Forum:Standards for map images

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Forums: Yew Grove > Standards for map images
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This thread was archived on 6 February 2014 by Liquidhelium.

Map images are used on a lot of pages, such as NPC and shop articles, for showing exactly where something is located. Yet there are no clearly stated standards for the creation of these images, therefore I am proposing some.

  • Zoom - 100% on the world map should be used.
  • Size - 250x250px is sufficient to show the location of anything that needs a map, and is not too large to go into the infobox.
  • Marker size - 75x75px should be a large enough marker square over the precise location of the subject
  • Marker colour - ff7800 at 25% transparency, with a Circle (03) sized border of the same colour and transparency laid over the top.
    • EDIT: The blue marker could work as well, although no one has provided the exact code for that.

An example of a map created using these is this.


Support - obviously Small recharge gem.png AnselaJonla Slayer-icon.png 18:54, December 11, 2013 (UTC)

Support - Looks fine to me. svco4bY.png3Gf5N2F.png 18:57, December 11, 2013 (UTC)

General support and addition - In most cases, 250px square is sufficient, but in some cases, it may not be enough. Maps should be easily useable by someone who is completely unbeknownst to a region. Particular areas that may prove troublesome with a small, for example, the Kharidian Desert and the Elven Lands. There's really nothing wrong with a big map; we can just resize it in the infobox and note to click on it to enlarge.

Also needed of a note: you should specify that you should shut off map markers and dungeon links. I don't think there's any problem with map icons or area names, but I guess if anyone has a problem with it, now would be the time to bring it up.

Can you also give a little more explanation (maybe step-by-step) on what you mean with the border. I don't exactly follow. MolMan 19:05, December 11, 2013 (UTC)

Select the 75x75px area and fill with the 25% transparent colour. Then, without deselecting or changing colour/opacity at all, switch to pencil and put a single Circle (03) line around the edge of the marker. Small recharge gem.png AnselaJonla Slayer-icon.png 19:11, December 11, 2013 (UTC)
Circle (03) is a brush? My version of GIMP doesn't seem to have that... It has a block 3 but that's it. Sorry that I'm not understanding well. Am I drawing an outline with the circle 03 by hand? or is your circle 3 sort of a box outline shape? MolMan 19:17, December 11, 2013 (UTC)
Circle 3 is the brush name, but yeah, it's a box (like circle 1 and circle 5). Small recharge gem.png AnselaJonla Slayer-icon.png 19:18, December 11, 2013 (UTC)
Okay, that's where I wasn't following. I don't have those brushes. I'm not sure if your gimp is older or not, do you know what version you have/when you downloaded it. Also, if you can be bothered, would you mind making a template for the orange box for easy pasting? MolMan 19:21, December 11, 2013 (UTC)
About tells me I have GIMP 2.6.12. And sorry, I suck at making templates. Small recharge gem.png AnselaJonla Slayer-icon.png 19:23, December 11, 2013 (UTC)
I've had a go at a template. Save this. Experimenting a bit tells me I can't move it after pasting, but it will go to wherever I have selected. Small recharge gem.png AnselaJonla Slayer-icon.png 20:51, December 11, 2013 (UTC)
Cool, thank you. I find it incredibly stupid that my later version of GIMP seems to have less tools than earlier versions... MolMan 14:31, December 12, 2013 (UTC)

Support - YES. PLEASE. As Mol said on my talk, "Our maps are mostly shit and it's pretty depressing." Standards for maps would definitely help. I would totally help update our current maps if someone made the template for the orange box thingy. Blaze_fire.png12.png 19:52, December 11, 2013 (UTC)

Support - Yes, standards for these would be great. As an addition what are thoughts on having map labels on/off? I think it may be better to turn these off. Magic logs detail.pngIsobelJTalk page 20:50, December 11, 2013 (UTC)

Support - Being consistent on things like maps is always a good thing and the specifications here look fine. Ozank Cx 22:26, December 11, 2013 (UTC)

Support - Will definitely help to keep all map images consistent. pjJ4pBM.png Abyssal vine whip.png 13:17, December 12, 2013 (UTC)

Question/Comment - I think the orange is really ugly. <.< Also, what about this? sssSp7p.pngIjLCqFF.png 16:54, December 12, 2013 (UTC)

