting down it, with a stone bridge crossing each. Throughout the room are Sparkly Crystals, like from within Barendir, however these glow molten red. As revealed in King of the Dwarves, the Magma Chamber is directly beneath Barendir, and the heat and minerals found within the Magma Chamber form these crystal outcroppings. Finally, in the bottom right-hand corner is a large, sprawling machine, which is used to try and keep the room cooler, called the Ventilation Machine. Several Dwarves wander about in protective mining suits.

You learn that - similar to the Lava Flow Mine - you need to mine away lava crust to clear the lava, earning Mining experience (Around 250), requiring 80 Mining. The crust actually moves around the path, but builds up the more you don't mine it. As with the LFM, one of the six channels will be the 'best' experience, with it going down around it. So if the main channel is 250xp for example, the ones to its left and right are 200xp, the ones next to those are 150xp, and the furthest away is 125xp. However, the crust isn't actually discarded. You mine it and keep "Volcanic Crust" pieces in your inventory, which you can then smith to create Volcanic Crust Axes at 80 Smithing, which have five uses, and take fifteen pieces of Crust to create. There are anvils scattered about the area, which you can use to make these. Using the Volcanic Pickaxes, you need to mine out the Sparkly Crystals and feed them into the Ventilation machine. This lowers the overall temperature in the room, as the machine uses the Crystals as a power source to keep things cooler. As such, you and others inside take less damage over time by contributing Sparkly Crystals to the machine. Doing this earns you Smithing xp as well.

Sometimes, the Stone Bridges between sections break as well, requiring you and others to contribute Volcanic Crust to repair them.

As you contribute Sparkly Crystals to the machine you can earn reward points which can be exchanged for a few things:

  • A piece of a brand new Pickaxe, the Volcanic Pickaxe, which is a level 71 Pickaxe, upgradable to a level 81 Pickaxe, that degrades over time. You can recharge it by participating in the Barendir Magma Chamber. It takes five pieces to make the level 71 Pickaxe, and can then be upgraded to a level 81 Magmatic Pickaxe by earning five more pieces. They take 85 Smithing to combine. The level 81 pickaxe has a 5% chance to consume any ore you mine into pure lava, granting you double the mining experience you would earn as well as the smithing experience you would gain from smelting that ore into a bar, similar to the Inferno Adze.
  • A piece of Protective Mining Gear, which reduces the damage done to you over time by the area and increases the amount of Sparkly Crystals you can mine with your Volcanic Crust Axes. There is a Hat, a Chest piece, and a Legs piece to the set, with the hat giving one extra crystal, the chest giving three, and the legs giving two.
  • A new Mining animation, with which you use your pickaxe to smash through a rock as lava flies around it.
  • Mining experience
  • Smithing experience

And that's that! Amascut symbol.png Amascut Ia Morte 03:26, July 16, 2013 (UTC)

Me like! Great idea and excellent rewards. But, to clarify, the magma isn't flowing through channels out of the room, but the lava bubbles do? {{{Plz}}} Oh, I've also added some additional stuff to my own suggestions, so don't forget to get those too, Ryan. :P User_talk:Fswe1 Fswe1 Brassica Prime symbol.png 06:38, July 16, 2013 (UTC)
Ah, no, Lava's still flowing, it just comes up in big bubbles then oozes out! I'm gonna attempt to make a short video early tomorrow to clarify stuff a bit more. Amascut symbol.png Amascut Ia Morte 07:35, July 16, 2013 (UTC)

Closed - I'm currently organizing this to present alongside the other four or five people that are going to give feedback on Thursday and Friday. Ryan PM 15:00, July 16, 2013 (UTC)

Sounds good! Enjoy your time! Amascut symbol.png Amascut Ia Morte 18:26, July 16, 2013 (UTC)