Forum:Soil materials log?

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Forums: Yew Grove > Soil materials log?
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This thread was archived on 22 April 2020 by Nex Undique.

Would it be possible to create a 'charm log' of sorts for soil that has been screened for Archaeology? Two (or more?) of the soil pages (Ancient Gravel, Fiery Brimstone) have been updated with specific drop values but these values were unofficial so I 'reverted' them to generic rarities based on the values that were given. I don't know if this was the correct thing to do necessarily because the information could be valuable on a general level.

However, there are some items that are stupidly rare (like I just found out you can get damaged artifacts from screening, which I didn't know until a few minutes ago - because the drop rate is so low). For things like this, even with a sample size of 5000 or 10000, if the drop rate is within that range you could get obscured results by being 'extremely lucky' and getting 2, 3, even 4 or more of the same (or different) artifacts within that range. That could heavily skew the values on the pages such that a 'very rare' drop could appear as 'rare', or a 'rare' drop could appear as 'uncommon'. I know that probably isn't the biggest issue but I feel like having a way to contribute materials/artifacts found from soil screening could be a good way to get more information until Jagex releases an official drop rate when/if they even do.

I don't know, this is just something I was thinking about. Curious what you guys think or if there even needs to be a solution of sorts. Thanks :)

Walk here Chee (skill: 2898)  Choose OptionFollow Chee (skill: 2898)Talk to Chee (skill: 2898)View Equipment Chee (skill: 2898)Req Assist Chee (skill: 2898)Examine Chee (skill: 2898)Cancel 07:08, 4 April 2020 (UTC)

Support? - I think that'd be good, but I'm not sure the best way to collect the data, since the drops will also be dependent on a players level. Seers headband 2 chathead.png Elessar2 (talk) 10:04, 4 April 2020 (UTC)

  • Ahh, yeah that could be an issue lol, I don't know how you could solve that one

Walk here Chee (skill: 2898)  Choose OptionFollow Chee (skill: 2898)Talk to Chee (skill: 2898)View Equipment Chee (skill: 2898)Req Assist Chee (skill: 2898)Examine Chee (skill: 2898)Cancel 10:20, 4 April 2020 (UTC)

Support - I actually had the same idea today and have already put together a spreadsheet to start keeping track. I didn't realise that level was a factor with sifting though so not sure how to work that in. Here is a link to the spreadsheet Lava hawk.png BlackHawk (Talk)    14:11, 13 April 2020 (UTC)

Support - But I have further bad news on gathering data. I'm currently wielding an Augmented Dhatchet with Honed 4 perk, Refined 2, and Rapid 2. These perks have effects on most of my skilling activities, and this is also true of Arch. While at lower levels of screening soil, the effects were hardly noticeable, at higher levels they become fairly significant. While it would be easier to gather fairly clean data by simply not using perks, any data submitted by an unknown party would be skewed if they were unaware of the effects. That, and many players would earnestly desire data on relative perk effects, but there are hundreds of possible combinations. THAT 1 CH00B (talk) 03:43, 22 April 2020 (UTC)

Comment - This has been sort of implemented with the latest oswf task, see this form to submit your logs! Seers headband 2 chathead.png Elessar2 (talk) 08:38, 22 April 2020 (UTC)

Closed - As Elessar said, the One Small Wiki Favour project has a currently ongoing task to log these results, which renders this thread moot, so please contribute them if you have them. You can look to the task for more information on how this is being done. ɳex undique 18:32, 22 April 2020 (UTC)