Support, but with a different colour - I was thinking the same thing as fergs. Why not blue? I'm not sure if that has been the standard for any time in the recent past, but there used to be blue boxes for NPC locations. Usually there's much less blue than most other colours on the map, so blue will stand out much more. For that example image, I think the box really doesn't stand out enough, and the marker stands out a bit too much (it almost looks like a feature on the map instead of a marker). I suggest using a blue box, with an 1px or 2px border, with inside that a blue dot that looks just like the ones used in imagemaps for marking monster locations. It would basically look a bit like this (with the code for the dot being the same as [[w:c:Urbancowgurl777:Template:Dot|this]]):

[[File:Crafting Guild map.png|link=]]

Of course that is not a final version or anything, but atleast it doesn't use a box in a colour that would blend in slightly with the background (very few blue parts of the map, other than water, where not many NPCs are), and the dot doesn't use roughly the same colour combinations as RuneScape might use for their icons, so it is atleast clear that it is a label on the map, not some feature on the map already. PS: this image is interactive, but I'm not sure if it would be better to upload map files without labels and then adding the label on top like I did, or just to stick with the current format. I think the current format is justfine, because the image doesn't need to be interactive anyway, since you're already on the page. JOEYTJE50TALKpull my finger 10:27, December 13, 2013 (UTC)

Support-ish - I support a standard, but when most maps currently use a blue square, why change it? Usually when I make maps, I use Guthix1110's program, why don't we use this as a standard? ɳex undique 21:42, December 15, 2013 (UTC)

Apparently that makes maps at 150x250px or something, so smaller than I am proposing, and definitely too small to address Mol's concerns about the more featureless areas of Gielinor that maps might be needed of. There is also the fact that when I made this thread, there was absolutely no one who even knew of that program in S:C, so I couldn't have taken it into account. Small recharge gem.png AnselaJonla Slayer-icon.png 17:57, December 16, 2013 (UTC)

Question/Pre-closure - Are we going ahead with the orange square? I got ahold of Guthix1110 and he gave me the source code to his program, so I was able to alter the dimensions. There are a few things I'd like us to sort out before this gets closed and we set the standards:

  • Do we really want them to be 250x250? That's large enough that it will stretch the infoboxes by a fair amount in some cases.
  • Do we need them to be at 100% zoom? That level of detail might not be necessary for something like this. The other maps tend to be at a lower zoom, and additionally it will be a bit harder to get a complete world map at 100% zoom to work with. Do we want map labels on or off?
  • What exactly are we doing for the markers? Are we doing orange or blue or something else? Is there going to be a dot within that marker showing the specific location? Do we want the marker to be centered within the map?

It would be good to get answers to these questions very quickly so we can start working on them. It wouldn't be hard to make a few hundred in a day. ʞooɔ 11:27, December 31, 2013 (UTC)

I'm not sure one uniform colour would work. Blue doesn't work for water areas, white for snow, green for forests, black for wild, etc. Ancient talisman.png Oil4 Talk 11:32, December 31, 2013 (UTC)
Since the square is translucent, I think one color works fine for any background. ʞooɔ 11:51, December 31, 2013 (UTC)
Do you have an example, eg blue on the fishing platform? Ancient talisman.png Oil4 Talk 12:38, December 31, 2013 (UTC)
Yeah looks fine Ancient talisman.png Oil4 Talk 13:19, December 31, 2013 (UTC)
  1. Images can be resized in the infobox. I chose 250x250px so that there would be a little context for people to be able to work from.
  2. Your 50% zoom map might not have enough detail. Would a 75% zoom one be feasible to get hold of?
  3. Blue is fine. Centred in the middle of the map is preferable. Small recharge gem.png AnselaJonla Slayer-icon.png 13:25, December 31, 2013 (UTC)
3. Centered in general is best but in specific cases might not be preferable - let's say you have an NPC right at the end of a very long path, then you'd rather show more of the path than just show black space around him just to center it.
2. Similarly, zoom might be problematic as well. For an NPC in Meiyerditch I'd rather have the map zoomed out a lot, while that wouldn't be necessary for an NPC on the Fishing Platform. Ancient talisman.png Oil4 Talk 12:03, February 3, 2014 (UTC)

Closed - Maps should be a maximum of 250x250, at zoom 100%, with a blue maximum of 75x75 marker. --LiquidTalk 13:32, February 6, 2014 (UTC)